戰刃

Name
name戰刃
slot5
tags
Array
(
    [0] => Tenno
)
typeGlaive
range1.25
damage105.0
windUp0.60000002
categoryMelee
fireRate1
tradablefalse
buildTime43200
patchlogs
[
    {
        "url": "https://forums.warframe.com/topic/1203007-the-deadlock-protocol-hotfix-2806/",
        "date": "2020-06-24T18:00:22Z",
        "name": "The Deadlock Protocol: Hotfix 28.0.6",
        "fixes": "Fixed Condition Overload not affecting the damage of a thrown Glaive.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1200134-the-deadlock-protocol-hotfix-2804/",
        "date": "2020-06-12T21:36:00Z",
        "name": "The Deadlock Protocol: Hotfix 28.0.4",
        "fixes": "Fixed Critical Hits not triggering for Glaive mid-air detonations.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1199557-update-28-the-deadlock-protocol/",
        "date": "2020-06-11T17:29:48Z",
        "name": "Update 28: The Deadlock Protocol",
        "fixes": "Fixed Arsenal UI showing double the damage for Glaives. \nFixed all Glaives becoming mini in size after initiating dual-wield mode in the Arsenal.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/cd0447b7cbfdce50c9b7e4c00249f3d1.png",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1189247-warframe-revised-railjack-revisited-part-1-update-274/",
        "date": "2020-05-01T13:21:46Z",
        "name": "Warframe Revised: Railjack Revisited (Part 1): Update 27.4",
        "fixes": "Fixed dual wielding the Spectra Vandal with a Glaive causing the Spectra Vandal to look like the ordinary Spectra. ",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/e969430fdbe58fef45f62420e448ee81.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1178095-operation-scarlet-spear-2730/",
        "date": "2020-03-24T17:03:07Z",
        "name": "Operation: Scarlet Spear: 27.3.0",
        "fixes": "Fixed Equinox Duality Augment causing the clone to hold their weapon funny if spawned during Pistol + Glaive mode.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/4be3cad344a1bbedf0be2955e471b7c1.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1173118-warframe-revised-hotfix-2722/",
        "date": "2020-03-06T20:01:27Z",
        "name": "Warframe Revised: Hotfix 27.2.2",
        "fixes": "",
        "changes": "Glaive: 50%\nGlaive Prime: 50%",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1166021-empyrean-kuva-lich-changes-2710-27101/",
        "date": "2020-02-04T18:58:30Z",
        "name": "Empyrean: Kuva Lich Changes 27.1.0 + 27.1.0.1",
        "fixes": "Fixed Glaive lifespan timers not functioning correctly for the Host.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/c97de10263a02e8ec156020cd1a4387b.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1163746-empyrean-ivara-prime-27012-270121/",
        "date": "2020-01-23T15:36:07Z",
        "name": "Empyrean: Ivara Prime 27.0.12 + 27.0.12.1",
        "fixes": "Fixed Sigma Series Sugatra not being positioned correctly on Glaives.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1142475-the-old-blood-hotfix-2607/",
        "date": "2019-11-14T21:23:52Z",
        "name": "The Old Blood: Hotfix 26.0.7",
        "fixes": "",
        "changes": "Removed Combo Hit Multiplier with Glaive's hit damage. Only explosive damage will use the Combo Multiplier. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1136784-update-26-the-old-blood/",
        "date": "2019-10-31T20:07:22Z",
        "name": "Update 26: The Old Blood",
        "fixes": "",
        "changes": "The Combo Counter will be getting a new functionality pass. Rather than just providing flat bonuses to damage, the Combo Counter will now also act as an expendable resource for new heavy hitting combat: HEAVY ATTACKS! This will replace channeling's key binding, and Section 7 below covers those changes. This counter will be increased in a more granular and rapid way, and can be built by using melee attacks, blocking damage, radial damage from Slam Attacks and hits from a thrown weapon (such as the Glaive).",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1130656-tennogen-nightwave-episode-5-hotfix-2577/",
        "date": "2019-09-26T16:10:33Z",
        "name": "TennoGen & Nightwave Episode 5: Hotfix 25.7.7",
        "fixes": "",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/e8e65653438ce5442d42fc31ca66845b.jpg",
        "changes": "Increased the Glaive’s radial audio so it’s bouncing can be heard.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1123841-saint-of-altra-update-2570/",
        "date": "2019-08-29T21:35:56Z",
        "name": "Saint of Altra: Update 25.7.0",
        "fixes": "Fixed Glaive weapons bouncing off of enemies not counting towards its bounce limit.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/b7051b1cd27e521570bda7f30b2dc0da.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1114367-hotfix-2541-25411/",
        "date": "2019-07-24T19:44:08Z",
        "name": "Hotfix 25.4.1 + 25.4.1.1",
        "fixes": "",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/974e33b12e66a8f23001a2d7b6d8cdee.jpg",
        "changes": "Glaive Tekelu Skin",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1110370-wukong-prime-hotfix-2532-25321/",
        "date": "2019-07-12T15:14:26Z",
        "name": "Wukong Prime: Hotfix 25.3.2 + 25.3.2.1",
        "fixes": "",
        "changes": "Fixed the Glaive Prime Blueprint help text saying it's obtainable from Nightwave Cred Offerings.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1098019-the-jovian-concord-hotfix-2504/",
        "date": "2019-05-28T18:32:28Z",
        "name": "The Jovian Concord: Hotfix 25.0.4",
        "fixes": "Fixed Detron and Mara Detron projectile firing incorrectly when in Glaive+Gun mode.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1092041-plains-of-eidolon-remaster-hotfix-2483/",
        "date": "2019-05-10T17:58:24Z",
        "name": "Plains of Eidolon Remaster: Hotfix 24.8.3",
        "fixes": "Fixed a sound bug when Dual Wielding the Glaive and performing an aerial attack.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1087205-plains-of-eidolon-remaster-hotfix-2473/",
        "date": "2019-04-22T19:31:27Z",
        "name": "Plains of Eidolon Remaster: Hotfix 24.7.3",
        "fixes": "Fixed doing a double Melee slam attack when Dual Wielding with a Glaive.\nFixed perpetually spinning when Dual Wielding with a Glaive. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1085611-plains-of-eidolon-remaster-hotfix-2472/",
        "date": "2019-04-17T19:46:16Z",
        "name": "Plains of Eidolon Remaster: Hotfix 24.7.2",
        "fixes": "Fixed inability to Melee after casting Hildryn’s Balefire right when a Glaive weapon returns.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1079621-plains-of-eidolon-remaster-update-2460/",
        "date": "2019-04-04T23:14:14Z",
        "name": "Plains of Eidolon Remaster: Update 24.6.0",
        "fixes": "Fixed a Glaive Prime being visible when viewing Profiles of players who have not unlocked their Operator yet.\nFixed Channeling sometimes still recalling your Glaive, this should only be done via Melee input now.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/da652c58f7103e8104af37e1e6f4314c.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1076435-buried-debts-hotfix-2456/",
        "date": "2019-03-26T20:42:29Z",
        "name": "Buried Debts: Hotfix 24.5.6",
        "fixes": "",
        "changes": "Glaive Prime",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1073342-buried-debts-hotfix-2453/",
        "date": "2019-03-19T18:13:12Z",
        "name": "Buried Debts: Hotfix 24.5.3",
        "fixes": "",
        "changes": "Changed the Glaive recall to be done with Melee instead of Melee Channel so its consistent again (Channel being a toggle-only messed up this function).\nFixed an error where, after Dual-Wielding gun and Glaive, throwing the Glaive in the \"normal\" Melee only mode could result in a turbo throw that is only supposed to apply for Dual-Wield.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1068218-buried-debts-hotfix-2442/",
        "date": "2019-03-08T23:25:35Z",
        "name": "Buried Debts: Hotfix 24.4.2",
        "fixes": "Fixed missing Elemental FX for the Glaive Prime.\nFixed Kitgun FX lingering perpetually if the Glaive is also equipped.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1067397-buried-debts-update-2440/",
        "date": "2019-03-08T02:01:23Z",
        "name": "Buried Debts: Update 24.4.0",
        "fixes": "",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/f07ee60119e2c8efc746da7ecf4cb49e.png",
        "changes": "Glaive slam range increased to 5m\nDual Wield (i.e Glaive & Single Secondary) is still supported!",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1045817-fortuna-mesa-prime-hotfix-2423/",
        "date": "2018-12-19T15:53:01Z",
        "name": "Fortuna: Mesa Prime - Hotfix 24.2.3",
        "fixes": "Fixed missing Charged Explosion sounds for the Glaive/Glaive Prime.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1036429-fortuna-hotfix-2411-24111/",
        "date": "2018-11-23T20:52:30Z",
        "name": "Fortuna: Hotfix 24.1.1 + 24.1.1.1",
        "fixes": "Fixed all Glaives not bouncing between robotic enemies as reported here: https://forums.warframe.com/topic/1025043-blazing-chakram-bugged-vs-roboticmachinery-enemies/",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1010324-mask-of-the-revenant-hotfix-2382/",
        "date": "2018-09-19T14:29:43Z",
        "name": "Mask of the Revenant: Hotfix 23.8.2",
        "fixes": "Fixed a script error when using a Glaive or Glaive type ability (Nezha’s Blazing Chakram).\nFixed Glaive FX sometimes being unnecessarily duplicated in Conclave.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/930667-shrine-of-the-eidolon-update-22150/",
        "date": "2018-03-07T21:04:32Z",
        "name": "Shrine of the Eidolon: Update 22.15.0",
        "fixes": "Fixed getting Oro from killing yourself with the Glaive in Conclave.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/918482-shrine-of-the-eidolon-update-22120/",
        "date": "2018-02-09T23:37:46Z",
        "name": "Shrine of the Eidolon: Update 22.12.0",
        "fixes": "",
        "changes": "",
        "additions": "Updates and sound additions to one handed secondaries when using Glaive type weapons."
