ASTILLA, 碎裂者

Blast enemies with glass slugs that devastate on impact. This is Gara’s signature weapon.

PREMIUM 240
彈夾容量16
ARTIFACT
TAG衝擊, 切割, 霰彈槍
精通段位10
DT_CORROSIVE (3)
DT_CORROSIVE3
狀態觸發30%
噪音警戒
攻擊速度4.333
裝填速度2
射擊模式全自動

ASTILLA

Name
nameASTILLA
uniqueName/Lotus/Weapons/Tenno/LongGuns/TnGlassShotgun/TnGlassShotgunGun
codexSecret
secondsPerShot0.23076922
damagePerShot
  • DT_IMPACT: 80.71
  • DT_PUNCTURE: 48.43
  • DT_SLASH: 89.93
  • magazineSize16
    reloadTime2
    totalDamage219.07001
    damagePerSecond616
    triggerAUTO
    descriptionBlast enemies with glass slugs that devastate on impact. This is Gara’s signature weapon.
    accuracy50
    criticalChance0.17
    criticalMultiplier1.9
    procChance0.33000004
    fireRate4.3333335
    chargeAttack0
    spinAttack0
    leapAttack0
    wallAttack0
    slot1
    noiseALARMING
    sentinel
    masteryReq10
    omegaAttenuation1.2

