海克

Name
ammo120
name海克
slot1
tags
Array
(
    [0] => Grineer
)
typeShotgun
noise引起警戒
damage525.0
trigger半自動
accuracy9.090909
categoryPrimary
fireRate2.1666667
tradablefalse
buildTime86400
multishot7
patchlogs
[
    {
        "url": "https://forums.warframe.com/topic/1205630-the-steel-path-update-2810/",
        "date": "2020-07-08T20:09:20Z",
        "name": "The Steel Path: Update 28.1.0",
        "fixes": "Fixed a crash upon viewing Vay Hek’s Codex entry. Did you really believe it would be this easy?!\nFixed a script error when Vay Hek attempts to zap you.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1151964-empyrean-hotfix-2702/",
        "date": "2019-12-13T22:20:57Z",
        "name": "Empyrean: Hotfix 27.0.2",
        "fixes": "Fixed script crash that could occur when fighting Vay Hek.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1151428-empyrean-update-27/",
        "date": "2019-12-13T02:34:29Z",
        "name": "Empyrean: Update 27",
        "fixes": "",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/c3c80f99d062c0d0f1950fe82d5a60f5.jpg",
        "changes": "Hek: 0.95->1.1\nVaykor Hek: 0.95->1",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1094942-the-jovian-concord-update-25/",
        "date": "2019-05-22T21:31:25Z",
        "name": "The Jovian Concord: Update 25",
        "fixes": "",
        "changes": "Sanctuary Onslaught now has a chance to roll the Vay Hek Trial tileset.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1079621-plains-of-eidolon-remaster-update-2460/",
        "date": "2019-04-04T23:14:14Z",
        "name": "Plains of Eidolon Remaster: Update 24.6.0",
        "fixes": "",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/da652c58f7103e8104af37e1e6f4314c.jpg",
        "changes": "Reports of a new Grineer machine have spread to Cetus. Vay Hek has deployed Tusk Thumpers -",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1027194-fortuna-hotfix-2402/",
        "date": "2018-11-09T22:23:12Z",
        "name": "Fortuna: Hotfix 24.0.2",
        "fixes": "",
        "changes": "Vaykor Hek now has 0.7 Disposition as intended with the Riven Disposition Changes from Update 24. When tweaking Riven Dispositions we missed the Vaykor Hek when changing the normal Hek ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1021711-chimera-hotfix-23107/",
        "date": "2018-10-24T14:34:07Z",
        "name": "Chimera: Hotfix 23.10.7",
        "fixes": "Fixed larger Beam weapons (Opticor, etc) unable to hit weak points, such as Vay Hek as reported here: https://forums.warframe.com/topic/1018929-opticor-does-no-damage-to-vay-hek-anymore/",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1010324-mask-of-the-revenant-hotfix-2382/",
        "date": "2018-09-19T14:29:43Z",
        "name": "Mask of the Revenant: Hotfix 23.8.2",
        "fixes": "",
        "changes": "The infested boil that threatened the Plains is back, uglier and more putrid than before. Vay Hek possesses a toxin that can destroy the boil at the meteorite crash site, but he refuses to help. Steal his toxin and destroy the boil before the Infested make their way to Cetus.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1003787-mask-of-the-revenant-update-2360/",
        "date": "2018-08-30T16:04:42Z",
        "name": "Mask of the Revenant: Update 23.6.0",
        "fixes": "Almost four years ago, Vay Hek launched an unprecedented attack on our Relays. We defeated his Fomorians, but not before three of our Relays were destroyed.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/942090-shrine-of-the-eidolon-hotfix-22171-221711/",
        "date": "2018-04-05T18:31:09Z",
        "name": "Shrine of the Eidolon: Hotfix 22.17.1 - 22.17.1.1",
        "fixes": "",
        "changes": "Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.\nWe need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/911802-plains-of-eidolon-update-22100/",
        "date": "2018-01-25T23:53:14Z",
        "name": "Plains of Eidolon: Update 22.10.0",
        "fixes": "Fixed a visual Bug with Vay Hek appearing fully formed during his Terra Frame transition. ",
        "changes": "You can now damage Vay Hek up to 25% of his total Health (was 10% previously) while his Propaganda Drone is active before it shuts off. This will result in less waiting around, and will make Vay Hek in Terra Frame easier to deal with.\nReduced base Armor of Vay Hek in his Terra Frame from 225 to 200.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/908909-plains-of-eidolon-update-2290/",
        "date": "2018-01-17T18:31:13Z",
        "name": "Plains of Eidolon: Update 22.9.0",
        "fixes": "Fixed some enemy navigation issues at the entrance of Vay Hek’s Assassination boss room.\nFixes towards objective marker not guiding you to each stage of Vay Hek’s Assassination boss fight.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/906556-plains-of-eidolon-hotfix-2283/",
        "date": "2018-01-11T14:32:42Z",
        "name": "Plains of Eidolon: Hotfix 22.8.3",
        "fixes": "",
        "changes": "Reduced Vay Hek's zap Magnetic Status to not drain Energy completely.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/897989-plains-of-eidolon-update-2280-hotfix-22801/",
        "date": "2017-12-21T18:48:35Z",
        "name": "Plains of Eidolon: Update 22.8.0 + Hotfix 22.8.0.1",
        "fixes": "Vay Hek's personal favorite, the Devourer is a maximal terror unit. Draped in shreds of the diapause bag that birthed it, this gap-mawed monstrosity barrels toward prey with furious intensity. Wrist-mounted hooks are welded to elbow joints and hyperpowered by a myotechnological winch system for maximum impact-and-pull.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/879496-plains-of-eidolon-update-2230/",