    },
    {
        "url": "https://forums.warframe.com/topic/916858-plains-of-eidolon-hotfix-22111/",
        "date": "2018-02-06T18:58:57Z",
        "name": "Plains of Eidolon: Hotfix 22.11.1",
        "fixes": "",
        "changes": "Ember Prime, Frost Prime, Loki Prime, Wyrm Prime, Bo Prime, Sicarus Prime, Glaive Prime, Latron Prime, and Reaper Prime Relics have been added as Cetus Bounty rewards for a limited time. You can also find these limited Vaulted Relics in Relic Packs from the Market or as Syndicate rewards.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/897989-plains-of-eidolon-update-2280-hotfix-22801/",
        "date": "2017-12-21T18:48:35Z",
        "name": "Plains of Eidolon: Update 22.8.0 + Hotfix 22.8.0.1",
        "fixes": "Fixed the Glaive consistently circling around the player. Sorry we know it was cool but not intended!",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/887879-plains-of-eidolon-hotfix-2251/",
        "date": "2017-11-30T21:39:00Z",
        "name": "Plains of Eidolon: Hotfix 22.5.1",
        "fixes": "Fixed Glaive Proto skin not showing correctly in Diorama. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/825578-chains-of-harrow-hotfix-2121/",
        "date": "2017-08-01T17:58:55Z",
        "name": "Chains of Harrow: Hotfix 21.2.1",
        "fixes": "Fixed walking on air when throwing a charged Glaive in Dual-Wield mode while walking off an edge. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/823165-chains-of-harrow-update-2120-21201/",
        "date": "2017-07-26T21:16:57Z",
        "name": "Chains of Harrow: Update 21.2.0 + 21.2.0.1",
        "fixes": "Fixing another instance of missing Glaive name in Dual-Wield mode after reviving. \nFixed a rare instance of the Glaive not being thrown in Dual-Wield mode.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/809842-update-21-chains-of-harrow/",
        "date": "2017-06-29T03:00:20Z",
        "name": "Update 21: Chains of Harrow",
        "fixes": "Fixed issues with Glaive-style weapons being thrown through walls. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/776642-octavias-anthem-update-20/",
        "date": "2017-03-24T19:46:02Z",
        "name": "Octavia's Anthem: Update 20",
        "fixes": "Fixed the Glaive not unfolding when in 'sword alone' mode.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/767736-banshee-prime-hotfix-19115-19116/",
        "date": "2017-02-28T22:44:49Z",
        "name": "Banshee Prime: Hotfix 19.11.5 + 19.11.6",
        "fixes": "Fixed Sugatras not attaching properly to the Glaive Prime when equipped with the Conclave Skin.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/759911-the-glast-gambit-hotfix-1992-phase-one-db-upgrades/",
        "date": "2017-02-07T13:58:54Z",
        "name": "The Glast Gambit: Hotfix 19.9.2 (Phase One: DB Upgrades)",
        "fixes": "Fixed the Proto Glaive Skin not working properly on any thrown Melee weapons and appearing blurry in the Arsenal.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/737306-the-war-within-update-1942-19421/",
        "date": "2016-12-20T23:37:56Z",
        "name": "The War Within: Update 19.4.2 + 19.4.2.1",
        "fixes": "Fixed a crash that could occur when Glaives and similar Weapons hit ragdolled enemies.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/723544-the-war-within-1907-valkyr-prime/",
        "date": "2016-11-22T18:56:55Z",
        "name": "The War Within: 19.0.7 - Valkyr Prime",
        "fixes": "",
        "changes": "Reduced the Channeled explosion damage and radius of all Glaive weapons in Conclave.\nDecreased projectile damage of Glaive Prime in Conclave.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/709665-the-index-preview/",
        "date": "2016-10-20T23:28:18Z",
        "name": "The Index Preview",
        "fixes": "Fixed Glaive type weapons with increased flight speed 'orbiting' players when attempting to recall it by channeling.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/708168-the-vacuum-within-hotfix-3/",
        "date": "2016-10-13T18:16:13Z",
        "name": "The Vacuum Within: Hotfix #3",
        "fixes": "Fixed Mirage’s clones throwing invisible Glaives.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/680396-specters-of-the-rail-update-1/",
        "date": "2016-07-28T15:17:30Z",
        "name": "Specters of the Rail: Update 1",
        "fixes": "",
        "changes": "Glaive Prime and Bo Prime have received the PBR treatment! ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/677187-specters-of-the-rail-hotfix-12/",
        "date": "2016-07-20T20:28:28Z",
        "name": "Specters of the Rail: Hotfix 12",
        "fixes": "Fixed a crash when casting Exalted Blade/Hysteria/etc while you have an active Glaive thrown out.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/668573-specters-of-the-rail-hotfix-1/",
        "date": "2016-07-08T21:33:56Z",
        "name": "Specters of the Rail: Hotfix 1",
        "fixes": "Fixed an instance of Glaive weapons causing the game to crash.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/668132-update-specters-of-the-rail/",
        "date": "2016-07-08T14:12:48Z",
        "name": "Update: Specters of the Rail",
        "fixes": "",
        "changes": "Celestial Nightfall  (Glaive)",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/650205-hotfix-18122/",
        "date": "2016-05-20T16:40:16Z",
        "name": "Hotfix 18.12.2",
        "fixes": "•    Fixed the Scyth Sugatra rotation on Bo and Glaive weapons.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/645736-hotfix-18106/",
        "date": "2016-05-06T21:23:23Z",
        "name": "Hotfix 18.10.6",
        "fixes": "•    Fixed Mirage’s Hall of Mirror clones meleeing with numerous Glaives after being thrown and returned.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/645092-hotfix-18105/",
        "date": "2016-05-04T21:33:02Z",
        "name": "Hotfix 18.10.5",
        "fixes": "",
        "changes": "•    Reduced the Halikar’s auto-targeting mechanic to mimic other thrown type (Glaive, Kestrel, etc.) melee weapons.  ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/635853-hotfix-1881/",
        "date": "2016-04-08T16:07:16Z",
        "name": "Hotfix 18.8.1",
        "fixes": "•    Fixed missing quick attack and melee combo sounds for the Glaive Prime.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/618642-update-185-sands-of-inaros-%C2%A0/",
        "date": "2016-03-04T18:20:53Z",
        "name": "Update 18.5: Sands of Inaros",
        "fixes": "Fixed Glaive holster animations not properly playing if a player uses a terminal after a charged throw.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/608673-hotfix-18410-tactial-alert-divine-will/",
        "date": "2016-02-11T23:27:12Z",
        "name": "Hotfix 18.4.10 & Tactial Alert: Divine Will",
        "fixes": "Fixed Clients not seeing other Clients Glaive weapon when thrown.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/605204-hotfix-1847/",
        "date": "2016-02-04T22:43:36Z",
        "name": "Hotfix 18.4.7",
        "fixes": "Fixed the Glaive Prime not properly displaying the Day of the Dead skin.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/594267-update-183/",
        "date": "2016-01-13T22:55:58Z",
        "name": "Update 18.3",
        "fixes": "",
        "changes": "Reduced the charge time of the Redeemer and Glaive charge attack animation.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/568455-update-18-the-second-dream/",
        "date": "2015-12-03T23:46:40Z",
        "name": "Update 18: The Second Dream",
        "fixes": "Fixed an issue where throwing the Glaive would put players into a free fire mode.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/564564-update-17120/",
        "date": "2015-11-25T17:32:33Z",
        "name": "Update 17.12.0",
        "fixes": "",
        "changes": "Proto-Glaive Weapon Skin",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/553319-update-1791/",
        "date": "2015-10-29T20:54:29Z",
        "name": "Update 17.9.1",
        "fixes": "Fixed Glaive weapons not appearing for melee stealth attacks.\nFixed an issue preventing colors or attachments on the Glaive disappearing when thrown.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/552544-update-1790/",
        "date": "2015-10-28T15:12:27Z",
        "name": "Update 17.9.0",
        "fixes": "Cerata: Twisted and tortured from exposure to the Infestation, this Glaive becomes an absolute predator in the hands of the right Tenno.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/536207-update-175-the-jordas-precept-hotfix-1751/",
        "date": "2015-10-02T02:05:33Z",
        "name": "Update 17.5: The Jordas Precept. + Hotfix 17.5.1",
        "fixes": "",
        "changes": "Reduced the radius of channeled explosions from Glaive projectiles in PvP.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/526292-hotfix-1741/",
        "date": "2015-09-10T15:33:48Z",
        "name": "Hotfix 17.4.1",
