安格斯壯

Name
ammo18
name安格斯壯
slot0
tags
Array
(
    [0] => Corpus
)
typePistol
noise引起警戒
damage200
trigger蓄力
accuracy26.666666
categorySecondary
fireRate2
tradablefalse
buildTime86400
multishot1
patchlogs
[
    {
        "url": "https://forums.warframe.com/topic/1173118-warframe-revised-hotfix-2722/",
        "date": "2020-03-06T20:01:27Z",
        "name": "Warframe Revised: Hotfix 27.2.2",
        "fixes": "",
        "changes": "Angstrum: 40%\nPrisma Angstrum: 40%",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1151428-empyrean-update-27/",
        "date": "2019-12-13T02:34:29Z",
        "name": "Empyrean: Update 27",
        "fixes": "",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/c3c80f99d062c0d0f1950fe82d5a60f5.jpg",
        "changes": "Angstrum: 1.3->1.35",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/971211-the-sacrifice-hotfix-2303-limbo-prime/",
        "date": "2018-06-19T17:58:18Z",
        "name": "The Sacrifice: Hotfix 23.0.3 - Limbo Prime",
        "fixes": "Fixed Angstrum not having any shooting sounds.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/854253-warframe-update-22-plains-of-eidolon/",
        "date": "2017-10-12T22:00:20Z",
        "name": "Warframe Update 22: Plains of Eidolon",
        "fixes": "Fixed Clients not seeing the Hosts Angstrum/Prisma Angstrum ammo magazine cycle correctly.",
        "changes": "Improved the mesh quality of the Angstrum and Prisma Angstrum to avoid blocky textures. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/841802-hydroid-prime-hotfix-2171/",
        "date": "2017-09-12T14:29:16Z",
        "name": "Hydroid Prime: Hotfix 21.7.1",
        "fixes": "",
        "changes": "The Prisma Angstrum is now tradable! It has been fixed as per https://forums.warframe.com/topic/840283-prisma-angstrum-is-not-tradable-investigating/?tab=comments#comment-8967262.\nTweaked the firing sounds of the Prisma Angstrum.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/836927-hydroid-prime-update-2160/",
        "date": "2017-08-29T17:55:46Z",
        "name": "Hydroid Prime: Update 21.6.0",
        "fixes": "",
        "changes": "Improved the Angstrum's explosion FX.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/809842-update-21-chains-of-harrow/",
        "date": "2017-06-29T03:00:20Z",
        "name": "Update 21: Chains of Harrow",
        "fixes": "Fixed the Angstrum generating infinite spread for its first shot. \nFixed Angstrum's charge animation not loading bullets into the weapon chamber.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/776642-octavias-anthem-update-20/",
        "date": "2017-03-24T19:46:02Z",
        "name": "Octavia's Anthem: Update 20",
        "fixes": "Fixed a visual bug for Clients where the charged shots of the Opticor, Angstrum, Javlok, or Ferrox would appear to fire twice.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/688644-the-silver-grove/",
        "date": "2016-08-19T17:32:55Z",
        "name": "The Silver Grove",
        "fixes": "",
        "changes": "Angstrum damage and projectile speed increased in Conclave",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/660347-update-lunaro/",
        "date": "2016-06-15T23:58:19Z",
        "name": "Update: Lunaro",
        "fixes": "•    Fixed hearing fully charged sounds when firing the Angstrums last shot as per: https://forums.warframe.com/topic/636144-angstrums-last-shot-uses-full-charge-sound/",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/628628-hotfix-1862/",
        "date": "2016-03-22T17:37:40Z",
        "name": "Hotfix 18.6.2",
        "fixes": "Fixed the Angstrum not playing the proper audio FX when charging up.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/625930-update-186/",
        "date": "2016-03-16T20:07:20Z",
        "name": "Update 18.6",
