GRINEER

Name
name
Array
(
    [de] => GRINEER
    [en] => GRINEER
    [es] => GRINEER
    [fr] => GRINEER
    [it] => GRINEER
    [ja] => GRINEER
    [ko] => 그리니어 팔레트
    [pl] => GRINEER
    [pt] => GRINEER
    [ru] => ГРИНИР
    [tc] => GRINEER
    [tr] => GRİNEER
    [uk] => ГРИНІР
    [zh] => GRINEER
)
typeColor Palette
categorySkins
tradablefalse
patchlogs
[
    {
        "url": "https://forums.warframe.com/topic/1203007-the-deadlock-protocol-hotfix-2806-28061/",
        "date": "2020-06-24T18:00:22Z",
        "name": "The Deadlock Protocol: Hotfix 28.0.6 + 28.0.6.1",
        "fixes": "Fixed an issue in the Grineer's genetic code where dying while frozen resulted in their face floating a meter away from their head.\nFixed Lotus VO indicating an ‘Assassination Target’ when a Lynx is spawned in a Grineer Galleon Spy mission.",
        "changes": "Fixed Solaris prisoners being invisible, but still freeable, if you aligned with Grineer on an Invasion mission that generates a Corpus Ship tile.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1199557-update-28-the-deadlock-protocol/",
        "date": "2020-06-11T17:29:48Z",
        "name": "Update 28: The Deadlock Protocol",
        "fixes": "Fixed enemies/objects becoming stuck inside a catwalk in the Grineer Shipyard tileset, which could cause a progression stop.\nFixed certain trams in the Grineer Asteroid tileset not positioning correctly for Clients.\nFixed flickering effect in the Grineer Asteroid tileset when Deferred Rendering in enabled.\nFixed Resources sometimes falling into turret pits in the Grineer Asteroid Fortress tileset. \nFixed square distortion that would happen when a Grineer deployed their inflatable cover.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/cd0447b7cbfdce50c9b7e4c00249f3d1.png",
        "changes": "This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact. Low quiver capacity, arrows are recovered singly.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1193593-nightwave-series-3-glassmaker-hotfix-2753/",
        "date": "2020-05-15T18:04:23Z",
        "name": "Nightwave Series 3: Glassmaker: Hotfix 27.5.3",
        "fixes": "Fixed a harmless script error that could occur when joining a Grineer Shipyards Hijack mission in progress.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1192415-nightwave-series-3-glassmaker-update-2750/",
        "date": "2020-05-12T14:37:40Z",
        "name": "Nightwave Series 3: Glassmaker: Update 27.5.0",
        "fixes": "Fixed lighting intensity in the Grineer Galleon extraction cinematic.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1189247-warframe-revised-railjack-revisited-part-1-update-274/",
        "date": "2020-05-01T13:21:46Z",
        "name": "Warframe Revised: Railjack Revisited (Part 1): Update 27.4",
        "fixes": "Fixed Client's inability to destroy a Grineer Crewship with the Forward Artillery if the Crewship was near disabled.\nMade optimizations to the Grineer Settlement, Corpus Ice Planet, Orokin Moon, Grineer Galleon, Grineer Shipyard, and Grineer Fortress tilesets.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/e969430fdbe58fef45f62420e448ee81.jpg",
        "changes": "Grineer on-foot enemies now drop Archwing Mods, and Captains drop Operation and Dual Stat Archwing Mods. \nUpdated the look of the Taktis Grineer Fighter ships. \nHalved the Health and Armour of all Grineer Fighters.\nReduced the Health of all on-foot Grineer Railjack enemies by half.\nRemoved scaled damage controllers from all on-foot Grineer Railjack enemies.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1187202-scarlet-spear-27316/",
        "date": "2020-04-22T17:51:40Z",
        "name": "Scarlet Spear: 27.3.16",
        "fixes": "Fixed Grineer Dargyns in Erpo Earth mission flying in odd spirals.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1185940-scarlet-spear-27315-273151/",
        "date": "2020-04-17T17:31:25Z",
        "name": "Scarlet Spear: 27.3.15 + 27.3.15.1",
        "fixes": "",
        "changes": "Grineer Forest tileset ferns will now dither when the camera is close to them to help visibility when shooting.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1185406-scarlet-spear-27314/",
        "date": "2020-04-15T18:01:47Z",
        "name": "Scarlet Spear: 27.3.14",
        "fixes": "Fixed a script error when damaging Grineer Surveillance Drones.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/96b0708e90ef7b63f8ab593115b09bd4.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1181462-operation-scarlet-spear-tennogen-2738-27381-27382/",
        "date": "2020-04-02T16:33:08Z",
        "name": "Operation: Scarlet Spear: TennoGen 27.3.8 + 27.3.8.1 + 27.3.8.2",
        "fixes": "",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/76e24c6720e1e3270f3d504ad1192e48.png",
        "changes": "Performance improvements towards Grineer Crewships when their engines explode.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1178095-operation-scarlet-spear-2730/",
        "date": "2020-03-24T17:03:07Z",
        "name": "Operation: Scarlet Spear: 27.3.0",
        "fixes": "Fixed missing wall materials in sections of the Grineer Galleon Defense tilesets.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/4be3cad344a1bbedf0be2955e471b7c1.jpg",
        "changes": "Removed the hanger door of the Grineer POI with the ‘Steal the Destroyer’ objective to resolve issues of the door not opening. When in doubt take it out!\nFixed inability to disengage bombs placed by Grineer Boarding Parties if a Host migration occurs during a Railjack mission.\nFixed a bug where the screenshake from a Grineer Crewship reactor meltdown would linger forever if it was active when the Crewship exploded.\nFixed Grineer fighters attacking the Derelict POI in Veil Proxima missions.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1173118-warframe-revised-hotfix-2722/",
        "date": "2020-03-06T20:01:27Z",
        "name": "Warframe Revised: Hotfix 27.2.2",
        "fixes": "Fixed issues with the Grineer Shipyards environment’s moving parts. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1172454-warframe-revised-update-2720/",
        "date": "2020-03-05T15:32:32Z",
        "name": "Warframe Revised: Update 27.2.0",
        "fixes": "Fixed a bug where certain pain reactions would make Grineer faces look like they were put in the microwave on the \"melt butter\" setting.\nFixed wild flickering issues on one of the doors in the Grineer Asteroid and Galleon tileset.\nFixed issue with enemy navigation in the Grineer Galleon tileset where enemies would attempt to cross through a solid window.\nFixed hole in map due to missing wall in the Grineer Galleon tileset. \nFixed a large ceiling pipe missing its material in the Grineer Sealab tileset. \nFixed being able to escape the Grineer Sealab tileset using Itzal’s Arch Line. \nFixed ally Grineer Napalms (Nekros’ Shadow of the Dead) damaging themselves with their own missiles. \nFixed bad water materials in the Grineer Forest tileset.\nFixed a flag in Grineer Settlement being entirely unlit compared to the others. \nFixed lightning issues on certain doors and hallways in the Grineer Galleon tileset. \nFixed visible gap in the wall in the Grineer Galleon mission during Saya’s Vigil Quest. \nFixed texture flickering on Spy Vault doors in the Grineer Settlement tileset. \nFixed a case of a locked door icon showing unlocked in the Grineer Galleon tileset. ",
        "changes": "Improved Railjack Grineer Fighter variety across all 3 Proxima regions.\nThe way the levels were set up on the various Grineer Fighters, some of the nodes had level ranges that were too high for all the varieties to appear (The Elite varieties on Earth never spawned for example). So we re-adjusted the level ranges for the various Grineer fighters (Kosma, Gyre, Exo) across all 3 regions , so that there was a better spread of the different fighter types across the nodes. In other words, the lower level nodes of a region will spawn the basic fighter types and then as the difficulty of the nodes progress the Elites are slowly introduced. \nShield values do not apply here as Grineer enemies do not have Shields. \nFixed missile-distraction abilities from Odonata and Elytron being ineffective against missiles that stop tracking halfway in Railjack missions. This notably affects the long-range Grineer Crewship missiles (not the shorter range cannons, which aren't homing).\nFixed a couple cases of Grineer Mines being unlocalized.\nThe Grineer Shield Lancer has been given a brand new reload animation! ",
        "additions": "Added new Elite Shield Lancers to Asteroid, Forest, Shipyard and Galleon missions that have level 25+ Grineer.\nAdded new “hit reaction” animations to Grineer enemies!\nBefore this change Grineer would only “flinch” when attacked \nNow, with the updated hit reactions, it’ll be much easier to see when an enemy has been hit. These hit reactions are also much more dynamic to improve your Grineer crushing experience. "
    },
    {
        "url": "https://forums.warframe.com/topic/1166021-empyrean-kuva-lich-changes-2710-27101/",
        "date": "2020-02-04T18:58:30Z",
        "name": "Empyrean: Kuva Lich Changes 27.1.0 + 27.1.0.1",
        "fixes": "Fixed being able to revive in the ceiling in part of the Grineer Fortress.\nFixed animation issues with the Grineer Flameblade causing its second and third attacks in its attack combo to miss its target.\nFixed ability to escape the Grineer Settlement tileset level bounds via Nezha’s Blazing Chakram.\nFixed missing door frames in the Grineer Settlement Sabotage Tileset.\nFixed missing minimap in part of the Grineer Shipyard.\nFixed a teleport volume in part of the Grineer Sealab that was larger than it should be.\nFixed a hole in part of the Grineer Sealab.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/c97de10263a02e8ec156020cd1a4387b.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1163746-empyrean-ivara-prime-27012-270121/",
        "date": "2020-01-23T15:36:07Z",
        "name": "Empyrean: Ivara Prime 27.0.12 + 27.0.12.1",
        "fixes": "Fixed Grineer Dregs having broken firing mechanics.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1160887-empyrean-ivara-prime-27010/",
        "date": "2020-01-10T21:04:20Z",
        "name": "Empyrean: Ivara Prime 27.0.10",
        "fixes": "",
        "changes": "Upgraded art quality for certain Grineer Installations in Railjack missions.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1160497-empyrean-ivara-prime-2709/",
        "date": "2020-01-09T16:43:11Z",
        "name": "Empyrean: Ivara Prime 27.0.9",
        "fixes": "Fixed overlapping environmental issues in Grineer Galleons. \nFixed a crate that was spawning within walls on the Grineer Shipyard.\nFixed a minimap that was missing from a section of the Grineer Shipyard.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/32221b681020ab4ef869f68bb1bd6ec3.jpg",
        "changes": "Fixed the ‘Hijacked’ Grineer Crewship spawning inside geometry. \nFixed an issue where players entering Grineer Ramsleds could travel unknown places. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1155166-empyrean-ivara-prime-2707/",
        "date": "2019-12-19T22:17:20Z",
        "name": "Empyrean: Ivara Prime 27.0.7",
        "fixes": "",
        "changes": "Fixed an unhackable console in a Grineer Galleon Railjack base",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1154134-empyrean-ivara-prime-2705/",
        "date": "2019-12-17T23:01:35Z",
        "name": "Empyrean: Ivara Prime 27.0.5",
        "fixes": "",
        "changes": "Fixed an exploit where Turret encounters would infinitely respawn despite not being intended to (nor Grineer having the means to generate infinite turrets, yet).",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1154021-empyrean-ivara-prime-2704/",
        "date": "2019-12-17T18:58:02Z",
        "name": "Empyrean: Ivara Prime 27.0.4",
        "fixes": "Fixed a script error when being pulled by a Grineer Scorpion.\nFixed an issue with Grineer Ghouls causing a script error. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1153336-empyrean-hotfix-2703/",
        "date": "2019-12-16T15:44:21Z",
        "name": "Empyrean: Hotfix 27.0.3",
        "fixes": "",
        "changes": "Removed an unnecessary friendship door from Saturn Grineer Asteroid tileset interior.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1151964-empyrean-hotfix-2702/",
        "date": "2019-12-13T22:20:57Z",
        "name": "Empyrean: Hotfix 27.0.2",
        "fixes": "Fixed script crash that could occur from a Grineer Scorpion enemy.",
        "changes": "Fixed Grineer Railjack Boarding Party having some incorrect Melee FX. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1151428-empyrean-update-27/",
        "date": "2019-12-13T02:34:29Z",
        "name": "Empyrean: Update 27",
        "fixes": "Fixed Grineer Guardsmen blocking 100% of damage.\nFixed numerous level holes across the Grineer Asteroid and Grineer Fortress tilesets..",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/c3c80f99d062c0d0f1950fe82d5a60f5.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1146782-rising-tide-hotfix-2613/",
        "date": "2019-11-26T19:33:56Z",
        "name": "Rising Tide: Hotfix 26.1.3",
        "fixes": "Fixed overzealous ceiling teleporters to make the ceiling less invasive, allowing you to jump higher in the Grineer Settlement tileset",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1145002-rising-tide-hotfix-2611/",
        "date": "2019-11-23T01:50:20Z",
        "name": "Rising Tide: Hotfix 26.1.1",
        "fixes": "Fixed broken lighting and reflections in the Grineer Settlement tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1144842-rising-tide-update-261/",
        "date": "2019-11-22T21:38:34Z",
        "name": "Rising Tide: Update 26.1",
        "fixes": "Fixed a small corridor in the Grineer Shipyard tileset appearing darker than intended from the outside.\nFixed level hole in Grineer Shipyard tileset. As reported here: https://old.reddit.com/r/Warframe/comments/duaye8/just_a_killerkarpfen_post/",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/c574b26b5ca178fd837d190ba486aae1.jpg",
        "changes": "The Grineer threat is mounting and you must rise to meet it. Track down the pieces of a long destroyed Railjack and breathe new life into it with the help of the newest Cephalon, Cy!",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1142475-the-old-blood-hotfix-2607/",
        "date": "2019-11-14T21:23:52Z",
        "name": "The Old Blood: Hotfix 26.0.7",
        "fixes": "Fixed issues with enemy navigation in the Grineer Galleon. \nFixed AI struggling to navigate in Grineer Spy mission tilesets.",
        "changes": "Grineer Prosecutors will no longer spawn as Thralls, as they were essentially invincible to everything except area-of-effect abilities.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1136784-update-26-the-old-blood/",
        "date": "2019-10-31T20:07:22Z",
        "name": "Update 26: The Old Blood",
        "fixes": "Fixed a level hole in the Grineer Sealab tileset. As reported here: https://old.reddit.com/r/Warframe/comments/djtd61/i_went_through_a_hole_in_the_wall_ended_up ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1134461-atlas-prime-hotfix-2582/",
        "date": "2019-10-18T15:43:56Z",
        "name": "Atlas Prime: Hotfix 25.8.2",
        "fixes": "Fixed wonky plant spawns in the Grineer Shipyards tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dfk69f/de_fix_when/",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1131643-atlas-prime-update-2580-25801/",
        "date": "2019-10-01T18:00:28Z",
        "name": "Atlas Prime: Update 25.8.0 + 25.8.0.1",
        "fixes": "Fixed Corpus console being used in a Grineer tileset. As reported here: https://old.reddit.com/r/Warframe/comments/daxl4c/i_just_realized_something_this_corpus_console_has/\nFixed AI trying to move through windows in the Grineer Sealab tileset. As reported here: https://old.reddit.com/r/Warframe/comments/dbih0j/im_trapped_in_a_glass_case_of_emotion/\nFixed a poorly lit hallway in the Grineer Sealab tileset.\nFixed tree with missing collision in the Grineer Forest tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1130656-tennogen-nightwave-episode-5-hotfix-2577/",
        "date": "2019-09-26T16:10:33Z",
        "name": "TennoGen & Nightwave Episode 5: Hotfix 25.7.7",
        "fixes": "",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/e8e65653438ce5442d42fc31ca66845b.jpg",
        "changes": "The Norg Mask, Mother’s Mask, and Grineer Mask now have a higher chance of appearing in Nakak’s store. This also fixes an issue where they would never appear ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1129207-arbitrations-revisited-hotfix-2576/",
        "date": "2019-09-18T19:13:08Z",
        "name": "Arbitrations Revisited: Hotfix 25.7.6",
        "fixes": "Fixed dropping the Datamass off the cliffs around the Extraction point on the Grineer Earth Tileset resulting in the Datamass teleporting to an unreachable location.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1123946-hotfix-2571/",
        "date": "2019-08-30T00:36:50Z",
        "name": "Hotfix 25.7.1",
        "fixes": "Fixed a crash that occurred in the Grineer Settlement.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1123841-saint-of-altra-update-2570/",
        "date": "2019-08-29T21:35:56Z",
        "name": "Saint of Altra: Update 25.7.0",
        "fixes": "Will you be able to stop Grineer Ghouls before it’s too late? This will be a new player’s first encounter with Disruption, and it’s balanced accordingly.\nthe mission reward tables themselves. This is of course the obvious choice, but as we developed these tables we know the fact that Boosters don’t work on them is an issue. So we’ve also added Kuva to the Grineer Demolysts that aim to destroy the Conduits of Kuva Disruption! The new ‘Universal Syndicate Medallion’ can also be found in Disruption here!\nFixed missing explosion from the cannons of a Grineer Galleon in the Koro, Kuva Fortress Assault mission. \nFixed issues with Melee Infested units being unable to step up/step down in certain areas in the Grineer Galleon tileset to engage players. \nFixed Submersible enemies spawning outside of the water in the Grineer Sealab tileset.\nFixed a level hole in the Grineer Settlement tileset as per: https://old.reddit.com/r/Warframe/comments/ctkb8t/was_this_bugged_the_whole_time/ \nFixed another case where the water splash FX would get stuck on your screen in the Grineer Sealab tileset (when Transferring to/from Operator while it's active).\nFixed Grineer Butchers appearing to be unarmed for Clients.\nFixed Tyl Regor and his Grineer Manics not going invisible when jumping around the boss arena. ",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/b7051b1cd27e521570bda7f30b2dc0da.jpg",
        "changes": "",
        "additions": "Orokin Grineer now have a unique looking grenade! "
    },
    {
        "url": "https://forums.warframe.com/topic/1118930-augment-tweaks-hotfix-2561/",
        "date": "2019-08-08T20:47:35Z",
        "name": "Augment Tweaks: Hotfix 25.6.1",
        "fixes": "Fixed missing collision on barrels in a few Grineer Forest tiles. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1118825-augment-tweaks-update-2560/",
        "date": "2019-08-08T14:50:17Z",
        "name": "Augment Tweaks: Update 25.6.0",
        "fixes": "Fixed issues on Grineer Shipyards Defense where Ancients could get stuck. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1117121-wukong-deluxe-hotfix-2551-2552/",
        "date": "2019-08-02T20:04:13Z",
        "name": "Wukong Deluxe: Hotfix 25.5.1 + 25.5.2",
        "fixes": "Fixed unreachable loot in the Grineer Forest tileset. As reported here: https://old.reddit.com/r/Warframe/comments/ckm1k1/my_day_is_ruined/ ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1116515-wukong-deluxe-update-2550-25501/",
        "date": "2019-07-31T18:05:01Z",
        "name": "Wukong Deluxe: Update 25.5.0 + 25.5.0.1",
        "fixes": "Fixed Grineer Sealab water appearing in other tilesets.\nFixed missing collision in the Grineer Shipyard tileset.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/10f57f536898b00d489655e1161bc09c.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1114367-hotfix-2541-25411/",
        "date": "2019-07-24T19:44:08Z",
        "name": "Hotfix 25.4.1 + 25.4.1.1",
        "fixes": "Fixed an unreachable Crate in the Grineer Shipyard tileset.\nFixed broken textures in the Grineer Shipyards tileset which lead to everything appearing shiny and gold.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/974e33b12e66a8f23001a2d7b6d8cdee.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1112632-tenno-reinforcements-update-2540/",
        "date": "2019-07-18T19:02:05Z",
        "name": "Tenno Reinforcements: Update 25.4.0",
        "fixes": "Fixed rail damage triggers in the Grineer Shipyard Defense tileset resulting in many deceased Pets, as it should only affect Warframes.\nFixed an unreachable Crate spawn in the Grineer Forest tileset.\nFixed some missing geometry collision in the Grineer Forest tileset.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/bfacc64713b5a5a71637ca6bb3818d96.jpg",
        "changes": "The only thing Grineer hate more than seeing Tenno cut through waves of Lancers, is seeing them use Grineer Weapons to do it. Wield the power of the Grineer’s vast empire with the latest Tenno Reinforcements on PC: the Quatz Collection!\nPick up the Quatz Collection or any of the individual items by visiting the in-game Market today, and put Grineer technology to use helping the Origin System instead of conquering it!\nImproved teleporting volumes spaces in the Corpus Outpost and Grineer Shipyard tilesets to catch overzealous Loki / Novas when attempting to escape the level.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1111888-prime-vault-hotfix-2533-25331/",
        "date": "2019-07-16T18:00:37Z",
        "name": "Prime Vault: Hotfix 25.3.3 + 25.3.3.1",
        "fixes": "Fixed Grineer Latchers on the Kuva Fortress being 'friendly' to Tenno. \nFixing a level hole found in the Grineer Sealabs. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1110370-wukong-prime-hotfix-2532-25321/",
        "date": "2019-07-12T15:14:26Z",
        "name": "Wukong Prime: Hotfix 25.3.2 + 25.3.2.1",
        "fixes": "Fixed enemies not spawning after a Host Migration in the Grineer Shipyard Defense tileset.\nFixed Grineer Capture Targets have a Shield that does not regenerate instead of Armor.\nFixed players turning invisible when standing in certain locations in the Grineer Settlement tileset and Grineer Forest tileset.\nFixed numerous level holes in the Grineer Settlement tileset.\nFixed overly shiny floors in the Grineer Ship tileset as reported here:",
        "changes": "Changed Spy panic buttons in the entrance hallways of Spy Vaults to stop enemies using them and setting off the alarm when outside the vault in Gas City, Grineer Fortress, and Sealab tilesets.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1108983-wukong-prime-hotfix-2531/",
        "date": "2019-07-08T20:04:02Z",
        "name": "Wukong Prime: Hotfix 25.3.1",
        "fixes": "Fixed Grineer Settlement level hole as reported here: https://old.reddit.com/r/Warframe/comments/c9fxdl/levelbreaking_glitch_theres_say_hello_at_the_top/?st=jxusg0rn&sh=f6fa390d\nFixed a door causing the screen to turn black in Grineer Galleon.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1108021-wukong-prime-update-2530/",
        "date": "2019-07-06T20:11:39Z",
        "name": "Wukong Prime: Update 25.3.0",
        "fixes": "Fixed AI traffic jams in the Grineer Asteroid Defection tileset as reported here: https://old.reddit.com/r/Warframe/comments/c65bh7/why_i_hate_defection/\nFixes towards AI ramp traversing struggles in the Grineer Galleon tileset.\nFixed broken terrain in the Grineer Asteroid tileset as reported here: https://old.reddit.com/r/Warframe/comments/c89p2z/since_de_are_fixing_annoying_terrain_in_levels/\nFixed an inaccessible gap in the Grineer Shipyards tileset as reported here: https://old.reddit.com/r/Warframe/comments/c8l6o8/can_we_make_it_so_you_can_pass_through_this_gap/",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/4d57da42c98a161620c793727bfe1584.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1102274-the-jovian-concord-hotfix-2512-25121/",
        "date": "2019-06-12T17:55:33Z",
        "name": "The Jovian Concord: Hotfix 25.1.2 + 25.1.2.1",
        "fixes": "Fixed a level hole in the Grineer Forest tileset as reported here: https://old.reddit.com/r/Warframe/comments/byx7uv/forgot_where_to_post_map_holes_so_heres_one_for/\nFixed Grineer walking around in circles in Vor’s Prize ‘Find the Comms Segment’.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1094942-the-jovian-concord-update-25/",
        "date": "2019-05-22T21:31:25Z",
        "name": "The Jovian Concord: Update 25",
        "fixes": "",
        "changes": "Dimmed overbright lights in the Grineer Settlement tileset. \nChanged Grineer Arc-Traps to prevent them from targeting Sentinels. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1092041-plains-of-eidolon-remaster-hotfix-2483/",
        "date": "2019-05-10T17:58:24Z",
        "name": "Plains of Eidolon Remaster: Hotfix 24.8.3",
        "fixes": "Fixed anti-stationary-target grenades thrown by Corpus Crewmen having their explosion timer being set to 0.5s upon landing on the ground. Now they are on par with Grineer grenades again (3~4s lifetime).",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1089501-plains-of-eidolon-remaster-hotfix-2482/",
        "date": "2019-04-30T17:59:23Z",
        "name": "Plains of Eidolon Remaster: Hotfix 24.8.2",
        "fixes": "Fixed a level hole in the Grineer Fortress Capture tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1088451-plains-of-eidolon-remaster-hotfix-2481/",
        "date": "2019-04-26T18:38:16Z",
        "name": "Plains of Eidolon Remaster: Hotfix 24.8.1",
        "fixes": "Fixed an endless teleporting loop in the Grineer Forest tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1087864-plains-of-eidolon-remaster-update-2480/",
        "date": "2019-04-24T20:20:15Z",
        "name": "Plains of Eidolon Remaster: Update 24.8.0",
        "fixes": "Fixed windows in Grineer Settlement tileset being impassible when they look open. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1087205-plains-of-eidolon-remaster-hotfix-2473/",
        "date": "2019-04-22T19:31:27Z",
        "name": "Plains of Eidolon Remaster: Hotfix 24.7.3",
        "fixes": "Fixed Submersible enemies not spawning in the Grineer Sealab tileset due to a script error.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1083262-plains-of-eidolon-remaster-hotfix-2471/",
        "date": "2019-04-11T20:05:29Z",
        "name": "Plains of Eidolon Remaster: Hotfix 24.7.1",
        "fixes": "Fixed the Lynx hanging in the Grineer Spy Vault tileset appearing black.",
        "changes": "Slightly reduced the fog in the Grineer Forest tileset.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1082779-plains-of-eidolon-remaster-update-2470-24701/",
        "date": "2019-04-10T20:22:12Z",
        "name": "Plains of Eidolon Remaster: Update 24.7.0 + 24.7.0.1",
        "fixes": "Fixed AI/Companions unable to escape damage zones, such as sewage pits, in the Grineer Shipyards Interception tileset.\nFixed Grineer Tram appearing pitch black in the Grineer Asteroid tileset. ",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/f3de3122862fc9db26dacebd27d054ff.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1079621-plains-of-eidolon-remaster-update-2460/",
        "date": "2019-04-04T23:14:14Z",
        "name": "Plains of Eidolon Remaster: Update 24.6.0",
        "fixes": "Fixed the water splash screen FX in the Grineer Sealab tileset lingering until the end of mission if the panel that shuts the water off was hacked while it was visible on someone's screen as reported here: https://forums.warframe.com/topic/960752-infinite-water-fx-glitch-compilation-thread/ ",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/da652c58f7103e8104af37e1e6f4314c.jpg",
        "changes": "Reports of a new Grineer machine have spread to Cetus. Vay Hek has deployed Tusk Thumpers -",
        "additions": "Added out-of-bounds triggers to some spots where it's possible to get stuck in the Grineer Sealab tileset."