        "fixes": "Fixed some weapons that expand on use not properly collapsing when use is finished (Glaive, Orthos, etc).",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/509640-update-1710-1714/",
        "date": "2015-08-12T21:08:45Z",
        "name": "Update 17.1.0 - 17.1.4",
        "fixes": "• Fixed the Glaive not properly returning, preventing players from throwing the weapon again.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/503583-hotfix-1703/",
        "date": "2015-08-04T22:21:45Z",
        "name": "Hotfix 17.0.3",
        "fixes": "Fixed Glaive and Redeemer charge attacks not working if you had a Fury mod equipped as per: https://forums.warframe.com/index.php?/topic/501714-redeemer-first-swing-register-mistake/?p=5626134#entry5626134\nFixed the Redeemer and Glaive weapons being unable to do a charge attack when the player had a fast enough attack speed.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/479235-hotfix-1694/",
        "date": "2015-06-22T20:04:29Z",
        "name": "Hotfix 16.9.4",
        "fixes": "Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/477906-hotfix-1693/",
        "date": "2015-06-20T00:17:59Z",
        "name": "Hotfix 16.9.3",
        "fixes": "Fixed an issue with the Proto Glaive skin with Exalted Blade preventing waves from appearing.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/456211-hotfix-1651/",
        "date": "2015-05-12T20:51:22Z",
        "name": "Hotfix 16.5.1",
        "fixes": "Fixed an issue causing Glaive weapons not to appear as full size when viewed in the Codex.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/455995-update-165-tubemen-of-regor/",
        "date": "2015-05-12T17:09:40Z",
        "name": "Update 16.5: Tubemen Of Regor",
        "fixes": "",
        "changes": "The following weapons are now available for use in Conclave:  Dera, Dera Vandal, Boltor, Boltor Prime, Tonfa, Heat Sword, Dual Heat Swords, Glaive, Glaive Prime, Kestrel, Fragor, Wraith Karak.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/432384-update-162/",
        "date": "2015-04-01T22:22:39Z",
        "name": "Update 16.2",
        "fixes": "Improved visuals on the Glaive’s mid-flight explosion effect.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/427542-hotfix-1613/",
        "date": "2015-03-26T22:31:46Z",
        "name": "Hotfix 16.1.3",
        "fixes": "Fixed Glaive not showing in up Melee 2.0 Codex.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/426353-hotfix-1612-anniversary-gifts/",
        "date": "2015-03-25T18:13:25Z",
        "name": "Hotfix 16.1.2 + Anniversary Gifts",
        "fixes": "·         Proto Glaive Skin",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/396379-update-1513/",
        "date": "2015-02-05T21:08:01Z",
        "name": "Update 15.13",
        "fixes": "Fixed Glaive sound looping forever after performing melee attacks.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/359419-hotfix-1558/",
        "date": "2014-12-05T23:17:49Z",
        "name": "Hotfix 15.5.8",
        "fixes": "",
        "changes": "Improved Glaive ricochet targeting.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/333871-hotfix-1506/",
        "date": "2014-10-27T22:45:51Z",
        "name": "Hotfix 15.0.6",
        "fixes": "Fixed Grineer Drahk Masters stolen weapon having an incorrect drop type if he is killed with the Glaive with the stolen weapon is in the air.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/328727-warframe-archwing/",
        "date": "2014-10-24T12:52:08Z",
        "name": "Warframe: Archwing",
        "fixes": "Fixed Mirage’s Hall of Mirror clones not throwing Glaives if you're the Client.\nFixed Mirage’s Hall of Mirror clones turning and throwing the Glaive in the wrong direction when you have it equipped as the host.\nFixed an issue with Glaives/boomerangs staying scaled down/weapon trails off if you attack during the previous attack scaling down.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/314372-update-1480-nyx-prime/",
        "date": "2014-09-23T19:32:53Z",
        "name": "Update 14.8.0: Nyx Prime",
        "fixes": "Fixed an issue with thrown melee weapons (Glaive Prime/Kestrel) losing weapon functionality if they perform a ground slam attack when they are already close to the ground while in melee mode.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/263213-update-14-the-mad-cephalon/",
        "date": "2014-07-18T09:44:52Z",
        "name": "Update 14: The Mad Cephalon",
        "fixes": "Fixed an issue with players getting stuck in the Glaive catch pose.",
        "changes": "Player's can no longer be staggered when quick Meleeing with the Glaive.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/256210-hotfix-1391/",
        "date": "2014-07-02T23:52:27Z",
        "name": "Hotfix 13.9.1",
        "fixes": "Fixed edge case of Glaive type weapons not being immediately throwable when holding Melee if you were in a Primary/Secondary weapon grip.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/242306-hotfix-1361/",
        "date": "2014-06-06T19:33:18Z",
        "name": "Hotfix 13.6.1",
        "fixes": "Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx's energy shields/bubbles.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/222026-hotfix-1312/",
        "date": "2014-04-25T23:07:07Z",
        "name": "Hotfix 13.1.2",
        "fixes": "",
        "changes": "New Glaive Weapon Combos!",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/220848-update-1310-amprex/",
        "date": "2014-04-23T21:22:13Z",
        "name": "Update 13.1.0: Amprex",
        "fixes": "Fixed an issue with the Glaive and other weapons not properly scaling when viewed in the Arsenal.\nFixed an issue with Melee accessories not being properly connected to the Glaive while it is collapsed.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/217108-hotfix-1306130713071/",
        "date": "2014-04-17T17:11:44Z",
        "name": "Hotfix 13.0.6+13.0.7+13.0.7.1",
        "fixes": "Tweaked the Glaive sound effects.\nTweaked the Glaive combo animations.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/212197-hotfix-1304/",
        "date": "2014-04-12T05:38:30Z",
        "name": "Hotfix 13.0.4",
        "fixes": "Improved the Glaive parry movement animations.\nFixed an issue with other player's being unable to see Glaive throws properly.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/210258-hotfix-1302/",
        "date": "2014-04-10T17:28:52Z",
        "name": "Hotfix 13.0.2",
        "fixes": "Fixed obsolete \"Charge Damage\" stat appearing in Arsenal for weapons other than Glaive.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/209535-hotfix-1301/",
        "date": "2014-04-10T07:57:22Z",
        "name": "Hotfix 13.0.1",
        "fixes": "Fixed issue where Glaive is not reasonably throw-able when equipped.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/209324-update-13-dark-sectors/",
        "date": "2014-04-10T05:28:14Z",
        "name": "Update 13: Dark Sectors",
        "fixes": "",
        "changes": "",
        "additions": "Katana 1:    Tranquil CleaveSword 1:    Iron PhoenixSword 2:    Crimson DervishDual Sword 1:    Crossing SnakesDual Sword 2:    Swirling TigerScythe 1:    Reaping SpiralScythe 2:    Stalking FanFist 1:    Seismic PalmFist 2:    Fracturing WindHands&Feet 1:    Grim FuryHands&Feet 2:   Brutal TideStaff 1:    Clashing ForestStaff 2:    Flailing BranchGlaive 1:    Gleaming TalonPolearm 1:    Shimmering BlightPolearm 2:    Bleeding WillowWhip 1:    Burning WaspWhip 2:    Coiling ViperDagger 1:    Homing FangDagger 2:    Pointed WindDual Dagger 1:    Gnashing PayaraDual Dagger 2:    Sinking TalonAxe/Heavy Sword 1:    Cleaving WhirlwindAxe/Heavy Sword 2:    Rending CraneHammer 1:    Shattering StormHammer 2:    Crushing RuinMachete 1:    Sundering Weave"
    },
    {
        "url": "https://forums.warframe.com/topic/197103-hotfix-1246-luck-o-the-lotus/",
        "date": "2014-03-17T16:06:54Z",
        "name": "Hotfix 12.4.6: Luck O' The Lotus!",
        "fixes": "",
        "changes": "-Glaive FX optimizations.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/135065-hotfix-1103-hotter-than-ruk%E2%80%99s-guns/",
        "date": "2013-11-22T18:44:53Z",
        "name": "Hotfix 11.0.3: Hotter Than Ruk’S Guns!",
        "fixes": "Fixed Glaive mods not working on Glaive Prime.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/132825-update-11-valkyr-unleashed/",
        "date": "2013-11-21T00:23:32Z",
        "name": "Update 11: Valkyr Unleashed",
        "fixes": "",
        "changes": "Fixed issue with Kestrel and Glaive animations for holstering",
        "additions": "New Prime Gear: Ember, Glaive, and Sicarus! Find it all in the Void Today or through Prime Access https://warframe.com/prime-access"
    },
    {
        "url": "https://forums.warframe.com/topic/117806-update-1030-hump-day/",
        "date": "2013-10-09T22:12:04Z",
        "name": "Update 10.3.0: Hump Day!",
        "fixes": "Fixed (switched) Glaive mod names of Quick Return and Rebound to match the function.\nFix for Glaive mods to be shared between Glaive/Kestrel\nFixed Glaive Rebound mod to have improved rebounding (must travel specified distance before auto-recall)",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/86462-hotfix-93/",
