MAG

Name
nameMAG
armor100
power125
health75
shield150
stamina3
abilities

吸引

  • 應用磁力拉扯敵人,將他們拉入近戰範圍內,並且擊倒。
  • 磁吸力場

  • (輕按)將目標封鎖在磁場中,困住附近的敵人並隨時間造成傷害。由「護盾極化」所產生的子彈與破片會提升此傷害。 (長按)在 Mag 周圍創建一座磁場吸收遠程傷害後,以毀滅性的錐形範圍傷害反擊。
  • 護盾極化

  • 釋放一道能撤消敵人護盾與護甲的能量脈波、製造出護甲碎片,與磁吸力場搭配時將更為致命。碰觸到此能量脈波的盟友將會回復護盾。
  • 粉碎

  • 磁化附近的敵軍的骨頭,導致它們自我崩壞。
  • masteryReq0
    parentName/Lotus/Powersuits/Mag/MagBaseSuit
    uniqueName/Lotus/Powersuits/Mag/Mag
    codexSecretfalse
    descriptionMag 擅長駕馭周圍的磁場能量,將敵軍玩弄於股掌之間。
    sprintSpeed1
    productCategorySuits
    passiveDescription旋身飛躍能拉近附近的掉落道具,以便撿取。

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                    ""
                ]
            },
            {
                "UpgradeType": "AVATAR_ABILITY",
                "OperationType": "ADD",
                "Value": "0",
                "DamageType": "DT_ANY",
                "AutoType": "1",
                "ValidType": "\"\"",
                "SymbolFilter": "\"\"",
                "UpgradeObject": "\"\"",
                "ValidPostures": [
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                ],
                "ValidModifiers": [
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                ],
                "ValidProcTypes": [
                    ""
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            },
            {
                "UpgradeType": "NONE",
                "OperationType": "ADD",
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                "DamageType": "DT_ANY",
                "AutoType": "1",
                "ValidType": "\"\"",
                "SymbolFilter": "\"\"",
                "UpgradeObject": "\"\"",
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                    ""
                ],
                "ValidModifiers": [
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                ],
                "ValidProcTypes": [
                    ""
                ]
            },
            {
                "UpgradeType": "AVATAR_ABILITY",
                "OperationType": "ADD",
                "Value": "2",
                "DamageType": "DT_ANY",
                "AutoType": "1",
                "ValidType": "\"\"",
                "SymbolFilter": "\"\"",
                "UpgradeObject": "\"\"",
                "ValidPostures": [
                    ""
                ],
                "ValidModifiers": [
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                ],
                "ValidProcTypes": [
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                ]
            },
            {
                "UpgradeType": "NONE",
                "OperationType": "ADD",
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                "ValidType": "\"\"",
                "SymbolFilter": "\"\"",
                "UpgradeObject": "\"\"",
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                    ""
                ],
                "ValidModifiers": [
                    ""
                ],
                "ValidProcTypes": [
                    ""
                ]
            },
            {
                "UpgradeType": "AVATAR_ABILITY",
                "OperationType": "ADD",
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                "DamageType": "DT_ANY",
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                "ValidType": "\"\"",
                "SymbolFilter": "\"\"",
                "UpgradeObject": "\"\"",
                "ValidPostures": [
                    ""
                ],
                "ValidModifiers": [
                    ""
                ],
                "ValidProcTypes": [
                    ""
                ]
            },
            {
                "UpgradeType": "NONE",
                "OperationType": "ADD",
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                "DamageType": "DT_ANY",
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                "ValidType": "\"\"",
                "SymbolFilter": "\"\"",
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                    ""
                ],
                "ValidModifiers": [
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                ],
                "ValidProcTypes": [
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                ]
            },
            {
                "UpgradeType": "AVATAR_ABILITY",
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                "DamageType": "DT_ANY",
                "AutoType": "1",
                "ValidType": "\"\"",
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            {
                "UpgradeType": "NONE",
                "OperationType": "ADD",
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                "SymbolFilter": "\"\"",
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                "ValidProcTypes": [
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                ]
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            {
                "UpgradeType": "AVATAR_ABILITY",
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                    ""
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                "ValidProcTypes": [
                    ""
                ]
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            {
                "UpgradeType": "NONE",
                "OperationType": "ADD",
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                    ""
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                "ValidProcTypes": [
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                ]
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            {
                "UpgradeType": "AVATAR_ABILITY",
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                    ""
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            {