        "fixes": "Fixed Angstrum, Opticor and Stug displaying incorrect noise levels in the Arsenal.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/618642-update-185-sands-of-inaros-%C2%A0/",
        "date": "2016-03-04T18:20:53Z",
        "name": "Update 18.5: Sands of Inaros",
        "fixes": "Angstrum\nIncreased the damage of the Angstrum in Conclave.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/608673-hotfix-18410-tactial-alert-divine-will/",
        "date": "2016-02-11T23:27:12Z",
        "name": "Hotfix 18.4.10 & Tactial Alert: Divine Will",
        "fixes": "",
        "changes": "Removed the headshot multiplier from the Penta series, Castanas series, Kulstar, Talons and Angstrum in Conclave.\nIncreased the Angstrum's initial projectile speed in Conclave.\nReduced the Angstrum's ammo pool in Conclave.\nThe Penta series, Castanas series, Kulstar, Talons and Angstrum’s explosive damage no longer ignores cover in Conclave.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/552544-update-1790/",
        "date": "2015-10-28T15:12:27Z",
        "name": "Update 17.9.0",
        "fixes": "",
        "changes": "",
        "additions": "Angstrum"
    },
    {
        "url": "https://forums.warframe.com/topic/536207-update-175-the-jordas-precept-hotfix-1751/",
        "date": "2015-10-02T02:05:33Z",
        "name": "Update 17.5: The Jordas Precept. + Hotfix 17.5.1",
        "fixes": "",
        "changes": "Angstrum damage increased in PvP.\nThe Angstrum has received the PBR treatment!",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/486216-update-1611-ash-prime-hotfix-16111/",
        "date": "2015-07-07T18:41:10Z",
        "name": "Update 16.11: Ash Prime + Hotfix 16.11.1",
        "fixes": "Fixed the Angstrum always showing as having 0 magazine capacity.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/445957-update-164/",
        "date": "2015-04-23T21:03:45Z",
        "name": "Update 16.4",
        "fixes": "",
        "changes": "The following weapons have now been balanced for use in PvP: Sybaris, Karak, Kraken, Viper, Angstrum, AKViper, WraithViper and Tigris.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/289522-update-1420-avalanche-offensive/",
        "date": "2014-08-13T22:39:01Z",
        "name": "Update 14.2.0: Avalanche Offensive",
        "fixes": "Update 14.2.0: Avalanche Offensive Psa: The Launcher May Require You To Enter Your Windows Administrator Password To Update Your Firewall Rules.Avalanche Offensive Is On Until Monday @ 12 Noon Edt! Avalanche Offensivedefeat The Corpus Arctic Eximus!A Message From Cantis Of The Red Veil Resistance:Here'S What You'Ll Need To Dogo Forth And Take Down The Corpus Arctic Eximus, Tenno!Additions:Weapon Balance Changes:     • Grakata    • Castanas    • Ogris    • Torid    • Penta    • Lanka    • Vectis    • Vulkar    • Angstrum:    • Acrid:    • Attica:    • Spectra & Flux Rifle:    • Snipetron (+Vandal):    • Torid Changes:    • All Launchers:Key Hosting Improvements:Changes:Fixes:",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/269089-hotfix-1405/",
        "date": "2014-07-21T23:42:33Z",
        "name": "Hotfix 14.0.5",
        "fixes": "",
        "changes": "Performance Improvements for Mirage + Hall of Mirrors and Angstrum, Ogris, Penta, and Mutalist Quanta, and Stug.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/232152-hotfix-1331/",
        "date": "2014-05-15T19:33:34Z",
        "name": "Hotfix 13.3.1",
        "fixes": "Fixed multishot mods not allowing for random chance of extra rocket when applied to Angstrum.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/231590-update-1330-pack-hunters/",
        "date": "2014-05-14T23:33:51Z",
        "name": "Update 13.3.0: Pack Hunters",
        "fixes": "",
        "changes": "",
        "additions": "Capable of firing multiple rockets at once, the Angstrum is a handheld instrument of destruction. Find it in the Market today for Platinum or Blueprint for Credits!"