        "date": "2013-07-26T21:25:16Z",
        "name": "Hotfix 9.3",
        "fixes": "Fixed Stealth Attack animation Glaive on Quadruped",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/83114-hotfix-920/",
        "date": "2013-07-19T21:09:23Z",
        "name": "Hotfix 9.2.0",
        "fixes": "Fixed the Glaive and Kestrels charged attacks so that they take into account any power stored in the weapon from mods such as Melee Channel.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/73282-hotfix-83/",
        "date": "2013-07-04T22:45:50Z",
        "name": "Hotfix 8.3",
        "fixes": "Fixed multiple issues with Mag Bullet Attractor ability (FX on host/client, unintended projectile weapon behaviour, Glaive was not working with this ability).",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/45777-update-7110-vauban/",
        "date": "2013-05-17T20:49:30Z",
        "name": "Update 7.11.0: Vauban!",
        "fixes": "Glaive is no longer affected by Client vs Host lag. This allows clients to immediately throw the glaive and have normal-looking motion even with a laggy host.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/35529-update-790-the-glaive/",
        "date": "2013-04-26T22:56:42Z",
        "name": "Update 7.9.0: The Glaive",
        "fixes": "",
        "changes": "New melee weapon: The Glaive.*",
        "additions": ""
    }
]
areaAttack
Array
(
    [name] => Throw Area
    [blast] => 315
    [damage] => 315.0 blast
    [falloff] => Array
        (
            [end] => 4.8
            [start] => 0
            [reduction] => 0.5
        )

    [crit_mult] => 2.1
    [crit_chance] => 14
    [status_chance] => 0.1
)
buildPrice15000
channeling1.5
marketCost150
masteryReq1
polarities
Array
(
    [0] => Madurai
    [1] => Naramon
)
procChance0.12
projectileThrown
slamAttack315
slamRadius5
uniqueName/Lotus/Weapons/Tenno/Melee/Glaives/LightGlaive/LightGlaiveWeapon
codexSecretfalse
damageTypes
Array
(
    [slash] => 73.5
    [impact] => 15.75
    [puncture] => 15.75
)
description(英文:GLAIVE)在第一個 Tenno 的時代,戰刃是一件奇怪而強大的武器。這多刀刃圓盤不單可用於近身戰,更可如回力鏢般使用,在一定距離外把敵人一分為二。
disposition4
slideAttack210
totalDamage105
blockingAngle55
buildQuantity1
comboDuration5
damagePerShot
  • DT_IMPACT: 15.75
  • DT_PUNCTURE: 15.75
  • DT_SLASH: 73.5
  • followThrough0.69999999
    secondaryArea
    Array
    (
        [name] => Charged Throw Area
        [blast] => 378
        [damage] => 378.0 blast
        [radius] => 480
        [status_chance] => 16
    )
    
    consumeOnBuild1
    criticalChance0.12
    stancePolarityNaramon
    heavySlamAttack420
    heavySlamRadius6
    productCategoryMelee
    omegaAttenuation1.3
    slamRadialDamage105
    heavyAttackDamage420
    criticalMultiplier2
    skipBuildTimePrice35
    heavySlamRadialDamage420

    Details

    {
        "GripType": "MELEE_ONE_HAND",
        "SellingPrice": "5000",
        "ProductCategory": "Melee",
        "LocalizeTag": "/Lotus/Language/Items/LightGlaiveName",
        "RecordFireEvent": "0",
        "HasClip": "0",
        "HolsterCategory": "ARM_MOUNTED",
        "CanFreeFire": "0",
        "ArtifactSlots": [
            "AP_ATTACK",
            "AP_TACTIC",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_TACTIC"
        ],
        "ComboHitEvents": [
            "FinisherHit",
            "MeleeFinisherHit"
        ],
        "ParryDamagePercentBlocked": "1",
        "ParryAngle": "55",
        "ChannelingKillScript": {
            "Script": "/Lotus/Scripts/ChannelingFX.lua",
            "Function": "NotifyChannelingKill",
            "_effectsToRemove": [
                "/Lotus/Fx/Enemies/GrineerDeathLeadUp",
                "/Lotus/Fx/Enemies/GrineerVIPDeathLeadUp"
            ],
            "_fxToAttach": "/Lotus/Fx/Fire/ChannelingDissolve",
            "_decoEffect": "/Lotus/Fx/Fire/ChannelingDissolveDeco",
            "_weightModifier": "1",
            "_speed": "0.30000001",
            "_cloakColorMult": "5",
            "_ApplyEnergyColor": "1",
            "_excludedAvatarTypes": [
                "/Lotus/Types/Enemies/Sentients/Eidolon/SentientTeralystAvatar"
            ]
        },
        "HeavySlamStartSound": "/Lotus/Sounds/Weapons/Melee/Whooshes/JumpSlam/MeleeJumpSlamCharge3D",
        "ParryComboStartSound": "/Lotus/Sounds/Weapons/Melee/Whooshes/Blocks/MeleeBlockAttack3D",
        "ParryActivatedSound": "/Lotus/Sounds/Weapons/Melee/Whooshes/Blocks/MeleeBlockStart3D",
        "ParryDeactivatedSound": "/Lotus/Sounds/Weapons/Melee/Whooshes/Blocks/MeleeBlockStop3D",
        "HitEffectCrit": "/Lotus/Fx/Weapons/Melee/Clean/HitEffects/MeleeHitEffectCrit",
        "InventorySlot": "SLOT_6",
        "MarketMode": "MM_VISIBLE",
        "LevelUpType": "\"\"",
        "StealthXpMultiplier": [
            "2",
            "4"
        ],
        "SurfaceSwingEffects": {
            "Effect:DEFAULT": "/Lotus/Fx/Weapons/Melee/SurfaceSwingEffects/MetalSwing",
            "Effect:METAL": "/Lotus/Fx/Weapons/Melee/SurfaceSwingEffects/MetalSwing",
            "Effect:PERFORATED_METAL": "/Lotus/Fx/Weapons/Melee/SurfaceSwingEffects/MetalSwing",
            "Effect:STONE": "/Lotus/Fx/Weapons/Melee/SurfaceSwingEffects/MetalSwing",
            "Effect:DIRT": "/Lotus/Fx/Weapons/Melee/SurfaceSwingEffects/DirtSwing",
            "Effect:WOOD": "/Lotus/Fx/Weapons/Melee/SurfaceSwingEffects/DirtSwing",
            "Effect:VEGETATION": "/Lotus/Fx/Weapons/Melee/SurfaceSwingEffects/VegetationSwing",
            "Effect:GRASS": "/Lotus/Fx/Weapons/Melee/SurfaceSwingEffects/VegetationSwing"
        },
        "StealthMultiplier": [
            "2",
            "8"
        ],
        "ElementalImpactEffects": {
            "DT_FIRE": "/Lotus/Fx/Weapons/Melee/ElementalImpacts/FireImpact",
            "DT_FREEZE": "/Lotus/Fx/Weapons/Melee/ElementalImpacts/FreezeImpact",
            "DT_ELECTRICITY": "/Lotus/Fx/Weapons/Melee/ElementalImpacts/ElectricityImpact",
            "DT_POISON": "/Lotus/Fx/Weapons/Melee/ElementalImpacts/PoisonImpact",
            "DT_EXPLOSION": "/Lotus/Fx/Weapons/Melee/ElementalImpacts/ExplosionImpact",
            "DT_RADIATION": "/Lotus/Fx/Weapons/Melee/ElementalImpacts/RadiationImpact",
            "DT_GAS": "/Lotus/Fx/Weapons/Melee/ElementalImpacts/GasImpact",
            "DT_MAGNETIC": "/Lotus/Fx/Weapons/Melee/ElementalImpacts/MagneticImpact",
            "DT_VIRAL": "/Lotus/Fx/Weapons/Melee/ElementalImpacts/ViralImpact",
            "DT_CORROSIVE": "/Lotus/Fx/Weapons/Melee/ElementalImpacts/CorrosiveImpact"
        },
        "Behaviors": [
            {
                "fire:Type": "/EE/Types/Game/WeaponMeleeSweepFireBehavior",
                "fire:WeaponMeleeSweepFireBehavior": {
                    "AiUsageInfo": {
                        "preferences": {
                            "setAimTarget": "1",
                            "setAimSource": "1",
                            "ignoreNonVisible": "0",
                            "shootAtCover": "1",
                            "controlReload": "1",
                            "allowFireWhileBlocking": "0",
                            "reloadThreshold": "0",
                            "controlAim": "0",
                            "continuousAim": "0",
                            "minimumAimMask": "0.89999998",
                            "ShootOnStaggerProbability": "0.1",
                            "StaggerTimeOut": "1",
                            "minAngleToTurn": "0",
                            "onlyFireWithinRangeMultiplier": "0",
                            "onlyFireAboveMinRangeMultiplier": "0",
                            "aimAtPart": "TORSO",
                            "firingPreferences": {
                                "firingType": "FT_NORMAL",
                                "burstTime": [
                                    "0",
                                    "0"
                                ],
                                "burstPauseTime": [
                                    "0",
                                    "0"
                                ],
                                "chargeTime": [
                                    "0",
                                    "0"
                                ],
                                "fireRate": [
                                    "0",
                                    "0"
                                ]
                            }
                        },
                        "aimError": [
                            "4",
                            "10"
                        ],
                        "aimGraph": "\"\"",
                        "desiredAttackState": "AS_SHORT_RANGE",
                        "attackWeight": "1",
                        "desiredAttackRange": [
                            "5",
                            "25"
                        ]
                    },
                    "IgnoreFireIterations": "0",