    Details

    {
        "MarketMode": "MM_VISIBLE",
        "WeaknessBonus": "0.2",
        "ProductCategory": "LongGuns",
        "LocalizeTag": "/Lotus/Language/Weapons/TnGlassShotgunName",
        "HitSound": "/Lotus/Sounds/Weapons/BulletImpacts/HitNotifications/BulletImpactHitNotification",
        "DefaultCustomization": {
            "LegLeft": [
                "ItemType=/Lotus/Upgrades/Skins/HolsterCustomizations/RifleUpperBack"
            ]
        },
        "SellingPrice": "7500",
        "UseGripOffset": "1",
        "GripPositionOffset": [
            "-0.07",
            "-0.02",
            "0.2"
        ],
        "GripRotationOffset": [
            "0.064258002",
            "0.67301899",
            "-0.73447198",
            "0.058882002"
        ],
        "DisableFireWhileMainHandMeleeing": "0",
        "AimStartSound": "/Lotus/Sounds/Weapons/Generic/GenericWeaponAimTransitionInLocal",
        "AimStopSound": "/Lotus/Sounds/Weapons/Generic/GenericWeaponAimTransitionOutLocal",
        "HitHeadSound": "/Lotus/Sounds/Weapons/BulletImpacts/HitNotifications/BulletImpactHeadHitNotification",
        "HolsterCategory": "SHOTGUN",
        "PickUpMesh": "TnGlassShotgun_skel.fbx",
        "EquipTime": "1.1",
        "InventorySlot": "SLOT_2",
        "FIRST_PERSON_ATTACHMENT": {
            "MAIN_HAND": [
                "BoneName=GAME_R1_WEAPON1"
            ]
        },
        "THIRD_PERSON_ATTACHMENT": {
            "MAIN_HAND": {
                "BoneName": "GAME_R1_WEAPON1",
                "Type": "TnGlassShotgunAttachment"
            }
        },
        "THIRD_PERSON_OVERCHARGED_ATTACHMENT": {
            "MAIN_HAND": [
                "LocalPosition={0",
                "-0.02",
                "0}"
            ]
        },
        "HolsterBone1Name": "GAME_R1_WEAPON1",
        "HolsterBone1Position": [
            "0.050000001",
            "0.035",
            "0"
        ],
        "HolsterBone1Rotation": [
            "0.70710677",
            "0.70710677",
            "0",
            "0"
        ],
        "PickUpText": "/Lotus/Language/Items/RiflePickup",
        "RemovedWithOwnerAfterDrop": "0",
        "PremiumPrice": "240",
        "LocalizeDescTag": "/Lotus/Language/Weapons/TnGlassShotgunDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/GlassShotgun.png",
        "ExcludeFromCodex": "0",
        "CompatibilityTags": [
            "PROJECTILE"
        ],
        "AvailableOnPvp": "1",
        "UseWeaponHandForAim": "1",
        "WeaponHandAimOffset": [
            "0",
            "0",
            "0.40000001"
        ],
        "Behaviors": [
            {
                "fire:Type": "/Lotus/Types/Game/LotusWeaponProjectileFireBehavior",
                "fire:LotusWeaponProjectileFireBehavior": {
                    "AiUsageInfo": {
                        "preferences": {
                            "setAimTarget": "1",
                            "setAimSource": "1",
                            "ignoreNonVisible": "0",
                            "shootAtCover": "1",
                            "controlReload": "1",
                            "allowFireWhileBlocking": "0",
                            "reloadThreshold": "0",
                            "controlAim": "0",
                            "continuousAim": "0",
                            "minimumAimMask": "0.89999998",
                            "ShootOnStaggerProbability": "0.1",
                            "StaggerTimeOut": "1",
                            "minAngleToTurn": "0",
                            "onlyFireWithinRangeMultiplier": "0",
                            "aimAtPart": "TORSO",
                            "firingPreferences": {
                                "firingType": "FT_NORMAL",
                                "burstTime": [
                                    "0",
                                    "0"
                                ],
                                "burstPauseTime": [
                                    "0",
                                    "0"
                                ],
                                "chargeTime": [
                                    "0",
                                    "0"
                                ],
                                "fireRate": [
                                    "0",
                                    "0"
                                ]
                            }
                        },
                        "aimError": [
                            "4",
                            "10"
                        ],
                        "aimGraph": "\"\"",
                        "desiredAttackState": "AS_SHORT_RANGE",
                        "attackWeight": "1",
                        "desiredAttackRange": [
                            "5",
                            "25"
                        ]
                    },
                    "IgnoreFireIterations": "0",
                    "IsSilenced": "0",
                    "DrawAttack": "0",
                    "fireIterations": "1",
                    "ammoRequirement": "1",
                    "ScaleAmmoRequirement": "0",
                    "RoundUpAmmoConsumption": "0",
                    "ammoType": "/Lotus/Weapons/Ammo/ShellsAmmoEx",
                    "aimMode": "AIM_MODE_IRON_SIGHTS",
                    "IsMeleeBehavior": "0",
                    "EnergeConsumingPerFire": "0",
                    "HIP_FIRE_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/Weapon/BoltoRifleHipAccuracyInfo",
                    "AIMED_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/Weapon/BoltoRifleAimAccuracyInfo",
                    "HIP_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/Weapon/HeavyPistolHipRecoilInfo",
                    "AIMED_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/Weapon/HeavyPistolAimRecoilInfo",
                    "spreadUniform": "0",
                    "SpreadRatioHorizontal": "0.5",
                    "SpreadInverse": "0",
                    "AimIgnoresProjectile": "0",
                    "projectileType": "TnGlassShotgunProjectile",
                    "AimIgnoresChargedProjectile": "0",
                    "chargedProjectileType": "\"\"",
                    "useWeaponAttachmentLaunchPos": "0",
                    "useProjectileLaunchBone": "0",
                    "usePrevResults": "0",
                    "projectileLaunchBone": "GAME_R1_WEAPON1",
                    "projectileLaunchOffset": [
                        "0",
                        "0.079999998",
                        "1.25"
                    ],
                    "projectileLaunchDirectionOffset": [
                        "0",
                        "0",
                        "0"
                    ],
                    "projectileImpulse": [
                        "0",
                        "0"
                    ],
                    "projectileUpImpulse": [
                        "0",
                        "0"
                    ],
                    "projectileTorque": [
                        "0",
                        "0",
                        "0"
                    ],
                    "chargeRotation": [
                        "0",
                        "0"
                    ],
                    "chargeSpeedMult": [
                        "1",
                        "1"
                    ],
                    "playerDamageMultiplier": "1",
                    "projectileSequenceList": [
                        ""
                    ],