        "date": "2017-11-15T16:50:55Z",
        "name": "Plains of Eidolon: Update 22.3.0",
        "fixes": "",
        "changes": "Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.\nWe need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/832597-chains-of-harrow-hotfix-2151/",
        "date": "2017-08-17T20:36:33Z",
        "name": "Chains of Harrow: Hotfix 21.5.1",
        "fixes": "Fixed Vay Hek not entering his Terra Frame phase if he hasn't been encountered the right number of times on the way to the boss room.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/823165-chains-of-harrow-update-2120-21201/",
        "date": "2017-07-26T21:16:57Z",
        "name": "Chains of Harrow: Update 21.2.0 + 21.2.0.1",
        "fixes": "Fixed a case of Vay Hek not spawning in his Assassination mission. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/817066-chains-of-harrow-hotfix-2107/",
        "date": "2017-07-13T16:02:08Z",
        "name": "Chains of Harrow: Hotfix 21.0.7",
        "fixes": "Fixed Vay Hek not spawning 3 times before his final battle and not entering his Terra Frame Phase when playing his boss fight.\nFixed the water not draining for Clients after defeating Vay Hek on his Earth boss fight.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/801884-oberon-prime-hotfix-2062/",
        "date": "2017-05-30T18:11:50Z",
        "name": "Oberon Prime: Hotfix 20.6.2",
        "fixes": "Fixed the Hek Drone that spawns with The Grustrag 3 leaving immediately in The Law of Retribution.\nFixed the Hek Drone sometimes arriving as an Eximus unit, but also as a Corpus attack drone in The Law of Retribution. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/776642-octavias-anthem-update-20/",
        "date": "2017-03-24T19:46:02Z",
        "name": "Octavia's Anthem: Update 20",
        "fixes": "Fixed Vay Hek’s eye’s having the wrong materials applied to them and corrected the visuals on his teeth.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/767736-banshee-prime-hotfix-19115-19116/",
        "date": "2017-02-28T22:44:49Z",
        "name": "Banshee Prime: Hotfix 19.11.5 + 19.11.6",
        "fixes": "Fixed a map hole exploit in Vay Hek’s boss fight.\nFixed explosive barrels in Vay Hek boss fight not showing proper effect for Clients.",
        "changes": "Vay Hek is now invulnerable in the opening scene of The Law of Retribution by default so that players can't damage and/or kill him as per:",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/763984-the-glast-gambit-hotfix-19113/",
        "date": "2017-02-17T22:37:15Z",
        "name": "The Glast Gambit: Hotfix 19.11.3",
        "fixes": "Fixed not being able to kill Sortie Vay Hek.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/763931-the-glast-gambit-hotfix-19112/",
        "date": "2017-02-17T20:40:41Z",
        "name": "The Glast Gambit: Hotfix 19.11.2",
        "fixes": "Fixed being able to insta-kill Vay Hek in The Law of Retribution as per: https://forums.warframe.com/topic/763014-glich-stage-3-law-of-retribution-re-posted/",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/728401-the-war-within-update-1920/",
        "date": "2016-12-01T21:22:08Z",
        "name": "The War Within: Update 19.2.0",
        "fixes": "Fixed a crash that occurred during the Assassinate Vay Hek Sortie mission. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/715768-update-19-the-war-within/",
        "date": "2016-11-12T04:02:28Z",
        "name": "Update 19: The War Within",
        "fixes": "Vay Hek Terra Frame",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/709998-the-index-preview-hotfix-3/",
        "date": "2016-10-21T21:33:05Z",
        "name": "The Index Preview: Hotfix #3",
        "fixes": "",
        "changes": "All friendly Index Specters are now equipped with the Tetra (farewell Twin Heks!). ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/679601-specters-of-the-rail-hotfix-13/",
        "date": "2016-07-26T18:38:42Z",
        "name": "Specters of the Rail: Hotfix 13",
        "fixes": "Fixed the ‘Vay Hek Frequency Triangulator’ missions appearing for players that still have the key in their inventory. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/665045-hotfix-lunaro-6/",
        "date": "2016-06-28T17:58:04Z",
        "name": "Hotfix: Lunaro 6",
        "fixes": "Fixed Vay Hek’s armour not being affected by Corrosive procs. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/655270-hotfix-18132/",
        "date": "2016-06-01T22:37:51Z",
        "name": "Hotfix 18.13.2",
        "fixes": "Hek Sound Changes\nAs widely requested, Hek’s original sound has been restored and our Sound Team has made it work with the new weapon sound tech.\nOur Audio Director, [DE]George, has provided insight into why we changed the Hek sound originally here: https://forums.warframe.com/topic/536444-hek-shooting-sound/?do=findComment&comment=7327137",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/618642-update-185-sands-of-inaros-%C2%A0/",
        "date": "2016-03-04T18:20:53Z",
        "name": "Update 18.5: Sands of Inaros",
        "fixes": "Fixed Vay Hek’s radial explosion FX when landing in Terra form displaying at the wrong axis.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/591319-hotfix-1822/",
        "date": "2016-01-07T22:26:17Z",
        "name": "Hotfix 18.2.2",
        "fixes": "Fixed the Hyena Pack, Tyl Regor, Vay Hek and Infested Alad V not properly giving Death Marks to players.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/539640-hotfix-1755/",
        "date": "2015-10-05T22:15:15Z",
        "name": "Hotfix 17.5.5",
        "fixes": "",
        "changes": "Increased the Vaykor Hek’s ammo pool in PvP.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/536207-update-175-the-jordas-precept-hotfix-1751/",
