OCTAVIA

Name
nameOCTAVIA
armor150
power150
health100
shield75
stamina3
abilities

鎚音鏦錚

  • 有節奏地將傷害奏入敵人,並吸引他們的火力。施加在鎚音鏦錚上的傷害會增加其殺傷力。
  • 共鳴渲染

  • 發射一枚滾球,利用音樂的渲染力令敵人跟隨它。與鎚音鏦錚相結合便可創造出一個徘徊移動的音波破壞球。
  • 諧韻節拍

  • 給予隨著 Octavia 的音樂做出相應動作的人各類增益效果。合拍的跳躍提供輕挑快板速度加成。跟上節拍的下蹲給予夜曲的隱匿增益。有節奏地射擊可獲得歌劇戲曲的多重設計加成。合拍的近戰攻擊給以強音奏鳴曲傷害加成。
  • 強音增幅

  • 從環境的分貝水平中獲取能量,用來擴大 Octavia 和友軍的傷害增幅。同時將附近鎚音鏦錚的傷害和範圍加倍。
  • masteryReq0
    parentName/Lotus/Powersuits/Bard/BardBaseSuit
    uniqueName/Lotus/Powersuits/Bard/Bard
    codexSecretfalse
    description合成她的歌曲,然後用強大的曼達和弦琴,將低音、節奏和旋律編成一首毀滅的讚歌。
    sprintSpeed1.05
    productCategorySuits
    passiveDescription每當使用技能後,Octavia 及其周圍 |RANGE| 公尺內的隊友就會在 |DURATION| 秒內回復 |ENERGY| 點能量。