    },
    {
        "url": "https://forums.warframe.com/topic/1078777-equinox-prime-hotfix-2458-24581/",
        "date": "2019-04-02T17:59:25Z",
        "name": "Equinox Prime: Hotfix 24.5.8 + 24.5.8.1",
        "fixes": "Fixed Grineer Flameblade enemies doing crazy high damage on their first melee attacks in a combo. The melee swing was unintentionally dealing damage multiple times. This has been fixed so each swing only hits the target once. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1077145-buried-debts-hotfix-2457/",
        "date": "2019-03-28T20:36:19Z",
        "name": "Buried Debts: Hotfix 24.5.7",
        "fixes": "",
        "changes": "Tweaked the following stats for the Nightwatch Powerclaw to fix them doing a one-hit KO to Grineer Defectors :",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1067397-buried-debts-update-2440/",
        "date": "2019-03-08T02:01:23Z",
        "name": "Buried Debts: Update 24.4.0",
        "fixes": "Fixed floor gaps in the Grineer Fortress tileset that resulted in Ayatans falling through to an unreachable place.\nFixed hole in Ocean surface on Grineer Sealab tileset. \nFixed misaligned Elevator call context action in the Grineer Asteroid tileset.\nFixed collision issue with machinery in the Grineer Forest tileset.\nFixed enemy AI getting stuck in the Grineer Forest Defense tileset. \nFixed gaps in terrain, improved performance and added raycast fog on a Grineer Forest tile.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/f07ee60119e2c8efc746da7ecf4cb49e.png",
        "changes": "Corpus and Grineer now have unique grenade warning beeps and explosions!\nImproved sky fog in the Grineer Sealab tileset.\nImproved lighting & certain ramp sizes in the Grineer Sealab tileset.\nImproved environmental AI on the Grineer Sealab tileset. \nImprovements towards AI pathing in the Grineer Asteroid Defection tileset. \nImproved AI jump actions in the Grineer Forest Defense tileset to alleviate getting stuck on their path to the Defense Target reported here: https://old.reddit.com/r/Warframe/comments/auy1a2/the_enemies_ai_path_at_lith_defence_on_earth_is/\nLowered Health of Grineer Arc Traps so they can be easily destroyed by a Melee radial slam.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1065360-fortuna-hotfix-2433-nightwave/",
        "date": "2019-03-01T16:14:18Z",
        "name": "Fortuna: Hotfix 24.3.3 - Nightwave",
        "fixes": "",
        "changes": "Removed the Ducat selling price from a certain Grineer meatheads Part.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1065095-fortuna-hotfix-2432-nightwave/",
        "date": "2019-02-28T20:14:37Z",
        "name": "Fortuna: Hotfix 24.3.2 - Nightwave",
        "fixes": "",
        "changes": "Changed some Grineer meatheads dropped part to be Tradable.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1064591-fortuna-update-2430-nightwave/",
        "date": "2019-02-27T18:58:21Z",
        "name": "Fortuna: Update 24.3.0 - Nightwave",
        "fixes": "Fixed enemies not spawning correctly in the Grineer Sealab Exterminate tileset.\nFixed flickering lake in Grineer Shipyards Mobile Defense tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1061972-fortuna-hotfix-24215/",
        "date": "2019-02-15T15:25:12Z",
        "name": "Fortuna: Hotfix 24.2.15",
        "fixes": "",
        "changes": "Numerous improvements towards AI navigation in the Grineer Forest tileset.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1060398-fortuna-hotfix-24214/",
        "date": "2019-02-08T23:14:14Z",
        "name": "Fortuna: Hotfix 24.2.14",
        "fixes": "Fixes towards AI spawning and navigation in the Grineer Forest and Corpus Outpost tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1059874-fortuna-hotfix-24213/",
        "date": "2019-02-06T18:59:24Z",
        "name": "Fortuna: Hotfix 24.2.13",
        "fixes": "Fixed a script error upon dying in the middle of a Grineer Commander Switch Teleport.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1055092-fortuna-hotfix-2429-24291/",
        "date": "2019-01-18T14:16:39Z",
        "name": "Fortuna: Hotfix 24.2.9 + 24.2.9.1",
        "fixes": "Fixed various Grineer Codex icons displaying the wrong respective weapon.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1054314-fortuna-hotfix-2428/",
        "date": "2019-01-15T14:46:54Z",
        "name": "Fortuna: Hotfix 24.2.8",
        "fixes": "Fixed hard edged puddles in the Grineer Sealab tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1052727-fortuna-hotfix-2427-24271/",
        "date": "2019-01-09T18:37:18Z",
        "name": "Fortuna: Hotfix 24.2.7 + 24.2.7.1",
        "fixes": "Fixed misaligned Cannon firing FX in the Grineer Settlement tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1044890-fortuna-the-profit-taker-update-242/",
        "date": "2018-12-18T13:59:14Z",
        "name": "Fortuna: The Profit-Taker - Update 24.2",
        "fixes": "Fixed inability to lift lockdown state and progress in the Grineer Sealab Spy tileset.\nFixes towards enemies getting stuck in crates on the Grineer Earth Defense tileset.\nFixed cases of enemies becoming stuck while traversing the Grineer Earth tileset.\nFixed an incorrectly labeled locked door in the Grineer Shipyard tileset.\nFixed unreachable Crates due to water volumes in the Grineer Sealab tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1040912-fortuna-hotfix-2413-24131/",
        "date": "2018-12-05T19:00:08Z",
        "name": "Fortuna: Hotfix 24.1.3 + 24.1.3.1",
        "fixes": "Fixed terrain clipping in Connector 13 of Grineer Settlement tileset.\nFixed a loot crate that was under the floor in Grineer Shipyards tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1030143-fortuna-hotfix-2404/",
        "date": "2018-11-12T22:14:40Z",
        "name": "Fortuna: Hotfix 24.0.4",
        "fixes": "Fixed Grineer containers spawning in Orb Vallis.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1025679-fortuna-update-240/",
        "date": "2018-11-08T20:46:20Z",
        "name": "Fortuna: Update 24.0",
        "fixes": "Fixed wonky Grineer AI animations when dropping from Dropships in the Plains.",
        "changes": "Improvements towards AI running into walls and Defense Targets getting teleporting into the abyss below in the Grineer Shipyard Defense tilesets.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1019814-chimera-hotfix-23106/",
        "date": "2018-10-18T20:38:32Z",
        "name": "Chimera: Hotfix 23.10.6",
        "fixes": "Fixed Grineer Dropships immediately dropping passengers upon arrival in the Plains.\nFixed a script error in certain Grineer Sealab Defense missions.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1019687-chimera-hotfix-23105/",
        "date": "2018-10-18T14:52:11Z",
        "name": "Chimera: Hotfix 23.10.5",
        "fixes": "More fixes towards Grineer Couriers flight navigation in Archwing Pursuit missions.\nFixed the Grineer Exhaust Fan Decoration having an incorrect description.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1019115-chimera-hotfix-23104/",
        "date": "2018-10-16T21:02:30Z",
        "name": "Chimera: Hotfix 23.10.4",
        "fixes": "Fixes towards broken AI spawns in the Grineer Forest tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1016966-chimera-hotfix-23102/",
        "date": "2018-10-12T22:07:00Z",
        "name": "Chimera: Hotfix 23.10.2",
        "fixes": "Fixed Grineer Flameblades freezing up in animations when dropping from the Dropship in the Plains.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1016610-chimera-update-2310/",
        "date": "2018-10-12T13:56:43Z",
        "name": "Chimera: Update 23.10",
        "fixes": "Fixed enemies being able to detect you through the glass in Grineer Galleon Spy Vaults.\nFixed player shadow flickering caused by welding lights in the Grineer Shipyard tileset.\nFixed weird player shadow flickering caused by welding lights in the Grineer Shipyard tileset.\nFixed a hole that would allow players to leave the map in the Grineer Fortress tileset.\nFixed a progress stopper in The War Within’s \"Infiltrate the Grineer Asteroid Fortress\" mission.\nFixed steam clouds in Grineer Settlement missions appearing much more intense then they once were. \nFixed issues with enemy AI in Grineer Shipyards Defense missions. \nFixed nav issue in the Grineer Shipyard Defense tileset. \nFixed a level hole in the Grineer Settlements on Mars.\nFixed a level hole in the Grineer Forests on Earth as well as improved navigation for AI. \nFixed see-through platform on the Grineer Shipyards tile set.\nFixed Grineer patrollers standing around when night falls on the Plains of Eidolon if they were too far from base. Now they will continue their patrols when the sun sets instead of taking an extended break.\nFixed level holes in the Grineer Asteroid tilesets.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1010324-mask-of-the-revenant-hotfix-2382/",
        "date": "2018-09-19T14:29:43Z",
        "name": "Mask of the Revenant: Hotfix 23.8.2",
        "fixes": "Fixed volume discrepancies of the Grineer Dropship during Vor’s Prize.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1008095-mask-of-the-revenant-update-2380-23801-23802/",
        "date": "2018-09-12T18:41:12Z",
        "name": "Mask of the Revenant: Update 23.8.0 + 23.8.0.1 + 23.8.0.2",
        "fixes": "Fixed a crash that could occur if two people managed to tether themselves together (Nyx Chaos or Radiation Status Effect on two Grineer Scorpions, two M-W.A.M. Brokers in the Index, etc).",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1006276-mask-of-the-revenant-update-2370/",
        "date": "2018-09-06T17:30:18Z",
        "name": "Mask of the Revenant: Update 23.7.0",
        "fixes": "",
        "changes": "Removed Grineer Commanders from Simaris’ possible daily Synthesis Targets as it never functioned properly. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1003787-mask-of-the-revenant-update-2360/",
        "date": "2018-08-30T16:04:42Z",
        "name": "Mask of the Revenant: Update 23.6.0",
        "fixes": "Cressa Tal and Steel Meridian are marshaling the reconstruction efforts. Tal is in dire need of valuable resources to rebuild the Strata Relay on Earth. Find them, deliver them, and she will reward you for your efforts. Be warned: Sargas Ruk and the Grineer will not make things easy for you, Tenno. Show them that we will not be intimidated.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1001509-mask-of-the-revenant-update-2350/",
        "date": "2018-08-24T21:39:09Z",
        "name": "Mask of the Revenant: Update 23.5.0",
        "fixes": "Fixed unscannable Kuria in the Grineer Sealab tileset by placing it in a different location.",
        "changes": "",
        "additions": "Show your allegiance to the mighty Clem with the new Grineer Themed UI"
    },
    {
        "url": "https://forums.warframe.com/topic/998116-the-sacrifice-update-2340/",
        "date": "2018-08-16T21:06:52Z",
        "name": "The Sacrifice: Update 23.4.0",
        "fixes": "Fixed Grineer textures popping out of view in cinematics.\nFixed Grineer Dropships not having their escape FX.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/991847-the-sacrifice-update-2320/",
        "date": "2018-08-02T15:02:26Z",
        "name": "The Sacrifice: Update 23.2.0",
        "fixes": "Fixed wonky door holograms being offset in the Grineer Sealab tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/971211-the-sacrifice-hotfix-2303-limbo-prime/",
        "date": "2018-06-19T17:58:18Z",
        "name": "The Sacrifice: Hotfix 23.0.3 - Limbo Prime",
        "fixes": "Fixed Eximus Grineer that drop the Kuva Catalyst also dropping a fake Mod item instead of Life Support.\nFixed a random Grineer enemy spawning in the Silver Grove Shrine.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/967249-the-sacrifice-update-23/",
        "date": "2018-06-15T00:51:48Z",
        "name": "The Sacrifice: Update 23",
        "fixes": "Fixed very high bloom lighting in areas of the Lua tilesets and Grineer Settlement tilesets.\nFixed puddles in the Grineer Shipyard tileset having a hard edge on their local reflections.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/964770-beasts-of-the-sanctuary-hotfix-22209-222091-222092/",
        "date": "2018-06-07T17:36:27Z",
        "name": "Beasts of the Sanctuary: Hotfix 22.20.9 + 22.20.9.1 + 22.20.9.2",
        "fixes": "Fixed the camera clipping and violently stuttering through the wall in a Grineer Forest Capture tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/963818-beasts-of-the-sanctuary-hotfix-22208-222081/",
        "date": "2018-06-05T17:20:04Z",
        "name": "Beasts of the Sanctuary: Hotfix 22.20.8 + 22.20.8.1",
        "fixes": "Fixed Dargyns clipping through Grineer Dropships in the Plains.\nFixed a level hole in the Grineer Forest tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/961879-beasts-of-the-sanctuary-hotfix-22207/",
        "date": "2018-05-30T19:03:25Z",
        "name": "Beasts of the Sanctuary: Hotfix 22.20.7",
        "fixes": "Fixed bullet jumping into the wall and getting stuck in the Grineer Ocean tileset.\nFixed being able to get outside of the Grineer Ocean Spy map with Nova’s Wormhole.  ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/959378-beasts-of-the-sanctuary-hotfix-22204/",
        "date": "2018-05-22T20:13:20Z",
        "name": "Beasts of the Sanctuary: Hotfix 22.20.4",
        "fixes": "",
        "changes": "Improved AI navigation in the Grineer Shipyard tileset.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/957066-beasts-of-the-sanctuary-update-22200/",
        "date": "2018-05-17T14:55:31Z",
        "name": "Beasts of the Sanctuary: Update 22.20.0",
        "fixes": "Fixed Grineer Commander being able to teleport you if he starts the teleport cast before you enter a blocking animation.\nFixed Grineer Commander teleport FX remaining on the player if the ability is cancelled early.\nFixed Acid Shells Mod causing Grineer Dropships to disappear. \nFixed waypoint marking issues in the Grineer Galleon tileset.\nFixed navigation pathing issue in the Grineer Asteroid Tileset. \nFixed some door materials in the Grineer Shipyards tileset to reflect their “off” state.\nFixed some level errors in the Grineer Settlement Artillery Captura Scene. \nFixed Capture target not spawning in the Grineer Shipyard tileset.\nFixed an escapable map hole in the Grineer Galleon tileset. \nFixed losing all weapons when exiting water in Grineer Sealabs.\nFixed reflection and opaque glass issues in the Grineer Shipyard rescue tileset. \nFixed floor near holding cells in Grineer Shipyard Rescue missions being too reflective.\nFixed ground texture tiling being a bit obvious in the Grineer Asteroid tileset.\nFixed an issue in the Grineer Kuva Fortress where you could fall through the level. \nFixed a level gap in the Grineer Sealab tileset. \nFixed a level hole in the Grineer Forest tileset that allowed you to peer into time and space.\nFixed spot loading when looking at a Grineer or Corpus Articula.",
        "changes": "Moved hack panels to easier-to-find places in certain Grineer Shipyard tilesets. Hopefully you won’t get caught in a lockdown, but if you do, it should be faster to find a panel!\nIncreased door opening speeds on the Grineer Settlement and Grineer Galleon Tilesets. \nReduced the frequency of large Grineer Settlement tiles appearing in Extermination missions to help them feel a little less long.\nQuality of life changes for Grineer cell doors in Rescue missions.\nChanged the marker on the panel used to move the tram in one of the Grineer Asteroid tiles to use a different icon so it can’t be confused with the main yellow diamond objective marker. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/953077-beasts-of-the-sanctuary-hotfix-22191/",
        "date": "2018-05-03T17:52:02Z",
        "name": "Beasts of the Sanctuary: Hotfix 22.19.1",
        "fixes": "",
        "changes": "Fixed excessively tiled floor material in the Grineer Asteroid Onslaught tile.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/952702-beasts-of-the-sanctuary-update-22190/",
        "date": "2018-05-02T18:30:06Z",
        "name": "Beasts of the Sanctuary: Update 22.19.0",
        "fixes": "Fixed level holes in the Grineer Asteroid tileset.",
        "changes": "",
        "additions": "A new Grineer Sealab Defense tile has been added to Uranus!"