        "date": "2015-10-02T02:05:33Z",
        "name": "Update 17.5: The Jordas Precept. + Hotfix 17.5.1",
        "fixes": "",
        "changes": "The Obex, Dual Ether Daggers, Vaykor Hek and Ankyros series can now be used in Conclave.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/521781-update-1730/",
        "date": "2015-09-02T20:56:46Z",
        "name": "Update 17.3.0",
        "fixes": "Steel Meridian: Vaykor Hek ",
        "changes": "The Penta, Hek, and Cernos can now be used in PvP.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/511107-hotfix-1715/",
        "date": "2015-08-14T21:14:23Z",
        "name": "Hotfix 17.1.5",
        "fixes": "Fixed an error that would prevent progress in the Vay Hek boss fight.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/498793-update-17-echoes-of-the-sentient/",
        "date": "2015-07-31T15:09:25Z",
        "name": "Update 17: Echoes Of The Sentient",
        "fixes": "Fixed an issue preventing Vay Hek or the G3 from spawning in the Phase 2 of the Law of Retribution Trial.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/465618-update-1660/",
        "date": "2015-05-27T21:08:21Z",
        "name": "Update 16.6.0",
        "fixes": "",
        "changes": "Increased the time taken by AI to hack consoles in Trials from 2 seconds to 4 for the Vay Hek stage.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/455995-update-165-tubemen-of-regor/",
        "date": "2015-05-12T17:09:40Z",
        "name": "Update 16.5: Tubemen Of Regor",
        "fixes": "Nightmare Trials are challenging encounters designed for experience groups of Tenno looking for a new challenge.  Harder hitting enemies, new traps and tweaks to each of the existing encounters in the Trials of Vay Hek will push your squad’s coordination to the limit.\nPlayers can purchase the Nightmare Trial of Vay Hek Key from the Marketplace for 100,000 Credits.  Building a key costs 5000 Credits, 1000 Rubedo, 18000 Nanospores, and 2 Gallium.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/437166-update-163-the-new-protocols/",
        "date": "2015-04-08T21:51:23Z",
        "name": "Update 16.3: The New Protocols",
        "fixes": "Trials of Vay Hek Fixes",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/432384-update-162/",
        "date": "2015-04-01T22:22:39Z",
        "name": "Update 16.2",
        "fixes": "Vay Hek now has immunity from Warframe powers when he is immune to damage.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/427542-hotfix-1613/",
        "date": "2015-03-26T22:31:46Z",
        "name": "Hotfix 16.1.3",
        "fixes": "Fixed an issue in the Trials of Vay Hek that cause the consoles in Phase 2 to become unhackable.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/425719-hotfix-1611/",
        "date": "2015-03-24T23:35:27Z",
        "name": "Hotfix 16.1.1",
        "fixes": "Fixed further textures to be color blind friendly in PvP and the Trial of Vay Hek.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/425416-update-161-volt-prime/",
        "date": "2015-03-24T18:01:52Z",
        "name": "Update 16.1: Volt Prime",
        "fixes": "Added colorblind pipe variants for the Trials of Vay Hek.\nFixed rare Synthesis targets spawning in Trials of Vay Hek.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/424333-hotfix-1603/",
        "date": "2015-03-23T15:43:30Z",
        "name": "Hotfix 16.0.3",
        "fixes": "Vay Hek is no longer vulnerable to Trinity’s Energy Vampire (like other bosses).",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/421728-hotfix-1602/",
        "date": "2015-03-20T23:22:15Z",
        "name": "Hotfix 16.0.2",
        "fixes": "·         Fixed Vay Hek still broadcasting his threats to Relays.",
        "changes": "·         Removed exits from Vay Hek boss fight in Law of Retribution.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/421286-hotfix-1601/",
        "date": "2015-03-20T16:33:47Z",
        "name": "Hotfix 16.0.1",
        "fixes": "Fixed crash that could occur during Vay Hek and Vor boss fights.\nFixed Halo Badge not being handed out when completing the Trials of Vay Hek.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/420448-warframe-sanctuary/",
        "date": "2015-03-20T02:21:54Z",
        "name": "Warframe: Sanctuary",
        "fixes": "Tenno are out for vengeance, and Grineer Councilor Vay Hek has nowhere left to hide.  Hot on his trail after the assault on Relays during Eyes of Blight, the Lotus will guide a precision strike force to hunt down and put an end to Vay Hek once and for all.  Be wary Tenno.  Numbers alone will not protect you when diving into the heart of Grineer military power.\nCreate a squad of 4 to 8 Tenno and work through three challenge scenarios as you track down Vay Hek across the Solar System.\nEarn Arcane enhancements from defeating Vay Hek, each of which provide a unique bonus Warframes can unleash during combat.",
        "changes": "",
        "additions": "Added Boss Sigils for Nef Anyo, Jackal, Vay Hek and Tyl Regor."
    },
    {
        "url": "https://forums.warframe.com/topic/401520-hotfix-15141/",
        "date": "2015-02-13T17:05:04Z",
        "name": "Hotfix 15.14.1",
        "fixes": "Fixed players receiving inbox messages regarding Vey Hek Frequency Triangulator Blueprints.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/396379-update-1513/",
        "date": "2015-02-05T21:08:01Z",
        "name": "Update 15.13",
        "fixes": "",
        "changes": "",
        "additions": "Councillor Vay Hek will no longer require a key to access. He is now a boss on Earth that can only be accessed by Mastery Rank 5 and above Tenno.  Vey Hek beacons and Key / Key Blueprints may one day serve a future purpose..."