                "UpgradeType": "AVATAR_ABILITY",
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                    ""
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            {
                "UpgradeType": "NONE",
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                    ""
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            {
                "UpgradeType": "AVATAR_ABILITY",
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                    ""
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                    ""
                ]
            },
            {
                "UpgradeType": "AVATAR_ABILITY",
                "OperationType": "ADD",
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                "DamageType": "DT_ANY",
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                "SymbolFilter": "\"\"",
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                "ValidPostures": [
                    ""
                ],
                "ValidModifiers": [
                    ""
                ],
                "ValidProcTypes": [
                    ""
                ]
            },
            {
                "UpgradeType": "NONE",
                "OperationType": "ADD",
                "Value": "0",
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                "ValidType": "\"\"",
                "SymbolFilter": "\"\"",
                "UpgradeObject": "\"\"",
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                    ""
                ],
                "ValidModifiers": [
                    ""
                ],
                "ValidProcTypes": [
                    ""
                ]
            },
            {
                "UpgradeType": "AVATAR_ABILITY",
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                "Value": "3",
                "DamageType": "DT_ANY",
                "AutoType": "1",
                "ValidType": "\"\"",
                "SymbolFilter": "\"\"",
                "UpgradeObject": "\"\"",
                "ValidPostures": [
                    ""
                ],
                "ValidModifiers": [
                    ""
                ],
                "ValidProcTypes": [
                    ""
                ]
            }
        ],
        "ArmourRatingOverride": "100",
        "ActivationBlockedFX": {
            "BoneName": "GAME_C1_HEAD1",
            "Type": "/Lotus/Fx/Avatar/PowerUseBlocked"
        },
        "CloakEffect": "/Lotus/Fx/PowersuitAbilities/Loki/CloakAttach",
        "SimCollision": "MagPowerSuitSimCollision",
        "OperatorTransferenceAbilityType": "/Lotus/Powersuits/PowersuitAbilities/OperatorTransferenceAbility",
        "EnergyDrainFX": "/Lotus/Fx/Projectors/EnergyDrainedProjector",
        "SpecialEventInfectedScript": {
            "Script": "/Lotus/Characters/Tenno/Infestation/Cyst/InfestationCyst.lua",
            "Function": "OnInfested",
            "_infestationTrigger": "\"\"",
            "_infectionFx": "/Lotus/Fx/PowersuitAbilities/Infestation/CystInfection",
            "_disableMaterial": "\"\""
        },
        "Diorama": "/Lotus/Levels/Episodes/WarframesMag.level",
        "OwnerSetScript": {
            "Script": "MagPassive.lua",
            "Function": "AddUpgrades",
            "_vacuumType": "PassiveVacuumHelper",
            "_vacuumPvpType": "PassivePvpVacuumHelper",
            "_burstEffect": "/Lotus/Fx/PowersuitAbilities/Mag/MagPassiveBulletJumpPull"
        },
        "OnRemovedScript": {
            "Script": "MagPassive.lua",
            "Function": "RemoveUpgrades",
            "_vacuumType": "PassiveVacuumHelper",
            "_vacuumPvpType": "PassivePvpVacuumHelper",
            "_burstEffect": "\"\""
        },
        "ArtifactSlots": [
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_TACTIC",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_TACTIC",
            "AP_ATTACK",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL"
        ],
        "DefaultEnergyColor": [
            "77",
            "195",
            "126",
            "255"
        ],
        "DefaultEnergyColor1": [
            "182",
            "186",
            "42",
            "0"
        ],
        "AbilityTypes": [
            "/Lotus/Powersuits/PowersuitAbilities/PullAbility",
            "/Lotus/Powersuits/PowersuitAbilities/BulletAttractorAbility",
            "/Lotus/Powersuits/PowersuitAbilities/ShieldRegenAbility",
            "/Lotus/Powersuits/PowersuitAbilities/CrushAbility"
        ],
        "PassiveAbilityLocTag": "/Lotus/Language/Suits/MagPassiveAbility",
        "MaxEnergy": "125",
        "InitialEnergy": "75",
        "AttachedFX": [
            {
                "LocalPosition": [
                    "0",
                    "-0.14",
                    "0"
                ],
                "LocalRotation": [
                    "0",
                    "0",
                    "0",
                    "1"
                ],
                "PositionDeviation": [
                    "0",
                    "0"
                ],
                "RotationDeviation": [
                    "0",
                    "0"
                ],
                "BoneName": "GAME_R1_WEAPON1",
                "Type": "/Lotus/Fx/PowersuitAbilities/Mag/MagCastTrail",
                "Chance": "1",
                "RelativeToBounds": "0",
                "Attach": "1",
                "DestroyWithOwner": "1",
                "DestroyParentOnDeath": "0",
                "FadeOutOnDestruction": "0",
                "Scale": "1"
            },
            {
                "LocalPosition": [
                    "0",
                    "-0.14",
                    "0"
                ],
                "LocalRotation": [
                    "0",
                    "0",
                    "0",
                    "1"
                ],
                "PositionDeviation": [
                    "0",