    },
    {
        "url": "https://forums.warframe.com/topic/950912-beasts-of-the-sanctuary-hotfix-22188/",
        "date": "2018-04-27T23:14:52Z",
        "name": "Beasts of the Sanctuary: Hotfix 22.18.8",
        "fixes": "",
        "changes": "Removed unnecessary ice environment textures in the Grineer Shipyard Onslaught tile. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/950089-beasts-of-the-sanctuary-hotfix-22187/",
        "date": "2018-04-25T21:12:12Z",
        "name": "Beasts of the Sanctuary: Hotfix 22.18.7",
        "fixes": "",
        "changes": "Increased Specimen spawns in the Corpus Gas City Onslaught tile and Grineer Fortress Onslaught tile.\nReverted the addition of more types of Grineer, Corpus, and Infested Specimens to Onslaught. More testing will be done for these Specimens and added in at a later time.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/949603-beasts-of-the-sanctuary-hotfix-22186/",
        "date": "2018-04-24T18:41:48Z",
        "name": "Beasts of the Sanctuary: Hotfix 22.18.6",
        "fixes": "",
        "changes": "Added more types of Grineer, Corpus, and Infested Specimens to Onslaught.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/949165-beasts-of-the-sanctuary-hotfix-22184/",
        "date": "2018-04-23T19:06:23Z",
        "name": "Beasts of the Sanctuary: Hotfix 22.18.4",
        "fixes": "",
        "changes": "Removed a larger cap room from the Grineer Galleon as AI had pathing problems from them.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/947482-beasts-of-the-sanctuary-hotfix-22181/",
        "date": "2018-04-20T18:49:33Z",
        "name": "Beasts of the Sanctuary: Hotfix 22.18.1",
        "fixes": "",
        "changes": "Removed a Grineer Sealab tileset from Onslaught. The Submersible water volumes do not function in the Sanctuary.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/944270-shrine-of-the-eidolon-update-22173/",
        "date": "2018-04-11T21:25:15Z",
        "name": "Shrine of the Eidolon: Update 22.17.3",
        "fixes": "Fixed being able to hide in areas unreachable by enemies in the Grineer Settlement tileset.",
        "changes": "Toned down some fog effects in the Grineer Asteroid tileset. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/942090-shrine-of-the-eidolon-hotfix-22171-221711/",
        "date": "2018-04-05T18:31:09Z",
        "name": "Shrine of the Eidolon: Hotfix 22.17.1 - 22.17.1.1",
        "fixes": "Fixed geometry poking through levels in the Grineer Fortress tileset. \nFixed an escapable level hole in the Grineer Asteroid tileset.\nFixed wonky objective markers in the Grineer Asteroid tileset. \nFixed a Rampart spawning inside a tree in the Grineer Forest tileset.\nFixed various level holes in Grineer Shipyards tileset. \nFixed various level holes on Grineer Forest tileset. \nFixed wall collision in a cave on Grineer Forest tileset where a player camera could clip through. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/939097-shrine-of-the-eidolon-update-22170-221701/",
        "date": "2018-03-28T18:49:46Z",
        "name": "Shrine of the Eidolon: Update 22.17.0 + 22.17.0.1",
        "fixes": "Fixed a Storage Container in the Grineer Settlement tileset that was sunken into the ground.\nFixed a Grineer standing still for easy pickins’ in Vor’s Prize.",
        "changes": "Guardian Health type is now in line with the rest of Grineer.\nBoth Grineer Commander and his target will glow orange during his Switch Teleport cast.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/935648-shrine-of-the-eidolon-zephyr-prime-22164/",
        "date": "2018-03-20T17:58:34Z",
        "name": "Shrine of the Eidolon: Zephyr Prime 22.16.4",
        "fixes": "Fixed AI navigation/spawning issues in the Grineer Forest Defense tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/933920-shrine-of-the-eidolon-hotfix-22162/",
        "date": "2018-03-16T17:57:47Z",
        "name": "Shrine of the Eidolon: Hotfix 22.16.2",
        "fixes": "Fixed a clipping crate seen in the Grineer Galleon Spy tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/933296-shrine-of-the-eidolon-update-22160/",
        "date": "2018-03-15T20:27:52Z",
        "name": "Shrine of the Eidolon: Update 22.16.0",
        "fixes": "Fixed waypoint marker pathing issues in the Grineer Sealab Tileset.\nFixed a core in the Grineer Forest Tileset that glowed a little too brightly. \nGrineer Fortress\nGrineer Sealab\nGrineer Settlement\nGrineer Shipyards\nFixed broken wall decals in Grineer Galleon.\nFixed Voltage Sequence not applying to Grineer Hellions.\nFixed enemies auto-crouching in wrong spots in the Grineer Forest Defense Tileset.\nFixed door to extraction not opening in Rescue missions in the Grineer Galleon tileset.\nFixed incorrect icons on Grineer Sealab tileset doors in small dead end rooms.",
        "changes": "Increased the opening speed of doors in the Grineer Sealab tileset. \nImproved AI navigation in the Grineer Settlement tileset. \nImproved AI navigation in the Grineer Sealab Defense tileset.\nImproved AI navigation in the Grineer Galleon Survival tileset.\nUpdated all lowercase mentions of ‘Grineer’, ‘Corpus’ and ‘Warframe’ to be uniformly uppercase across the entire game in all languages.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/930667-shrine-of-the-eidolon-update-22150/",
        "date": "2018-03-07T21:04:32Z",
        "name": "Shrine of the Eidolon: Update 22.15.0",
        "fixes": "Fixed some bad marker pathing in the Corpus Ice Planet and Grineer Ocean Sabotage tilesets.",
        "changes": "Grineer Sealab doors now displays a distinctive Icon to indicate it needs to be hacked in order to proceed.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/928851-shrine-of-the-eidolon-hotfix-22142/",
        "date": "2018-03-02T20:17:40Z",
        "name": "Shrine of the Eidolon: Hotfix 22.14.2",
        "fixes": "Fixed ability to escape below the level in the Grineer Shipyards Spy tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/928296-shrine-of-the-eidolon-update-22140/",
        "date": "2018-03-01T18:20:15Z",
        "name": "Shrine of the Eidolon: Update 22.14.0",
        "fixes": "",
        "changes": "Fixed blurry Elevator control consoles in various Grineer tileset.\nFixed AI getting stuck in a low ceiling area in the Grineer Forest tileset.\nFixed an escapable level hole in the Grineer Forest tileset as reported here:",
        "additions": "Grineer Shipyards Manufactory Scene (New Loka) \nGrineer Settlement Reactor Scene (Steel Meridian)"
    },
    {
        "url": "https://forums.warframe.com/topic/924885-shrine-of-the-eidolon-hotfix-22133/",
        "date": "2018-02-21T20:18:33Z",
        "name": "Shrine of the Eidolon: Hotfix 22.13.3",
        "fixes": "Fixed a decoration causing AI navigation issues in the Grineer Sealab tileset.\nFixed an AI navigation path in the Grineer Galleon tileset that was leading AI to spawn outside of the level bounds. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/921186-shrine-of-the-eidolon-hotfix-22124/",
        "date": "2018-02-13T19:37:45Z",
        "name": "Shrine of the Eidolon: Hotfix 22.12.4",
        "fixes": "",
        "changes": "Adjusted new stairs to the upper level in the Grineer Galleon Defense tileset to improve flow.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/918482-shrine-of-the-eidolon-update-22120/",
        "date": "2018-02-09T23:37:46Z",
        "name": "Shrine of the Eidolon: Update 22.12.0",
        "fixes": "Fixed some Kuria being embedded in the Grineer Shipyards geometry.\nFixed Grineer Galleon guns causing camera shake multiple rooms away.\nFixed some nav issues on Grineer Asteroid tileset.",
        "changes": "Updated Grineer Settlement icon when used in the World State Window (old one was just a distant screencap of Phobos).\nLowered and reduced marker range for small elevators in Grineer Asteroid tiles.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/914315-plains-of-eidolon-update-22110/",
        "date": "2018-01-31T21:41:13Z",
        "name": "Plains of Eidolon: Update 22.11.0",
        "fixes": "Fixed a black line appearing on the side of your screen in the Grineer Asteroid tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/911802-plains-of-eidolon-update-22100/",
        "date": "2018-01-25T23:53:14Z",
        "name": "Plains of Eidolon: Update 22.10.0",
        "fixes": "Fixed issues on the Grineer Asteroid tileset where environment would poke out and leave map holes. \nFixed a couple holes in Grineer tilesets. \nFixed Grineer camp encounters in the Plains sometimes not triggering.\nFixed Grineer Flame Lancers using a one-handed grip on a two-handed grip weapon.\nFixed misaligned textures on the Grineer Scorch helmet.\nFixed another case of Grineer jumping incredible lengths to try and kill you.",
        "changes": "Lowered health of Grineer Auto Turrets from 1250 to 1100. ",
        "additions": "Added 4 new Grineer Asteroid Capture/loot rooms, and a new Capture objective room."
    },
    {
        "url": "https://forums.warframe.com/topic/908909-plains-of-eidolon-update-2290/",
        "date": "2018-01-17T18:31:13Z",
        "name": "Plains of Eidolon: Update 22.9.0",
        "fixes": "Fixed a Host Migration breaking the Grineer Sealab Sabotage mission if occurred at the beginning.\nFixed another instance of Grineer gaining super leg strength and jumping 40 meters to greet you as seen here: https://www.reddit.com/r/Warframe/comments/7qniim/before_20m_now_40m_super_soldier_grineers/",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/906556-plains-of-eidolon-hotfix-2283/",
        "date": "2018-01-11T14:32:42Z",
        "name": "Plains of Eidolon: Hotfix 22.8.3",
        "fixes": "Fixed some enemy navigation and cover issues in the Grineer Shipyard Interception tilesets. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/904138-plains-of-eidolon-hotfix-2282/",
        "date": "2018-01-04T20:43:45Z",
        "name": "Plains of Eidolon: Hotfix 22.8.2",
        "fixes": "Fixed not being able to damage the Grineer Queen for a few seconds until she quits her yappin’ in The War Within quest. The War Within speedrunners rejoice for precious seconds are SAVED!!",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/898703-plains-of-eidolon-hotfix-2281/",
        "date": "2017-12-22T18:19:45Z",
        "name": "Plains of Eidolon: Hotfix 22.8.1",
        "fixes": "Fixed Blade and Gun Stencil & updated Grineer Fury for Personal Quarters.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/897989-plains-of-eidolon-update-2280-hotfix-22801/",
        "date": "2017-12-21T18:48:35Z",
        "name": "Plains of Eidolon: Update 22.8.0 + Hotfix 22.8.0.1",
        "fixes": "Ghoul Purge will introduce these new Grineer Ghoul Enemies and Variants:\nAnnihilate targets with four simultaneous shots from this high-caliber Grineer rifle.\nInflict rapid-fire bursts of pain with this Grineer submachine gun.\nVictory over the Grineer, draped across your shoulders.\nGrineer plate, trophies from battle on the Plains of Eidolon.\nGrineer Queens Stencil\nGrineer Stencil \nFixed a Rampart spawning inside of a wall in the Grineer Shipyard tileset. \nFixed inaccurate and broken mini-map in the Grineer Settlement tileset. ",
        "changes": "Improved sound ambience and performance on a Grineer Settlement tileset door. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/893859-plains-of-eidolon-mirage-prime-2270/",
        "date": "2017-12-12T18:57:39Z",
        "name": "Plains of Eidolon: Mirage Prime 22.7.0",
        "fixes": "Fixed a texture gap on the floor of the Grineer Forest tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/891922-plains-of-eidolon-hotfix-2261/",
        "date": "2017-12-08T22:06:04Z",
        "name": "Plains of Eidolon: Hotfix 22.6.1",
        "fixes": "Fixed issues with rock assets clipping into other tiles in the Grineer Settlement tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/891096-plains-of-eidolon-update-2260-hotfix-22601/",
        "date": "2017-12-07T22:05:21Z",
        "name": "Plains of Eidolon: Update 22.6.0 + Hotfix 22.6.0.1",
        "fixes": "Fixed an improperly placed wall in the Grineer Settlement Tileset.\nPatched a hole in the Grineer Galleon tileset that enemies could fall through.\nFixed missing texture in Grineer Galleon Sabotage missions. \nFixed Grineer Settlement Sabotage on Mars using the wrong procedural level layout.\nFixed Grineer Lancer Grakata reload animation. \nFixed a rare case of Bounties not progressing if you engaged with a Grineer Camp that later was used for a Bounty Stage.\nFixed a rare UI and transmissions bug that could occur if you engaged with a Grineer Camp that later was used for a Bounty Stage.\nFixed several collision issues on a few Grineer tilesets. \nFixed being unable to use Ivara’s Zipline in one of the Grineer camps in the Plains. \nFixed missing collision on the Grineer Radar in the Plains. \nFixed Grineer satellites only being able to be scanned in a small location near the tip in Archwing Mobile Defense.\nFixed rare issue with the Teralyst where some abilities wouldn’t target Grineer suspended in the air.",
        "changes": "Jumping in puddles isn’t the only good thing about being out in the Plains during the rain! Take advantage of increased fish spawns and reduced visibility for the Grineer while it is raining.\nFixed unlocked icon appearing very dimly on Grineer doors.\nThe Corpus Gas City and Grineer Settlement tilesets have received an audio remaster! We revised the sounds in these tiles and used updated engine tech so that certain ambient sounds are more noticeable and clear. The remaster adds more character and personality to the audio and will also make enemies easier to pick out. \nReplaced an old version of the reactor in Grineer Settlement Sabotage with the newer (and fewer-pronged) version used in the Grineer Shipyard Tileset. \nImproved AI pathing in the Grineer Asteroid tileset. \nImproved AI pathing on the Grineer Settlement tileset. \nGrineer Melee enemies on the Plains are now able to climb to the top of the Storage Containers.  ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/884329-plains-of-eidolon-update-2240/",
        "date": "2017-11-23T20:03:52Z",
        "name": "Plains of Eidolon: Update 22.4.0",
        "fixes": "",
        "changes": "To fix Tusk Seeker Drones lingering indefinitely and continuously calling in Grineer Reinforcements (even after you’ve ran far away), the Alarm Drone now destroys itself when you are 100 meters away.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/882798-plains-of-eidolon-hotfix-2235/",
        "date": "2017-11-20T23:06:42Z",
        "name": "Plains of Eidolon: Hotfix 22.3.5",
        "fixes": "Fixed the Lenz not exploding when shooting an enemy object such as a Grineer door scanner.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/880130-plains-of-eidolon-hotfix-2233/",
        "date": "2017-11-16T13:59:12Z",
        "name": "Plains of Eidolon: Hotfix 22.3.3",
        "fixes": "Fixed issues with flickering lights in Sabotage 2.0 on Grineer Galleons.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/879496-plains-of-eidolon-update-2230/",
        "date": "2017-11-15T16:50:55Z",
        "name": "Plains of Eidolon: Update 22.3.0",
        "fixes": "Fixed some Grineer Crates spawning their spoils underneath a platform, making them unreachable. \nFixed Grineer drop pod sounds not playing for Clients in the Plains.\nFixed a map hole in the Grineer Forest Spy tileset. \nFixed a map hole in the Grineer Asteroid tileset. \nFixed various map holes in the Grineer Settlement tileset. ",
        "changes": "Penta grenades will now bounce off the Blunt. It has a similar behavior as hitting a Grineer. Note that projectiles like Quanta cubes do not bounce off Grineer. Thus, cubes will not bounce off the Blunt.\nYou may now notice more populated Grineer bases in the Plains, as roving Grineer now retreat in pure panic back to base at night when the curfew siren sounds.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/877028-plains-of-eidolon-hotfix-2225/",
        "date": "2017-11-11T02:19:26Z",
        "name": "Plains of Eidolon: Hotfix 22.2.5",
        "fixes": "Fixed the Infested Grineer head of Lephantis lingering above ground, allowing you to attack it mercilessly without fear of being harmed.\nFixed various Grineer machinery in the Plains not having sound.\nFixed a missing blocking volume in the Grineer Settlement tileset.",
        "changes": "Toned down Grineer reinforcement sounds and barks in the Plains.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/859709-plains-of-eidolon-hotfix-2203/",
        "date": "2017-10-16T21:47:16Z",
        "name": "Plains of Eidolon: Hotfix 22.0.3",
        "fixes": "Fixed Grineer Snipers in Plains towers rapidly respawning.",
        "changes": "Grineer Dropships, Skiffs, and Bombers are no longer included in the 'kill enemies' objectives.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/855756-plains-of-eidolon-hotfix-2202/",
        "date": "2017-10-13T19:57:07Z",
        "name": "Plains of Eidolon: Hotfix 22.0.2",
        "fixes": "",
        "changes": "Increased the Grineer Dropship Turrets base Armor from 50 to 100 and increased Turret base Health from 600 to 650.\nIncreased the context action of Grineer Caches from Incursions/Bounties in the Plains.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/854601-plains-of-eidolon-hotfix-2201/",
        "date": "2017-10-13T03:07:48Z",
        "name": "Plains of Eidolon: Hotfix 22.0.1",
        "fixes": "",
        "changes": "Increased accuracy and damage of the Grineer Dropship turrets in the Plains.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/854253-warframe-update-22-plains-of-eidolon/",
        "date": "2017-10-12T22:00:20Z",
        "name": "Warframe Update 22: Plains of Eidolon",
        "fixes": "Fixed enemies not spawning in the Grineer Shipyard Mobile Defense Sortie tileset. \nFixed objective marker pathing in the Grineer Shipyard tileset.\nFixed the Grineer Fortress minimap appearing to have an edge.\nFixed various escapable level holes in the Grineer Shipyards tileset. \nFixed issues with extreme bloom in the Grineer Galleon. \nFixed issues with the Xiphos landing craft clipping through the Grineer Galleon level. \nFixed several map holes in the Corpus Outpost, Corpus Ship, Grineer Fortress, Grineer Asteroid, and Grineer Sealab tilesets.\nFixed specific instances in the Grineer Fortress tileset where if a player stood at the edge of extraction it would force them into Archwing mode and cause them to clip through the tile. \nFixed Grineer Hellions floating in air when their jetpack is destroyed.\nFixed a bug where players could fall into the floor if they rushed the hack Console in Grineer Fortress spy missions.\nFixed rocks poking into other tiles in the Grineer Asteroid tileset.\nFixed AI getting stuck on a staircase in Grineer Galleon Defense missions. \nFixed incorrect textures applying to the Grineer Galleon Sabotage Coolant after destroying it.\nFixed enemies getting stuck in a room in Grineer Shipyard Mobile Defense missions.\nFixed enemy navigation issues in the Grineer Forest tileset. ",
        "changes": "Removed stagger on hit from Grineer Flameblade units.\nUpdated Grineer reaction animations to be snappier. \nPolished Grineer mobility animations. \nGrineer Blunts now only take Melee damage and have a passive Health drain.\nUpdated the Ogris and Grineer Napalm’s fire FX.",
        "additions": "The Grineer have organized drilling stations and sprawling outposts throughout the Plains to excavate the technology of the Old War. Fight Grineer during the day and clear out their bases, but be fast as these Grineer will call reinforcements when they spot danger. As you venture deeper into the Plains, there will be tougher Grineer enemies so come prepared. When night falls, some Grineer will retreat to their camps and attempt to wait it out while reinforcing their outposts and repairing their equipment for the new day.\nSummon your Archwing at will to fly through the open landscape, spot and battle Grineer enemies from the sky, and experience the beautiful scenery. Movement has been reworked to make it easy to fly through the Plains and engage enemies on the ground. Please note this Sky Archwing version is separately balanced in terms of powers and speed.\nWhen night approaches and only the bravest Grineer remain, the Eidolon you seek emerges to roam the Plains. But this towering giant does not seem all to phased with you as a Warframe...\nThe Grineer have a new look, new sounds, and some new firepower! Get ready to face off against the Grineer TUSK units! They boast a new array of weaponry, advanced aerial and ground combat, and have a more threatening cloned vocal box to go with it. Beware, Tenno!\nPick off targets by highlighting distant enemies using this Grineer rifle's advanced laser sighting system. Deadly in both single fire and automatic modes. Visit your Dojo to research the Argonak!\nAdded a Corpus Outpost and Grineer Shipyard tileset level to the Interception mix for some variation. "
    },
    {
        "url": "https://forums.warframe.com/topic/841802-hydroid-prime-hotfix-2171/",
        "date": "2017-09-12T14:29:16Z",
        "name": "Hydroid Prime: Hotfix 21.7.1",
        "fixes": "",
        "changes": "To reduce \"droughts\" between Fomorian/Razorback events, Grineer and Corpus now gain fractional progress towards their construction projects while they are actively invading an opponent's location (i.e. earn progress over the course of their attack regardless of whether they end up occupying the node at the end).",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/837704-hydroid-prime-update-2161/",
        "date": "2017-08-31T19:21:56Z",
        "name": "Hydroid Prime: Update 21.6.1",
        "fixes": "",