    },
    {
        "url": "https://forums.warframe.com/topic/369665-update-1580/",
        "date": "2014-12-19T23:27:57Z",
        "name": "Update 15.8.0",
        "fixes": "Vay Hek is making his move. We have just detected a Balor Fomorian traveling on an interception course with Vesper Relay. The beast moves slowly but if we allow it to get within firing range, it will surely obliterate our new Relay. We need to destroy it before that happens.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/330379-hotfix-1503/",
        "date": "2014-10-25T04:53:07Z",
        "name": "Hotfix 15.0.3",
        "fixes": "Fixed an issue with Hek Shotgun Syndicate mod being 500% multishot instead of 50%",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/328727-warframe-archwing/",
        "date": "2014-10-24T12:52:08Z",
        "name": "Warframe: Archwing",
        "fixes": "",
        "changes": "Hek: Scattered Justice: adds 50% multishot",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/315127-hotfix-1481/",
        "date": "2014-09-24T22:10:57Z",
        "name": "Hotfix 14.8.1",
        "fixes": "Fixed an issue where Vay Hek would become invulnerable during the boss fight.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/311669-update-1470-operation-gate-crash/",
        "date": "2014-09-18T03:51:15Z",
        "name": "Update 14.7.0: Operation Gate Crash!",
        "fixes": "Our mission is urgent. The Grineer have also learned about the Archwing Technology and they are determined to destroy all traces of it before we find it. To do this, Vay Hek is using Void Keys and Torsion Beam Generators to force open Orokin portals.\nCareful, Tenno. Vay Hek is using unstable keys. Cumulative exposure to the keys will have detrimental effects on your health, shields and Warframe abilities. Proceed accordingly.\nFixed an issue with the Savior of Earth achievement not unlocking properly after beating Vay Hek.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/298960-update-145-operation-cryotic-front/",
        "date": "2014-08-28T13:39:34Z",
        "name": "Update 14.5: Operation Cryotic Front!",
        "fixes": "• Fixed Infested Ancients and Grineer Scorpions from using their grapple pull ability on Saryn's Molt avatar and Loki's Decoy avatar as it would not behave well (would have them pause for a few moments, if Molt was used again it would script error and break the enemy). This also fixes a similar issue with Vay Hek’s beam-zap attack.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/264446-hotfix-1401/",
        "date": "2014-07-18T22:51:17Z",
        "name": "Hotfix 14.0.1",
        "fixes": "Fixed issue where you could remain trapped in the Vay Hek boss room.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/263213-update-14-the-mad-cephalon/",
        "date": "2014-07-18T09:44:52Z",
        "name": "Update 14: The Mad Cephalon",
        "fixes": "",
        "changes": "Grustrag 3, Hyena Pack, Vay Hek, Jackal, Alad V and Zanuka, Sargas Ruk, Lephantis, and Captain Vor.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/235797-hotfix-1341/",
        "date": "2014-05-23T18:00:02Z",
        "name": "Hotfix 13.4.1",
        "fixes": "",
        "changes": "Updated the textures on the Hek.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/231590-update-1330-pack-hunters/",
        "date": "2014-05-14T23:33:51Z",
        "name": "Update 13.3.0: Pack Hunters",
        "fixes": "",
        "changes": "Vay Hek can no longer be affected by mind control abilities.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/217108-hotfix-1306130713071/",
        "date": "2014-04-17T17:11:44Z",
        "name": "Hotfix 13.0.6+13.0.7+13.0.7.1",
        "fixes": "Fixed Vay Hek's terrify ability affecting unintended targets (allies).\nFixed an issue with Vay Hek getting stuck under the tram when fighting him.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/212197-hotfix-1304/",
        "date": "2014-04-12T05:38:30Z",
        "name": "Hotfix 13.0.4",
        "fixes": "Fixed an number of map holes in the Vay Hek boss battle room.\nFixed an issue with Water visuals persisting during Vay Hek's death cinematic.\nFixed a Lotus subtitle seen during the Hijack missions incorrectly showing Project Tethra instead of Vay Hek.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/209324-update-13-dark-sectors/",
        "date": "2014-04-10T05:28:14Z",
        "name": "Update 13: Dark Sectors",
        "fixes": "Prosecutors: Gateways to Hek.Tenno, we have received word that Vay Hek has enlisted the ranks of the Grineer Prosecutors and Guardsmen to keep the Tenno at bay.To fight Vay Hek players must first find his location, a secret the Prosecutors protect.",
        "changes": "Oberon pieces have been moved off Vay Hek to make room for Hydroid, and now have a chance to drop from Grineer Leader enemy types.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/189809-update-1240/",
        "date": "2014-03-06T02:34:41Z",
        "name": "Update 12.4.0",
        "fixes": "Disable the Fomorian Fleet and stop Vay Hek's plans! https://warframe.com/news/tethras-doom-now",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/186244-update-1230-the-grustrag-three/",
        "date": "2014-02-27T05:01:52Z",
        "name": "Update 12.3.0: The Grustrag Three",
        "fixes": "Update 12.3.0: The Grustrag ThreeAdditions:Vem Tabook, Shik Tal and Leekter. Remember their names, Tenno. They may be coming for you!Vay Hek has warned that any Tenno supporting the Corpus during invasions will face consequences; we now know what those consequences are. Riddled with mutation, violent tendencies and the urge to kill, these Grineer defects ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/172913-update-12-zephyr-rises/",