    Details

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                    ""
                ],
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                "ValidProcTypes": [
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            }
        ],
        "ArmourRatingOverride": "150",
        "ActivationBlockedFX": {
            "BoneName": "GAME_C1_HEAD1",
            "Type": "/Lotus/Fx/Avatar/PowerUseBlocked"
        },
        "CloakEffect": "/Lotus/Fx/PowersuitAbilities/Loki/CloakAttach",
        "SimCollision": "BardPowerSuitSimCollision",
        "OperatorTransferenceAbilityType": "/Lotus/Powersuits/PowersuitAbilities/OperatorTransferenceAbility",
        "EnergyDrainFX": "/Lotus/Fx/Projectors/EnergyDrainedProjector",
        "SpecialEventInfectedScript": {
            "Script": "/Lotus/Characters/Tenno/Infestation/Cyst/InfestationCyst.lua",
            "Function": "OnInfested",
            "_infestationTrigger": "\"\"",
            "_infectionFx": "/Lotus/Fx/PowersuitAbilities/Infestation/CystInfection",
            "_disableMaterial": "\"\""
        },
        "GripType": "MELEE_ONE_HAND",
        "PremiumPrice": "225",
        "AdditionalItems": [
            "/Lotus/Upgrades/Skins/Bard/BardHelmet"
        ],
        "LocalizeDescTag": "/Lotus/Language/Suits/BardDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/Bard.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/Warframes/Octavia.png",
        "Diorama": "/Lotus/Levels/Episodes/WarframesOctavia.level",
        "ExcludeFromCodex": "0",
        "RecipeHelpText": "/Lotus/Language/Menu/DetailedPurchase_OctaviaRecipeHelpText",
        "AvailableOnPvp": "1",
        "Behaviors": [
            {
                "fire:Type": "/EE/Types/Game/WeaponRangedFireBehavior",
                "fire:WeaponRangedFireBehavior": {
                    "AiUsageInfo": {
                        "preferences": {
                            "setAimTarget": "1",
                            "setAimSource": "1",
                            "ignoreNonVisible": "0",
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                            "controlReload": "1",
                            "allowFireWhileBlocking": "0",
                            "reloadThreshold": "0",
                            "controlAim": "0",
                            "continuousAim": "0",
                            "minimumAimMask": "0.89999998",
                            "ShootOnStaggerProbability": "0.1",
                            "StaggerTimeOut": "1",
                            "minAngleToTurn": "0",
                            "onlyFireWithinRangeMultiplier": "0",
                            "onlyFireAboveMinRangeMultiplier": "0",
                            "aimAtPart": "TORSO",
                            "firingPreferences": {
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                                "burstTime": [
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                                "burstPauseTime": [
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                                "chargeTime": [
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                        "aimError": [
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                        "aimGraph": "/EE/Types/Npc/WeaponAimGraphs/StandardAimGraph",
                        "desiredAttackState": "AS_SHORT_RANGE",
                        "attackWeight": "1",
                        "desiredAttackRange": [
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                    },
                    "IgnoreFireIterations": "0",
                    "IsSilenced": "0",
                    "ReportAttack": "1",
                    "UseExplicitNpcPerceptionSoundProperties": "0",
                    "ExplicitNpcPerceptionSoundAttenuationRadius": [
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                    "ExplicitNpcPerceptionSoundGain": "0",
                    "fireIterations": "1",
                    "UseAmmo": "1",
                    "ammoRequirement": "1",
                    "ScaleAmmoRequirement": "0",
                    "RoundUpAmmoConsumption": "0",
                    "ammoType": "/EE/Types/Game/AmmoEx",
                    "aimMode": "AIM_MODE_IRON_SIGHTS",
                    "IsMeleeBehavior": "0",
                    "ConsumesChargesForFire": "0",
                    "EnergyConsumedPerFire": "0",
                    "LockOnProperties": {
                        "LockOnMaxTargets": "0",
                        "LockOnStyle": "LS_ENEMY",
                        "LockOnMaxAngle": "15",
                        "LockOnDistanceOverride": "0",
                        "LockOnPart": "ANY_PART",
                        "LockOnDistanceWeighting": "0.1",
                        "LockOnAngleWeighting": "1",
                        "LockOnIgnoreEndPointTarget": "0"
                    },
                    "HIP_FIRE_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/DefaultAccuracyInfo",
                    "AIMED_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/DefaultAccuracyInfo",
                    "HIP_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/DefaultRecoilInfo",
                    "AIMED_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/DefaultRecoilInfo",
                    "spreadUniform": "0",
                    "SpreadRatioHorizontal": "0.5",
                    "SpreadInverse": "0",
                    "MultishotUseConeAngle": "0",
                    "AimProperties": {
                        "EyeBasedAimSource": "1",
                        "ScopedPlayerUsesCameraPos": "0",
                        "OverrideLaunchDir": "0",
                        "UseWeaponAttachment": "1",
                        "AttenuateRecoilByChargeAmount": "0"
                    },
                    "AutoTargetChance": "0"
                },
                "impact:Type": "/EE/Types/Game/WeaponImpactBehavior",
                "impact:WeaponImpactBehavior": {
                    "AttackData": {
                        "UseNewFormat": "0",
                        "Type": "DT_PHYSICAL",
                        "DT_IMPACT": "0.33333299",
                        "DT_PUNCTURE": "0.33333299",
                        "DT_SLASH": "0.33333403",
                        "Amount": "10",
                        "ProcChance": "0.1",
                        "ForcedProcs": [
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                        ],
                        "ForcedDeathProcs": [
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                        "HitType": "DHT_NONE",
                        "ProcExtraTime": "0"
                    },
                    "PvpForcedProcs": [
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                    ],
                    "PvpForcedDeathProcs": [
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                    ],
                    "DamageUpgradeTypes": [
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                    ],
                    "damageFallOff": [