                    "IsSilenced": "0",
                    "ReportAttack": "1",
                    "UseExplicitNpcPerceptionSoundProperties": "0",
                    "ExplicitNpcPerceptionSoundAttenuationRadius": [
                        "10",
                        "100"
                    ],
                    "ExplicitNpcPerceptionSoundGain": "0",
                    "fireIterations": "1",
                    "UseAmmo": "1",
                    "ammoRequirement": "0",
                    "ScaleAmmoRequirement": "0",
                    "RoundUpAmmoConsumption": "0",
                    "ammoType": "\"\"",
                    "aimMode": "AIM_MODE_IRON_SIGHTS",
                    "IsMeleeBehavior": "0",
                    "EnergyConsumedPerFire": "0",
                    "NotifyPotentialVictimsOfIncomingAttack": "0",
                    "HitPunctureDepth": "0",
                    "MaxHitAvatarsPerAttack": "1",
                    "InterruptAttackOnMaxAvatarsHit": "0",
                    "DistanceBetweenHittingSameNonAvatar": "2",
                    "SweepRadius": "0.25",
                    "SweepCapsuleHalfHeight": "0.30000001",
                    "DefaultMeleeProxies": {
                        "MAIN_HAND": {
                            "WeaponBone": "\"\"",
                            "BoneName": "GAME_R1_WEAPON1",
                            "LocalPosition": [
                                "0",
                                "0",
                                "1.25"
                            ],
                            "LocalRotation": [
                                "0",
                                "0",
                                "0",
                                "1"
                            ],
                            "UseOverrideAttachmentHand": "0",
                            "OverrideAttachmentHand": "MAIN_HAND",
                            "ExtraSweepDistance": "0"
                        },
                        "OFF_HAND": {
                            "WeaponBone": "\"\"",
                            "BoneName": "GAME_L1_WEAPON1",
                            "LocalPosition": [
                                "0",
                                "1.25",
                                "0"
                            ],
                            "LocalRotation": [
                                "0",
                                "0",
                                "0",
                                "1"
                            ],
                            "UseOverrideAttachmentHand": "0",
                            "OverrideAttachmentHand": "MAIN_HAND",
                            "ExtraSweepDistance": "0"
                        },
                        "EXTRA1": {
                            "WeaponBone": "\"\"",
                            "BoneName": "GAME_R1_LEG2",
                            "LocalPosition": [
                                "-2",
                                "0",
                                "0"
                            ],
                            "LocalRotation": [
                                "0",
                                "0",
                                "0",
                                "1"
                            ],
                            "UseOverrideAttachmentHand": "0",
                            "OverrideAttachmentHand": "MAIN_HAND",
                            "ExtraSweepDistance": "0"
                        },
                        "EXTRA2": {
                            "WeaponBone": "\"\"",
                            "BoneName": "GAME_L1_LEG2",
                            "LocalPosition": [
                                "-2",
                                "0",
                                "0"
                            ],
                            "LocalRotation": [
                                "0",
                                "0",
                                "0",
                                "1"
                            ],
                            "UseOverrideAttachmentHand": "0",
                            "OverrideAttachmentHand": "MAIN_HAND",
                            "ExtraSweepDistance": "0"
                        },
                        "HEAD": {
                            "WeaponBone": "\"\"",
                            "BoneName": "GAME_C1_HEAD1",
                            "LocalPosition": [
                                "-1",
                                "0",
                                "0"
                            ],
                            "LocalRotation": [
                                "0",
                                "0",
                                "0",
                                "1"
                            ],
                            "UseOverrideAttachmentHand": "0",
                            "OverrideAttachmentHand": "MAIN_HAND",
                            "ExtraSweepDistance": "0"
                        }
                    },
                    "UseWeaponHandForHitEntitiesIndex": "1",
                    "RequireHitSubEntity": "1"
                },
                "impact:Type": "/Lotus/Types/Game/MeleeImpactBehavior",
                "impact:MeleeImpactBehavior": {
                    "AttackData": {
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                        "Type": "DT_PHYSICAL",
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                        "ProcChance": "0.12",
                        "ForcedProcs": [
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                        ],
                        "ForcedDeathProcs": [
                            ""
                        ],
                        "HitType": "DHT_MELEE",
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                    },
                    "PvpForcedProcs": [
                        ""
                    ],
                    "PvpForcedDeathProcs": [
                        ""
                    ],
                    "DamageUpgradeTypes": [
                        "WEAPON_MELEE_DAMAGE"
                    ],
                    "damageFallOff": [
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                    ],
                    "damageFallOffMinDamage": "1",
                    "PlayerDamageMultiplier": "1",
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                    "PlayerScaleDamageMultiplierByMissionLevel": "0",
                    "instantImpulse": "300",
                    "additionalForce": [
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                    "impulseFallOff": [
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                    ],
                    "minImpulseFallOff": "1",
                    "applyPushVelocity": "0",
                    "pushMagnitude": [
                        "0.5",
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                    ],
                    "pushMagnitudeFallOff": [
                        "10",
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                    ],
                    "hitEffect": "/Lotus/Fx/Weapons/Melee/Clean/HitEffects/MeleeHitEffectDagger",
                    "hitEffectAlt": "/Lotus/Fx/Weapons/Melee/Clean/HitEffects/MeleeHitEffectDagger",
                    "deflectHitEffects": "0",
                    "AltEffectHands": [
                        ""
                    ],
                    "ragdollChance": "0",
                    "criticalHitChance": "0.12",
                    "criticalHitDamageMultiplier": "2",
                    "ConsumeAmmoWhenDamageDealt": "0",
                    "AmmoConsumedWhenHitVulnerableTarget": "0",
                    "AmmoConsumedWhenHitInvulnerableTarget": "0",
                    "strength": "0",
                    "radius": "0",
                    "flash": "0",
                    "OnHitScript": [
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                    ],
                    "UseNextShotDamageBonus": "1",
                    "IgnoreHeadshotBonus": "0",
                    "IgnoreHeadshotBonusPvp": "0",
                    "ComboHitsAlwaysEnabled": "1",
                    "InitialHitCounter": "0",
                    "InitialHitCounterRecoveryRate": "40",
                    "BaseHitCount": "20",
                    "BaseHitMultipler": "1",
                    "HitCounterCap": "220",
                    "HitReqNextTierOperator": "20",
                    "HitReqNextTierOperationType": "HTO_ADDITIVE",
                    "TimeBetweenHits": "5",
                    "TimeUpgrade": "WEAPON_MELEE_COMBO_DURATION_BONUS",
                    "ComboProcData": [
                        ""
                    ],
                    "ComboForcedProcHitCountWrap": "0",
                    "PerComboExtraProcs": {
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                            ""
                        ],
                        "CC_GROUND_BRANCH_A": [
                            ""