                    "chargedProjectileSequenceList": [
                        ""
                    ],
                    "advanceProjectileSequenceOnFire": "1",
                    "calculateLobAngle": "0",
                    "useLargerLobAngle": "0",
                    "lobVerticalOffset": "0",
                    "horizontalDeviationAngle": "0",
                    "OwnProjectiles": "0",
                    "AlwaysUseAimEndPoint": "0",
                    "ApplyWeaponMaterialsToProjectile": "0",
                    "ApplyFlightSpeedToLaunchImpulse": "0",
                    "MultishotAmmoSpread": "0",
                    "ChargedProjectileMinSpeed": "-1",
                    "ChargedProjectileMaxSpeed": "-1",
                    "ProjectileChargeScale": [
                        "0",
                        "1"
                    ],
                    "PvpProjectileType": "TnGlassShotgunProjectilePvP",
                    "PvpChargedProjectileType": "\"\"",
                    "UseFanSpread": "0",
                    "FanSpreadVertical": "0",
                    "StartAngle": "0",
                    "EndAngle": "45",
                    "IgnoreSpreadOnFirstFireIteration": "0",
                    "SpreadRotationOffset": "0",
                    "DrawGrenadeArc": "0",
                    "FudgeAngle": "0",
                    "RaysPerMeter": "0.5",
                    "MaxRays": "0",
                    "DrawCondition": "DC_AIMING",
                    "SplineDrawType": "\"\"",
                    "QuadDrawType": "\"\"",
                    "ArcMaxEffectInstances": "1",
                    "ArcEffectType": "\"\"",
                    "ArcEndEffectType": "\"\"",
                    "SplineSpeed": "1",
                    "AttenuateForCharge": "0",
                    "UseAmmo": "1",
                    "ConsumeRemainingClip": "0",
                    "AttenuateSpreadForCharge": "0",
                    "MinChargeSpreadAtten": "1",
                    "MaxChargeSpreadAtten": "1",
                    "OverridePunctureDepthForCharge": "0",
                    "MinChargePunctureDepth": "0",
                    "MaxChargePunctureDepth": "1",
                    "SpreadExtraProjectiles": "0",
                    "AttenuateFireIterationsForCharge": "0",
                    "OverrideFiringHand": "0"
                },
                "impact:Type": "/Lotus/Types/Weapon/LotusWeaponImpactBehavior",
                "impact:LotusWeaponImpactBehavior": {
                    "AttackData": {
                        "UseNewFormat": "0",
                        "Type": "DT_CORROSIVE",
                        "Amount": "3",
                        "ProcChance": "0.30000001",
                        "ForcedProcs": [
                            ""
                        ],
                        "ForcedDeathProcs": [
                            ""
                        ],
                        "HitType": "DHT_NONE",
                        "ProcExtraTime": "0"
                    },
                    "PvpForcedProcs": [
                        ""
                    ],
                    "PvpForcedDeathProcs": [
                        ""
                    ],
                    "DamageUpgradeTypes": [
                        "WEAPON_DAMAGE_AMOUNT"
                    ],
                    "damageFallOff": [
                        "30",
                        "60"
                    ],
                    "damageFallOffMinDamage": "1",
                    "PlayerDamageMultiplier": "1",
                    "PvpDamageMultiplier": "1",
                    "PlayerScaleDamageMultiplierByMissionLevel": "0",
                    "instantImpulse": "450",
                    "additionalForce": [
                        "0",
                        "0",
                        "0"
                    ],
                    "impulseFallOff": [
                        "10",
                        "1000"
                    ],
                    "minImpulseFallOff": "1",
                    "applyPushVelocity": "0",
                    "pushMagnitude": [
                        "0.5",
                        "1"
                    ],
                    "pushMagnitudeFallOff": [
                        "10",
                        "100"
                    ],
                    "hitEffect": "\"\"",
                    "hitEffectAlt": "\"\"",
                    "AltEffectHands": [
                        ""
                    ],
                    "ragdollChance": "0",
                    "criticalHitChance": "0",
                    "criticalHitDamageMultiplier": "2",
                    "ConsumeAmmoWhenDamageDealt": "0",
                    "AmmoConsumedWhenHitVulnerableTarget": "0",
                    "AmmoConsumedWhenHitInvulnerableTarget": "0",
                    "strength": "0",
                    "radius": "0",
                    "flash": "0",
                    "UseNextShotDamageBonus": "1",
                    "IgnoreHeadshotBonus": "0",
                    "IgnoreHeadshotBonusPvp": "0"
                },
                "state:Type": "/EE/Types/Game/WeaponAutomaticStateBehavior",
                "state:WeaponAutomaticStateBehavior": {
                    "reloadTime": "2",
                    "fireRate": "260",
                    "autoReloadEmptyTime": "0",
                    "AmmoTakenPerReload": "-1",
                    "DoPreFire": "0",
                    "ShouldAutoPreFireToFire": "0",
                    "EnableReloadEmpty": "0",
                    "AnimWeaponType": "WEAPONTYPE_NORMAL",
                    "RunCausesReady": "0",
                    "CanFireWhileRunning": "0",
                    "CanChargeWhileRunning": "1",
                    "UseReloadTimeBetweenShots": "0",
                    "OnlyGiveAmmoOnReloadCompleteEvent": "0",
                    "IsAlternateFire": "0",
                    "LocTag": "/Lotus/Language/Menu/Loadout_TriggerAuto",
                    "BehaviorTag": "\"\"",
                    "TrackProjectiles": "0",
                    "MaxNumProjectiles": "0",
                    "PvpMaxNumProjectiles": "0",
                    "OverheatStyle": "OS_PLATEAU",
                    "OverheatTime": "0",
                    "OverheatCooldownModifier": "1",
                    "AmmoOverheatSound": "\"\"",
                    "AmmoOverheatSoundResetThreshold": "0.75",
                    "ContinuousFireRateAtten": [
                        "1",
                        "1"
                    ],
                    "ContinuousMaxShots": "0",
                    "Overspin": "0",
                    "SpindownTime": "0"
                }
            }
        ],
        "InfiniteClipSizeForNpcs": "1",
        "AmmoCapacity": "112",
        "PVPAmmoCapacity": "24",
        "AmmoClipSize": "16",
        "PVPAmmoClipSize": "8",
        "UIReticuleScale": "0.5",
        "UIReticuleAim": "0",
        "Custom Animations": [
            "WS_RELOAD=/Lotus/Animations/Tenno/Movement/Rifle/ReloadTnGlassShotgun_anim.fbx"
        ],
        "RequiredLevel": "10",
        "ArtifactSlots": [
            "AP_ATTACK",
            "AP_TACTIC",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL"
        ],
        "PVPValue": {
            "Range": [
                "300",
                "300"
            ],
            "RoundTo": "5",
            "DebugPVPValue": "30"
        },
        "OmegaAttenuation": "1.2"
    }
    NameDesc
    ASTILLA
    碎裂者
    來源: 商店 [精通段位:10]
  • 藍圖價格: 20,000
  • (4)
  • 生物質 (875)
  • 奧席金屬 (175)
  • 鐵氣體 (7500)
  • 建造價格: 20,000
  • ASTILLA, 碎裂者