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                    ],
                    "damageFallOffMinDamage": "1",
                    "PlayerDamageMultiplier": "1",
                    "PvpDamageMultiplier": "1",
                    "PlayerScaleDamageMultiplierByMissionLevel": "0",
                    "instantImpulse": "250",
                    "additionalForce": [
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                    ],
                    "impulseFallOff": [
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                    "minImpulseFallOff": "1",
                    "applyPushVelocity": "0",
                    "pushMagnitude": [
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                    "pushMagnitudeFallOff": [
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                    "hitEffect": "\"\"",
                    "hitEffectAlt": "\"\"",
                    "deflectHitEffects": "0",
                    "deflectRange": [
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                    ],
                    "AltEffectHands": [
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                    ],
                    "ragdollChance": "0",
                    "criticalHitChance": "0",
                    "criticalHitDamageMultiplier": "2",
                    "ConsumeAmmoWhenDamageDealt": "0",
                    "AmmoConsumedWhenHitVulnerableTarget": "0",
                    "AmmoConsumedWhenHitInvulnerableTarget": "0",
                    "strength": "0",
                    "radius": "0",
                    "flash": "0",
                    "OnHitScript": [
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                    "UseNextShotDamageBonus": "1",
                    "IgnoreHeadshotBonus": "0",
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                },
                "state:Type": "/EE/Types/Game/WeaponStateBehavior",
                "state:WeaponStateBehavior": {
                    "reloadTime": "2",
                    "fireRate": "60",
                    "ApplyNumChargesToDamageMultiplier": "1",
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                    "IsToggleBehavior": "0",
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                    "AmmoTakenPerReload": "-1",
                    "DoPreFire": "0",
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                    "AnimWeaponType": "WEAPONTYPE_NORMAL",
                    "RunCausesReady": "0",
                    "CanFireWhileRunning": "0",
                    "CanChargeWhileRunning": "1",
                    "CanFireWhileInAir": "1",
                    "PreventRunWhileRecharging": "0",
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                    "IsAlternateFire": "0",
                    "LocTag": "\"\"",
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                    "TrackProjectiles": "0",
                    "MaxNumProjectiles": "0",
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                    "OverheatStyle": "OS_PLATEAU",
                    "OverheatTime": "0",
                    "OverheatCooldownModifier": "1",
                    "AmmoOverheatSound": "\"\"",
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                    "ReplicateAmmoConsumption": "0"
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            }
        ],
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        "OwnerSetScript": {
            "Script": "BardPassive.lua",
            "Function": "AddUpgrades",
            "_deluxeSyandanaWRes": "/Lotus/Characters/Tenno/Accessory/Scarves/OctaviaDeluxe/TnOctaviaDeluxeCapeSkeletalCloth",
            "_deluxeSkirtWRes": "/Lotus/Characters/Tenno/Bard/Cloth/OctaviaDeluxeSkirtClothSkeletalCloth"
        },
        "ArtifactSlots": [
            "AP_UNIVERSAL",
            "AP_TACTIC",
            "AP_TACTIC",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_TACTIC",
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        },
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            "216",
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        ],
        "DefaultEnergyColor1": [
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            "19",
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        ],
        "Mesh": "/Lotus/Characters/Tenno/Bard/BardBody_skel.fbx",
        "AbilityTypes": [
            "/Lotus/Powersuits/PowersuitAbilities/BardMusicAbility",
            "/Lotus/Powersuits/PowersuitAbilities/BardCharmAbility",
            "/Lotus/Powersuits/PowersuitAbilities/BardJamAbility",
            "/Lotus/Powersuits/PowersuitAbilities/BardAmplifyAbility"
        ],
        "PassiveAbilityLocTag": "/Lotus/Language/Suits/PassiveAbilityBard",
        "MaxEnergy": "150",
        "InitialEnergy": "100",
        "MovementSpeedMultiplier": "1.05",
        "MaxShieldOverride": "75",
        "AttachedFX": [
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                "BoneName": "GAME_R1_WEAPON1",
                "Type": "/Lotus/Fx/PowersuitAbilities/Bard/BardCastTrail",
                "Chance": "1",
                "RelativeToBounds": "0",
                "Attach": "1",
                "DestroyWithOwner": "1",
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                "FadeOutOnDestruction": "0",
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        ],
        "ApplyEnergyColor": "1",
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                "EventName": "SFXBardMusicCastA",
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                "Period": "1",
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                "EventName": "SFXBardJamCastC",
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                "Period": "1",
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            {
                "EventName": "SFXBardAmplifyCastD",
                "Sound": "/Lotus/Sounds/Warframes/Bard/BardCastD",
                "Chance": "1",
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            {
                "EventName": "SFXBardCastStart",
                "Sound": "/Lotus/Sounds/Warframes/Bard/BardCastStart",
                "Chance": "1",
                "Period": "1",
                "Context": "PEC_ALL",
                "CancelEventName": "\"\""
            },
            {
                "EventName": "SFXBardCastStartD",
                "Sound": "/Lotus/Sounds/Warframes/Bard/BardCastStartD",
                "Chance": "1",
                "Period": "1",
                "Context": "PEC_ALL",
                "CancelEventName": "\"\""
            },
            {
                "EventName": "SFXBardCastStartC",
                "Sound": "/Lotus/Sounds/Warframes/Bard/BardCastStartC",
                "Chance": "1",
                "Period": "1",
                "Context": "PEC_ALL",
                "CancelEventName": "\"\""
            }
        ],
        "MiniMapIcon": "/Lotus/Interface/Icons/Markers/Powersuits/BardPortrait.png",
        "ExtraDependencies": [
            "StepSequencer"
        ]
    }