                        ],
                        "CC_GROUND_BRANCH_B": [
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                        ],
                        "CC_GROUND_BRANCH_C": [
                            ""
                        ],
                        "CC_GROUND_HEAVY": [
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                        ],
                        "CC_SLIDING": [
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                        ],
                        "CC_AIR": [
                            ""
                        ],
                        "CC_AIR_RIGHT": [
                            ""
                        ],
                        "CC_AIR_LEFT": [
                            ""
                        ],
                        "CC_WALLRUN": [
                            ""
                        ],
                        "CC_DOWNED_ENEMY": [
                            ""
                        ],
                        "CC_COUNTER_ATTACK": [
                            ""
                        ],
                        "CC_ATTACK_BLOCKED": [
                            ""
                        ],
                        "CC_ATTACK_COUNTERED": [
                            ""
                        ],
                        "CC_GUARD_BROKEN": [
                            ""
                        ],
                        "CC_SLIDING_PVP": [
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                        ],
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                    },
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                        ],
                        "ForcedDeathProcs": [
                            ""
                        ],
                        "HitType": "DHT_NONE",
                        "ProcExtraTime": "0"
                    },
                    "UseNewMeleeImpulse": "0"
                },
                "state:Type": "/Lotus/Types/Weapon/GlaiveMeleeStateBehavior",
                "state:GlaiveMeleeStateBehavior": {
                    "reloadTime": "1",
                    "fireRate": "60",
                    "ModeSwitchTime": "0",
                    "IsToggleBehavior": "0",
                    "autoReloadEmptyTime": "0",
                    "AmmoTakenPerReload": "-1",
                    "DoPreFire": "0",
                    "ShouldAutoPreFireToFire": "0",
                    "EnableReloadEmpty": "0",
                    "ForceReloadFromEmpty": "0",
                    "AnimWeaponType": "WEAPONTYPE_NORMAL",
                    "RunCausesReady": "0",
                    "CanFireWhileRunning": "0",
                    "CanChargeWhileRunning": "1",
                    "CanFireWhileInAir": "1",
                    "PreventRunWhileRecharging": "0",
                    "UseReloadTimeBetweenShots": "0",
                    "OnlyGiveAmmoOnReloadCompleteEvent": "0",
                    "IsAlternateFire": "0",
                    "LocTag": "\"\"",
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                    "TrackProjectiles": "0",
                    "MaxNumProjectiles": "0",
                    "PvpMaxNumProjectiles": "0",
                    "OverheatStyle": "OS_PLATEAU",
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                    "OverheatCooldownModifier": "1",
                    "AmmoOverheatSound": "\"\"",
                    "AmmoOverheatSoundResetThreshold": "0.75",
                    "ReplicateAmmoConsumption": "0",
                    "ContinueRunningWhenAttacking": "1",
                    "CanAttackDuringEquip": "1",
                    "UseDirectionalInput": "0",
                    "ContinuousMelee": "0",
                    "CanDoFastMeleeCombos": "0",
                    "DefaultMeleeAction": "MELEE_CHARGE",
                    "DefaultOffhandMeleeAction": "MELEE_CHARGE",
                    "DefaultMeleeSwingAction": "MELEE_CHARGE",
                    "AttackSound": "\"\"",
                    "AttackEffect": {
                        "LocalPosition": [
                            "0",
                            "0",
                            "0"
                        ],
                        "LocalRotation": [
                            "0",
                            "0",
                            "0",
                            "1"
                        ],
                        "PositionDeviation": [
                            "0",
                            "0"
                        ],
                        "RotationDeviation": [
                            "0",
                            "0"
                        ],
                        "BoneName": "\"\"",
                        "Type": "\"\"",
                        "Chance": "1",
                        "RelativeToBounds": "0",
                        "Attach": "1",
                        "DestroyWithOwner": "1",
                        "DestroyParentOnDeath": "0",
                        "FadeOutOnDestruction": "0",
                        "Scale": "1"
                    },
                    "SetToPreviousBehaviorWhenMeleeActionEnds": "0",
                    "RecordFireEvent": "1",
                    "ComboData": {
                        "HeavyMeleeChargeTime": "0.69999999",
                        "UseCurrentContextAfterCharge": "0"
                    },
                    "GroundHitLerpRate": "0.25",
                    "MeleeDisableTime": "1",
                    "CancelPostures": [
                        "PM_STUN",
                        "PM_KNOCKDOWN",
                        "PM_STAGGER",
                        "PM_HELD",
                        "PM_GROUNDFIRE"
                    ],
                    "ConsumeComboOnHeavyAttack": "0",
                    "ChargeDuration": "0.60000002",
                    "TimeToTurboAttack": "0.60000002",
                    "TurboTimingError": "0.1",
                    "AfterAerialAttackAimGlideBonusTime": "0",
                    "AimGlideBonusPreventsJumpAndDodge": "0",
                    "AfterAttackCooldown": "0",
                    "TapTime": "0.22",
                    "DashTargetRange": "5",
                    "DashAimRadius": "1",
                    "DashTargetTime": "0.25",
                    "TimeToStopImpulse": "0.1",
                    "MaxAerialAttacks": "1",
                    "DashEnabledFxType": "\"\"",
                    "BestDashTargetFxType": "\"\"",
                    "EndWindUpEvent": "WindUpEnded",
                    "ThrowGlaiveAnimEvent": "ThrowGlaive"
                }
            },
            {
                "fire:Type": "/Lotus/Types/Weapon/GlaiveProjectileFireBehavior",
                "fire:GlaiveProjectileFireBehavior": {
                    "AiUsageInfo": {
                        "preferences": {
                            "setAimTarget": "1",
                            "setAimSource": "1",
                            "ignoreNonVisible": "0",
                            "shootAtCover": "1",
                            "controlReload": "1",
                            "allowFireWhileBlocking": "0",
                            "reloadThreshold": "0",
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                            "continuousAim": "0",
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                            "ShootOnStaggerProbability": "0.1",
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                            "minAngleToTurn": "0",
                            "onlyFireWithinRangeMultiplier": "0",
                            "onlyFireAboveMinRangeMultiplier": "0",
                            "aimAtPart": "TORSO",
                            "firingPreferences": {
                                "firingType": "FT_NORMAL",
                                "burstTime": [
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                                    "0"
                                ],
                                "burstPauseTime": [
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                                    "0"
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                                "chargeTime": [
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                                    "0"
                                ],
                                "fireRate": [
                                    "0",
                                    "0"
                                ]
                            }
                        },
                        "aimError": [
                            "4",
                            "10"
                        ],
                        "aimGraph": "/EE/Types/Npc/WeaponAimGraphs/ShortAimGraph",
                        "desiredAttackState": "AS_SHORT_RANGE",
                        "attackWeight": "1",
                        "desiredAttackRange": [
                            "5",
                            "25"
                        ]
                    },