                    "0"
                ],
                "RotationDeviation": [
                    "0",
                    "0"
                ],
                "BoneName": "GAME_L1_WEAPON1",
                "Type": "/Lotus/Fx/PowersuitAbilities/Mag/MagCastTrail",
                "Chance": "1",
                "RelativeToBounds": "0",
                "Attach": "1",
                "DestroyWithOwner": "1",
                "DestroyParentOnDeath": "0",
                "FadeOutOnDestruction": "0",
                "Scale": "1"
            }
        ],
        "DefaultAnimControllerOverride": "/Lotus/Types/Player/Animation/WarframeAnimTrees/MagAnimController",
        "MiniMapIcon": "/Lotus/Interface/Icons/Markers/Powersuits/MagPortrait.png",
        "GripType": "MELEE_ONE_HAND",
        "PremiumPrice": "75",
        "SellingPrice": "10000",
        "AdditionalItems": [
            "/Lotus/Upgrades/Skins/Mag/MagHelmet"
        ],
        "LocalizeDescTag": "/Lotus/Language/Suits/MagDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/Mag.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/Warframes/Mag.png",
        "ExcludeFromCodex": "0",
        "AvailableOnPvp": "1",
        "Behaviors": [
            {
                "fire:Type": "/EE/Types/Game/WeaponRangedFireBehavior",
                "fire:WeaponRangedFireBehavior": {
                    "AiUsageInfo": {
                        "preferences": {
                            "setAimTarget": "1",
                            "setAimSource": "1",
                            "ignoreNonVisible": "0",
                            "shootAtCover": "1",
                            "controlReload": "1",
                            "allowFireWhileBlocking": "0",
                            "reloadThreshold": "0",
                            "controlAim": "0",
                            "continuousAim": "0",
                            "minimumAimMask": "0.89999998",
                            "ShootOnStaggerProbability": "0.1",
                            "StaggerTimeOut": "1",
                            "minAngleToTurn": "0",
                            "onlyFireWithinRangeMultiplier": "0",
                            "onlyFireAboveMinRangeMultiplier": "0",
                            "aimAtPart": "TORSO",
                            "firingPreferences": {
                                "firingType": "FT_NORMAL",
                                "burstTime": [
                                    "0",
                                    "0"
                                ],
                                "burstPauseTime": [
                                    "0",
                                    "0"
                                ],
                                "chargeTime": [
                                    "0",
                                    "0"
                                ],
                                "fireRate": [
                                    "0",
                                    "0"
                                ]
                            }
                        },
                        "aimError": [
                            "4",
                            "10"
                        ],
                        "aimGraph": "/EE/Types/Npc/WeaponAimGraphs/StandardAimGraph",
                        "desiredAttackState": "AS_SHORT_RANGE",
                        "attackWeight": "1",
                        "desiredAttackRange": [
                            "5",
                            "25"
                        ]
                    },
                    "IgnoreFireIterations": "0",
                    "IsSilenced": "0",
                    "ReportAttack": "1",
                    "UseExplicitNpcPerceptionSoundProperties": "0",
                    "ExplicitNpcPerceptionSoundAttenuationRadius": [
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                        "100"
                    ],
                    "ExplicitNpcPerceptionSoundGain": "0",
                    "fireIterations": "1",
                    "UseAmmo": "1",
                    "ammoRequirement": "1",
                    "ScaleAmmoRequirement": "0",
                    "RoundUpAmmoConsumption": "0",
                    "ammoType": "/EE/Types/Game/AmmoEx",
                    "aimMode": "AIM_MODE_IRON_SIGHTS",
                    "IsMeleeBehavior": "0",
                    "ConsumesChargesForFire": "0",
                    "EnergyConsumedPerFire": "0",
                    "LockOnProperties": {
                        "LockOnMaxTargets": "0",
                        "LockOnStyle": "LS_ENEMY",
                        "LockOnMaxAngle": "15",
                        "LockOnDistanceOverride": "0",
                        "LockOnPart": "ANY_PART",
                        "LockOnDistanceWeighting": "0.1",
                        "LockOnAngleWeighting": "1",
                        "LockOnIgnoreEndPointTarget": "0"
                    },
                    "HIP_FIRE_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/DefaultAccuracyInfo",
                    "AIMED_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/DefaultAccuracyInfo",
                    "HIP_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/DefaultRecoilInfo",
                    "AIMED_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/DefaultRecoilInfo",
                    "spreadUniform": "0",
                    "SpreadRatioHorizontal": "0.5",
                    "SpreadInverse": "0",
                    "MultishotUseConeAngle": "0",
                    "AimProperties": {
                        "EyeBasedAimSource": "1",
                        "ScopedPlayerUsesCameraPos": "0",
                        "OverrideLaunchDir": "0",
                        "UseWeaponAttachment": "1",
                        "AttenuateRecoilByChargeAmount": "0"
                    },
                    "AutoTargetChance": "0"
                },