        "date": "2014-02-06T03:19:59Z",
        "name": "Update 12: Zephyr Rises",
        "fixes": "",
        "changes": "Hek damage increased and more minimum damage added to falloff.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/150623-update-1150-the-cicero-crisis/",
        "date": "2013-12-19T05:05:18Z",
        "name": "Update 11.5.0: The Cicero Crisis.",
        "fixes": "New Warframe: OBERON – the Paladin Warframe! Equally adept at healing friends or striking down the enemy. Oberon embodies the balance Tenno are sworn to uphold. Find him today by fighting Vay Hek!",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/104222-hotfix-984/",
        "date": "2013-09-09T18:30:33Z",
        "name": "Hotfix 9.8.4",
        "fixes": "Fixed broken text appearing in main menu after defeating Vay Hek",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/92568-update-95-operation-arid-fear/",
        "date": "2013-08-09T21:23:06Z",
        "name": "Update 9.5: Operation Arid Fear",
        "fixes": "",
        "changes": "Added custom reload sounds for Strun, Dera, Supra, Gorgon, Ignis, Grakata, Acrid, Kraken, Hek, and Lex.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/39130-update-7100-weekend-extermination-event/",
        "date": "2013-05-04T02:28:56Z",
        "name": "Update 7.10.0: Weekend Extermination Event!",
        "fixes": "",
        "changes": "All Shotguns get a boost, effective range increased. Hek is boosted further than Strun and Boar.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/23034-771-hot-fix-about-last-night/",
        "date": "2013-04-04T17:54:15Z",
        "name": "7.7.1 Hot-Fix + \"about Last Night...\"",
        "fixes": "-Restored missing sounds (Hek).",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/4030-update-54-hammer-time-preview/",
        "date": "2013-01-14T23:05:07Z",
        "name": "Update 5.4 - \"Hammer Time\" (Preview)",
        "fixes": "",
        "changes": "Balance changes for Gorgon and Hek.",
        "additions": ""
    }
]
buildPrice25000
marketCost225
masteryReq4
polarities
Array
(
)
procChance0.10714287
projectileHitscan
reloadTime2
uniqueName/Lotus/Weapons/Tenno/Shotgun/QuadShotgun
codexSecretfalse
damageTypes
Array
(
    [slash] => 105
    [impact] => 78.75
    [puncture] => 341.25
)
description(英文:HEK)海克是一把能發射密集彈丸的強力霰彈槍,只要能駕馭其猛烈後座力,在中距離戰鬥也能有效發揮。
disposition4
totalDamage75
magazineSize4
buildQuantity1
damagePerShot
  • DT_IMPACT: 11.25
  • DT_PUNCTURE: 48.75
  • DT_SLASH: 15
  • consumeOnBuild1
    criticalChance0.1
    productCategoryLongGuns
    omegaAttenuation1.2
    criticalMultiplier2
    skipBuildTimePrice25

    Details

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        "WeaknessBonus": "0.2",
        "ProductCategory": "LongGuns",
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        "GripPositionOffset": [
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        "DisableFireWhileMainHandMeleeing": "0",
        "AimStartSound": "/Lotus/Sounds/Weapons/Generic/GenericWeaponAimTransitionInLocal",
        "AimStopSound": "/Lotus/Sounds/Weapons/Generic/GenericWeaponAimTransitionOutLocal",
        "HitHeadSound": "/Lotus/Sounds/Weapons/BulletImpacts/HitNotifications/BulletImpactHeadHitNotification",
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        "LocalizeDescTag": "/Lotus/Language/Items/QuadShotgunDesc",
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                    "ReplicateAmmoConsumption": "0",
                    "QueueFiring": "0",
                    "QueueDelay": "0.1",
                    "FireOnButtonAction": "PRESSED",
                    "SkipRefireWaitTimerOnEmptyClip": "0"
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        "InfiniteClipSizeForNpcs": "1",
        "PVPAmmoCapacity": "20",
        "AmmoClipSize": "4",
        "PVPAmmoClipSize": "4",
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        "ArcaneApertureType": "/Lotus/Types/Items/ArcaneApertures/RifleArcaneAperture"
    }

    海克

    (英文:HEK)海克是一把能發射密集彈丸的強力霰彈槍,只要能駕馭其猛烈後座力,在中距離戰鬥也能有效發揮。

    PREMIUM 225
    彈夾容量4
    ARTIFACT
    TAG穿刺, 霰彈槍
    精通段位4
    DT_PHYSICAL (525)
    切割105
    穿刺341.25
    衝擊78.75
    狀態觸發75%
    暴擊機率10%
    暴擊倍率2x
    噪音引起警戒
    PELLET COUNT7
    攻擊速度2.167
    裝填速度2
    射擊模式半自動
    NameDesc
    HEK
    海克
    來源: 商店 [精通段位:4]
  • 藍圖價格: 25,000
  • 神經元 (5)
  • 電路 (900)
  • 回收金屬 (1200)
  • 紅化結晶 (1000)
  • 建造價格: 25,000
  • HEK, 海克

    Details

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                "ItemCount": "1200"
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        "BuildTime": "86400",
        "BuildPrice": "25000",
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                    "PlayerScaleDamageMultiplierByMissionLevel": "0",
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                    "additionalForce": [
                        "0",
                        "0",
                        "0"
                    ],
                    "impulseFallOff": [
                        "10",
                        "1000"
                    ],
                    "minImpulseFallOff": "1",
                    "applyPushVelocity": "0",
                    "pushMagnitude": [
                        "0.5",
                        "1"
                    ],
                    "pushMagnitudeFallOff": [
                        "10",
                        "100"
                    ],
                    "hitEffect": "\"\"",
                    "hitEffectAlt": "\"\"",
                    "deflectHitEffects": "0",
                    "deflectRange": [
                        "0",
                        "1"
                    ],
                    "AltEffectHands": [
                        ""