        "changes": "Improved objective marker pathing in the Grineer Asteroid tileset. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/836927-hydroid-prime-update-2160/",
        "date": "2017-08-29T17:55:46Z",
        "name": "Hydroid Prime: Update 21.6.0",
        "fixes": "Fixed being able to walk on top of Grineer Spy Vault consoles when attempting to hack. This resulted in accidently tripping alarms and canceling the hacking.\nFixed an escapable level hole in the Grineer Fortress Spy tileset as seen here: https://www.reddit.com/r/Warframe/comments/6wljmo/an_impractical_alternate_route_on_kuva_fortress/",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/832984-chains-of-harrow-hotfix-2152/",
        "date": "2017-08-18T20:40:16Z",
        "name": "Chains of Harrow: Hotfix 21.5.2",
        "fixes": "Fixed some invisible glass in the Grineer Sealab tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/830166-chains-of-harrow-hotfix-2142/",
        "date": "2017-08-11T22:11:07Z",
        "name": "Chains of Harrow: Hotfix 21.4.2",
        "fixes": "Fixed black squares in place of certain walls/exits appearing in the Grineer Shipyard tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/829596-chains-of-harrow-update-2140/",
        "date": "2017-08-10T17:26:21Z",
        "name": "Chains of Harrow: Update 21.4.0",
        "fixes": "Fixed Syndicate Medallions (and perhaps other booty) spawning inside a wall in the Grineer Forest tileset. \nFixed a case of taller enemies getting stuck under low hanging rocks in the Grineer Sealab tileset. \nFixed a map hole in the Grineer Earth tileset and Lua Spy mission tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/827131-chains-of-harrow-hotfix-2132/",
        "date": "2017-08-04T22:42:40Z",
        "name": "Chains of Harrow: Hotfix 21.3.2",
        "fixes": "Removed rock that was blocking a doorway in the Grineer Settlement tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/827047-chains-of-harrow-hotfix-2131/",
        "date": "2017-08-04T20:10:26Z",
        "name": "Chains of Harrow: Hotfix 21.3.1",
        "fixes": "Fixed missing environment elements in the Grineer Settlement tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/826127-chains-of-harrow-update-2130/",
        "date": "2017-08-02T21:28:54Z",
        "name": "Chains of Harrow: Update 21.3.0",
        "fixes": "Fixed AI vaulting and falling through the level in the Grineer Galleon tileset.  \nFixed a section of tree missing collision in the Grineer Forest tileset. ",
        "changes": "Optimized ambient sound performance in the Grineer Fortress and Lua tileset. \nImproved AI navigation in the Grineer Forest tileset. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/825578-chains-of-harrow-hotfix-2121/",
        "date": "2017-08-01T17:58:55Z",
        "name": "Chains of Harrow: Hotfix 21.2.1",
        "fixes": "Fixed Grineer Commanders not spawning as Synthesis Targets. ",
        "changes": "Improved ambience performance in the Grineer Shipyard and Corpus Ship tilesets. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/823165-chains-of-harrow-update-2120-21201/",
        "date": "2017-07-26T21:16:57Z",
        "name": "Chains of Harrow: Update 21.2.0 + 21.2.0.1",
        "fixes": "Fixed normal Grineer enemies spawning on the Mariana Earth node as opposed to Drekar Grineer.",
        "changes": "The winning Melee entry from ‘The Best Defense’ contest is here! Concepted and submitted by fellow Tenno SilverBones, this Grineer inspired Plasma Kusurigama is the embodiment of murderous, Grineer ingenuity.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/817221-chains-of-harrow-hotfix-2108-21081/",
        "date": "2017-07-13T20:50:40Z",
        "name": "Chains of Harrow: Hotfix 21.0.8 + 21.0.8.1",
        "fixes": "Fixed elevators in the Grineer Sealab tileset not displaying context action correctly. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/809842-update-21-chains-of-harrow/",
        "date": "2017-06-29T03:00:20Z",
        "name": "Update 21: Chains of Harrow",
        "fixes": "Fixed Point D on the Grineer Galleon Interception mission on Mercury appearing as a Cryopod instead of an Interception point. \nFixed Grineer Satellites in Archwing having a ridiculously small scanning location. \nFixed a level hole in the Grineer Sealab tileset from which you could swim out and slowly fall into the dark abyss of water.\nFixed Grineer Scorpions freezing for several seconds if their grapple pull misses.\nFixed PBR conversion issues in the Grineer Galleon tileset. \nFixed the UI tracker in Vor’s Prize saying “Grineer Caches” instead of the intended “Corpus Caches” \nFixed Grineer console screen not switching off upon successful hacking in the Ground Zero mission of Vor's Prize.\nFixed a bug that could potentially cause Grineer Manics to stay cloaked.\nFixed issues with extraction not triggering in the Grineer Fortress. ",
        "changes": "Polished Grineer enemy AI vault over, drop down, etc. animations. \nSwapped out an old Grineer console panel with the consistent console panel in the Grineer Asteroid Fortress tileset.\nLowered Armor and Health for Grineer Drahks.\nAdjusted the hitbox size of some of the Grineer units’ shoulder pads so that they don’t block headshots.\nIncreased the elevator speed in Grineer Shipyard Defense missions from 14 seconds to 8 seconds.\nVarious improvements to Grineer animations including aiming, crouching, sprinting, and more. Transition animations have also been improved. \nChanged Mercury MPrime to Crossfire Exterminate (Infested vs Grineer, was Infested only)\nGrineer Scorpions grappling hook now has a lifespan of 10 seconds to prevent lingering grapples from causing performance issues.\nAdded Mobile Defense consoles to more Grineer Shipyard and Asteroid tiles to increase the chance of playing in unique tiles for Mobile Defense missions.\nGrineer Asteroid and Corpus Infested Ship tiles will now randomize with a 50/50 chance of it landing on a special Mobile Defense room or 3 individual large rooms with a console in each.\nAdded consoles to more tiles in Grineer Asteroid and Shipyards for more variety.\nMade a couple tweaks to existing console locations in Grineer Asteroid and Shipyard tiles.\nRemoved tiles containing elevators on the main path in Grineer Asteroid, Corpus Ice Planet, and outpost tiles to improve spawning\nCorpus Ship, Corpus Outpost, Corpus Gas City, Grineer Galleon, Grineer Settlement, and Grineer Shipyards. \nThe Grineer Shipyard Mobile Defense tileset is back, and optimized for better performance and with new randomized console locations!\nThe Grineer Fortress Exterminate missions have been tweaked to reduce tile repetition and length.\nThe Grineer Fortress Assault mission has been tweaked to have less filler tiles and shorter defense timers for the mission.\nChanged Grineer lockdown panel locked material color to orange. \nImproved visibility of indicator in Grineer hacking puzzles.",
        "additions": "Get Harrow today by purchasing him in the Market for Platinum, or by completing the Chains of Harrow quest and finding his parts! His parts can be found in the Defection mission type, Grineer Fortress Spy missions, and from enemies corrupted by Void Fissures!\nWe’ve breathed life into Earth’s ambiance by adding a greater variety of unique sounds as you move between the different areas, connecting tunnels/paths, and between the day and night cycle. You can now experience the sounds of more unique wildlife in the lush forest heavy areas, while the overrun Grineer areas focus more on the clunking and chugging of their machinery. With performance gains and a clearer and more focused mix, Earth now offers a higher level of diversity, adding to the overall experience.\nGhastly in appearance and even more unpleasant in combat, Nox is the newest Grineer experiment, a member of a tactical chem-focus unit, and enemy to the Tenno. Seared by an obsession with toxin and wielding a dart weapon that deals Toxin and Impact damage, Nox leaves clouds of deadly toxin whenever he goes. Take caution, destroying Nox’s helmet will release the toxin trapped inside. This Grineer unit is also extremely unstable and will explode in repulsive fashion when killed.\nYou may encounter Nox in enemy level 15 + Grineer missions.\nGrineer Forest Factory Scene\nGrineer Forest Industry Scene \nGrineer Forest Water Pump Scene\nIf you find joy in neon colors flashing to the beat of killing Grineer, plug in that Razer Chroma and enjoy the show! Please note that Razer Chroma and Warframe compatibility is a work-in-progress and more compatibility will be added as we continue to develop it."
    },
    {
        "url": "https://forums.warframe.com/topic/800141-octavia%E2%80%99s-anthem-update-2060-20601/",
        "date": "2017-05-24T20:42:16Z",
        "name": "Octavia’s Anthem: Update 20.6.0 + 20.6.0.1",
        "fixes": "Fixed flickering glass on some Grineer Sealab extraction tiles.\nFixed Sortie Defense targets dying to Grineer Fortress traps.",
        "changes": "The Defense objective in the Grineer Fortress now begins the same way as all other Defenses by walking up to the circle and initiating the auto start.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/795965-octavia%E2%80%99s-anthem-hotfix-2046/",
        "date": "2017-05-11T19:05:55Z",
        "name": "Octavia’s Anthem: Hotfix 20.4.6",
        "fixes": "",
        "changes": "We have made changes to the way Grineer Hellion missile knockdown works. Before, knockdown could occur on direct hits and if you were in the explosion AoE. After this change, knockdown will only have a chance to occur on direct hits (the explosion AoE will no longer have a chance to knock you down). ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/791287-octavia%E2%80%99s-anthem-hotfix-2031/",
        "date": "2017-04-27T20:46:08Z",
        "name": "Octavia’s Anthem: Hotfix 20.3.1",
        "fixes": "Fixed an unbreakable bar in the Grineer fans that wasn’t being destroyed if the Client only damaged the fan blade as seen here: https://www.reddit.com/r/Warframe/comments/67pu8z/hey_de_pretty_please_can_you_remove_this_annoying/.\nFixed melee weapon light flickering on and off and appearing to have a hard edge when near grass in the Grineer Earth tileset. ",
        "changes": "Removed a rogue Kuria from the Grineer Sealab tileset. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/790938-octavia%E2%80%99s-anthem-update-2030/",
        "date": "2017-04-26T21:47:34Z",
        "name": "Octavia’s Anthem: Update 20.3.0",
        "fixes": "Fixed Host/Client Damage value discrepancies when using the Tenora's Alt Fire on Grineer Earth tileset enemies.",
        "changes": "Grineer Shield Dargyns now only spawn in level 20+ missions as players with low level Archwing gear can't penetrate their Shields effectively.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/788574-octavia%E2%80%99s-anthem-hotfix-2023/",
        "date": "2017-04-19T22:08:42Z",
        "name": "Octavia’s Anthem: Hotfix 20.2.3",
        "fixes": "",
        "changes": "Moved a Kuria to a reachable area in the Grineer Shipyard tileset.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/786250-octavias-anthem-hotfix-2022/",
        "date": "2017-04-13T19:58:41Z",
        "name": "Octavia's Anthem: Hotfix 20.2.2",
        "fixes": "Fixed areas in the Grineer Forest tileset terrain where certain Warframe abilities would not function correctly (Nidus’ Virulence for example).",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/785788-octavia%E2%80%99s-anthem-update-2020/",
        "date": "2017-04-12T18:04:21Z",
        "name": "Octavia’s Anthem: Update 20.2.0",
        "fixes": "",
        "changes": "Changed open door light material in the Grineer Sealab tileset to green instead of orange.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/783215-octavias-anthem-update-2010/",
        "date": "2017-04-05T21:08:26Z",
        "name": "Octavia's Anthem: Update 20.1.0",
        "fixes": "",
        "changes": "Accelerated the Grineer/Corpus Invasion schedule. Downtime between attacks is now 12-24 hours instead of 24-48. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/780209-octavias-anthem-hotfix-2006/",
        "date": "2017-03-29T21:11:47Z",
        "name": "Octavia's Anthem: Hotfix 20.0.6",
        "fixes": "Fixed Grineer Forest day/night applying night lightmap tints to the Orokin Void interior tiles.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/779000-octavias-anthem-hotfix-2004/",
        "date": "2017-03-27T21:42:04Z",
        "name": "Octavia's Anthem: Hotfix 20.0.4",
        "fixes": "Fixed an invisible blocking object beside Interception towers in the Grineer Sealab tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/776780-octavia%E2%80%99s-anthem-hotfix-2002/",
        "date": "2017-03-24T22:41:18Z",
        "name": "Octavia’s Anthem: Hotfix 20.0.2",
        "fixes": "",
        "changes": "Removed a misplaced catwalk piece in the Grineer Galleon Defense room.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/776642-octavias-anthem-update-20/",
        "date": "2017-03-24T19:46:02Z",
        "name": "Octavia's Anthem: Update 20",
        "fixes": "Fixed Transference causing players to fall through elevators while riding up to Grineer Shipyard Defense missions.   \nFixed a couple of instances of loot crates being placed inside geometry on certain Grineer Sealabs tiles.\nFixed an instance of z-fighting visible on grates vents in the Grineer Asteroid tiles.\nFixed lightning VFX/SFX playing while inside the Grineer Sealab tileset.\nFixed markers losing their navigation tracking in certain vent tunnels in the Grineer Asteroid tileset.",
        "changes": "Decreased the hit box on the Grineer Rollers to better match the visual mesh.\nImproved visuals of Grineer Blunt.\nUpdated the wrinkle maps seen on the faces of Grineer Marines.\nGrineer Helmets have been given the PBR treatment to better match their bodies!\nChanged Grineer Galleon tiles used during the Nav Segment phase of Vor’s Prize to show off a more visually interesting/less confusing route.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/771478-hotfix-19131/",
        "date": "2017-03-10T20:03:48Z",
        "name": "Hotfix 19.13.1",
        "fixes": "Fixed Clients not seeing gas traps in the Grineer Fortress Defense mission.\nFixed a script error in the Grineer Fortress Defense mission.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/771036-update-19130/",
        "date": "2017-03-09T20:40:48Z",
        "name": "Update 19.13.0",
        "fixes": "",
        "changes": "Tweaked the Grineer AI behavior in Vor’s Prize to be a bit more aggressive when it comes to letting you escape in the Liset.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/768600-the-pacifism-defect-update-19120/",
        "date": "2017-03-02T22:20:36Z",
        "name": "The Pacifism Defect: Update 19.12.0",
        "fixes": "Fixed objects (Datamass, etc) falling through the floor in the Grineer Shipyards tileset.\nFixed a section of weird AI navigation pathing in the Grineer Galleon tileset.",
        "changes": "Before you go, you should know something; the crew is Grineer. But not just any Grineer, they’re Kavor Defectors, pacifists who deserted Sargas Ruks army when they could no longer bring themselves to kill for him. They don’t want to fight anymore, not for the Grineer, and not for Steel Meridian. All they desire is a peaceful life, but that won’t come easy; Sargas Ruk is hot on their trail and desperate to make an example of them.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/767736-banshee-prime-hotfix-19115-19116/",
        "date": "2017-02-28T22:44:49Z",
        "name": "Banshee Prime: Hotfix 19.11.5 + 19.11.6",
        "fixes": "Fixed corners where NPCs could get stuck in the Grineer Galleon tileset.\nFixed destroying the Grineer Shipyard Sabotage core with a Punchthrough weapon too early breaking mission progress.\nFixed instances of containers spawning in unreachable areas in the Grineer Settlement tileset.\nFixed multiple map holes in the Grineer Asteroid tileset.\nFixed Submersible transition spawn points appearing randomly in non-aquatic areas of the Grineer Sea Lab tileset.\nFixed deactivated underground Turrets in the Grineer Fortress being affected by abilities (Nyx’ Mind Control, etc) and causing a weird visual FX.\nFixed a mysterious room appearing in the Grineer Asteroid tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/763619-the-glast-gambit-hotfix-19111/",
        "date": "2017-02-16T22:53:33Z",
        "name": "The Glast Gambit: Hotfix 19.11.1",
        "fixes": "Fixed an escapable level hole in the Grineer Galleon tileset.\nFixed a wonky rock texture in the Grineer Asteroid tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/763107-the-glast-gambit-update-19110191101/",
        "date": "2017-02-15T20:33:18Z",
        "name": "The Glast Gambit: Update 19.11.0+19.11.0.1",
        "fixes": "Fixed launching into Submersible Archwing mode when not required, and breaking movement in the Grineer Sealab tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/762596-the-glast-gambit-hotfix-19101191011/",
        "date": "2017-02-14T14:20:17Z",
        "name": "The Glast Gambit: Hotfix 19.10.1+19.10.1.1",
        "fixes": "Fixed improper capitalization of 'Fill Airlock' context action in a Grineer Sealab tileset.\nFixed Grineer Hellion’s not releasing a projectile upon being destroyed while active.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/760078-the-glast-gambit-hotfix-1993/",
        "date": "2017-02-07T21:51:44Z",
        "name": "The Glast Gambit: Hotfix 19.9.3",
        "fixes": "Fixed a level hole in the Grineer Settlement tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/759911-the-glast-gambit-hotfix-1992-phase-one-db-upgrades/",
        "date": "2017-02-07T13:58:54Z",
        "name": "The Glast Gambit: Hotfix 19.9.2 (Phase One: DB Upgrades)",
        "fixes": "Fixed progression stopper in the Grineer Shipyard tileset caused by missing Mobile Defense consoles.\nFixed a level hole in the Grineer Sealab tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/757913-the-glast-gambit-hotfix-1991/",
        "date": "2017-02-02T22:32:29Z",
        "name": "The Glast Gambit: Hotfix 19.9.1",
        "fixes": "Fixing missing collision on rock walls in the Grineer Asteroid tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/757465-the-glast-gambit-update-1990/",
        "date": "2017-02-01T21:04:20Z",
        "name": "The Glast Gambit: Update 19.9.0",
        "fixes": "Fixed Grineer Rollers getting stuck after attacking.\nFixed some water in the Grineer Forest not playing splishy-splashy sounds when you prance through it.\nFixed incorrectly placed Submersible entrances in the Grineer Sealab tileset. \nFixed a level hole players could leave level boundaries in the Grineer Settlement and Grineer Sealab tileset.\nFixed a shadow discrepancy in the Grineer Shipyard tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/754548-the-glast-gambit-update-1980/",
        "date": "2017-01-25T19:24:45Z",
        "name": "The Glast Gambit: Update 19.8.0",
        "fixes": "Fixed a level hole in the Grineer Earth tileset. \nFixed a level hole in the Grineer Asteroid tileset. ",
        "changes": "Added Grineer Kuva Fortress Assault and Infested Salvage missions into the Sortie mix.\nFixed a couple of Corpus Lua nodes whose tileset was incorrectly pointing at the Grineer variant.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/751635-the-glast-gambit-update-1970/",
        "date": "2017-01-18T22:29:49Z",
        "name": "The Glast Gambit: Update 19.7.0",
        "fixes": "Fixed a script error from an incorrectly placed waypoint in the Grineer Asteroid Defense tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/751177-the-glast-gambit-hotfix-1963/",
        "date": "2017-01-17T19:30:07Z",
        "name": "The Glast Gambit: Hotfix 19.6.3",
        "fixes": "",
        "changes": "The Sheev is now a Grineer Invasion offering!",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/749385-the-glast-gambit-hotfix-1961/",
        "date": "2017-01-13T16:41:08Z",
        "name": "The Glast Gambit: Hotfix 19.6.1",
        "fixes": "Fixed Grineer workers on Ceres missing from the Codex.\nFixed a floating object in the Grineer Settlement extraction area.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/744765-the-glast-gambit-hotfix-1954/",
        "date": "2017-01-03T18:58:02Z",
        "name": "The Glast Gambit: Hotfix 19.5.4",
        "fixes": "Fixed bad Grineer face textures in the Tutorial cutscene.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/737306-the-war-within-update-1942-19421/",
        "date": "2016-12-20T23:37:56Z",
        "name": "The War Within: Update 19.4.2 + 19.4.2.1",
        "fixes": "Fixed performance issues with the Grinner Shrapnel Mines in the Grineer Asteroid Fortress tileset.\nFixed a hole in the Grineer Tileset where players could escape the level using Titania’s Razorwing. \nFixed Kubrow and Kavat mini-map markers disappearing on Grineer Shipyard Defense missions. \nFixed an issue with the Grineer Guardsmen not dealing any damage. \nFixed collision issue resulting in continuous teleporting in the Grineer Aesteroid Fortress tileset.",
        "changes": "Removed Gas Damage as a trigger for Grineer Shrapnel Mines. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/735406-the-war-within-update-194-1941/",
        "date": "2016-12-16T17:50:13Z",
        "name": "The War Within: Update 19.4 + 19.4.1",
        "fixes": "Fashioned with spare field components, this Cloak is an example of rarely seen creativity within the Grineer ranks.\nFixed Grineer workers needing different numbers of scans to complete (they should all require 10 now)",
        "changes": "Tweaked reverb settings in the Grineer Shipyard",
        "additions": "Look for the new Grineer Workers in the remastered Shipyard!"