    }
]
secondary
Array
(
    [name] => 3-Rocket Barrage Explosion
    [blast] => 750
    [damage] => 750.0 blast
    [pellet] => Array
        (
            [name] => Rocket
            [count] => 3
        )

    [falloff] => Array
        (
            [end] => 3.6
            [start] => 0
            [reduction] => 0.4
        )

)
areaAttack
Array
(
    [name] => Single Rocket Explosion
    [blast] => 250
    [damage] => 250.0 blast
    [falloff] => Array
        (
            [end] => 3.6
            [start] => 0
            [reduction] => 0.4
        )

)
buildPrice25000
chargeTime0.5
marketCost190
masteryReq4
polarities
Array
(
    [0] => Vazarin
)
procChance0.22000003
projectileProjectile
reloadTime2.5
uniqueName/Lotus/Weapons/Corpus/Pistols/CrpHandRL/CorpusHandRocketLauncher
codexSecretfalse
damageTypes
Array
(
    [blast] => 200
)
description(英文:ANGSTRUM)能夠同時發射多發火箭的安格斯壯是一個手持的毀滅工具
disposition5
totalDamage450
magazineSize1
statusChance22
buildQuantity1
damagePerShot
  • DT_EXPLOSION: 450
  • secondaryArea
    Array
    (
        [name] => 3-Rocket Barrage Impact
        [blast] => 600
        [damage] => 600.0 blast
        [pellet] => Array
            (
                [name] => Rocket
                [count] => 3
            )
    
        [status_chance] => 52.5
    )
    
    consumeOnBuild1
    criticalChance0.16
    productCategoryPistols
    omegaAttenuation1.35
    criticalMultiplier2
    skipBuildTimePrice25

    Details

    {
        "MarketMode": "MM_VISIBLE",
        "SellingPrice": "5000",
        "ProductCategory": "Pistols",
        "LocalizeTag": "/Lotus/Language/Items/CorpusHandRocketLauncherName",
        "DisableFireWhileMainHandMeleeing": "0",
        "UtilityReq": "/Lotus/Types/Items/MiscItems/WeaponUtilityUnlocker",
        "DefaultCustomization": {
            "LegLeft": [
                "ItemType=/Lotus/Upgrades/Skins/HolsterCustomizations/PistolHipsR"
            ]
        },
        "StealthXpMultiplier": [
            "1",
            "2"
        ],
        "AimStartSound": "/Lotus/Sounds/Weapons/Generic/GenericWeaponLightAimTransitionInLocal",
        "AimStopSound": "/Lotus/Sounds/Weapons/Generic/GenericWeaponLightAimTransitionOutLocal",
        "HitSound": "/Lotus/Sounds/Weapons/BulletImpacts/HitNotifications/BulletImpactHitNotification",
        "HitHeadSound": "/Lotus/Sounds/Weapons/BulletImpacts/HitNotifications/BulletImpactHeadHitNotification",
        "PickUpMesh": "CrpHandRL_skel.fbx",
        "DropSound": "/Lotus/Sounds/Weapons/Grineer/WeaponDrops/GrineerWeaponDrop",
        "InventorySlot": "SLOT_1",
        "FIRST_PERSON_ATTACHMENT": {
            "MAIN_HAND": {
                "LocalPosition": [
                    "0",
                    "-0.035",
                    "0"
                ],
                "BoneName": "GAME_R1_WEAPON1"
            }
        },
        "THIRD_PERSON_ATTACHMENT": {
            "MAIN_HAND": {
                "LocalPosition": [
                    "0",
                    "-0.0099999998",
                    "0.0099999998"
                ],
                "LocalRotation": [
                    "0",
                    "0",
                    "-0.017452",
                    "0.99984801"
                ],
                "BoneName": "GAME_R1_WEAPON1",
                "Type": "CorpusHandRocketLauncherAttachment"
            }
        },
        "HolsterBone1Name": "GAME_R1_LEG1",
        "HolsterBone1Position": [
            "-0.125",
            "-0.029999999",
            "0.17"
        ],
        "HolsterBone1Rotation": [
            "0",
            "-0.79335302",
            "0",
            "0.60876101"
        ],
        "GripType": "GUN_ONE_HAND",
        "PickUpText": "/Lotus/Language/Items/PistolPickup",
        "PremiumPrice": "190",
        "LocalizeDescTag": "/Lotus/Language/Items/CorpusHandRocketLauncherDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/CorpusHandRocket.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/SecondaryWeapons/Weapons/Angstrum.png",
        "ExcludeFromCodex": "0",
        "CompatibilityTags": [
            "PROJECTILE",
            "AOE",
            "SINGLESHOT"
        ],
        "AvailableOnPvp": "1",
        "UseWeaponHandForAim": "1",
        "Behaviors": [
            {
                "fire:Type": "/Lotus/Types/Game/LotusWeaponProjectileFireBehavior",
                "fire:LotusWeaponProjectileFireBehavior": {
                    "AiUsageInfo": {
                        "preferences": {
                            "setAimTarget": "1",
                            "setAimSource": "1",
                            "ignoreNonVisible": "0",
                            "shootAtCover": "1",