                    "IgnoreFireIterations": "0",
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                    "ReportAttack": "1",
                    "UseExplicitNpcPerceptionSoundProperties": "0",
                    "ExplicitNpcPerceptionSoundAttenuationRadius": [
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                    ],
                    "ExplicitNpcPerceptionSoundGain": "0",
                    "fireIterations": "1",
                    "UseAmmo": "1",
                    "ammoRequirement": "0",
                    "ScaleAmmoRequirement": "0",
                    "RoundUpAmmoConsumption": "0",
                    "ammoType": "/EE/Types/Game/AmmoEx",
                    "aimMode": "AIM_MODE_DISABLED",
                    "IsMeleeBehavior": "1",
                    "EnergyConsumedPerFire": "0",
                    "HIP_FIRE_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/DefaultAccuracyInfo",
                    "AIMED_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/DefaultAccuracyInfo",
                    "HIP_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/DefaultRecoilInfo",
                    "AIMED_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/DefaultRecoilInfo",
                    "spreadUniform": "0",
                    "SpreadRatioHorizontal": "0.5",
                    "SpreadInverse": "0",
                    "MultishotUseConeAngle": "0",
                    "AimProperties": {
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                        "ScopedPlayerUsesCameraPos": "0",
                        "OverrideLaunchDir": "0",
                        "UseWeaponAttachment": "0",
                        "OverrideLaunchBone": "1",
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                        "FireBone": "GAME_R1_WEAPON1",
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                        "UsePrevResults": "0",
                        "AttenuateRecoilByChargeAmount": "0",
                        "NpcEyeBasedAimSource": "0"
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                    "LockOnProperties": {
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                        "LockOnStyle": "LS_ENEMY",
                        "LockOnMaxAngle": "15",
                        "LockOnDistanceOverride": "0",
                        "LockOnPart": "ANY_PART",
                        "LockOnDistanceWeighting": "0.1",
                        "LockOnAngleWeighting": "1",
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                    },
                    "AutoTargetChance": "0",
                    "AimIgnoresProjectile": "0",
                    "projectileType": "LightGlaiveProjectile",
                    "AimIgnoresChargedProjectile": "0",
                    "chargedProjectileType": "\"\"",
                    "useWeaponAttachmentLaunchPos": "0",
                    "useProjectileLaunchBone": "1",
                    "usePrevResults": "0",
                    "projectileLaunchBone": "GAME_R1_WEAPON1",
                    "projectileLaunchOffset": [
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                    ],
                    "SequentialProjectileLaunchDirectionOffsets": [
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                    ],
                    "projectileLaunchDirectionOffset": [
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                    "projectileImpulse": [
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                    "projectileUpImpulse": [
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                    "projectileTorque": [
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                    "chargeSpeedMult": [
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                    "playerDamageMultiplier": "1",
                    "projectileSequenceList": [
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                    ],
                    "chargedProjectileSequenceList": [
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                    ],
                    "advanceProjectileSequenceOnFire": "1",
                    "calculateLobAngle": "0",
                    "useLargerLobAngle": "0",
                    "lobVerticalOffset": "0",
                    "horizontalDeviationAngle": "0",
                    "OwnProjectiles": "0",
                    "AlwaysUseAimEndPoint": "0",
                    "ApplyWeaponMaterialsToProjectile": "0",
                    "ApplyFlightSpeedToLaunchImpulse": "0",
                    "FallbackAgentTargetting": "1",
                    "MultishotAmmoSpread": "0",
                    "ChargedProjectileMinSpeed": "-1",
                    "ChargedProjectileMaxSpeed": "-1",
                    "ProjectileChargeScale": [
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                    ],
                    "ChannelingDrain": "10",
                    "PvpProjectileType": "LightGlaiveProjectilePvP",
                    "PvpChargedProjectileType": "\"\"",
                    "TurboProjectileType": "LightGlaiveTurboProjectile",
                    "PvpTurboProjectileType": "LightGlaiveTurboProjectilePvP",
                    "ParryHeavyProjectileType": "\"\"",
                    "PvpParryHeavyProjectileType": "\"\"",
                    "HandAttachmentToHideOnRelease": "MAIN_HAND",
                    "AutoCalcBaseRotation": "0"
                },
                "impact:Type": "/Lotus/Types/Game/MeleeImpactBehavior",
                "impact:MeleeImpactBehavior": {
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                        ],
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                        "HitType": "DHT_MELEE",
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                    ],
                    "PvpForcedDeathProcs": [
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                    "damageFallOffMinDamage": "1",
                    "PlayerDamageMultiplier": "1",
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                    "PlayerScaleDamageMultiplierByMissionLevel": "0",
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                    "impulseFallOff": [
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                    "minImpulseFallOff": "1",
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                    "pushMagnitudeFallOff": [
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                    ],
                    "hitEffect": "\"\"",
                    "hitEffectAlt": "\"\"",
                    "deflectHitEffects": "0",
                    "AltEffectHands": [
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                    ],
                    "ragdollChance": "0",
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                    "criticalHitDamageMultiplier": "2",
                    "ConsumeAmmoWhenDamageDealt": "0",
                    "AmmoConsumedWhenHitVulnerableTarget": "0",
                    "AmmoConsumedWhenHitInvulnerableTarget": "0",
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                    "flash": "0",
                    "OnHitScript": [
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                    "UseNextShotDamageBonus": "1",
                    "IgnoreHeadshotBonus": "0",
                    "IgnoreHeadshotBonusPvp": "0",
                    "ComboHitsAlwaysEnabled": "1",
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                    "InitialHitCounterRecoveryRate": "40",
                    "BaseHitCount": "20",
                    "BaseHitMultipler": "1",
                    "HitCounterCap": "220",
                    "HitReqNextTierOperator": "20",
                    "HitReqNextTierOperationType": "HTO_ADDITIVE",
                    "TimeBetweenHits": "5",
                    "TimeUpgrade": "WEAPON_MELEE_COMBO_DURATION_BONUS",
                    "ComboProcData": [
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                    ],
                    "ComboForcedProcHitCountWrap": "0",
                    "PerComboExtraProcs": {
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                        ],
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                        ],
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                        ],
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                        ],
                        "CC_GROUND_HEAVY": [
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                        ],
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                        "CC_AIR": [
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                        ],
                        "CC_AIR_RIGHT": [
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                        ],
                        "CC_AIR_LEFT": [
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                        ],
                        "CC_WALLRUN": [