    },
    {
        "url": "https://forums.warframe.com/topic/728401-the-war-within-update-1920/",
        "date": "2016-12-01T21:22:08Z",
        "name": "The War Within: Update 19.2.0",
        "fixes": "Fixed Ash not being able to Teleport to Shrapnel Mine, Kuva Fortress Turrets and the Grineer Blunt. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/725159-the-war-within-1910-ash-revisited/",
        "date": "2016-11-25T19:51:28Z",
        "name": "The War Within: 19.1.0 Ash Revisited",
        "fixes": "Fixed Sortie using old faction ownership of Mars & Phobos (Mars is now Grineer, Phobos is Corpus).",
        "changes": "The Kuva Fortress is now eligible for Grineer Sortie mission locations. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/721283-hotfix-1905/",
        "date": "2016-11-18T16:09:29Z",
        "name": "Hotfix 19.0.5",
        "fixes": "Fixed incorrect spawn points in the Grineer Galleon tileset. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/719739-hotfix-1904/",
        "date": "2016-11-15T23:23:00Z",
        "name": "Hotfix 19.0.4",
        "fixes": "",
        "changes": "Lowered the Drop Rate of Parkour Mods on the Grineer Jesters.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/718965-hotfix-1903/",
        "date": "2016-11-14T23:41:18Z",
        "name": "Hotfix 19.0.3",
        "fixes": "",
        "changes": "Fixed the Grineer Icon on the Kuva Scimitar skin floating.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/717209-the-war-within-hotfix-1902/",
        "date": "2016-11-13T03:16:00Z",
        "name": "The War Within: Hotfix 19.0.2",
        "fixes": "Fixed the double objective triggers in Grineer Settlement Hijack missions.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/715768-update-19-the-war-within/",
        "date": "2016-11-12T04:02:28Z",
        "name": "Update 19: The War Within",
        "fixes": "Fixed a Law of Retribution progression stopper due to Nekros spawning a Grineer holding a Tritium Bomb as per: https://forums.warframe.com/topic/698100-nekros-shadows-of-the-dead-can-spawn-with-tritium-bomb-for-last-part-of-law-of-retribution-raid/\nFixed a high number of dead ends and backtracking issues in Grineer Galleon Exterminate level maps.",
        "changes": "The progress of an invasion can now lead to a Faction Specific event! Watch closely as the Grineer and Corpus gather enough strength!\nTweaked the original Grineer riot shield to be a bit more metallic.\nThe Grineer Shipyard tileset has received a visual update! Objects are shinier and rocks are now PBR",
        "additions": "The Grineer Empire grows stronger as a cryptic adversary surfaces. What secrets does the Grineer Empire keep? Underpowered, unprepared and forced out of your comfort, you must find it in yourself to improvise, not just to save yourself but the fate of all Tenno. The Queens' Fortress awaits, where both Warframe and Operator will be pushed past their limits as they slowly unravel mysteries about the Tenno’s past and their true capabilities.\nWith this set, we knew we wanted to provide an awe-inspiring entry into the world of the Grineer Queens and Kuva. This set is complete with the latest in graphics enhancements like Volumetric Lighting, and includes some of the first ever Archwing Enemy incorporation into foot missions. Don't forget to aim up, Tenno.\nAfter you complete The War Within, Kuva Siphons may appear on Hard Grineer Environments (Sedna, Kuva Fortress, Uranus). These are side-quests related to the larger goals of the Grineer Empire. You will encounter new enemies here, and be required to use the skills learned in The War Within to prevail.\nGrineer Fortress ‘Bunkers’ Conclave Map has been added for Team Annihilation and Annihilation! Take control of the security systems and turrets scattered throughout this Map and use them against other players. Take note: other players aren’t the only thing you have to worry about."
    },
    {
        "url": "https://forums.warframe.com/topic/709665-the-index-preview/",
        "date": "2016-10-20T23:28:18Z",
        "name": "The Index Preview",
        "fixes": "Fixed Grineer Bombard rockets hanging in mid-air forever if they somehow got stopped (ie: from hitting a Nullifier bubble).",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/708168-the-vacuum-within-hotfix-3/",
        "date": "2016-10-13T18:16:13Z",
        "name": "The Vacuum Within: Hotfix #3",
        "fixes": "Fixed Grineer Manics not being included in the Codex properly. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/704257-the-silver-grove-u42/",
        "date": "2016-09-30T21:03:12Z",
        "name": "The Silver Grove: U4.2",
        "fixes": "",
        "changes": "Fixed map holes in Grineer Forest tileset.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/699953-the-silver-grove-u21-u22/",
        "date": "2016-09-16T18:18:07Z",
        "name": "The Silver Grove: U2.1 + U2.2",
        "fixes": "",
        "changes": "",
        "additions": "Added a missing enemy panic button in the Grineer Galleon tileset."
    },
    {
        "url": "https://forums.warframe.com/topic/699623-the-silver-grove-u2/",
        "date": "2016-09-15T21:31:02Z",
        "name": "The Silver Grove: U2",
        "fixes": "Fixed an FX leak when a Grineer Bombard's rocket would strike something and catch fire; the fire would go out but the object would linger forever.\nFixed a performance hitch related to Ancient Healers, Grineer Scorpions and other enemies that use a grappling hook. \nFixed some issues with the Grineer Shipyard sludge material. \nFixed the wrong minimap displaying in the Grineer Shipyard tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/692289-the-silver-grove-hotfix-4/",
        "date": "2016-08-25T20:05:06Z",
        "name": "The Silver Grove: Hotfix 4",
        "fixes": "Fixed having two entries for Grineer Warden and Grineer Warden Eximus in the Codex.",
        "changes": "You can now jump through the metal frame hanging from the ceiling in Grineer Galleon! ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/688644-the-silver-grove/",
        "date": "2016-08-19T17:32:55Z",
        "name": "The Silver Grove",
        "fixes": "Fixed a missing panic button in a specific Grineer Sabotage tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/686115-specters-of-the-rail-u23/",
        "date": "2016-08-12T16:38:03Z",
        "name": "Specters of the Rail: U2.3",
        "fixes": "Fixed Corpus/Grineer reinforcements spawning during Infestation mobile defense Alert/Sortie missions.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/685418-specters-of-the-rail-u21/",
        "date": "2016-08-10T17:57:04Z",
        "name": "Specters of the Rail: U2.1",
        "fixes": "Fixed Grineer Napalm and Scorch’s targeting/shooting you through walls. \nFixed Grineer grenade countdown beep not matching up with the countdown blinks.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/679601-specters-of-the-rail-hotfix-13/",
        "date": "2016-07-26T18:38:42Z",
        "name": "Specters of the Rail: Hotfix 13",
        "fixes": "Fixed the Grineer Shipyard mini map being oriented in a different way than the room.",
        "changes": "Improved Grineer Shipyard level containment to alleviate issues like Zephyr bonking heads, Wukong not being able to float around in Cloud Walker, etc.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/677187-specters-of-the-rail-hotfix-12/",
        "date": "2016-07-20T20:28:28Z",
        "name": "Specters of the Rail: Hotfix 12",
        "fixes": "Augustus being Grineer vs Grineer. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/668573-specters-of-the-rail-hotfix-1/",
        "date": "2016-07-08T21:33:56Z",
        "name": "Specters of the Rail: Hotfix 1",
        "fixes": "Fixed some incorrect textures found in the Grineer Forest tilesets.",
        "changes": "Adjusted the lighting of the Grineer Forest tilesets.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/668132-update-specters-of-the-rail/",
        "date": "2016-07-08T14:12:48Z",
        "name": "Update: Specters of the Rail",
        "fixes": "one of each type for Grineer and Corpus.\nHunt down a heavily defended Grineer Ship and destroy it by fighting through the ship’s defenses, such as: energy shields, turrets, and mines.\nFixed general map hole issues across Grineer tilesets.\nFixed poorly placed environmental fire traps in Grineer levels.\nFixed Capture Targets trying to run through a wall to reach the escape point in Grineer Rescue levels.\nFixed Grineer specific Exploding Barrels using explosion effects designated for Corpus Barrels.\nFixed a number of AI naviation issues present on the Grineer Ocean tileset.\nFIxed an issue with certain teleport volumes not working correctly on Grineer Forest tilesets.",
        "changes": "Added a PBR pass on materials for a variety of older Grineer and Infested levels.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/665427-hotfix-lunaro-7-71/",
        "date": "2016-06-29T20:32:33Z",
        "name": "Hotfix: Lunaro 7 + 7.1",
        "fixes": "Fixed female Grineer Wardens and Eximus’ using male voices.",
        "changes": "Grineer Shield Lancers can now perform all standard context actions (vault-overs, jump-downs, climb ups, etc) -",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/665045-hotfix-lunaro-6/",
        "date": "2016-06-28T17:58:04Z",
        "name": "Hotfix: Lunaro 6",
        "fixes": "",
        "changes": "The Grineer have now trained their Kubrow and Kavats to attack priority targets even if their masters have been killed. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/660347-update-lunaro/",
        "date": "2016-06-15T23:58:19Z",
        "name": "Update: Lunaro",
        "fixes": "•    Fixed Ivaras Infiltrate Augment Mod not protecting you from lasers in the Orokin Moon, Grineer, and Uranus spy mission tilesets.  ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/652752-update-18130-tennogen-passives-reworks%C2%A0/",
        "date": "2016-05-27T21:20:29Z",
        "name": "Update 18.13.0: TennoGen, Passives, & Reworks",
        "fixes": "",
        "changes": "•    Grineer enemies that become disarmed will now use a Sheev to seek revenge on you, and Corpus will use the Prova.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/650205-hotfix-18122/",
        "date": "2016-05-20T16:40:16Z",
        "name": "Hotfix 18.12.2",
        "fixes": "•    Fixed missing enemy types from Grineer Settlement Excavation (Phobos): Arid Butchers, Troopers, and Hellions were re-integrated with their comrades.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/649037-update-18120-vauban-prime-18121/",
        "date": "2016-05-17T18:00:00Z",
        "name": "Update 18.12.0: Vauban Prime & 18.12.1",
        "fixes": "•    Fixed Grineer Butchers playing their attack animation in slo-mo when in an unalerted state.",
        "changes": "Improved lighting on Grineer doors.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/645092-hotfix-18105/",
        "date": "2016-05-04T21:33:02Z",
        "name": "Hotfix 18.10.5",
        "fixes": "",
        "changes": "•    Corrupted Heavy Gunners now use the female Grineer voice. Unique voices coming soon!",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/643077-hotfix-18101-%C2%A0operation-rathuum/",
        "date": "2016-04-30T01:53:38Z",
        "name": "Hotfix 18.10.1  Operation Rathuum.",
        "fixes": "",
        "changes": "Reduced audio levels on Corrupted Crewmen and Grineer until the new distance sound technology is released.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/642897-update-18100-operation-rathuum/",
        "date": "2016-04-29T17:04:18Z",
        "name": "Update 18.10.0: Operation Rathuum!",
        "fixes": "·         Corrupted Orokin Grineer/Corpus now have new voices and commands!",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/639851-update-1890/",
        "date": "2016-04-20T21:39:18Z",
        "name": "Update 18.9.0",
        "fixes": "•    Fixed missing available Excavation dig-sites on the Grineer Settlement tileset. You should now see dig-sites you’ve never used before! ",
        "changes": "•    Improved AI movement patterns in the Grineer Sealab tileset. \n•    Infested Sortie missions on Corpus Ship and Grineer Galleon tilesets will now have a more creepy atmosphere, yay!",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/637581-hotfix-1882/",
        "date": "2016-04-13T18:53:32Z",
        "name": "Hotfix 18.8.2",
        "fixes": "•    Fixed dark lighting in certain Grineer Galleon tilesets. ",
        "changes": "•    Fixed a hole in the Grineer Settlement tileset map in Conclaves.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/632293-update-1870/",
        "date": "2016-03-30T22:18:10Z",
        "name": "Update 18.7.0",
        "fixes": "•    Fixed the laser traps not properly turning on and off for Clients in the Grineer Underwater Sealab tileset Spy Vaults.\n•    Fixed doors in the Grineer Galleon tileset appearing white/black.",
        "changes": "•    Add some new death animations to the Grineer.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/629210-hotfix-1863/",
        "date": "2016-03-23T21:00:12Z",
        "name": "Hotfix 18.6.3",
        "fixes": "A mantle (Grineer word for Syandana) for your Warframe, designed by Master Noob.\nFixed the spinning fan in Grineer Galleon tilesets becoming stuck if a player turns their attention away from it.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/628628-hotfix-1862/",
        "date": "2016-03-22T17:37:40Z",
        "name": "Hotfix 18.6.2",
        "fixes": "Various visual adjustments were made to the Grineer Underwater Sealab tileset’s underwater portions.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/625930-update-186/",
        "date": "2016-03-16T20:07:20Z",
        "name": "Update 18.6",
        "fixes": "Fixed an issue with enemy patrols in Grineer Reactor Sabotage Missions.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/618959-hotfix-1851/",
        "date": "2016-03-04T23:56:14Z",
        "name": "Hotfix 18.5.1",
        "fixes": "Adjusted the audio FX radius in Grineer Sabotage Missions.\nAdjusted the fog visual FX on Grineer Ocean tilesets.\nFixed some improper visual FX appearing on Grineer Derelict tilesets.\nFixed Grineer Sabotage Missions missing panic buttons.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/618642-update-185-sands-of-inaros-%C2%A0/",
        "date": "2016-03-04T18:20:53Z",
        "name": "Update 18.5: Sands of Inaros",
        "fixes": " A Grineer-enhanced Kavat, trained to hunt down Infestation.\n Summons a Hyekka to fight for it.  Hyekka Masters will replace Drahk Masters on Phobos (Grineer Settlement tileset).  They will also appear in any Grineer Mission that features Infested, and may also appear in other Missions that spawn Grineer enemies.\nGrineer and Corpus Ship Reactor Sabotage missions have been given a total overhaul, complete with diverse mission objectives and a new set of Sabotage-unique tiles.  Reactor Sabotage 2.0 includes:\nGrineer Flameblade has now been given a flaming blade!  To compensate for this lack of firepower we have given the Grineer Flameblade two flame axes. These attacks have a high chance to proc burning, which will hopefully make the Flameblade feel a little better.\nGrineer Powerfists will now slam the ground before entering melee range, setting off an electric proc to disorient his target.  He is also really jealous of the Flameblade, but that’s life.\nMultiple Grineer and Corpus facilities and instruments have been given a PBR update.\nGrineer Ramparts will now play a unique overheat audio FX when the clip reaches zero.\nFixed a pair of ramps in the Grineer Galleon tileset that would appear as completely black.\nFixed fan shadow FX in Grineer Galleons disappearing when not watched for several seconds.\nFixed some cracks in the Grineer Galleon’s walls that would allow players to see out of the tileset.\nFixed a slightly out of place skybox that was poking through terrain in the Grineer Settlement tileset.\nFixed Clients not being able to properly hear Grineer Manic audio FX.\nFixed the Grineer Galleon Defense tileset showing out of place environment decorations.\nFixed the Grineer Galleon Defense tileset missing a minimap.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/611132-hotfix-18412-saryn-prime/",
        "date": "2016-02-16T21:10:22Z",
        "name": "Hotfix 18.4.12: Saryn Prime",
        "fixes": "Fixed the second stage of the Law of Retribution failing if the Squad has less than four players.  The Law of Retribution will no longer allow players to continue with less than the required Squad size.Fixed an error that caused Clients to not earn standing in Conclave depending on how they entered a session.Fixed an error causing Convergence to potentially spawn off the map.Fixed Sentinels teleporting around when players get close to an out-of-bounds area of the map.Fixed the Defense objective in Sortie Defense Missions being teleported to a side room on the Grineer Asteroid tileset, preventing the Mission from being completed as per: https://forums.warframe.com/index.php?/topic/611010-sortie-defence-bug/",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/607236-hotfix-1849/",
        "date": "2016-02-08T22:15:39Z",
        "name": "Hotfix 18.4.9",
        "fixes": "Rescued stranded Corpus units that had been left at Ker and Albedo nodes (Corpus enemies on Grineer nodes).\nFixed Phobos Excavation mission using Frontier Grineer instead of Arid.",
        "changes": "Grineer Manic\nGrineer Warden\nGrineer Warden Eximus",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/605807-hotfix-1848/",
        "date": "2016-02-05T23:22:31Z",
        "name": "Hotfix 18.4.8",
        "fixes": "Fixed a hole in the terrain that allowed players to go out of bounds on the Grineer Underwater Sealab tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/605204-hotfix-1847/",
        "date": "2016-02-04T22:43:36Z",
        "name": "Hotfix 18.4.7",
        "fixes": "Fixed Interception ring visual FX showing as below the ground or underneath terrain on the Grineer Underwater Sealab tileset.\nFixed objective markers not properly pointing down the vertical shaft at the start of some Missions on the Grineer Settlement tileset.\nFixed Ivara’s Dashwire Arrow allowing players to escape underwater with Archwing, getting stuck outside of water on the Grineer Underwater Sealab Tileset.\nFixed a hole in the terrain that allowed players to exit the Grineer Underwater Sealab tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/600011-hotfix-1841-operation-shadow-debt/",
        "date": "2016-01-25T20:54:08Z",
        "name": "Hotfix 18.4.1: Operation Shadow Debt.",
        "fixes": "",
        "changes": "Raid Corpus and Grineer facilities to find information that will help uncover the Stalker's elusive Acolytes.  Join your fellow Tenno in the hunt and put a stop to the Stalker's plans!",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/597888-update-1840/",
        "date": "2016-01-22T00:24:23Z",
        "name": "Update 18.4.0",
        "fixes": "Fixed an error causing Grineer Ramparts to ignore projectile attracting abilities such as Mag’s Bullet Attractor and Zephyr’s Turbulence as per: https://forums.warframe.com/index.php?/topic/577331-rampart-projectiles-not-affected-by-turbulence/\nFixed an error with enemy pathing on the Grineer Galleon’s tram.\nFixed the placement of a Grineer Rampart causing problems with enemy navigation on Grineer Settlement Defense tilesets.\nFixed Grineer Guardsmen not being able to properly attack Atlas` Tectonics rock wall.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/591655-hotfix-1823/",
        "date": "2016-01-08T17:32:52Z",
        "name": "Hotfix 18.2.3",
        "fixes": "Fixed an issue preventing Grineer walking animations from playing audio FX.\nFixed Mantis Landing Craft blueprints and parts not properly dropping from rare Grineer, Corpus or Orokin loot crates.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/590253-update-1820/",
        "date": "2016-01-05T18:24:20Z",
        "name": "Update 18.2.0",
        "fixes": "The Sydon has arrived!  A deadly weapon designed for piercing the hearts of enemies, inflict maximum devastation with this massive Grineer trident.",
        "changes": "The Intruder Mod will now work on Grineer hacking puzzles by slowing the hacking spinner.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/581009-hotfix-1813-spoilers/",
        "date": "2015-12-18T16:20:54Z",
        "name": "Hotfix 18.1.3 ",
        "fixes": "Fixed Clients not properly seeing Grineer security drone lasers in Spy Missions.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/579670-update-1810-spoilers/",
        "date": "2015-12-16T21:59:04Z",
        "name": "Update 18.1.0   ",
        "fixes": "Fixed an error causing the Capture target to die instantly when entering water in the Grineer Underwater Sealab tileset.\nFixed objects on conveyor belts moving in the wrong direction on the Grineer Galleon tileset.",
        "changes": "Adjusted audio FX on the Grineer Toxin Injector.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/576435-hotfix-1808-spoilers/",
        "date": "2015-12-11T20:58:24Z",
        "name": "Hotfix 18.0.8 ",
        "fixes": "Fixed ‘Glass’ in Grineer Spy Vaults on Uranus not being properly localized.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/576214-hotfix-1807-spoilers/",
        "date": "2015-12-11T15:33:06Z",
        "name": "Hotfix 18.0.7 ",
        "fixes": "Fixed enemies spawning in the walls of the Grineer Underwater Sealab tileset’s elevator room.\nFixed enemies not properly firing at players when taking control of a Grineer Rampart.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/573817-hotfix-1804-spoilers/",
        "date": "2015-12-08T17:59:59Z",
        "name": "Hotfix 18.0.4 ",
        "fixes": "Fixed an incorrect texture appearing on rocks in the Grineer Settlement tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/568455-update-18-the-second-dream/",
        "date": "2015-12-03T23:46:40Z",
        "name": "Update 18: The Second Dream",
        "fixes": "Fixed some improper visual FX displaying near water in the Grineer Underwater Sealab tileset on Uranus.\nFixed a hole in the terrain on the Archwing underwater drop point in the Grineer Underwater Sealab tileset on Uranus.\nFixed an issue preventing players from being able to end a security lockdown on the Grineer Underwater Sealab tileset.\nFixed Void Sabotage missions possibly having a progression stopper where the Grineer Sister boss fight results in invincible enemies.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/560104-update-17110-171101/",
        "date": "2015-11-12T22:55:35Z",
        "name": "Update 17.11.0 + 17.11.0.1",
        "fixes": "Fixed the Lotus’ VO not playing in Grineer vs Corpus Invasions.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/556384-update-17100/",
        "date": "2015-11-04T23:21:00Z",
        "name": "Update 17.10.0",
        "fixes": "Fixed rare Grineer Loot Crates spawning in the Jordas Verdict Trial during Stage 3 instead of Corpus Loot Crates.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/549118-update-1780/",
        "date": "2015-10-21T21:58:23Z",
        "name": "Update 17.8.0",
        "fixes": "Fixed an issue with Grineer hacking panels caused by dying while using a hacking panel.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/545312-update-177/",
        "date": "2015-10-14T21:37:19Z",
        "name": "Update 17.7",
        "fixes": "Fixed some visual holes in the terrain on the Grineer Forest tileset.\nFixed Grineer Ballistas never needing to reload.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/540998-hotfix-1761/",
        "date": "2015-10-07T21:04:29Z",
        "name": "Hotfix 17.6.1",
        "fixes": "Fixed a hacking console sometimes not appearing for players in Grineer Spy Missions on the Underwater Sealab tileset.\nFixed Air Support not working in Missions on the Grineer Underwater Sealab tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/536207-update-175-the-jordas-precept-hotfix-1751/",
        "date": "2015-10-02T02:05:33Z",
        "name": "Update 17.5: The Jordas Precept. + Hotfix 17.5.1",
        "fixes": "Fixed an incorrect texture on a grate in the Grineer Underwater Sealab tileset.\nFixed a visible hole in the wall of the Sabotage Pump Room of the Grineer Underwater Sealab tileset.\nFixed a portion of the minimap that would disappear on the Grineer Galleon tileset.\nFixed Toxin Injectors in Grineer Sabotage Missions displaying flickering lights for Clients.\nFixed the ‘Remove Grineer Toxin’ text that appears near the objective in Earth Sabotage Missions being obscured by the environment.\nFixed some improper textures near doorways in the Grineer Underwater Sealab tileset.\nFixed a visible line in the water after the pump room has been filled in Sabotage Missions on the Grineer Underwater Sealab tileset.\nFixed an issue causing improper pathing for the objective marker in the Grineer Underwater Sealab tileset.\nFixed a location on the Grineer Settlement tileset where players could trigger an out-of-bounds teleport while in-bounds.\nFixed the Lotus not properly communicating with players in Grineer vs Corpus Invasions as per: https://forums.warframe.com/index.php?/topic/428824-lotus-mute-in-grineer-vs-corpus-invasions-since-16/",
        "changes": "Grineer Forest on Earth, Eurasia\nGrineer Ramparts are now invulnerable to attacks from the front.",
        "additions": "Grineer on Earth, Erpo"
    },
    {
        "url": "https://forums.warframe.com/topic/532623-update-1745/",
        "date": "2015-09-23T22:02:55Z",
        "name": "Update 17.4.5",
        "fixes": "Fixed Grineer Blunts floating in mid-air for Clients after being destroyed by a Client.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/529270-hotfix-1743/",
        "date": "2015-09-16T20:35:30Z",
        "name": "Hotfix 17.4.3",
        "fixes": "Fixed improper audio FX on water draining from Rescue Missions on the Grineer Underwater Lab tileset.\nFixed Grineer Archwing Exterminate Missions spawning too many simultaneous enemies, improperly increasing Mission difficulty.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/525957-update-1740/",