                            "controlReload": "1",
                            "allowFireWhileBlocking": "0",
                            "reloadThreshold": "0",
                            "controlAim": "0",
                            "continuousAim": "0",
                            "minimumAimMask": "0.89999998",
                            "ShootOnStaggerProbability": "0.1",
                            "StaggerTimeOut": "1",
                            "minAngleToTurn": "0",
                            "onlyFireWithinRangeMultiplier": "0",
                            "onlyFireAboveMinRangeMultiplier": "0",
                            "aimAtPart": "TORSO",
                            "firingPreferences": {
                                "firingType": "FT_CHARGED",
                                "burstTime": [
                                    "0",
                                    "0"
                                ],
                                "burstPauseTime": [
                                    "0",
                                    "0"
                                ],
                                "chargeTime": [
                                    "0",
                                    "2"
                                ],
                                "fireRate": [
                                    "1",
                                    "1.5"
                                ]
                            }
                        },
                        "aimError": [
                            "4",
                            "10"
                        ],
                        "aimGraph": "/EE/Types/Npc/WeaponAimGraphs/MediumAimGraph",
                        "desiredAttackState": "AS_SHORT_RANGE",
                        "attackWeight": "1",
                        "desiredAttackRange": [
                            "5",
                            "25"
                        ]
                    },
                    "IgnoreFireIterations": "0",
                    "IsSilenced": "0",
                    "ReportAttack": "1",
                    "UseExplicitNpcPerceptionSoundProperties": "0",
                    "ExplicitNpcPerceptionSoundAttenuationRadius": [
                        "10",
                        "100"
                    ],
                    "ExplicitNpcPerceptionSoundGain": "0",
                    "fireIterations": "1",
                    "UseAmmo": "1",
                    "ammoRequirement": "1",
                    "ScaleAmmoRequirement": "0",
                    "RoundUpAmmoConsumption": "0",
                    "ammoType": "/Lotus/Weapons/Ammo/PistolAmmoEx",
                    "aimMode": "AIM_MODE_IRON_SIGHTS",
                    "IsMeleeBehavior": "0",
                    "ConsumesChargesForFire": "0",
                    "EnergyConsumedPerFire": "0",
                    "LockOnProperties": {
                        "LockOnMaxTargets": "0",
                        "LockOnStyle": "LS_ENEMY",
                        "LockOnMaxAngle": "15",
                        "LockOnDistanceOverride": "0",
                        "LockOnPart": "ANY_PART",
                        "LockOnDistanceWeighting": "0.1",
                        "LockOnAngleWeighting": "1",
                        "LockOnIgnoreEndPointTarget": "0"
                    },
                    "HIP_FIRE_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/Weapon/CorpusHandRocketLauncherAccuracyInfo",
                    "AIMED_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/Weapon/CorpusHandRocketLauncherAccuracyInfo",
                    "HIP_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/Weapon/CorpusHandRocketLauncherHipRecoilInfo",
                    "AIMED_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/Weapon/CorpusHandRocketLauncherAimRecoilInfo",
                    "spreadUniform": "1",
                    "SpreadRatioHorizontal": "0.5",
                    "SpreadInverse": "0",
                    "MultishotUseConeAngle": "0",
                    "AimProperties": {
                        "EyeBasedAimSource": "1",
                        "ScopedPlayerUsesCameraPos": "0",
                        "OverrideLaunchDir": "0",
                        "UseWeaponAttachment": "0",
                        "OverrideLaunchBone": "0",
                        "LocalPos": [
                            "-0.0099999998",
                            "0.094999999",
                            "0"
                        ],
                        "LocalRot": [
                            "0",
                            "0",