                "impact:Type": "/EE/Types/Game/WeaponImpactBehavior",
                "impact:WeaponImpactBehavior": {
                    "AttackData": {
                        "UseNewFormat": "0",
                        "Type": "DT_PHYSICAL",
                        "DT_IMPACT": "0.33333299",
                        "DT_PUNCTURE": "0.33333299",
                        "DT_SLASH": "0.33333403",
                        "Amount": "10",
                        "ProcChance": "0.1",
                        "ForcedProcs": [
                            ""
                        ],
                        "ForcedDeathProcs": [
                            ""
                        ],
                        "HitType": "DHT_NONE",
                        "ProcExtraTime": "0"
                    },
                    "PvpForcedProcs": [
                        ""
                    ],
                    "PvpForcedDeathProcs": [
                        ""
                    ],
                    "DamageUpgradeTypes": [
                        "WEAPON_DAMAGE_AMOUNT"
                    ],
                    "damageFallOff": [
                        "0",
                        "0"
                    ],
                    "damageFallOffMinDamage": "1",
                    "PlayerDamageMultiplier": "1",
                    "PvpDamageMultiplier": "1",
                    "PlayerScaleDamageMultiplierByMissionLevel": "0",
                    "instantImpulse": "250",
                    "additionalForce": [
                        "0",
                        "0",
                        "0"
                    ],
                    "impulseFallOff": [
                        "10",
                        "1000"
                    ],
                    "minImpulseFallOff": "1",
                    "applyPushVelocity": "0",
                    "pushMagnitude": [
                        "0.5",
                        "1"
                    ],
                    "pushMagnitudeFallOff": [
                        "10",
                        "100"
                    ],
                    "hitEffect": "\"\"",
                    "hitEffectAlt": "\"\"",
                    "deflectHitEffects": "0",
                    "deflectRange": [
                        "0",
                        "1"
                    ],
                    "AltEffectHands": [
                        ""
                    ],
                    "ragdollChance": "0",
                    "criticalHitChance": "0",
                    "criticalHitDamageMultiplier": "2",
                    "ConsumeAmmoWhenDamageDealt": "0",
                    "AmmoConsumedWhenHitVulnerableTarget": "0",
                    "AmmoConsumedWhenHitInvulnerableTarget": "0",
                    "strength": "0",
                    "radius": "0",
                    "flash": "0",
                    "OnHitScript": [
                        "Script=\"\""
                    ],
                    "UseNextShotDamageBonus": "1",
                    "IgnoreHeadshotBonus": "0",
                    "IgnoreHeadshotBonusPvp": "0"
                },
                "state:Type": "/EE/Types/Game/WeaponStateBehavior",
                "state:WeaponStateBehavior": {
                    "reloadTime": "2",
                    "fireRate": "60",
                    "ApplyNumChargesToDamageMultiplier": "1",
                    "ModeSwitchTime": "0",
                    "IsToggleBehavior": "0",
                    "autoReloadEmptyTime": "0",
                    "AmmoTakenPerReload": "-1",
                    "DoPreFire": "0",
                    "ShouldAutoPreFireToFire": "0",
                    "EnableReloadEmpty": "0",
                    "ForceReloadFromEmpty": "0",
                    "AnimWeaponType": "WEAPONTYPE_NORMAL",
                    "RunCausesReady": "0",
                    "CanFireWhileRunning": "0",
                    "CanChargeWhileRunning": "1",
                    "CanFireWhileInAir": "1",
                    "PreventRunWhileRecharging": "0",
                    "UseReloadTimeBetweenShots": "0",
                    "OnlyGiveAmmoOnReloadCompleteEvent": "0",
                    "IsAlternateFire": "0",
                    "LocTag": "\"\"",
                    "BehaviorTag": "\"\"",
                    "TrackProjectiles": "0",
                    "MaxNumProjectiles": "0",
                    "PvpMaxNumProjectiles": "0",
                    "OverheatStyle": "OS_PLATEAU",
                    "OverheatTime": "0",
                    "OverheatCooldownModifier": "1",
                    "AmmoOverheatSound": "\"\"",
                    "AmmoOverheatSoundResetThreshold": "0.75",
                    "ReplicateAmmoConsumption": "0"
                }
            }
        ],
        "AmmoClipSize": "0",
        "PVPValue": {
            "Range": [
                "150",
                "800"
            ],
            "RoundTo": "5",
            "DebugPVPValue": "150"
        },
        "DefaultSlottedUpgrades": [
            {
                "ItemType": "PullAbilityCard",
                "Slot": "9",
                "RandomUpgradeBuffTags": [
                    ""
                ]
            },
            {
                "ItemType": "ShieldRegenAbilityCard",
                "Slot": "5",
                "RandomUpgradeBuffTags": [
                    ""
                ]
            },
            {
                "ItemType": "BulletAttractorAbilityCard",
                "Slot": "4",
                "RandomUpgradeBuffTags": [
                    ""
                ]
            },
            {
                "ItemType": "CrushAbilityCard",
                "Slot": "0",
                "RandomUpgradeBuffTags": [
                    ""
                ]
            }
        ],
        "Mesh": "/Lotus/Characters/Tenno/Mag/MagBody_skel.fbx",
        "PvpBulletJumpSpeedMultiplier": "0.89999998",
        "MaxHealthOverride": "75",
        "MaxShieldOverride": "150"
    }