        "date": "2015-09-09T23:18:22Z",
        "name": "Update 17.4.0",
        "fixes": "",
        "changes": "Replaced Grineer Regulators with Scorpions on Phobos Missions.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/518275-update-1724/",
        "date": "2015-08-26T19:41:39Z",
        "name": "Update 17.2.4",
        "fixes": "Fixed an issue with Grineer getting stuck in a water tank on the Earth Defense map.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/517129-hotfix-1723/",
        "date": "2015-08-24T21:01:33Z",
        "name": "Hotfix 17.2.3",
        "fixes": "Fixed a visual issue in some flooded sections of the Grineer Underwater Lab tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/515298-hotfix-1722/",
        "date": "2015-08-21T17:00:36Z",
        "name": "Hotfix 17.2.2",
        "fixes": "Fixed exploding barrels not damaging or triggering alarms against energy walls in Grineer Spy Vaults.\nFixed some minimap inconsistencies showing in one of the Grineer Spy Vaults.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/514266-update-172/",
        "date": "2015-08-19T21:49:41Z",
        "name": "Update 17.2",
        "fixes": "Fixed Grineer Draga not functioning properly when spawned in the Simulacrum.\nFixed some missing textures in underwater portions of the Grineer Underwater Lab tileset.",
        "changes": "Added Codex entries for the Grineer Blunt.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/511107-hotfix-1715/",
        "date": "2015-08-14T21:14:23Z",
        "name": "Hotfix 17.1.5",
        "fixes": "Fixed the Capture target not spawning properly on the Grineer Settlement tileset.\nFixed visually inconsistent patch of water in the Grineer Underwater Lab tileset.",
        "changes": "Increased the amount of Oxium that drops from Grineer Underwater Oxium Caches to 250.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/509640-update-1710-1714/",
        "date": "2015-08-12T21:08:45Z",
        "name": "Update 17.1.0 - 17.1.4",
        "fixes": "• Fixed some underwater caverns sometimes ending in Grineer doors instead of rock walls.\n• Fixed water filling too fast for Clients in the pump room of Sabotage Missions on the Grineer Underwater Lab tileset.\n• Fixed Host Migration preventing players from completing Sabotage Missions on the Grineer Underwater tileset.\n• Fixed players getting stuck in a standing position when entering/exiting Archwing in a bleedout state on the Grineer Underwater Lab tileset.",
        "changes": "This bundle of Nightwatch Skins suits the Ack & Brunt, Ogris and Nukor. They have been modeled after the camouflage employed by the Nightwatch Corps, an elite squadron in the Grineer Military.\n• Slightly tweaked the size and volume of Grineer Roller explosions.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/504855-hotfix-1704/",
        "date": "2015-08-06T14:48:33Z",
        "name": "Hotfix 17.0.4",
        "fixes": "Fixed enemies being unable to get through ‘cave’ doorways on the Grineer Underwater Lab tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/503583-hotfix-1703/",
        "date": "2015-08-04T22:21:45Z",
        "name": "Hotfix 17.0.3",
        "fixes": "Fixed an issue with loot caches not giving proper rewards on the Grineer Underwater tileset in Sabotage Missions.\nFixed some collision issues on some ramps on the Grineer Underwater Lab tileset.\nFixed players being able to swim through the air in the hidden loot room on the Grineer Underwater Lab tileset.\nFixed enemies not being so perceptive in the Archwing portions of the Grineer Underwater Lab tileset.\nFixed Clients appearing as scaled down at the start of a Mission intro cinematic on the Grineer Underwater Lab tileset.",
        "changes": "Made visual tweaks to shark caves in the Grineer Underwater Lab tileset.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/499470-hotfix-1702/",
        "date": "2015-07-31T22:56:16Z",
        "name": "Hotfix 17.0.2",
        "fixes": "Fixed Grineer spawning inside the wall during the the Defense mission in the Natah Quest.\nFixed some missing boundaries on rocks in the Grineer Underwater Lab tileset.\nFixed players becoming stuck behind underwater Rescue Pods in the Grineer Underwater Lab tileset.\nFixed an issue causing some Capture targets to fall into the water on the Grineer Underwater Lab tileset, becoming uncapturable.",
        "changes": "Increased the volume of warning audio for players approaching too close to Grineer underwater mines.\nRemoved the doppler ‘sound’ that plays underwater on the Grineer Ocean tileset.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/499137-hotfix-1701/",
        "date": "2015-07-31T19:12:09Z",
        "name": "Hotfix 17.0.1",
        "fixes": "Fixed an issue allowing Clients to use Archwing in non-underwater areas of the Grineer Underwater Labs tileset.\nFixed some environmental holes on the Grineer Galleon tileset in Mobile Defense Mission.\nFixed audio cues not playing for defense objectives on Uranus’ Grineer Underwater Labs.\nFixed a potential error caused by Grineer Ramparts.\nFixed improper lighting in some sections of the Grineer Underwater Labs\nFixed the Grineer Draga spawning out of water.\nFixed an issue with underwater lightning in the Grineer Labs tileset.\nFixed the Grineer Draga occasionally going into a T pose.",
        "changes": "Made various tweaks to Grineer Ramparts.\nGrineer Manics now have slightly slower movement speed and teleport less frequently when approaching a player.\nRemoved Grineer Manic health regeneration.\nFinal Harbinger now drops from the Grineer Manics that appear during Tyl Regor’s boss fight.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/498793-update-17-echoes-of-the-sentient/",
        "date": "2015-07-31T15:09:25Z",
        "name": "Update 17: Echoes Of The Sentient",
        "fixes": "Fixed several visual issues on Grineer tilesets.\nFixed the Biocatalyst in Grineer Sabotage Missions on Earth being improperly labeled as ‘Grineer Toxin’.\nFixed some potential visibility issues that would occur when entering a Conclave match on the Grineer Settlement tileset.",
        "changes": "Uranus Mission nodes have been given a total overhaul with the new Grineer Underwater Lab tileset.  With this expansion come unique Missions that require players to swap back and forth between their Archwing in order to access (and traverse) the hostile underwater environment that has kept these labs hidden for so long.  Players must have an equippable Archwing in order to access these Missions.\nThe following enemies have been added to the Uranus tileset, featuring unique visual appearance to match their aquatic environment.  Their powers and abilities are identical to their military counterparts found elsewhere in the Grineer Empire:\nWe’ve begun relighting older tilesets to improve the atmosphere across all our Missions.  Many changes have been made to the Grineer Galleon tileset to start, but expect tilesets to receive similar treatment in the future as we gradually roll-out these lighting changes.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/490942-hotfix-16115/",
        "date": "2015-07-15T19:56:44Z",
        "name": "Hotfix 16.11.5",
        "fixes": "Fixed an issue with Chroma’s Elemental Ward causing Grineer Scorch to reflect the AoE slow + Damage aura when augmented as Ice.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/486216-update-1611-ash-prime-hotfix-16111/",
        "date": "2015-07-07T18:41:10Z",
        "name": "Update 16.11: Ash Prime + Hotfix 16.11.1",
        "fixes": "Fixed some projectiles not properly doing damage to Nova’s Antimatter Drop and Grineer door sensors.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/480637-update-16100/",
        "date": "2015-06-25T21:50:17Z",
        "name": "Update 16.10.0",
        "fixes": "Fixed Grineer Dregs not taking any melee damage when attacked from the front.\nFixed the Red Veil’s Grineer hostage in Relays strangely missing a face.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/477700-hotfix-1692-16921/",
        "date": "2015-06-19T18:02:46Z",
        "name": "Hotfix 16.9.2 + 16.9.2.1",
        "fixes": "",
        "changes": "Optimized the rendering in Grineer Shipyards (Ceres) Defense and Interception minimaps.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/475491-hotfix-1684/",
        "date": "2015-06-15T19:14:01Z",
        "name": "Hotfix 16.8.4",
        "fixes": "Fixed texture issues that would occur on some Grineer catwalks.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/473134-hotfix-1681-1682/",
        "date": "2015-06-11T01:08:27Z",
        "name": "Hotfix 16.8.1 + 16.8.2",
        "fixes": "",
        "changes": "Grineer Forest Camo now works  work on the Rakta Ballistica",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/473028-update-1680/",
        "date": "2015-06-10T22:03:09Z",
        "name": "Update 16.8.0",
        "fixes": "Fixed Grineer on Earth tilesets falling under the level; making them unkillable.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/470391-hotfix-1672/",
        "date": "2015-06-05T19:12:58Z",
        "name": "Hotfix 16.7.2",
        "fixes": "Fixed the Grineer Toxin Injector appearing under ‘Tenno’ in the Codex.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/469825-update-167/",
        "date": "2015-06-04T21:14:52Z",
        "name": "Update 16.7",
        "fixes": "",
        "changes": "Many Grineer and Corpus environmental props have received PBR updates!",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/466778-update-1663/",
        "date": "2015-05-29T20:57:35Z",
        "name": "Update 16.6.3",
        "fixes": "Fixed Grineer Rollers becoming stuck when summoned.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/466144-hotfix-1661/",
        "date": "2015-05-28T20:43:00Z",
        "name": "Hotfix 16.6.1",
        "fixes": "Fixed Manic Grineer becoming impossible to kill due to continued teleporting.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/461080-hotfix-1656/",
        "date": "2015-05-19T19:46:51Z",
        "name": "Hotfix 16.5.6",
        "fixes": "Fixed a lighting issue appearing in a particular Grineer Spy Vault",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/457936-hotfix-1655/",
        "date": "2015-05-14T21:10:37Z",
        "name": "Hotfix 16.5.5",
        "fixes": "Fixed the broken minimap in the Grineer Sealab tileset.",
        "changes": "Cleaned up various assets on the Grineer Sealab tileset.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/457698-hotfix-1654/",
        "date": "2015-05-14T15:41:07Z",
        "name": "Hotfix 16.5.4",
        "fixes": "",
        "changes": "Made various reverb and audio adjustments to the Grineer Sealab’s ambiance.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/457163-hotfix-1653/",
        "date": "2015-05-13T22:21:59Z",
        "name": "Hotfix 16.5.3",
        "fixes": "Fixed players being randomly teleported for no reason in a Grineer Sealab hallway.",
        "changes": "Removed unnecessary water volumes from the Grineer Sealab tileset.\nUpdated reverb in Gas City, Forest, and Grineer Galleon levels.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/456875-hotfix-1652/",
        "date": "2015-05-13T16:10:12Z",
        "name": "Hotfix 16.5.2",
        "fixes": "Fixed cracked glass in the Dojo  Grineer Sealab not rendering properly if fluid was behind it.\nFixed enemies occasionally spawning in the Grineer Sealab ceiling.",
        "changes": "Reduced the volume of Grineer music in the Conclaves.\nSwapped cracked glass material in the Dojo Grineer Sealab for a new cracked look.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/455995-update-165-tubemen-of-regor/",
        "date": "2015-05-12T17:09:40Z",
        "name": "Update 16.5: Tubemen Of Regor",
        "fixes": "Visit the Grineer Ocean on Uranus.\nYou may choose to assist either Nef Anyo by Destroying Grineer Research Components or Alad V by Stealing Grineer Research Components.\no   KARAK WRAITH: A different take on the Grineer assault rifle, the Karak Wraith features unique styling. (If Alad V is victorious at the end of the Event.)\nHidden under the toxic oceans of Uranus is Tyl Regor’s genetic labs.  Built into the massive coral pillars rising up from the depths these twisting halls represent the latest in Grineer scientific achievement.\nCaggro Sugatra: Expressing the martial finesse and skill of its master, the Caggro Sugatra is based on a Grineer design.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/453342-hotfix-1645-16451-16452/",
        "date": "2015-05-06T19:33:39Z",
        "name": "Hotfix 16.4.5 + 16.4.5.1 + 16.4.5.2",
        "fixes": "Fixed ambient ‘static noise’ that could be heard on Grineer Forest and Relay tilesets. Coming Soon.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/445957-update-164/",
        "date": "2015-04-23T21:03:45Z",
        "name": "Update 16.4",
        "fixes": "Hurl mayhem and destruction at the enemy with the Tonkor! Grenades from this Grineer launcher explode on impact. Use their blasts to propel yourself to new heights!\nFixed ugly textures that would display on some Grineer doors.\nFixed the minimap occasionally breaking in some rooms on the Grineer Galleon tileset.",
        "changes": "Made various PBR updates to Grineer structures.",
        "additions": "New Grineer Portrait Icons are available for purchase in the Marketplace!"
    },
    {
        "url": "https://forums.warframe.com/topic/442256-hotfix-1634/",
        "date": "2015-04-16T20:21:12Z",
        "name": "Hotfix 16.3.4",
        "fixes": "Fixed a door texture on Assassination Missions in Grineer Shipyards that had missing textures.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/438351-hotfix-1631-16311-tactical-alert/",
        "date": "2015-04-10T17:23:04Z",
        "name": "Hotfix 16.3.1 + 16.3.1.1 + Tactical Alert",
        "fixes": "Fixed visual issues on exploding Grineer Galleon featured in tutorial missions.\nFixed Grineer Forcefields and Spy vault laser traps affecting Limbo while in Rift Walk ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/437166-update-163-the-new-protocols/",
        "date": "2015-04-08T21:51:23Z",
        "name": "Update 16.3: The New Protocols",
        "fixes": "Our scouts have returned from investigating Corpus and Grineer ships. They have discovered key details on new systemic overhauls to their data storage facilities.\n3 new Spy Vaults have been added to Grineer Spy Missions\nGrineer Manic Changes\nAdjusted Grineer Manic to regen 2% of health a second, after a 7 second delay.  \nReduced the number of co-op hack doors on Spy Missions on the Grineer Shipyards tileset.\nReduced the amount of backtracking necessary in Spy Missions on the Grineer Asteroid tileset.\nMade audio adjustments to Darvo and Grineer Manic.\nFixed an issue on Grineer Forest tilesets on where players using Zephyr can float above the level using Tail Wind, but then become unable to get back to the ground.\nFixed an issue in the Grineer Manic behavior that would prevent the Manic from catching up to fleeing players as easily.\nFixed clients being able to ignore the Grineer Manic’s cloak ability.\nFixed the Grineer Scorpion Machete attack not hitting stationary players all of the time.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/435632-hotfix-1621/",
        "date": "2015-04-06T15:46:34Z",
        "name": "Hotfix 16.2.1",
        "fixes": "Removed health regeneration from the Grineer Manic.\nImproved the responsiveness of the Grineer Manic’s reactive teleport.\nRadiation and Toxic procs are now less effective on the Grineer Manic.\nFixed Sargas Ruk doing a flashy T-pose on death, instead of dying like a normal Grineer.  What an attention seeker!",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/432384-update-162/",
        "date": "2015-04-01T22:22:39Z",
        "name": "Update 16.2",
        "fixes": "Fixed incomplete textures around door frames and skybox on the Grineer Shipyards tileset.\nFixed ugly texture on Grineer elevators.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/427542-hotfix-1613/",
        "date": "2015-03-26T22:31:46Z",
        "name": "Hotfix 16.1.3",
        "fixes": "Fixed Grineer Capture targets showing as Corpus capture targets.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/426353-hotfix-1612-anniversary-gifts/",
        "date": "2015-03-25T18:13:25Z",
        "name": "Hotfix 16.1.2 + Anniversary Gifts",
        "fixes": "Fixed issue that would occur when Grineer Rollers would enter Limbo’s Cataclysm.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/424657-hotfix-1604/",
        "date": "2015-03-23T22:18:24Z",
        "name": "Hotfix 16.0.4",
        "fixes": "Tweaked various defenses in Grineer Spy vaults.\nIncreased timers in Grineer Spy vaults.\nFixed the Grineer Manic’s animations not properly deactivating Warframe powers, giving him unintended power immunity pre-attack.  Tackles from the Grineer Manic will now properly disable Warframe powers as intended.\nFixed players being unable to parry the Grineer Heavy Gunner’s melee slam.\nFixed a light not properly casting shadows in the Grineer Spy vault.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/421728-hotfix-1602/",
        "date": "2015-03-20T23:22:15Z",
        "name": "Hotfix 16.0.2",
        "fixes": "·         Fixed issue causing the Manic Grineer to become stuck on objects.\n·         Fixed an ugly white line showing up on the floor of Grineer tilesets.\n·         Fixed an error that would occur with Grineer Shipyards cranes.",
        "changes": "·         Improved audio quality on Grineer hacking minigame.\n·         The Manic Grineer will now disappear after killing a player in Solo mode.\n·         The Manic Grineer is no longer affected by Bladestorm.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/421286-hotfix-1601/",
        "date": "2015-03-20T16:33:47Z",
        "name": "Hotfix 16.0.1",
        "fixes": "Fixed other knocked-down enemies using the Manic Grineer’s knockdown recovery animation.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/420448-warframe-sanctuary/",
        "date": "2015-03-20T02:21:54Z",
        "name": "Warframe: Sanctuary",
        "fixes": "Tenno are out for vengeance, and Grineer Councilor Vay Hek has nowhere left to hide.  Hot on his trail after the assault on Relays during Eyes of Blight, the Lotus will guide a precision strike force to hunt down and put an end to Vay Hek once and for all.  Be wary Tenno.  Numbers alone will not protect you when diving into the heart of Grineer military power.\nFixed an impassible doorway on the Grineer Asteroid Tileset that would appear in Spy Missions.\nFixed various issues with navigation markers in Grineer Spy Missions.\nFixed force fields in Grineer Spy vaults not appearing for Clients.\nFixed incorrect lighting on Grineer shipyards causing some areas of the floor to appear pitch black while others are fully lit.\nFixed Grineer Spy Vault alarms triggering after the Vault has been completed or failed.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/408804-hotfix-15161/",
        "date": "2015-02-26T22:00:10Z",
        "name": "Hotfix 15.16.1",
        "fixes": "Fixed Ciphers on Grineer Hack Puzzles not showing up when players have HUD disabled.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/408193-update-1516-tactical-alert/",
        "date": "2015-02-25T22:12:36Z",
        "name": "Update 15.16 + Tactical Alert!",
        "fixes": "",
        "changes": "We have received reports of a factory that is developing artificial genomes for Tyl Regor. These genomes can restore broken links in the Grineer DNA sequence, producing many stronger clones.  You must stop this from happening! Assault the forces at Tyl Regor’s factory and intercept any intel that can tell us more about his experiments.\nVarious changes and additions have been made to Corpus and Grineer spy vaults.  Better keep an eye out when exploring Spy Mission maps!",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/404349-update-1515-151501/",
        "date": "2015-02-18T20:48:46Z",
        "name": "Update 15.15 + 15.15.01",
        "fixes": "Fixed inaccessible Rare Loot Crates and Syndicate Medallions on Grineer Spy Missions.",
        "changes": "Corpus and Grineer Spy Vaults will now have greater variety in difficulty scaling on higher difficulty.\nAdded objective marker to door hack panel of in Grineer Spy Missions.\nChanged Corpus vs Grineer Spy Missions on Europa to be Corpus only.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/401520-hotfix-15141/",
        "date": "2015-02-13T17:05:04Z",
        "name": "Hotfix 15.14.1",
        "fixes": "Valentine's Day is upon us! Whether that makes you feel like declaring your love from the top of a Relay or taking headshots on the Grineer, we've got some love-day items coming your way.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/399446-hotfix-15137/",
        "date": "2015-02-09T23:43:26Z",
        "name": "Hotfix 15.13.7",
        "fixes": "Fixed Grineer Galleon ‘fly in’ cinematic playing when players start a Void Defense Mission.",
        "changes": "Made changes to Grineer Spy Vaults that should make gameplay objectives a little more clear.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/397275-hotfix-15134/",
        "date": "2015-02-06T19:59:26Z",
        "name": "Hotfix 15.13.4",
        "fixes": "",
        "changes": "Updated reverb sounds to Grineer Forest tileset.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/397107-hotfix-15133/",
        "date": "2015-02-06T16:44:41Z",
        "name": "Hotfix 15.13.3",
        "fixes": "Fixed broken lighting in the Grineer tram tunnel on the Asteroid tileset.\nFixed an issue on Grineer Spy Vaults where players could go through a wall and get stuck when wall running.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/396596-hotfix-15131/",
        "date": "2015-02-06T00:53:03Z",
        "name": "Hotfix 15.13.1",
        "fixes": "* Added new reverb effects to the Grineer Forest tileset.\n* Fixed some Grineer Vaults containing Corpus style stairways instead of the proper Grineer type.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/396379-update-1513/",
        "date": "2015-02-05T21:08:01Z",
        "name": "Update 15.13",
        "fixes": "Fixed an issue on the Grineer Galleon tileset that left visual holes in the environment textures.\nFixed a large wheel that players could get stuck behind on the Grineer Asteroid tileset.\nFixed a wide variety of missing Codex information; including missing art from various art galleries, weapons, and enemies for the Corpus, Grineer, Infested and Corrupted.\nFixed visual issue on pillars in Grineer Shipyards tileset.",
        "changes": "The Grineer have put out a capture order for a thief named Maroo – they claim she double crossed them and has sold precious Arcane Codices to the Corpus. Concerned for Maroo’s safety – and excited at the idea of a new Arcane Codex – the Lotus is requesting that you bring Maroo in.\nKeeler: Changed Survival node to Grineer Asteroid Mobile Defense\nFlimnap: New Survival Grineer Asteroid node (was Deception)\nSome Mission Ndes have been changed to the Grineer Galleon tileset (previously, Grineer Asteroid).",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/393115-update-15120/",
        "date": "2015-01-29T22:14:29Z",
        "name": "Update 15.12.0",
        "fixes": "Fixed player weapons still appearing on the ground after they’ve been disarmed by the Grineer Drahk Master just before exiting and rejoining the Mission in progress.  ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/385712-hotfix-15101/",
        "date": "2015-01-15T22:48:21Z",
        "name": "Hotfix 15.10.1",
        "fixes": "Fixed Corrupted Lancer’s newfound ability to shoot bullets from their face.  They now use rifles like an ordinary Orokin-influenced Grineer.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/385108-update-15100/",
        "date": "2015-01-15T00:17:31Z",
        "name": "Update 15.10.0",
        "fixes": "Fixed distorted audio on Grineer Shipyards tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/369418-update-1572-15721/",
        "date": "2014-12-19T18:09:43Z",
        "name": "Update 15.7.2 + 15.7.2.1",
        "fixes": "Fixed enemies not spawning properly on Corpus ship during Grineer Invasion.\nFixed the Grineer Ogma being unable to hit players.",
        "changes": "Removed the Anemic Agility Mod from the Grineer Ballista's drop table. This was only ever intended to drop in Orokin Derelict Vaults.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/367069-update-1570-nova-prime/",
        "date": "2014-12-16T18:58:55Z",
        "name": "Update 15.7.0 Nova Prime",
        "fixes": "More Corpus and Grineer have been corrupted by the Void!\nFixed elevator not functioning properly on Deception in Grineer Shipyard tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/354003-hotfix-1553/",
        "date": "2014-11-28T19:40:04Z",
        "name": "Hotfix 15.5.3",
        "fixes": "Fixed error caused by Grineer Scorpions.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/353150-hotfix-1551/",
        "date": "2014-11-27T20:40:47Z",
        "name": "Hotfix 15.5.1",
        "fixes": "Fixed Infested Ancients getting stuck at spawn points on Grineer Asteroid Defense tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/349380-hotfix-1531/",
        "date": "2014-11-20T22:19:19Z",
        "name": "Hotfix 15.3.1",
        "fixes": "Fixed issues with Grineer Skiff and Drone sounds in Archwing missions.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/349166-update-1530/",
        "date": "2014-11-20T17:57:48Z",
        "name": "Update 15.3.0",
        "fixes": "Fixed players being able to fly through Grineer ships in Archwing with no collision.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/344505-update-1520/",
        "date": "2014-11-13T01:00:05Z",
        "name": "Update 15.2.0",
        "fixes": "Fixed loading issue with Grineer shipyard zones.",
        "changes": "",
        "additions": "Intercepted Grineer communications reveal that Grineer have been experimenting with some sort of bio weapon. You must investigate."