                    ],
                    "ragdollChance": "0",
                    "criticalHitChance": "0.025",
                    "criticalHitDamageMultiplier": "1.5",
                    "ConsumeAmmoWhenDamageDealt": "0",
                    "AmmoConsumedWhenHitVulnerableTarget": "0",
                    "AmmoConsumedWhenHitInvulnerableTarget": "0",
                    "strength": "0",
                    "radius": "0",
                    "flash": "0",
                    "OnHitScript": [
                        "Script=\"\""
                    ],
                    "UseNextShotDamageBonus": "1",
                    "IgnoreHeadshotBonus": "0",
                    "IgnoreHeadshotBonusPvp": "0"
                },
                "state:Type": "/EE/Types/Game/WeaponSemiAutomaticStateBehavior",
                "state:WeaponSemiAutomaticStateBehavior": {
                    "reloadTime": "2.1500001",
                    "fireRate": "130",
                    "ModeSwitchTime": "0",
                    "IsToggleBehavior": "0",
                    "autoReloadEmptyTime": "0.2",
                    "AmmoTakenPerReload": "-1",
                    "DoPreFire": "0",
                    "ShouldAutoPreFireToFire": "0",
                    "EnableReloadEmpty": "0",
                    "ForceReloadFromEmpty": "0",
                    "AnimWeaponType": "WEAPONTYPE_SHOTGUN",
                    "RunCausesReady": "0",
                    "CanFireWhileRunning": "0",
                    "CanChargeWhileRunning": "1",
                    "CanFireWhileInAir": "1",
                    "PreventRunWhileRecharging": "0",
                    "UseReloadTimeBetweenShots": "0",
                    "OnlyGiveAmmoOnReloadCompleteEvent": "0",
                    "IsAlternateFire": "0",
                    "LocTag": "/Lotus/Language/Menu/Loadout_TriggerSemiAuto",
                    "BehaviorTag": "\"\"",
                    "TrackProjectiles": "0",
                    "MaxNumProjectiles": "0",
                    "PvpMaxNumProjectiles": "0",
                    "OverheatStyle": "OS_PLATEAU",
                    "OverheatTime": "0",
                    "OverheatCooldownModifier": "1",
                    "AmmoOverheatSound": "\"\"",
                    "AmmoOverheatSoundResetThreshold": "0.75",
                    "ReplicateAmmoConsumption": "0",
                    "QueueFiring": "0",
                    "QueueDelay": "0.1",
                    "FireOnButtonAction": "PRESSED",
                    "SkipRefireWaitTimerOnEmptyClip": "0"
                }
            }
        ],
        "InfiniteClipSizeForNpcs": "1",
        "AmmoClipSize": "4",
        "PVPAmmoClipSize": "4",
        "RequiredLevel": "4"
    }
    {
        "MarketMode": "MM_HIDDEN",
        "ArtifactSlots": [
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_TACTIC"
        ],
        "WeaknessBonus": "0.2",
        "ProductCategory": "LongGuns",
        "LocalizeTag": "/Lotus/Language/Items/QuadShotgunName",
        "HitSound": "/Lotus/Sounds/Weapons/BulletImpacts/HitNotifications/BulletImpactHitNotification",
        "UtilityReq": "/Lotus/Types/Items/MiscItems/WeaponUtilityUnlocker",
        "DefaultCustomization": {
            "LegLeft": [
                "ItemType=/Lotus/Upgrades/Skins/HolsterCustomizations/RifleUpperBack"
            ]
        },
        "SellingPrice": "7500",
        "UseGripOffset": "1",
        "GripPositionOffset": [
            "-0.048",
            "-0.037999999",
            "0.1"
        ],
        "GripRotationOffset": [
            "0",
            "0.70710677",
            "-0.70710677",
            "0"
        ],
        "DisableFireWhileMainHandMeleeing": "0",
        "AimStartSound": "/Lotus/Sounds/Weapons/Generic/GenericWeaponAimTransitionInLocal",
        "AimStopSound": "/Lotus/Sounds/Weapons/Generic/GenericWeaponAimTransitionOutLocal",
        "HitHeadSound": "/Lotus/Sounds/Weapons/BulletImpacts/HitNotifications/BulletImpactHeadHitNotification",
        "HolsterCategory": "SHOTGUN",
        "PickUpMesh": "/Lotus/Weapons/Grineer/LongGuns/QuadBarrel/QuadBarrelShotgun_skel.fbx",
        "DropSound": "/Lotus/Sounds/Weapons/Grineer/WeaponDrops/GrineerWeaponDrop",
        "InventorySlot": "SLOT_2",
        "THIRD_PERSON_ATTACHMENT": {
            "MAIN_HAND": {
                "LocalRotation": [
                    "0",
                    "0",
                    "-0.043618999",
                    "0.99904799"
                ],
                "BoneName": "GAME_R1_WEAPON1",
                "Type": "QuadShotgunAttachment"
            }
        },
        "HolsterBone1Name": "GAME_C1_RIFLEATTACH",
        "HolsterBone1Position": [
            "0.050000001",
            "0.050000001",
            "0.1"
        ],
        "HolsterBone1Rotation": [
            "-0.70710677",
            "-0.70710677",
            "0",
            "0"
        ],
        "PickUpText": "/Lotus/Language/Items/ShotgunPickup",
        "PremiumPrice": "225",
        "LocalizeDescTag": "/Lotus/Language/Items/QuadShotgunDesc",
        "CodexSecret": "1",
        "AvailableOnPvp": "1",
        "UseWeaponHandForAim": "1",
        "WeaponHandAimOffset": [
            "0",
            "0.050000001",
            "0"
        ],
        "Behaviors": [
            {
                "fire:Type": "/EE/Types/Game/WeaponTraceFireBehavior",
                "fire:WeaponTraceFireBehavior": {
                    "AiUsageInfo": {
                        "preferences": {
                            "setAimTarget": "1",
                            "setAimSource": "1",
                            "ignoreNonVisible": "0",
                            "shootAtCover": "1",
                            "controlReload": "1",
                            "allowFireWhileBlocking": "0",