    MAG

    Mag 擅長駕馭周圍的磁場能量,將敵軍玩弄於股掌之間。

    PREMIUM 75
    ARTIFACT
    TAGWARFRAME
    精通段位

    MAG

    Mag 擅長駕馭周圍的磁場能量,將敵軍玩弄於股掌之間。

    Passive Ability旋身飛躍能拉近附近的掉落道具,以便撿取。
    Health75
    Shield150
    Armour100
    Power125
    Sprint Speed1
    ARTIFACT
    PREMIUM 75

    Pull

    Magnetic force pulls enemies toward you, stunning them and bringing them into melee range.

    Energy 25
    Key1

    Magnetize

    Creates a magnetic field around a target, ensnaring nearby enemies and dealing damage over time. The field reacts to bullets and shards created from Polarize to increase the damage.

    Energy 50
    Key2

    Polarize

    Emit an energy pulse that depletes enemy shields and armor, creating shards which become deadly when mixed with Magnetize. Shields of allies touched by the pulse are restored.

    Energy 75
    Key3

    Crush

    Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.

    Energy
    Key4

    Mod /5

    NameRarityPolarityRankCompatStatsNote
    護盾超載
    Shield Overload
    RARE3WARFRAMEAugment
    武形秘儀
    MAG
    蝕能磁觸
    Sapping Reach
    RARE3WARFRAMEAugment
    武形秘儀
    MAG
    貪婪吸引
    Greedy Pull
    RARE3WARFRAMEAugment
    新世間
    佩蘭數列
    MAG
    高壓粉碎
    Fracturing Crush
    RARE3WARFRAMEAugment
    新世間
    佩蘭數列
    MAG
    磁吸釋放
    Magnetized Discharge
    RARE3WARFRAMEAugment
    新世間
    佩蘭數列
    MAG