    OCTAVIA

    合成她的歌曲,然後用強大的曼達和弦琴,將低音、節奏和旋律編成一首毀滅的讚歌。

    PREMIUM 225
    ARTIFACT
    TAGWARFRAME
    精通段位

    OCTAVIA

    合成她的歌曲,然後用強大的曼達和弦琴,將低音、節奏和旋律編成一首毀滅的讚歌。

    Passive Ability[PH] Passive Ability for Bard
    Health100
    Shield75
    Armour150
    Power150
    Sprint Speed1.05
    ARTIFACT
    PREMIUM 225

    Mallet

    Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.

    Energy 25
    Key1

    Resonator

    Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.

    Energy 50
    Key2

    Metronome

    Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.

    Energy 75
    Key3

    Amp

    Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.

    Energy
    Key4

    Blueprint

    NameDesc
    OCTAVIA
  • 藍圖價格: 35,000
  • OCTAVIA 頭部神經光元 (1)
  • OCTAVIA 機體 (1)
  • OCTAVIA 系統 (1)
  • 曼達和弦琴 (1)
  • 建造價格: 25,000
  • OCTAVIA CADENZA HELMET
    OCTAVIA 華彩樂章 頭盔
  • 回收金屬 (5000)
  • 合金板 (3500)
  • OROKIN 電池 (1)
  • 神經元 (2)
  • 建造價格: 20,000
  • OCTAVIA CHASSIS
    OCTAVIA 機體
  • 聚合物束 (6000)
  • 回收金屬 (25000)
  • 生物質 (1500)
  • 神經元 (3)
  • 建造價格: 15,000
  • OCTAVIA NEUROPTICS
    OCTAVIA 頭部神經光元
  • 奧席金屬 (1000)
  • 聚合物束 (4800)
  • 生物質 (2600)
  • 神經感測器 (5)
  • 建造價格: 15,000
  • OCTAVIA SYSTEMS
    OCTAVIA 系統
  • 赤毒 (2000)
  • 電路 (3000)
  • 非晶態合金 (20)
  • OROKIN 電池 (5)
  • 建造價格: 15,000
  • NameDesc
    OCTAVIA
  • 藍圖價格: 35,000
  • OCTAVIA 頭部神經光元 (1)
  • OCTAVIA 機體 (1)
  • OCTAVIA 系統 (1)
  • 曼達和弦琴 (1)
  • 建造價格: 25,000
  • OCTAVIA

    Details

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