    },
    {
        "url": "https://forums.warframe.com/topic/341594-hotfix-1512/",
        "date": "2014-11-08T00:06:22Z",
        "name": "Hotfix 15.1.2",
        "fixes": "",
        "changes": "Increased the volume of Grineer hacking minigame related sound effects.\nIncreased the volume of numerous Grineer combat barks.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/340143-update-151015101/",
        "date": "2014-11-05T22:46:16Z",
        "name": "Update 15.1.0+15.1.01",
        "fixes": "Fixed an issue with ‘Power in Use’ occurring on Limbo’s Banish when used on certain enemies (Grineer Rollers).\nFixed Grineer Archwing enemies not playing movement sounds for clients.\nFixed Grineer Archwing enemies not playing movements sounds for clients.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/336430-hotfix-1509/",
        "date": "2014-10-30T22:22:26Z",
        "name": "Hotfix 15.0.9",
        "fixes": "Fixed Grineer Skiff enemies firing at different rates for host and client.\nFixed Ciphers not being usable for Grineer hack panels.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/334873-hotfix-1507/",
        "date": "2014-10-28T23:04:04Z",
        "name": "Hotfix 15.0.7",
        "fixes": "• Fixed an issue with Clients not hearing Grineer Skiff sound effects correctly.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/333871-hotfix-1506/",
        "date": "2014-10-27T22:45:51Z",
        "name": "Hotfix 15.0.6",
        "fixes": "Optimized both Grineer and Corpus Cipher minigames.\nFixed Grineer Drahk Masters stolen weapon having an incorrect drop type if he is killed with the Glaive with the stolen weapon is in the air.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/333619-hotfix-1505/",
        "date": "2014-10-27T18:50:58Z",
        "name": "Hotfix 15.0.5",
        "fixes": "Fixed some clipping issues seen on certain Grineer Settlement art assets.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/330379-hotfix-1503/",
        "date": "2014-10-25T04:53:07Z",
        "name": "Hotfix 15.0.3",
        "fixes": "Fixed Free Space Archwing modes (Grineer Exterminate and Interception) having forced extractions in the middle of gameplay.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/329586-hotfix-1501/",
        "date": "2014-10-24T20:59:41Z",
        "name": "Hotfix 15.0.1",
        "fixes": "Fixed materials on Grineer caches\nFixed for Grineer bobblehead having missing head during placement mode.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/328727-warframe-archwing/",
        "date": "2014-10-24T12:52:08Z",
        "name": "Warframe: Archwing",
        "fixes": "Fixed an issue with an Oil texture on the Grineer Shipyards tileset.  \nFixed an issue with the Grineer Commander not always using his Switch Teleport ability.",
        "changes": "Freespace Modes (Exterminate, Interception) Grineer\nNew Grineer Archwing Enemies:\nHALIKAR – This jet powered Grineer throwing mace always comes back to its master.\nGrineer Drahk and Drahk Master! The Grineer Drahk Master summons Drahk, Armored Kubrows, to fight!\nTilesets used for alerts now align with those appearing in the underlying planet region (i.e. no more Corpus Outpost alerts in Phobos). Shipyards and Infested Corpus tilesets now available, Grineer Galleon & Corpus ships are free to appear in any area (because space ships).\nAdded Arc Traps to Grineer Rescue room on some cell doors.",
        "additions": "Added in a new Grineer hacking minigame! All Grineer tilesets will now feature this new reflex-based game when a ship enters lockdown or an ‘alerted’ state!"
    },
    {
        "url": "https://forums.warframe.com/topic/324763-hotfix-14103/",
        "date": "2014-10-15T22:05:49Z",
        "name": "Hotfix 14.10.3",
        "fixes": "",
        "changes": "Increased the drop rate on Personal Life Support modules in Corpus and Infested Survival missions so as to match Grineer and Corrupted Survival drop rates.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/322655-hotfix-14102-141021/",
        "date": "2014-10-10T21:29:21Z",
        "name": "Hotfix 14.10.2 + 14.10.2.1",
        "fixes": "Fixed Grineer Capture Target showing a Corpus model in Codex.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/321746-update-14100/",
        "date": "2014-10-08T22:00:00Z",
        "name": "Update 14.10.0",
        "fixes": "Fixed the Codex entries for the Grineer and Corpus capture targets. Unfortunately the fix required making two new entries so you will have to re-scan the Grineer target if you'd already completed the old broken codex entry.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/318912-hotfix-1491/",
        "date": "2014-10-02T17:51:18Z",
        "name": "Hotfix 14.9.1",
        "fixes": "Fixed Grineer Caches appearing in missions on Earth.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/315127-hotfix-1481/",
        "date": "2014-09-24T22:10:57Z",
        "name": "Hotfix 14.8.1",
        "fixes": "Fixed issue with impassable black walls on Grineer Asteroid Rescue missions.",
        "changes": "Polished the environment of Grineer Rescue 2.0 missions.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/314372-update-1480-nyx-prime/",
        "date": "2014-09-23T19:32:53Z",
        "name": "Update 14.8.0: Nyx Prime",
        "fixes": "",
        "changes": "",
        "additions": "Grineer Asteroid: Sedna \nGrineer Galleon: Saturn "
    },
    {
        "url": "https://forums.warframe.com/topic/312092-hotfix-1473-14731/",
        "date": "2014-09-18T22:01:06Z",
        "name": "Hotfix 14.7.3 + 14.7.3.1",
        "fixes": "Fixed Operation: Gate Crash progression stopper when trying to go through a portal after finding any Grineer Caches.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/312035-hotfix-1472/",
        "date": "2014-09-18T20:01:24Z",
        "name": "Hotfix 14.7.2",
        "fixes": "To avoid confusion on Grineer caches and event goals, Corrupted Vaults have been removed from the Gate Crash event levels\nFixed unranked fusion cores being awarded from Grineer Caches.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/311712-hotfix-1471/",
        "date": "2014-09-18T06:12:18Z",
        "name": "Hotfix 14.7.1",
        "fixes": "Fixed players always receiving Grineer Cache item/reward when completing a Gate Crash mission.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/311669-update-1470-operation-gate-crash/",
        "date": "2014-09-18T03:51:15Z",
        "name": "Update 14.7.0: Operation Gate Crash!",
        "fixes": "Keep Grineer out of the Void!\nOur mission is urgent. The Grineer have also learned about the Archwing Technology and they are determined to destroy all traces of it before we find it. To do this, Vay Hek is using Void Keys and Torsion Beam Generators to force open Orokin portals.\nPlay through the mission, defeat the Grineer bosses and destroy the Void Portal Key.\nNew Buzlok! An advanced Grineer Rifle equipped with specialized homing rounds, always capable of finding their mark.\nNew Atterax! A vicious Grineer whip adept at flaying skin from bone. In extreme cases disobedient Grineer have been sentenced to death by Atterax.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/308432-hotfix-1461/",
        "date": "2014-09-11T21:03:05Z",
        "name": "Hotfix 14.6.1",
        "fixes": "Fixed interception console ‘hitswitch’ pushing AI through the terrain on Grineer maps.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/307792-update-1460/",
        "date": "2014-09-10T21:36:26Z",
        "name": "Update 14.6.0",
        "fixes": "Harkonar Armor Set: This prototype Grineer Exo-Armor was destined to be worn by Grineer generals until it was stolen and repurposed by Tenno agents. Wear it as a sign of defiance.\nMoved “Decisive Judgement” Stance Mods from Specters to Grineer Wardens, found in Rescue 2.0!  World on Fire was removed from Grineer Wardens for this change.\nFixed an issue with players being able to get stuck at the bottom of Grineer asteroid tileset levels.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/303889-hotfix-1452/",
        "date": "2014-09-03T22:31:56Z",
        "name": "Hotfix 14.5.2",
        "fixes": "Added in new Sound Quake stun animations for Grineer troopers.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/298960-update-145-operation-cryotic-front/",
        "date": "2014-08-28T13:39:34Z",
        "name": "Update 14.5: Operation Cryotic Front!",
        "fixes": "• Fixed Helios endlessly rescanning things not in the Codex. Specific examples: void turrets, arc traps, Grineer laser sensors above doors, smashable grates & fans.\n• Fixed Infested Ancients and Grineer Scorpions from using their grapple pull ability on Saryn's Molt avatar and Loki's Decoy avatar as it would not behave well (would have them pause for a few moments, if Molt was used again it would script error and break the enemy). This also fixes a similar issue with Vay Hek’s beam-zap attack.",
        "changes": "",
        "additions": "• Corpus Dynamic music is here! Much like the Grineer and Infested, Corpus missions now sport their own music which is dynamically generated based on mission events!"
    },
    {
        "url": "https://forums.warframe.com/topic/291076-hotfix-1422/",
        "date": "2014-08-15T22:25:56Z",
        "name": "Hotfix 14.2.2",
        "fixes": "Fixed overlapped Cryopod & Artifact objects when playing Defense alerts on Grineer Galleon tileset",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/284750-hotfix-1414/",
        "date": "2014-08-06T22:13:47Z",
        "name": "Hotfix 14.1.4",
        "fixes": "Fixed a number of environmental visual effects in the Grineer Forest tilesets not displaying correctly.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/279074-update-1410-quanta-dendra/",
        "date": "2014-07-30T22:44:07Z",
        "name": "Update 14.1.0: Quanta & Dendra",
        "fixes": "Fixed an issue with Clients seeing a Grineer Galleon when loading into a Void mission.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/270031-hotfix-1406/",
        "date": "2014-07-22T18:09:24Z",
        "name": "Hotfix 14.0.6",
        "fixes": "Updated many of the moss textures on the Grineer Forest tilesets.\nFixed a number of AI navigation issues seen on the Grineer Galleon tilesets.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/263213-update-14-the-mad-cephalon/",
        "date": "2014-07-18T09:44:52Z",
        "name": "Update 14: The Mad Cephalon",
        "fixes": "Fixed Grineer Prosecutors being fully invulnerable to 3 out of 4 elemental damage types as opposed to high damage mitigation.\nFixed numerous issues in Grineer Shipyards tileset including interior rain and wall-running decos not appearing.\nFixed Grineer Powerfist getting stuck not attacking in melee range.\nFixed an issue with movers in the Shipyards pushing players under the level on certain Grineer Ship tilesets.\nFixed an issue with Grineer Regulators spawning in Settlement Interception missions which could cause potential progression stoppers.\nFixed a number of art assets clipping into other objects in Grineer Settlement tilesets.",
        "changes": "Removed blood/dismembered Grineer from Excalibur's codex entry ...he didn't mean to hurt anyone.\nTweaked the sounds of the Grineer rifle melee attack sound effects.\nOptimized a number of lighting assets in the Grineer Galleon tilesets in an effort to increase performance.\nImproved the Grineer Hit reactions to Radial Disarm.",
        "additions": "Dynamic Music has been added to all Grineer and Infested missions, with Corpus coming soon! The game now more ‘intelligently’ makes decisions about how to play ambient and combat music. We are using a stem approach so that players hear different parts of the music at all times!"
    },
    {
        "url": "https://forums.warframe.com/topic/259187-hotfix-1392/",
        "date": "2014-07-09T20:14:12Z",
        "name": "Hotfix 13.9.2",
        "fixes": "The Tenno Reinforcements Vault has been opened: Reintroducing the Machete! This relic of the Grineer past has been revived for a limited time. Log in between today and July 16th at Noon EDT to receive the Machete blueprint in your inbox!",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/249133-update-1380-breeding-grounds/",
        "date": "2014-06-19T21:24:56Z",
        "name": "Update 13.8.0: Breeding Grounds",
        "fixes": "We have just received word of a massive outbreak near Eris. An entire fleet of Corpus ships has been exposed to this new bioplague. Alad V is almost certainly responsible. If Alad V's hives are allowed to gain a strategic foothold here, the Infested will become unstoppable. They will overrun the system in a matter of days. If we don’t put an end to this now, the Corpus, the Grineer, the Tenno...we could all fall in the wake of this horrible scourge.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/245171-update-1371/",
        "date": "2014-06-12T19:52:13Z",
        "name": "Update 13.7.1",
        "fixes": "Fixed crash when viewing Grineer Bombard in the Codex.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/244507-update-1370-13701-depths-of-the-void/",
        "date": "2014-06-11T23:25:36Z",
        "name": "Update 13.7.0 + 13.7.0.1: Depths Of The Void",
        "fixes": "Fixed lack of Prosecutors on Grineer Shipyard missions that had been ‘taken back’ by the Grineer faction from the Corpus via invasion.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/238069-update-1350-edo-armor-nami-solo/",
        "date": "2014-05-28T23:05:58Z",
        "name": "Update 13.5.0: Edo Armor & Nami Solo",
        "fixes": "",
        "changes": "Reduced required scans for Grineer Rollers.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/231590-update-1330-pack-hunters/",
        "date": "2014-05-14T23:33:51Z",
        "name": "Update 13.3.0: Pack Hunters",
        "fixes": "Fixed a number broken visuals seen on the Grineer Mobile Defense tilesets\nFixed a number of broken visuals on the Grineer Asteroid tileset\nFixed an issue with enemies unintentionally committing suicide if knocked onto lower pipes in the Grineer Asteroid level",
        "changes": "Optimized a number of lighting assets in Grineer Asteroid tilesets\nOptimized the type of collision calculations used on certain Grineer settlement art assets to address performance concerns.",
        "additions": "Grineer Shipyard Expansion "
    },
    {
        "url": "https://forums.warframe.com/topic/228310-hotfix-1323/",
        "date": "2014-05-07T22:08:38Z",
        "name": "Hotfix 13.2.3",
        "fixes": "Fixed an issue with AI attempting to navigate through open spaces left by moving elevators on the Grineer tileset.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/222026-hotfix-1312/",
        "date": "2014-04-25T23:07:07Z",
        "name": "Hotfix 13.1.2",
        "fixes": "",
        "changes": "Optimized the collision on a number of Grineer art assets.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/220848-update-1310-amprex/",
        "date": "2014-04-23T21:22:13Z",
        "name": "Update 13.1.0: Amprex",
        "fixes": "Removed collision on a number of art assets that were not reachable by players in the Grineer Shipyards tileset in an effort to improve level performance",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/217108-hotfix-1306130713071/",
        "date": "2014-04-17T17:11:44Z",
        "name": "Hotfix 13.0.6+13.0.7+13.0.7.1",
        "fixes": "Tweaked the frequency of Grineer and Corpus soldier pain barks.\nFixed an animation issue for Grineer Roller's when stationary.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/210258-hotfix-1302/",
        "date": "2014-04-10T17:28:52Z",
        "name": "Hotfix 13.0.2",
        "fixes": "Increased Beacon drop rates for Grineer Prosecutors\nFixed players getting stuck during lockdown in Grineer Shipyards due to no hack panels being available.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/209324-update-13-dark-sectors/",
        "date": "2014-04-10T05:28:14Z",
        "name": "Update 13: Dark Sectors",
        "fixes": "Prosecutors: Gateways to Hek.Tenno, we have received word that Vay Hek has enlisted the ranks of the Grineer Prosecutors and Guardsmen to keep the Tenno at bay.To fight Vay Hek players must first find his location, a secret the Prosecutors protect.\nFixed issue where Grineer appeared to not take damage \nadded additional hit proxies to Grineer enemies so as to prevent player fire from passing through their models.\nFixed an issue with Data Masses spawning out of reach in the Grineer Settlement tileset.",
        "changes": "Oberon pieces have been moved off Vay Hek to make room for Hydroid, and now have a chance to drop from Grineer Leader enemy types.\nGraphical tweaks to numerous Grineer Forest art assets.\nTweaked Grineer melee hit react animations.\nAdded hit proxies to Grineer breakable fans which should improve their ability to be destroyed.\nRemoved a number of faulty player spawns in the Grineer Galleon and Forest Tilesets.\nImproved the Grineer hit reaction animations.\nChanged 'Grineer Cipher' to 'Cipher' as they appear across different tilesets.\nTweaked the Grineer Piston hit sound.\nArc Traps will no longer attack players who are siding with Grineer.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/197103-hotfix-1246-luck-o-the-lotus/",
        "date": "2014-03-17T16:06:54Z",
        "name": "Hotfix 12.4.6: Luck O' The Lotus!",
        "fixes": "-Fixed issue where Factions (Corpus/Grineer) could invade more than one planet at a time.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/194749-hotfix-1245/",
        "date": "2014-03-13T02:27:16Z",
        "name": "Hotfix 12.4.5",
        "fixes": "Fixed Rescue missions in Grineer Galleon and Desert containing multiple hostages.",
        "changes": "Toned down flashing FX when light traps disintegrate in Grineer tilesets.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/193552-hotfix-1244/",
        "date": "2014-03-11T02:39:36Z",
        "name": "Hotfix 12.4.4",
        "fixes": "",
        "changes": "Fixed Grineer Galleon door & light traps ignoring radial damage from explosive weapons.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/193399-hotfix-1243/",
        "date": "2014-03-10T22:18:21Z",
        "name": "Hotfix 12.4.3",
        "fixes": "",
        "changes": "Fixed players occasionally spawning in mid-air when launching Grineer Galleon missions.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/191237-hotfix-1242/",
        "date": "2014-03-07T19:44:13Z",
        "name": "Hotfix 12.4.2",
        "fixes": "Fixed Shipyard Grineer-robot-environment arms not moving for clients.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/189809-update-1240/",
        "date": "2014-03-06T02:34:41Z",
        "name": "Update 12.4.0",
        "fixes": "",
        "changes": "",
        "additions": "·         Grineer Shipyards tile set revealed with new “Hijack” game mode & Tethra’s Doom event!·         New Prime items in the Void!    Rhino Prime    Ankyros Prime    Boltor Prime    AkBronco Prime·         2x new Alternate helmets (Valkyr, Oberon)·         New Corpus Crewmen voices are here! They now have their own language and a whole new style as voted by the Design Council!"