                            "reloadThreshold": "0",
                            "controlAim": "0",
                            "continuousAim": "0",
                            "minimumAimMask": "0.89999998",
                            "ShootOnStaggerProbability": "0.1",
                            "StaggerTimeOut": "1",
                            "minAngleToTurn": "0",
                            "onlyFireWithinRangeMultiplier": "0",
                            "onlyFireAboveMinRangeMultiplier": "0",
                            "aimAtPart": "TORSO",
                            "firingPreferences": {
                                "firingType": "FT_NORMAL",
                                "burstTime": [
                                    "0",
                                    "0"
                                ],
                                "burstPauseTime": [
                                    "0",
                                    "0"
                                ],
                                "chargeTime": [
                                    "0",
                                    "0"
                                ],
                                "fireRate": [
                                    "0",
                                    "0"
                                ]
                            }
                        },
                        "aimError": [
                            "4",
                            "10"
                        ],
                        "aimGraph": "/EE/Types/Npc/WeaponAimGraphs/ShortAimGraph",
                        "desiredAttackState": "AS_SHORT_RANGE",
                        "attackWeight": "2",
                        "desiredAttackRange": [
                            "5",
                            "25"
                        ]
                    },
                    "IgnoreFireIterations": "0",
                    "IsSilenced": "0",
                    "ReportAttack": "1",
                    "UseExplicitNpcPerceptionSoundProperties": "0",
                    "ExplicitNpcPerceptionSoundAttenuationRadius": [
                        "10",
                        "100"
                    ],
                    "ExplicitNpcPerceptionSoundGain": "0",
                    "fireIterations": "7",
                    "UseAmmo": "1",
                    "ammoRequirement": "1",
                    "ScaleAmmoRequirement": "0",
                    "RoundUpAmmoConsumption": "0",
                    "ammoType": "/Lotus/Weapons/Ammo/ShellsAmmoEx",
                    "aimMode": "AIM_MODE_IRON_SIGHTS",
                    "IsMeleeBehavior": "0",
                    "ConsumesChargesForFire": "0",
                    "EnergyConsumedPerFire": "0",
                    "LockOnProperties": {
                        "LockOnMaxTargets": "0",
                        "LockOnStyle": "LS_ENEMY",
                        "LockOnMaxAngle": "15",
                        "LockOnDistanceOverride": "0",
                        "LockOnPart": "ANY_PART",
                        "LockOnDistanceWeighting": "0.1",
                        "LockOnAngleWeighting": "1",
                        "LockOnIgnoreEndPointTarget": "0"
                    },
                    "HIP_FIRE_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/Weapon/TennoDoubleBarrelShotgunHipAccuracyInfo",
                    "AIMED_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/Weapon/TennoDoubleBarrelShotgunAimAccuracyInfo",
                    "HIP_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/Weapon/QuadShotgunHipRecoilInfo",
                    "AIMED_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/Weapon/QuadShotgunArmRecoilInfo",
                    "spreadUniform": "1",
                    "SpreadRatioHorizontal": "0.5",
                    "SpreadInverse": "0",
                    "MultishotUseConeAngle": "0",
                    "AimProperties": {
                        "EyeBasedAimSource": "1",
                        "ScopedPlayerUsesCameraPos": "0",
                        "OverrideLaunchDir": "0",
                        "UseWeaponAttachment": "1",
                        "AttenuateRecoilByChargeAmount": "0"
                    },
                    "AutoTargetChance": "0",
                    "traceDistance": "300",
                    "PvpTraceDistance": "300",
                    "punctureHitEffect": "\"\"",
                    "InfinitePunctureDepth": "0",
                    "tracePunctureDepth": "0",
                    "PunchthroughIgnoresAvatars": "0",
                    "ForceCameraAimForLocalPlayer": "1",
                    "AimTranslationOffset": [
                        "0",
                        "0",
                        "0"
                    ],
                    "AimDirOverride": [
                        "0",
                        "0",
                        "0"
                    ],
                    "UseVisibilityRaycast": "0",
                    "IgnorePickups": "1",
                    "CollectorTargetTag": "\"\"",
                    "CollectorWeaponType": "\"\"",
                    "CollectorScanTargetType": "\"\"",
                    "WhizSound": "\"\"",
                    "WhizRadius": [
                        "3",
                        "50"
                    ],
                    "WhizDeviation": "1",
                    "WhizChance": "0",
                    "WhizzByRemoteMinDistance": "15",
                    "TraceRadius": "0",
                    "PvpTraceRadius": "0",
                    "AffectedByStasis": "1",
                    "AdjustAimWithAvatarUp": "0",
                    "RiftStasisWeight": "1",