                            "0",
                            "1"
                        ],
                        "UsePrevResults": "0",
                        "AttenuateRecoilByChargeAmount": "0",
                        "NpcEyeBasedAimSource": "0"
                    },
                    "AutoTargetChance": "0",
                    "AimIgnoresProjectile": "0",
                    "projectileType": "CorpusHandRocketProjectile",
                    "AimIgnoresChargedProjectile": "0",
                    "chargedProjectileType": "\"\"",
                    "projectileLaunchOffset": [
                        "-0.0099999998",
                        "0.094999999",
                        "0"
                    ],
                    "SequentialProjectileLaunchDirectionOffsets": [
                        ""
                    ],
                    "UpdateFirePositionPerIteration": "0",
                    "projectileLaunchDirectionOffset": [
                        "0",
                        "0",
                        "0"
                    ],
                    "projectileImpulse": [
                        "0",
                        "0"
                    ],
                    "projectileUpImpulse": [
                        "0",
                        "0"
                    ],
                    "projectileTorque": [
                        "0",
                        "0",
                        "0"
                    ],
                    "chargeSpeedMult": [
                        "1",
                        "1"
                    ],
                    "playerDamageMultiplier": "1",
                    "projectileSequenceList": [
                        ""
                    ],
                    "chargedProjectileSequenceList": [
                        ""
                    ],
                    "advanceProjectileSequenceOnFire": "1",
                    "calculateLobAngle": "0",
                    "useLargerLobAngle": "0",
                    "lobVerticalOffset": "0",
                    "horizontalDeviationAngle": "0",
                    "OwnProjectiles": "0",
                    "AlwaysUseAimEndPoint": "0",
                    "ApplyWeaponMaterialsToProjectile": "0",
                    "ApplyFlightSpeedToLaunchImpulse": "0",
                    "FallbackAgentTargetting": "1",
                    "MultishotAmmoSpread": "0",
                    "ChargedProjectileMinSpeed": "-1",
                    "ChargedProjectileMaxSpeed": "-1",
                    "ProjectileChargeScale": [
                        "0",
                        "1"
                    ],
                    "MultiShotProjectileType": "\"\"",
                    "MultiShotChargedProjectileType": "\"\"",
                    "PvpProjectileType": "CorpusHandRocketProjectilePvP",
                    "PvpChargedProjectileType": "\"\"",
                    "UseFanSpread": "0",
                    "IgnoreSpreadOnFirstFireIteration": "0",
                    "SpreadRotationOffset": "0",
                    "DrawGrenadeArc": "0",
                    "FudgeAngle": "0",
                    "RaysPerMeter": "0.5",
                    "MaxRays": "0",
                    "DrawCondition": "DC_AIMING",
                    "SplineDrawType": "\"\"",
                    "QuadDrawType": "\"\"",
                    "ArcMaxEffectInstances": "1",
                    "ArcEffectType": "\"\"",
                    "ArcEndEffectType": "\"\"",
                    "SplineSpeed": "1",
                    "AttenuateForCharge": "0",
                    "ConsumeRemainingClip": "0",
                    "AttenuateSpreadForCharge": "0",
                    "MinChargeSpreadAtten": "1",
                    "MaxChargeSpreadAtten": "1",
                    "OverridePunctureDepthForCharge": "0",
                    "MinChargePunctureDepth": "0",
                    "MaxChargePunctureDepth": "1",
                    "SpreadExtraProjectiles": "1",
                    "ProjectileRings": [
                        {
                            "min": "0",
                            "max": "1"
                        },
                        {
                            "min": "3",
                            "max": "5"
                        },
                        {
                            "min": "5",
                            "max": "8"
                        },
                        {
                            "min": "8",
                            "max": "12"
                        }
                    ],
                    "ExtraSpread": "1.5",
                    "SpreadMultiplier": "2",
                    "AttenuateFireIterationsForCharge": "1",