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                        ],
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                        "CC_COUNTER_ATTACK": [
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                        "CC_GUARD_BROKEN": [
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                        ],
                        "CC_SLIDING_PVP": [
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                        ],
                        "CC_PARRY_HEAVY": [
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                        "ForcedDeathProcs": [
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                        ],
                        "HitType": "DHT_NONE",
                        "ProcExtraTime": "0"
                    },
                    "UseNewMeleeImpulse": "0"
                },
                "state:Type": "/Lotus/Types/Weapon/GlaiveGrenadeStateBehavior",
                "state:GlaiveGrenadeStateBehavior": {
                    "reloadTime": "2",
                    "fireRate": "60",
                    "ModeSwitchTime": "0",
                    "IsToggleBehavior": "0",
                    "autoReloadEmptyTime": "0",
                    "AmmoTakenPerReload": "-1",
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                    "ShouldAutoPreFireToFire": "0",
                    "EnableReloadEmpty": "0",
                    "ForceReloadFromEmpty": "0",
                    "AnimWeaponType": "WEAPONTYPE_NORMAL",
                    "RunCausesReady": "0",
                    "CanFireWhileRunning": "0",
                    "CanChargeWhileRunning": "1",
                    "CanFireWhileInAir": "1",
                    "PreventRunWhileRecharging": "0",
                    "UseReloadTimeBetweenShots": "0",
                    "OnlyGiveAmmoOnReloadCompleteEvent": "0",
                    "IsAlternateFire": "0",
                    "LocTag": "\"\"",
                    "BehaviorTag": "\"\"",
                    "TrackProjectiles": "1",
                    "MaxNumProjectiles": "1",
                    "PvpMaxNumProjectiles": "0",
                    "OverheatStyle": "OS_PLATEAU",
                    "OverheatTime": "0",
                    "OverheatCooldownModifier": "1",
                    "AmmoOverheatSound": "\"\"",
                    "AmmoOverheatSoundResetThreshold": "0.75",
                    "ReplicateAmmoConsumption": "0",
                    "ResetRefireWhenActiveProjectiles": "1"
                }
            }
        ],
        "DefaultCustomization": {
            "Neckwear": {
                "Category": "FIRST_PERSON",
                "MAIN_HAND": [
                    {
                        "BoneOverride": "GAME_C1_BLADE_06",
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                ]
            }
        },
        "ChannelingReflectAmount": "0.60000002",
        "QuickSlamStartSound": "/Lotus/Sounds/Weapons/Melee/Whooshes/JumpSlam/MeleeJumpSlamCharge3D",
        "CompatibilityTags": [
            "GLAIVES_STANCE"
        ],
        "AvailableOnPvp": "1",
        "ElementalEffectsWhenHolstered": "0",
        "AdditionalAutoTargetTypes": [
            "/Lotus/Types/PickUps/MediumLootCrate"
        ],
        "MeleeStyle": "MS_GLAIVE",
        "MeleeTreeType": "MeleeTrees/GlaiveMeleeTree",
        "ChannelingReflectAmountPvp": "0.2",
        "PickUpMesh": "LightGlaive_skel.fbx",
        "THIRD_PERSON_ATTACHMENT": {
            "MAIN_HAND": {
                "BoneName": "GAME_R1_WEAPON1",
                "Type": "LightGlaiveAttachment"
            }
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                "BaseDamageAttenuation": "1",
                "AttackData": {
                    "UseNewFormat": "0",
                    "Type": "DT_EXPLOSION",
                    "Amount": "0",
                    "ProcChance": "0.1",
                    "ForcedProcs": [
                        ""
                    ],
                    "ForcedDeathProcs": [
                        ""
                    ],
                    "HitType": "DHT_NONE",
                    "ProcExtraTime": "0"
                },
                "MainHandOnly": "0",
                "Effect": {
                    "LocalPosition": [
                        "0",
                        "0",
                        "0"
                    ],
                    "LocalRotation": [
                        "0",
                        "0",
                        "0",
                        "1"
                    ],
                    "PositionDeviation": [
                        "0",
                        "0"
                    ],
                    "RotationDeviation": [
                        "0",
                        "0"
                    ],
                    "BoneName": "GAME_R1_WEAPON1",
                    "Type": "/Lotus/Fx/Weapons/Melee/GroundAttackEffect",
                    "Chance": "1",
                    "RelativeToBounds": "0",
                    "Attach": "1",
                    "DestroyWithOwner": "1",
                    "DestroyParentOnDeath": "0",
                    "FadeOutOnDestruction": "0",
                    "Scale": "1"
                },
                "Bone": "\"\"",
                "Offset": [
                    "0",
                    "0",
                    "0"
                ],
                "FXOffset": [
                    "0",
                    "0",
                    "0"
                ],
                "UseWeaponAttachment": "0",
                "WeaponAttachmentHand": "MAIN_HAND",
                "IsAerialSlam": "0",
                "HitAirborneTargets": "1",
                "VerticalImpulse": "0.15000001",
                "HorizontalImpulse": "0.1"
            }
        ],
        "ParryDamagePercentBlockedPvp": "1",
        "DarkSectorMeleeTreeType": "/Lotus/Weapons/Tenno/Melee/MeleeTrees/GlaiveDSMeleeTree",
        "UseSpecialReticleOnlyInDarkSectorMode": "1"
    }

    戰刃

    (英文:GLAIVE)在第一個 Tenno 的時代,戰刃是一件奇怪而強大的武器。這多刀刃圓盤不單可用於近身戰,更可如回力鏢般使用,在一定距離外把敵人一分為二。

    PREMIUM 150
    ARTIFACT
    TAG切割, GLAIVES, 近戰, THROWING MELEE
    精通段位1
    DT_PHYSICAL (105)
    切割73.5
    穿刺15.75
    衝擊15.75
    狀態觸發12%
    暴擊機率12%
    暴擊倍率2x
    噪音引起警戒
    攻擊速度1
    裝填速度1
    蓄力時間0.7
    DT_PHYSICAL (10)
    切割3.33
    穿刺3.33
    衝擊3.33
    狀態觸發10%
    噪音引起警戒
    攻擊速度1
    裝填速度2
    NameDesc
    GLAIVE
    戰刃
    來源: 警報任務 [精通段位:1]
  • 非晶態合金 (10)
  • 鐵氧體 (5000)
  • 奈米胞子 (6000)
  • 回收金屬 (4500)
  • 建造價格: 15,000
  • GLAIVE, 戰刃

    Details

    {
        "BackgroundIcon": "/Lotus/Interface/Icons/Store/BlueprintOverlay.png",
        "ProductCategory": "Recipes",
        "LocalizeTag": "/Lotus/Language/Items/LightGlaiveName",
        "LocalizeDescTag": "/Lotus/Language/Items/LightGlaiveDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/GlaiveLight.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/MeleeWeapons/Weapons/Glaive.png",
        "TypeName": "/Lotus/Types/Recipes/Weapons/GlaiveBlueprint",
        "SellingPrice": "2500",
        "ShowInMarket": "0",
        "RequiredLevel": "1",
        "Giftable": "0",
        "ExcludeFromCodex": "0",
        "UseAlternateItemDisplay": "1",
        "ResultItem": "/Lotus/StoreItems/Weapons/Tenno/Melee/Glaives/LightGlaive/LightGlaiveWeapon",
        "Ingredients": [
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/Morphic",
                "ItemCount": "10"
            },
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/Ferrite",
                "ItemCount": "5000"
            },
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/Nanospores",
                "ItemCount": "6000"
            },
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/Salvage",
                "ItemCount": "4500"
            }
        ],
        "BuildTime": "43200",
        "BuildPrice": "15000",
        "SkipBuildTimePrice": "35"
    }
    {
        "ProductCategory": "Melee",
        "LocalizeTag": "/Lotus/Language/Items/LightGlaiveName",
        "LocalizeDescTag": "/Lotus/Language/Items/LightGlaiveDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/GlaiveLight.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/MeleeWeapons/Weapons/Glaive.png",
        "TypeName": "/Lotus/Weapons/Tenno/Melee/Glaives/LightGlaive/LightGlaiveWeapon",
        "PremiumPrice": "150",
        "SellingPrice": "5000",
        "RequiredLevel": "1",
        "StatsCount": "2",
        "AvailableOnPvp": "1",
        "SearchTags": [
            "/Lotus/Language/Game/DT_SLASH_NoIcon",
            "/Lotus/Language/Items/GlaivesCategoryName",
            "/Lotus/Language/Items/MeleeCategoryName",
            "/Lotus/Language/Items/ThrowingMeleeCategoryName"
        ],
        "RecipeHelpText": "/Lotus/Language/Weapons/BlueprintHintNightwave",
        "DisplayRecipe": "/Lotus/Types/Recipes/Weapons/GlaiveBlueprint",
        "ExcludeFromCodex": "0",
        "GripType": "MELEE_ONE_HAND",
        "MeleeStyle": "MS_GLAIVE"
    }

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