    Blueprint

    NameDesc
    MAG來源: 火星 (War)
  • 藍圖價格: 25,000
  • MAG 頭部神經光元 (1)
  • MAG 機體 (1)
  • MAG 系統 (1)
  • OROKIN 電池 (1)
  • 建造價格: 25,000
  • MAG CHASSIS
    MAG 機體
  • 非晶態合金 (1)
  • 鐵氧體 (1000)
  • 紅化結晶 (300)
  • 建造價格: 15,000
  • MAG COIL HELMET
    MAG 線圈頭盔
  • 藍圖價格: 1,000
  • 線圈 秘奧頭盔 (1)
  • MAG COIL HELMET
    MAG 線圈頭盔
  • 回收金屬 (500)
  • 合金板 (350)
  • OROKIN 電池 (1)
  • 神經元 (2)
  • 建造價格: 20,000
  • MAG GAUSS HELMET
    MAG 高斯頭盔
  • 藍圖價格: 1,000
  • MAG 高斯 秘奥頭盔 (1)
  • MAG GAUSS HELMET
    MAG 高斯頭盔
  • 回收金屬 (500)
  • 合金板 (350)
  • OROKIN 電池 (1)
  • 神經元 (2)
  • 建造價格: 20,000
  • MAG NEUROPTICS
    MAG 頭部神經光元
  • 合金板 (150)
  • 神經感測器 (1)
  • 聚合物束 (150)
  • 紅化結晶 (500)
  • 建造價格: 15,000
  • MAG PRIME來源: 遺物
  • 藍圖價格: 25,000 (HIDDEN)
  • MAG PRIME 頭部神經光元 (1)
  • MAG PRIME 機體 (1)
  • MAG PRIME 系統 (1)
  • OROKIN 電池 (3)
  • 建造價格: 25,000
  • MAG PRIME CHASSIS
    MAG PRIME 機體
  • 非晶態合金 (3)
  • 鐵氧體 (1000)
  • 紅化結晶 (400)
  • 建造價格: 15,000
  • MAG PRIME NEUROPTICS
    MAG PRIME 頭部神經光元
  • 合金板 (150)
  • 神經感測器 (2)
  • 聚合物束 (150)
  • 紅化結晶 (750)
  • 建造價格: 15,000
  • MAG PRIME SYSTEMS
    MAG PRIME 系統
  • 控制模塊 (3)
  • 非晶態合金 (1)
  • 回收金屬 (500)
  • 生物質 (500)
  • 建造價格: 15,000
  • MAG SYSTEMS
    MAG 系統
  • 控制模塊 (1)
  • 非晶態合金 (1)
  • 回收金屬 (500)
  • 生物質 (220)
  • 建造價格: 15,000
  • MAGISTAR
    執法者
    來源: 商店 [精通段位:1]
  • 藍圖價格: 25,000
  • (3)
  • 鐵氧體 (750)
  • 紅化結晶 (300)
  • 合金板 (80)
  • 建造價格: 25,000
  • MAGNUS
    麥格努斯
    來源: 商店 [精通段位:10]
  • 藍圖價格: 20,000
  • OROKIN 電池 (2)
  • 合金板 (400)
  • 回收金屬 (900)
  • 鐵氧體 (100)
  • 建造價格: 25,000
  • MAGUS CADENCE
    魔導 韻律
  • 夜靈碎片 (3)
  • 心形靈息石 (3)
  • 諾格魚腦 (2)
  • 奈米胞子 (8100)
  • 建造價格: 15,000
  • MAGUS CLOUD
    魔導 遊雲
  • 夜靈碎片 (3)
  • 弧度心智晶核 (3)
  • 克蘇爾卷鬚 (2)
  • 鐵氧體 (7600)
  • 建造價格: 15,000
  • MAGUS ELEVATE
    魔導 振奮
  • 夜靈碎片 (3)
  • 弧度心智晶核 (3)
  • 瑟拉姆甲蟲外殼 (1)
  • 奧席金屬 (230)
  • 建造價格: 15,000
  • MAGUS HUSK
    魔導 外殼
  • 魚鱗 (20)
  • 心形靈息石 (3)
  • 陰暗鰩肝臟 (2)
  • 永凍晶礦 (710)
  • 建造價格: 15,000
  • MAGUS NOURISH
    魔導 滋養
  • 夜靈碎片 (3)
  • 心形靈息石 (3)
  • 瑟拉姆甲蟲外殼 (1)
  • 聚合物束 (8700)
  • 建造價格: 15,000
  • MAGUS REPLENISH
    魔導 充盈
  • 夜靈碎片 (3)
  • 弧度心智晶核 (3)
  • 瑟拉姆甲蟲外殼 (1)
  • 回收金屬 (9200)
  • 建造價格: 15,000
  • MAGUS VIGOR
    魔導 活力
  • 魚鱗 (20)
  • 弧度心智晶核 (3)
  • 陰暗鰩肝臟 (2)
  • 合金板 (6400)
  • 建造價格: 15,000
  • NameDesc
    MAG來源: 火星 (War)
  • 藍圖價格: 25,000
  • MAG 頭部神經光元 (1)
  • MAG 機體 (1)
  • MAG 系統 (1)
  • OROKIN 電池 (1)
  • 建造價格: 25,000
  • MAG

    NameRankCost
    武形秘儀560,000

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