                    "OverrideFiringHand": "0"
                },
                "impact:Type": "/Lotus/Types/Weapon/LotusWeaponImpactBehavior",
                "impact:LotusWeaponImpactBehavior": {
                    "AttackData": {
                        "UseNewFormat": "0",
                        "Type": "DT_PHYSICAL",
                        "DT_IMPACT": "0.33333299",
                        "DT_PUNCTURE": "0.33333299",
                        "DT_SLASH": "0.33333403",
                        "Amount": "12",
                        "ProcChance": "0.1",
                        "ForcedProcs": [
                            ""
                        ],
                        "ForcedDeathProcs": [
                            ""
                        ],
                        "HitType": "DHT_NONE",
                        "ProcExtraTime": "0"
                    },
                    "PvpForcedProcs": [
                        ""
                    ],
                    "PvpForcedDeathProcs": [
                        ""
                    ],
                    "DamageUpgradeTypes": [
                        "WEAPON_DAMAGE_AMOUNT"
                    ],
                    "damageFallOff": [
                        "0",
                        "0"
                    ],
                    "damageFallOffMinDamage": "0",
                    "PlayerDamageMultiplier": "1",
                    "PvpDamageMultiplier": "0.30000001",
                    "PlayerScaleDamageMultiplierByMissionLevel": "0",
                    "instantImpulse": "250",
                    "additionalForce": [
                        "0",
                        "0",
                        "0"
                    ],
                    "impulseFallOff": [
                        "10",
                        "1000"
                    ],
                    "minImpulseFallOff": "1",
                    "applyPushVelocity": "0",
                    "pushMagnitude": [
                        "0.5",
                        "1"
                    ],
                    "pushMagnitudeFallOff": [
                        "10",
                        "100"
                    ],
                    "hitEffect": "/Lotus/Fx/Weapons/Basic/Ballistic/Impacts/BallisticHitEffectSmall",
                    "hitEffectAlt": "\"\"",
                    "deflectHitEffects": "0",
                    "deflectRange": [
                        "0",
                        "1"
                    ],
                    "AltEffectHands": [
                        ""
                    ],
                    "ragdollChance": "0",
                    "criticalHitChance": "0.025",
                    "criticalHitDamageMultiplier": "1.5",
                    "ConsumeAmmoWhenDamageDealt": "0",
                    "AmmoConsumedWhenHitVulnerableTarget": "0",
                    "AmmoConsumedWhenHitInvulnerableTarget": "0",
                    "strength": "0",
                    "radius": "0",
                    "flash": "0",
                    "OnHitScript": [
                        "Script=\"\""
                    ],
                    "UseNextShotDamageBonus": "1",
                    "IgnoreHeadshotBonus": "0",
                    "IgnoreHeadshotBonusPvp": "0"
                },
                "state:Type": "/EE/Types/Game/WeaponChargedStateBehavior",
                "state:WeaponChargedStateBehavior": {
                    "reloadTime": "2.5",
                    "fireRate": "120",
                    "ModeSwitchTime": "0",
                    "IsToggleBehavior": "0",
                    "autoReloadEmptyTime": "0",
                    "AmmoTakenPerReload": "-1",
                    "DoPreFire": "0",
                    "ShouldAutoPreFireToFire": "0",
                    "EnableReloadEmpty": "0",
                    "ForceReloadFromEmpty": "0",
                    "AnimWeaponType": "WEAPONTYPE_NORMAL",
                    "RunCausesReady": "0",
                    "CanFireWhileRunning": "0",
                    "CanChargeWhileRunning": "1",
                    "CanFireWhileInAir": "1",
                    "PreventRunWhileRecharging": "0",
                    "UseReloadTimeBetweenShots": "0",
                    "OnlyGiveAmmoOnReloadCompleteEvent": "0",
                    "IsAlternateFire": "0",
                    "LocTag": "/Lotus/Language/Menu/Loadout_TriggerCharge",
                    "BehaviorTag": "\"\"",
                    "TrackProjectiles": "0",
                    "MaxNumProjectiles": "0",
                    "PvpMaxNumProjectiles": "0",
                    "OverheatStyle": "OS_PLATEAU",