    Details

    {
        "BackgroundIcon": "/Lotus/Interface/Icons/Store/BlueprintOverlay.png",
        "ProductCategory": "Recipes",
        "LocalizeTag": "/Lotus/Language/Weapons/TnGlassShotgunName",
        "LocalizeDescTag": "/Lotus/Language/Weapons/TnGlassShotgunDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/GlassShotgun.png",
        "TypeName": "/Lotus/Types/Recipes/Weapons/TnGlassShotgunBlueprint",
        "RegularPrice": "20000",
        "SellingPrice": "2500",
        "SyndicateXpAtten": "0",
        "RequiredLevel": "10",
        "Giftable": "0",
        "ExcludeFromCodex": "0",
        "ResultItem": "/Lotus/StoreItems/Weapons/Tenno/LongGuns/TnGlassShotgun/TnGlassShotgunGun",
        "Ingredients": [
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/Tellurium",
                "ItemCount": "4"
            },
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/Plastids",
                "ItemCount": "875"
            },
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/OxiumAlloy",
                "ItemCount": "175"
            },
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/Ferrite",
                "ItemCount": "7500"
            }
        ],
        "BuildTime": "43200",
        "BuildPrice": "20000",
        "SkipBuildTimePrice": "35"
    }
    {
        "ProductCategory": "LongGuns",
        "LocalizeTag": "/Lotus/Language/Weapons/TnGlassShotgunName",
        "LocalizeDescTag": "/Lotus/Language/Weapons/TnGlassShotgunDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/GlassShotgun.png",
        "TypeName": "/Lotus/Weapons/Tenno/LongGuns/TnGlassShotgun/TnGlassShotgunGun",
        "PremiumPrice": "240",
        "SellingPrice": "7500",
        "SyndicateXpAtten": "0",
        "RequiredLevel": "10",
        "AvailableOnPvp": "1",
        "SearchTags": [
            "/Lotus/Language/Game/DT_IMPACT_NoIcon",
            "/Lotus/Language/Game/DT_SLASH_NoIcon",
            "/Lotus/Language/Items/ShotgunCategoryName"
        ],
        "DisplayRecipe": "/Lotus/Types/Recipes/Weapons/TnGlassShotgunBlueprint",
        "ExcludeFromCodex": "0"
    }

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