    },
    {
        "url": "https://forums.warframe.com/topic/186244-update-1230-the-grustrag-three/",
        "date": "2014-02-27T05:01:52Z",
        "name": "Update 12.3.0: The Grustrag Three",
        "fixes": "Update 12.3.0: The Grustrag ThreeAdditions:Vem Tabook, Shik Tal and Leekter. Remember their names, Tenno. They may be coming for you!Vay Hek has warned that any Tenno supporting the Corpus during invasions will face consequences; we now know what those consequences are. Riddled with mutation, violent tendencies and the urge to kill, these Grineer defects \nMarelok! Grineer Lever Action Secondary weapon! Find it in Clan Tech or the Market today.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/182229-update-1220-castanas/",
        "date": "2014-02-19T22:24:33Z",
        "name": "Update 12.2.0: Castanas!",
        "fixes": "Fixed issue where Grineer Commander’s would not move in proper sequence after Switch Teleporting player.",
        "changes": "Omitted Venus/Earth being eligible for Grineer or Corpus invasions to not throw off new player path.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/175069-hotfix-1204/",
        "date": "2014-02-07T22:43:17Z",
        "name": "Hotfix 12.0.4",
        "fixes": "",
        "changes": "Hooked up missing sound effects to many Grineer movement animations",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/164093-update-1170-1171/",
        "date": "2014-01-15T22:25:44Z",
        "name": "Update 11.7.0 + 11.7.1",
        "fixes": "Fixed Grineer Rollers not causing any stagger or damage on attacks.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/147899-hotfix-1133/",
        "date": "2013-12-13T23:22:07Z",
        "name": "Hotfix 11.3.3",
        "fixes": "",
        "changes": "Reduced bleed proc/Status chance on Grineer Butchers.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/147238-hotfix-1132/",
        "date": "2013-12-12T23:13:45Z",
        "name": "Hotfix 11.3.2",
        "fixes": "Fixed one-way portal appearing in Grineer Galleon missions ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/146731-hotfix-1131/",
        "date": "2013-12-12T06:23:06Z",
        "name": "Hotfix 11.3.1",
        "fixes": "",
        "changes": "Grineer are now more weak to Corrosive damage and more resistant to Magnetic damage.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/146580-update-1130/",
        "date": "2013-12-12T03:08:07Z",
        "name": "Update 11.3.0",
        "fixes": "",
        "changes": "Grineer & Corpus now periodically attack star chart nodes owned by opposing factions; if successful, battlefront moves to an adjacent node, otherwise faction \"rests\" before attacking another node\nChanged Capture targets voices. There are now 2 different voices for each of the Corpus and Grineer factions. They now speak as you chase them/capture them.\nConclave values added for Bane of Corpus, Bane of Grineer, Band of Infested, Expel Corpus, Expel Grineer, Expel Infested, Smite Corpus, Smite Grineer, Smite Infested\nFixed issues with Grineer Assassinate alerts not having Grineer bosses to fight.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/140638-hotfix-1112/",
        "date": "2013-11-29T17:55:49Z",
        "name": "Hotfix 11.1.2",
        "fixes": "Fixed Grineer sawblade residing in the heads of the Anti Moa. We know the Corpus are trying to save money wherever possible, but their imports of Grineer Parts has caused them much embarrassment.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/137755-hotfix-1106/",
        "date": "2013-11-25T21:07:30Z",
        "name": "Hotfix 11.0.6",
        "fixes": "Rollers are now robotic (no, no little fleshy Grineer’s inside!).",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/132825-update-11-valkyr-unleashed/",
        "date": "2013-11-21T00:23:32Z",
        "name": "Update 11: Valkyr Unleashed",
        "fixes": "",
        "changes": "Capture targets are now more dynamic and mobile: there are a range of tougher Corpus and Grineer targets with varying abilities and weapons will flee at the first sign of danger. Stop them from boarding a shuttle and escaping!\nNew space skybox added to the Grineer Galleon tile set\nFixed Grineer Scorpion to have proper in-game description",
        "additions": "New Boss: Sargas Ruk (Grineer)"
    },
    {
        "url": "https://forums.warframe.com/topic/129289-hotfix-1071-double-resource-weekend/",
        "date": "2013-11-08T19:25:36Z",
        "name": "Hotfix 10.7.1: Double Resource Weekend!",
        "fixes": "Fixed lingering old Grineer audio being used for Corpus enemies.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/123878-hotfix-1053/",
        "date": "2013-10-25T20:06:36Z",
        "name": "Hotfix 10.5.3",
        "fixes": "",
        "changes": "Fixed Grineer Rollers becoming invincible when affected by Mag's Pull ablility\nFixed loot crates being rotated improperly during Grineer invasion missions",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/123417-hotfix-1052/",
        "date": "2013-10-24T22:52:35Z",
        "name": "Hotfix 10.5.2",
        "fixes": "",
        "changes": "Removed camera shake from Grineer napalm projectile.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/123306-hotfix-1051/",
        "date": "2013-10-24T19:50:39Z",
        "name": "Hotfix 10.5.1",
        "fixes": "",
        "changes": "Fix for Grineer and Corpus playing old death and pain sounds.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/122841-update-1050-the-gradivus-dilemma/",
        "date": "2013-10-24T03:55:25Z",
        "name": "Update 10.5.0: The Gradivus Dilemma",
        "fixes": "",
        "changes": "Your clan's score requires a commitment: each member's faction rating will erode the clan's opposing faction's rating. If one member does 100 Corpus missions and another does 100 Grineer missions, they will cancel each other out and your standing will be zero with both. Coordinate.\nOptimizations made to ambient sounds on Grineer Galleon and Grineer Settlement.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/118455-hotfix-1032/",
        "date": "2013-10-10T20:25:01Z",
        "name": "Hotfix 10.3.2",
        "fixes": "Fix for Grineer Galleon map clipping.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/117806-update-1030-hump-day/",
        "date": "2013-10-09T22:12:04Z",
        "name": "Update 10.3.0: Hump Day!",
        "fixes": "Fixed missing bodyfall event sounds for Grineer deaths.\nFixed Reflection mod not working on Grineer Lancers.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/108751-hotfix-1004/",
        "date": "2013-09-17T20:46:56Z",
        "name": "Hotfix 10.0.4",
        "fixes": "Fixed Shadows of the Dead power in use bug when used to revive/resurrect Grineer rollers (possibly other enemies as well).",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/102978-hotfix-981/",
        "date": "2013-09-06T22:58:09Z",
        "name": "Hotfix 9.8.1",
        "fixes": "Fixed Grineer Galleon defense mode breaking after host migration",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/102835-update-98/",
        "date": "2013-09-06T18:30:21Z",
        "name": "Update 9.8",
        "fixes": "",
        "changes": "Added some new ambient sounds to Grineer Settlement levels.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/96343-update-96/",
        "date": "2013-08-16T19:47:03Z",
        "name": "Update 9.6",
        "fixes": "Multiple fixes for the Grineer Settlement levels.\nFixed not being able to perform stealth take-downs on any idle Grineer",
        "changes": "A new Grineer weapon appears: the HIND!\nAudio updates to the Desert Skate and Grineer Jetpack Troops\nTweaks to Grineer Miter sounds.\nAdded fancy footwork to Grineer Jetpack landing animations.\nElite Grineer Lancers now use the Hind!",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/95311-hotfix-953/",
        "date": "2013-08-14T16:54:17Z",
        "name": "Hotfix 9.5.3",
        "fixes": "Tweaks to Grineer Hellion animations and movement.\nRollers have been removed from Grineer Settlements. The Grineer need to make up their mind!\nFixed Trinity blueprints dropping from Grineer Commanders.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/92568-update-95-operation-arid-fear/",
        "date": "2013-08-09T21:23:06Z",
        "name": "Update 9.5: Operation Arid Fear",
        "fixes": "Fixed missing skybox issues in Grineer Galleon.\nFixed some missing art issues in Grineer Galleon.\nFixed some object collision in Grineer Caves",
        "changes": "",
        "additions": "New Grineer Settlement. Hiding here are new enemy types waiting to be battled, blueprints for weapons, and more… Complete Operation Arid Storm to unlock its secrets!\nNew weapon: Grineer-issued Twin Gremlins! Blueprint available on the hidden Grineer Settlements…\nNew weapon: Miter, a sawblade gun of death! Blueprint available on the hidden Grineer Settlements…\nNew weapon skins bundle: Desert Camouflage patterns for Grineer firearms"
    },
    {
        "url": "https://forums.warframe.com/topic/89853-hotfix-94-double-affinity-weekend/",
        "date": "2013-08-02T16:37:28Z",
        "name": "Hotfix 9.4: Double Affinity Weekend!",
        "fixes": "Fix for animation glitch in Grineer melee enemy units when walking.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/86462-hotfix-93/",
        "date": "2013-07-26T21:25:16Z",
        "name": "Hotfix 9.3",
        "fixes": "Beware! A new enemy type is patrolling the Famorian ships. The Grineer Eviscerator.\nGrineer Animations for triggering consoles with more urgency.\nVisual FX improvements in Grineer Galleon.\nFixed Bastille not affecting Grineer Seekers and Snipers, fixed damage not registering against Crewman affected by Bastille\nFixed Radial Disarm harming instead of disarming Grineer Elite Lancers",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/81068-hotfix-914/",
        "date": "2013-07-16T21:32:47Z",
        "name": "Hotfix 9.1.4",
        "fixes": "Further improvements to hack panel issues in the Grineer Galleon.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/80292-hotfix-911/",
        "date": "2013-07-15T22:29:07Z",
        "name": "Hotfix 9.1.1",
        "fixes": "Fix for some tilesets not having hack panels in Grineer Galleon.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/77575-update-9-vors-revenge/",
        "date": "2013-07-13T01:52:41Z",
        "name": "Update 9: Vor's Revenge",
        "fixes": "Shield Lancers now use Grineer Viper instead of Tenno weapon.\nFixed some reported navigation and cover issues AI were having in Grineer Defense.\nFixed host migration issue in Grineer Galleon Sabotage where the target would be missing after migration.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/74108-hotfix-831/",
        "date": "2013-07-05T23:10:32Z",
        "name": "Hotfix 8.3.1",
        "fixes": "Vulkar Pack is now live! Get your snipin’ on in Grineer Style!\nThe Grineer Informers have arrived. Take ‘em out all weekend long!",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/73282-hotfix-83/",
        "date": "2013-07-04T22:45:50Z",
        "name": "Hotfix 8.3",
        "fixes": "Fixed AI pathfinding reported in Grineer Boss room.\nFixed areas in Grineer maps that players could wall run out of the level.",
        "changes": "Expanded animation library for the Grineer (combat and ambient animations)\nGrineer now play animation while activating security system, allowing slightly more time to interrupt.\nReplaced all known Corpus consoles with Grineer consoles in Grineer levels.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/70880-hotfix-82-tenno-reinforcement/",
        "date": "2013-06-28T17:08:23Z",
        "name": "Hotfix 8.2: Tenno Reinforcement",
        "fixes": "Fix for Vauban’s Tesla not activating if tossed onto a Grineer Shield Lancer’s shield.",
        "changes": "Green with envy over the Grineer? Curious about your nemesis’ arsenal? Try out some Grineer weapons as an alternative to your Tenno starting gear!",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/68042-hotfix-815/",
        "date": "2013-06-21T20:50:10Z",
        "name": "Hotfix 8.1.5",
        "fixes": "Fixed AI spawning issues in the Grineer Galleon defense level.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/62817-hotfix-811/",
        "date": "2013-06-10T18:42:32Z",
        "name": "Hotfix 8.1.1",
        "fixes": "War and other Grineer Cave levels",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/50567-hotfix-804-hit-me-with-your-best-hotfix/",
        "date": "2013-05-24T22:54:02Z",
        "name": "Hotfix 8.0.4: Hit Me With Your Best Hot(Fix).",
        "fixes": "Flame Lancer and Shotgun Grineer improvements. They will no longer shoot at targets out of range.\nFix for Grineer Lancers not shield-bashing.\nFix for Grineer Scoprion Rope remaining out when she is killed during pull action.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/39130-update-7100-weekend-extermination-event/",
        "date": "2013-05-04T02:28:56Z",
        "name": "Update 7.10.0: Weekend Extermination Event!",
        "fixes": "Fixed missing terrain in Grineer levels.\nFixed Freeze Damage mods not working on some Grineer enemy types.",
        "changes": "",
        "additions": "Added new death animations for Infested Charger, and Grineer Marine class enemies."
    },
    {
        "url": "https://forums.warframe.com/topic/35529-update-790-the-glaive/",
        "date": "2013-04-26T22:56:42Z",
        "name": "Update 7.9.0: The Glaive",
        "fixes": "",
        "changes": "Added new Grineer death/fall sounds.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/31722-update-780/",
        "date": "2013-04-19T21:13:26Z",
        "name": "Update 7.8.0",
        "fixes": "New weapon: The Grineer GRAKATA assault rifle.\nGrineer Lancers are now deployed with the Grakata assault rifle",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/29617-update-774-hotfixes/",
        "date": "2013-04-15T19:49:28Z",
        "name": "Update 7.7.4: Hotfixes",
        "fixes": "Fixed enemies not spawning during Endless Defense missions.Fixed avatar images not appearing for clan members.Fixed areas where player could fall through ground in Corpus Outpost level.Fixed Dark Sword blueprint Alert reward.Fixed flickering Ether Sword effects.Reduced firing rate of Grineer Lancers.Fixed unresponsive AI if host migration occurs after Assassination target has been eliminated.Fixed older accounts missing fusion cores.Fixed objective marker not indicating correct location in Grineer Cave level areas.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/27448-update-773-level-expansions-and-new-weapons/",
        "date": "2013-04-12T18:30:56Z",
        "name": "Update 7.7.3: Level Expansions And New Weapons!",
        "fixes": "New Level Expansion: New levels added to Grineer Asteroid and Corpus Outpost tile sets\nNew Grineer helmets for Trooper, Seeker and Commander",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/23639-update-772-hotfixes/",
        "date": "2013-04-05T18:33:25Z",
        "name": "Update 7.7.2: Hotfixes",
        "fixes": "",
        "changes": "a Grineer war axe that deals more damage than the Scindo but has slower swing speed.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/15533-update-7-stormbringer/",
        "date": "2013-03-18T20:21:36Z",
        "name": "Update 7 - \"stormbringer\"",
        "fixes": " a Grineer-manufactured, full-auto Light Pistol.\nFixed radial disarm not working against Grineer enemies.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/12232-update-64-hotfixes/",
        "date": "2013-02-22T20:40:58Z",
        "name": "Update 6.4 Hotfixes",
        "fixes": "Client logs will not be spammed when playing a Grineer Asteroid level.\nFixed an issue for certain Grineer Asteroid level layouts not spawning enemies until reaching the end",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/10762-update-63-hotfixes/",
        "date": "2013-02-15T15:21:40Z",
        "name": "Update 6.3 Hotfixes",
        "fixes": "Broken Objective marker has been fixed in Grineer levels.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/10554-update-63-make-love-not-warframe/",
        "date": "2013-02-14T16:34:59Z",
        "name": "Update 6.3 - \"make Love, Not War(Frame)\"",
        "fixes": "",
        "changes": "",
        "additions": "11 brand new rooms for Grineer environment set\nNew enemy types: The Grineer Seeker with a devastating new attack.\nNew weapon added: Grineer Heavy Pistol (Kraken)"
    },
    {
        "url": "https://forums.warframe.com/topic/9532-update-6-hotfix-62/",
        "date": "2013-02-08T20:38:01Z",
        "name": "Update 6: Hotfix 6.2",
        "fixes": "Fixed players randomly being returned to a non-functional lobby when loading into Grineer missions",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/7727-update-6-hotfixes/",
        "date": "2013-01-30T22:05:30Z",
        "name": "Update 6: Hotfixes",
        "fixes": "Fixed objective not appearing correctly on mini map in some Grineer locations.\nAdded some missing control panels in Grineer areas.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/7485-update-6-new-stompin%E2%80%99-grounds/",
        "date": "2013-01-30T04:52:20Z",
        "name": "Update 6 - \"New Stompin’ Grounds\"",
        "fixes": "",
        "changes": "",
        "additions": "All New Grineer Asteroid Base – explore and battle in a brand new location set!\nZip-lines – take on foes while ziplining across the more open spaces of the Grineer set!"
    },
    {
        "url": "https://forums.warframe.com/topic/429-update-3-is-here/",
        "date": "2012-10-30T18:39:12Z",
        "name": "Update #3 is Here!",
        "fixes": "   Reduced damage dealt by Grineer rifles\n   Grineer shield regeneration tweaked",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/399-update-2-is-here/",
        "date": "2012-10-29T22:45:37Z",
        "name": "Update #2 is Here!",
        "fixes": "",
        "changes": "-Reduced Grineer Commander spawn frequency",
        "additions": ""
    }
]
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uniqueName/Lotus/Types/StoreItems/SuitCustomizations/ColourPickerGrineerItemA
codexSecretfalse
description
Array
(
    [de] => Schaltet eine Sammlung von Farben der Grineer Soldaten frei.
    [en] => Unlocks a collection of colors inspired by Grineer marines.
    [es] => Desbloquea una colección de colores inspirada en los soldados Grineer.
    [fr] => Déverrouille une collection de couleurs inspirées par les marines Grineer.
    [it] => Sblocca una collezione di colori ispirati ai Marine Grineer.
    [ja] => グリニア兵をモチーフにしたカラーをアンロックする。
    [ko] => 그리니어 해병에게서 영감을 받은 색상들을 잠금 해제합니다.
    [pl] => Odblokowuje zestaw kolorów zainspirowanych pancerzami Grineer.
    [pt] => Destrava uma coleção de cores inspiradas nos Grineer Marines.
    [ru] => Разблокирует набор цветов, которыми пользуется пехота Империи Гринир.
    [tc] => 解鎖來自 Grineer 陸戰隊的顏色。
    [tr] => Grineer Marine'lerden ilham alan renk seçeneklerinin kilidini açar.
    [uk] => Розблоковує колекцію кольорів, запозичених у піхотинців Гринір
    [zh] => 解锁來自 Grineer 陆战队的颜色。
)

Details

{
    "MarketMode": "MM_VISIBLE",
    "RegularPrice": "0",
    "PremiumPrice": "75",
    "LocalizeTag": "/Lotus/Language/Items/ColourPickerGrineerAName",
    "LocalizeDescTag": "/Lotus/Language/Items/ColourPickerGrineerADescription",
    "IconTexture": "/Lotus/Interface/Icons/Store/ColorPickerGrineer.png",
    "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/Palettes/ColorPickerGrineer.png",
    "ExcludeFromCodex": "0",
    "PickerImage": "Grineer_picker.png",
    "PickerAbbreviation": "/Lotus/Language/Items/ColourPickerGrineerAAbbrev"
}

GRINEER

Details

{
    "ProductCategory": "FlavourItems",
    "LocalizeTag": "/Lotus/Language/Items/ColourPickerGrineerAName",
    "LocalizeDescTag": "/Lotus/Language/Items/ColourPickerGrineerADescription",
    "IconTexture": "/Lotus/Interface/Icons/Store/ColorPickerGrineer.png",
    "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/Palettes/ColorPickerGrineer.png",
    "TypeName": "/Lotus/Types/StoreItems/SuitCustomizations/ColourPickerGrineerItemA",
    "PremiumPrice": "75",
    "ExcludeFromCodex": "0"
}

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