                    "OverheatTime": "0",
                    "OverheatCooldownModifier": "1",
                    "AmmoOverheatSound": "\"\"",
                    "AmmoOverheatSoundResetThreshold": "0.75",
                    "ReplicateAmmoConsumption": "0",
                    "ClipSizeAffectsChargeTime": "1",
                    "ChargeTime": "0.5",
                    "MinChargeRatio": "1",
                    "UseClipSizeAsDamageMultiplier": "1",
                    "UseClipWhileCharging": "0",
                    "DamageMultiplier": "1",
                    "AutoFireWhenChargeCompleted": "1",
                    "FullChargeTimeLimit": "-1",
                    "PVPFullChargeTimeLimit": "-1",
                    "FireWhenFullChargeTimeExceeded": "0",
                    "QueueFiring": "1",
                    "QueueAbortsWhenReleased": "0",
                    "ChargeModifier": "WEAPON_FIRE_RATE",
                    "AlwaysApplyChargeRateModifier": "0",
                    "ReloadCancelsCharge": "1",
                    "MinDamageMultiplier": "0.001",
                    "MaxDamageMultiplier": "0",
                    "AmmoConsumedPerSecondAtFullCharge": "0",
                    "ReplicateFireStop": "0",
                    "CanInterruptReload": "0"
                }
            }
        ],
        "DefaultUpgrades": [
            "\"\""
        ],
        "InfiniteClipSizeForNpcs": "1",
        "AmmoCapacity": "18",
        "PVPAmmoCapacity": "9",
        "AmmoClipSize": "3",
        "PVPAmmoClipSize": "3",
        "AmmoPickUpFactor": "0.5",
        "StateAnimations": [
            {
                "state": "WS_RELOAD",
                "animation": "/Lotus/Animations/Tenno/Movement/Pistol/ReloadCorpusRocketPistol_anim.fbx",
                "behaviorIndex": "0"
            }
        ],
        "RequiredLevel": "4",
        "ArtifactSlots": [
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_DEFENSE",
            "AP_UNIVERSAL"
        ],
        "PVPValue": {
            "Range": [
                "500",
                "500"
            ],
            "RoundTo": "5",
            "DebugPVPValue": "50"
        },
        "WeaknessBonus": "0",
        "OmegaAttenuation": "1.35",
        "AllowDarkSectorMode": "1",
        "DisableDarkSectorReticleOnAim": "0",
        "DarkSectorHolsterPosOffset": [
            "0",
            "0",
            "0"
        ],
        "DarkSectorHolsterRotOffset": [
            "0",
            "0",
            "0",
            "1"
        ],
        "DarkSectorAttachmentsToCreate": {
            "MAIN_HAND": "0",
            "OFF_HAND": "1",
            "EXTRA1": "0",
            "EXTRA2": "0"
        },
        "MAIN_HAND": {
            "LocalPosition": [
                "0",
                "0",
                "0"
            ],
            "LocalRotation": [
                "0",
                "0",
                "0",
                "1"
            ],
            "PositionDeviation": [
                "0",
                "0"
            ],
            "RotationDeviation": [
                "0",
                "0"
            ],
            "BoneName": "\"\"",
            "Type": "\"\"",
            "Chance": "1",
            "RelativeToBounds": "0",
            "Attach": "1",
            "DestroyWithOwner": "1",
            "DestroyParentOnDeath": "0",
            "FadeOutOnDestruction": "0",
            "Scale": "1"
        },
        "OFF_HAND": {
            "LocalPosition": [
                "0",
                "-0.0099999998",
                "-0.0099999998"
            ],
            "LocalRotation": [
                "0",
                "0",
                "0",
                "1"
            ],
            "PositionDeviation": [
                "0",
                "0"
            ],
            "RotationDeviation": [
                "0",
                "0"
            ],
            "BoneName": "GAME_L1_WEAPON1",
            "Type": "CorpusHandRocketLauncherDSAttachment",
            "Chance": "1",
            "RelativeToBounds": "0",
            "Attach": "1",
            "DestroyWithOwner": "1",
            "DestroyParentOnDeath": "0",
            "FadeOutOnDestruction": "0",
            "Scale": "1"
        },
        "EXTRA1": {
            "LocalPosition": [
                "0",
                "0",
                "0"
            ],
            "LocalRotation": [
                "0",
                "0",
                "0",
                "1"
            ],
            "PositionDeviation": [
                "0",
                "0"
            ],
            "RotationDeviation": [
                "0",
                "0"
            ],