                    "CloakShieldType": "/Lotus/Upgrades/Focus/Defense/Objects/CloakShieldDeco"
                },
                "impact:Type": "/Lotus/Types/Weapon/LotusWeaponImpactBehavior",
                "impact:LotusWeaponImpactBehavior": {
                    "AttackData": {
                        "UseNewFormat": "0",
                        "Type": "DT_PHYSICAL",
                        "DT_IMPACT": "0.15000001",
                        "DT_PUNCTURE": "0.64999998",
                        "DT_SLASH": "0.20000005",
                        "Amount": "75",
                        "ProcChance": "0.25",
                        "ForcedProcs": [
                            ""
                        ],
                        "ForcedDeathProcs": [
                            "PT_RAGDOLL"
                        ],
                        "HitType": "DHT_NONE",
                        "ProcExtraTime": "0"
                    },
                    "PvpForcedProcs": [
                        ""
                    ],
                    "PvpForcedDeathProcs": [
                        ""
                    ],
                    "DamageUpgradeTypes": [
                        "WEAPON_DAMAGE_AMOUNT"
                    ],
                    "damageFallOff": [
                        "10",
                        "20"
                    ],
                    "damageFallOffMinDamage": "15",
                    "PlayerDamageMultiplier": "1",
                    "PvpDamageMultiplier": "0.25999999",
                    "PlayerScaleDamageMultiplierByMissionLevel": "0",
                    "instantImpulse": "1500",
                    "additionalForce": [
                        "0",
                        "50",
                        "0"
                    ],
                    "impulseFallOff": [
                        "10",
                        "1000"
                    ],
                    "minImpulseFallOff": "1",
                    "applyPushVelocity": "0",
                    "pushMagnitude": [
                        "0.5",
                        "1"
                    ],
                    "pushMagnitudeFallOff": [
                        "10",
                        "100"
                    ],
                    "hitEffect": "\"\"",
                    "hitEffectAlt": "\"\"",
                    "deflectHitEffects": "0",
                    "deflectRange": [
                        "0",
                        "1"
                    ],
                    "AltEffectHands": [
                        ""
                    ],
                    "ragdollChance": "0",
                    "criticalHitChance": "0.1",
                    "criticalHitDamageMultiplier": "2",
                    "ConsumeAmmoWhenDamageDealt": "0",
                    "AmmoConsumedWhenHitVulnerableTarget": "0",
                    "AmmoConsumedWhenHitInvulnerableTarget": "0",
                    "strength": "0",
                    "radius": "0",
                    "flash": "0",
                    "OnHitScript": [
                        "Script=\"\""
                    ],
                    "UseNextShotDamageBonus": "1",
                    "IgnoreHeadshotBonus": "0",
                    "IgnoreHeadshotBonusPvp": "0"
                },
                "state:Type": "/EE/Types/Game/WeaponSemiAutomaticStateBehavior",
                "state:WeaponSemiAutomaticStateBehavior": {
                    "reloadTime": "2",
                    "fireRate": "130",
                    "ModeSwitchTime": "0",
                    "IsToggleBehavior": "0",
                    "autoReloadEmptyTime": "0",
                    "AmmoTakenPerReload": "-1",
                    "DoPreFire": "0",
                    "ShouldAutoPreFireToFire": "0",
                    "EnableReloadEmpty": "0",
                    "ForceReloadFromEmpty": "0",
                    "AnimWeaponType": "WEAPONTYPE_NORMAL",
                    "RunCausesReady": "0",
                    "CanFireWhileRunning": "0",
                    "CanChargeWhileRunning": "1",
                    "CanFireWhileInAir": "1",
                    "PreventRunWhileRecharging": "0",
                    "UseReloadTimeBetweenShots": "0",
                    "OnlyGiveAmmoOnReloadCompleteEvent": "0",
                    "IsAlternateFire": "0",
                    "LocTag": "/Lotus/Language/Menu/Loadout_TriggerSemiAuto",
                    "BehaviorTag": "\"\"",
                    "TrackProjectiles": "0",
                    "MaxNumProjectiles": "0",
                    "PvpMaxNumProjectiles": "0",
                    "OverheatStyle": "OS_PLATEAU",
                    "OverheatTime": "0",
                    "OverheatCooldownModifier": "1",
                    "AmmoOverheatSound": "\"\"",
                    "AmmoOverheatSoundResetThreshold": "0.75",
                    "ReplicateAmmoConsumption": "0",
                    "QueueFiring": "0",
                    "QueueDelay": "0.1",
                    "FireOnButtonAction": "PRESSED",
                    "SkipRefireWaitTimerOnEmptyClip": "0"
                }
            }
        ],
        "InfiniteClipSizeForNpcs": "1",
        "PVPAmmoCapacity": "20",
        "AmmoClipSize": "4",
        "PVPAmmoClipSize": "4",
        "StateAnimations": [
            {
                "state": "WS_RELOAD",
                "animation": "/Lotus/Animations/Tenno/Movement/Rifle/ReloadHek_anim.fbx",
                "behaviorIndex": "0"
            }
        ],
        "RequiredLevel": "4",
        "PVPValue": {
            "Range": [
                "600",
                "600"
            ],
            "RoundTo": "5",
            "DebugPVPValue": "60"
        },
        "OmegaAttenuation": "1.2"
    }

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