            "BoneName": "\"\"",
            "Type": "\"\"",
            "Chance": "1",
            "RelativeToBounds": "0",
            "Attach": "1",
            "DestroyWithOwner": "1",
            "DestroyParentOnDeath": "0",
            "FadeOutOnDestruction": "0",
            "Scale": "1"
        },
        "EXTRA2": {
            "LocalPosition": [
                "0",
                "0",
                "0"
            ],
            "LocalRotation": [
                "0",
                "0",
                "0",
                "1"
            ],
            "PositionDeviation": [
                "0",
                "0"
            ],
            "RotationDeviation": [
                "0",
                "0"
            ],
            "BoneName": "\"\"",
            "Type": "\"\"",
            "Chance": "1",
            "RelativeToBounds": "0",
            "Attach": "1",
            "DestroyWithOwner": "1",
            "DestroyParentOnDeath": "0",
            "FadeOutOnDestruction": "0",
            "Scale": "1"
        },
        "DarkSectorAuxiliaryAttachments": [
            ""
        ],
        "DarkSectorStateAnimations": [
            {
                "state": "WS_FIRE",
                "animation": "/Lotus/Animations/Tenno/Movement/GlaiveAndSecondary/FireLeftMoreKickback_anim.fbx",
                "behaviorIndex": "0"
            },
            {
                "state": "WS_RELOAD",
                "animation": "/Lotus/Animations/Tenno/Movement/GlaiveAndSecondary/ReloadFistPump_anim.fbx",
                "behaviorIndex": "0"
            }
        ],
        "DarkSectorReloadEmptyStateAnimation": {
            "state": "WS_READY",
            "animation": "\"\"",
            "behaviorIndex": "4294967295"
        },
        "ArcaneApertureType": "/Lotus/Types/Items/ArcaneApertures/PistolArcaneAperture"
    }

    安格斯壯

    (英文:ANGSTRUM)能夠同時發射多發火箭的安格斯壯是一個手持的毀滅工具

    PREMIUM 190
    彈夾容量3
    ARTIFACT
    TAGBLAST, BLAST, 手槍
    精通段位4
    DT_PHYSICAL (12)
    切割4
    穿刺4
    衝擊4
    狀態觸發10%
    暴擊機率2.5%
    暴擊倍率1.5x
    噪音引起警戒
    攻擊速度2
    裝填速度2.5
    射擊模式蓄力
    NameDesc
    ANGSTRUM
    安格斯壯
    來源: 商店 [精通段位:4]
  • 藍圖價格: 25,000
  • 合金板 (600)
  • 電路 (400)
  • 回收金屬 (900)
  • 氬結晶 (2)
  • 建造價格: 25,000
  • ANGSTRUM, 安格斯壯

    Details

    {
        "BackgroundIcon": "/Lotus/Interface/Icons/Store/BlueprintOverlay.png",
        "ProductCategory": "Recipes",
        "LocalizeTag": "/Lotus/Language/Items/CorpusHandRocketLauncherName",
        "LocalizeDescTag": "/Lotus/Language/Items/CorpusHandRocketLauncherDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/CorpusHandRocket.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/SecondaryWeapons/Weapons/Angstrum.png",
        "TypeName": "/Lotus/Types/Recipes/Weapons/CorpusHandRocketLauncherBlueprint",
        "RegularPrice": "25000",
        "SellingPrice": "2500",
        "RequiredLevel": "4",
        "Giftable": "0",
        "ExcludeFromCodex": "0",
        "Rarity": "UNCOMMON",
        "UseAlternateItemDisplay": "1",
        "ResultItem": "/Lotus/StoreItems/Weapons/Corpus/Pistols/CrpHandRL/CorpusHandRocketLauncher",
        "Ingredients": [
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/AlloyPlate",
                "ItemCount": "600"
            },
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/Circuits",
                "ItemCount": "400"
            },
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/Salvage",
                "ItemCount": "900"
            },
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/ArgonCrystal",
                "ItemCount": "2"
            }
        ],
        "BuildTime": "86400",
        "BuildPrice": "25000",
        "SkipBuildTimePrice": "25"
    }
    {
        "LocalizeTag": "/Lotus/Language/Items/CorpusHandRocketLauncherName",
        "LocalizeDescTag": "/Lotus/Language/Items/CorpusHandRocketLauncherDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/CorpusHandRocket.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/SecondaryWeapons/Weapons/Angstrum.png",
        "TypeName": "/Lotus/Weapons/Corpus/Pistols/CrpHandRL/CorpusHandRocketLauncher",
        "PremiumPrice": "190",
        "SellingPrice": "5000",
        "RequiredLevel": "4",
        "AvailableOnPvp": "1",
        "SearchTags": [
            "/Lotus/Language/Game/DT_EXPLOSION_NoIcon",
            "/Lotus/Language/Game/DT_EXPLOSION_NoIcon",
            "/Lotus/Language/Items/PistolCategoryName"
        ],
        "DisplayRecipe": "/Lotus/Types/Recipes/Weapons/CorpusHandRocketLauncherBlueprint",
        "ExcludeFromCodex": "0",
        "GripType": "GUN_ONE_HAND"
    }

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