RHINO

Name
nameRHINO
armor225
power100
health100
shield150
stamina3
abilities

犀牛衝鋒

  • Rhino 向目標衝鋒,擊倒突進路徑上的一切阻礙,並以犀角強烈頂擊目標。
  • 鋼化皮膚

  • Rhino 硬化他的皮膚,隔絕一切傷害。
  • 戰吼

  • 短時間內讓所有附近的 Warframe 提升傷害輸出。
  • 犀牛踐踏

  • Rhino 的強力踐踏可以擾亂時間秩序,將周圍的敵人鎖定在時間中。
  • masteryReq0
    parentName/Lotus/Powersuits/Rhino/RhinoBaseSuit
    uniqueName/Lotus/Powersuits/Rhino/Rhino
    codexSecretfalse
    descriptionRhino 是最重型的戰甲,同時兼具攻擊與防禦能力。
    sprintSpeed0.94999999
    productCategorySuits
    passiveDescription從高處落地時會產生一道能造成 |DAMAGE| 傷害的衝擊波。

    Details

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                "DamageType": "DT_ANY",
                "AutoType": "1",
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                    ""
                ],
                "ValidModifiers": [
                    ""
                ],
                "ValidProcTypes": [
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                ]
            },
            {
                "UpgradeType": "AVATAR_ABILITY",
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            {
                "UpgradeType": "NONE",
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                ],
                "ValidModifiers": [
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                ],
                "ValidProcTypes": [
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                ]
            },
            {
                "UpgradeType": "AVATAR_ABILITY",
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                ],
                "ValidModifiers": [
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                ],
                "ValidProcTypes": [
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            },
            {
                "UpgradeType": "NONE",
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                    ""
                ],
                "ValidModifiers": [
                    ""
                ],
                "ValidProcTypes": [
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                ]
            },
            {
                "UpgradeType": "AVATAR_ABILITY",
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            {
                "UpgradeType": "NONE",
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                "UpgradeType": "AVATAR_ABILITY",
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                "UpgradeType": "NONE",
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                "UpgradeType": "AVATAR_ABILITY",
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                "UpgradeType": "AVATAR_ABILITY",
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            {
                "UpgradeType": "NONE",
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            {
                "UpgradeType": "AVATAR_ABILITY",
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            },
            {
                "UpgradeType": "AVATAR_ABILITY",
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                    ""
                ],
                "ValidModifiers": [
                    ""
                ],
                "ValidProcTypes": [
                    ""
                ]
            },
            {
                "UpgradeType": "NONE",
                "OperationType": "ADD",
                "Value": "0",
                "DamageType": "DT_ANY",
                "AutoType": "1",
                "ValidType": "\"\"",
                "SymbolFilter": "\"\"",
                "UpgradeObject": "\"\"",
                "ValidPostures": [
                    ""
                ],
                "ValidModifiers": [
                    ""
                ],
                "ValidProcTypes": [
                    ""
                ]
            },
            {
                "UpgradeType": "AVATAR_ABILITY",
                "OperationType": "ADD",
                "Value": "3",
                "DamageType": "DT_ANY",
                "AutoType": "1",
                "ValidType": "\"\"",
                "SymbolFilter": "\"\"",
                "UpgradeObject": "\"\"",
                "ValidPostures": [
                    ""
                ],
                "ValidModifiers": [
                    ""
                ],
                "ValidProcTypes": [
                    ""
                ]
            }
        ],
        "ArmourRatingOverride": "225",
        "ActivationBlockedFX": {
            "BoneName": "GAME_C1_HEAD1",
            "Type": "/Lotus/Fx/Avatar/PowerUseBlocked"
        },
        "CloakEffect": "/Lotus/Fx/PowersuitAbilities/Loki/CloakAttach",
        "SimCollision": "RhinoPowerSuitSimCollision",
        "OperatorTransferenceAbilityType": "/Lotus/Powersuits/PowersuitAbilities/OperatorTransferenceAbility",
        "EnergyDrainFX": "/Lotus/Fx/Projectors/EnergyDrainedProjector",
        "SpecialEventInfectedScript": {
            "Script": "/Lotus/Characters/Tenno/Infestation/Cyst/InfestationCyst.lua",
            "Function": "OnInfested",
            "_infestationTrigger": "\"\"",
            "_infectionFx": "/Lotus/Fx/PowersuitAbilities/Infestation/CystInfection",
            "_disableMaterial": "\"\""
        },
        "Diorama": "/Lotus/Levels/Episodes/WarframesRhino.level",
        "OwnerSetScript": {
            "Script": "RhinoPassive.lua",
            "Function": "AddUpgrades"
        },
        "OnRemovedScript": {
            "Script": "RhinoPassive.lua",
            "Function": "RemoveUpgrades"
        },
        "ArtifactSlots": [
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_DEFENSE",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_DEFENSE",
            "AP_ATTACK",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL"
        ],
        "DefaultEnergyColor": [
            "194",
            "155",
            "114",
            "255"
        ],
        "DefaultEnergyColor1": [
            "140",
            "108",
            "76",
            "0"
        ],
        "Mesh": "/Lotus/Characters/Tenno/Rhino/RhinoBody_skel.fbx",
        "PassiveAbilityLocTag": "/Lotus/Language/Suits/RhinoPassiveAbility",
        "CastSounds": [
            "/Lotus/Sounds/Warframes/Rhino/RhinoAbilityCast"
        ],
        "CustomHudMovie": "/Lotus/Interface/PowerSuitCustomHuds/RhinoCustomHud.swf",
        "MiniMapIcon": "/Lotus/Interface/Icons/Markers/Powersuits/RhinoPortrait.png",
        "FightingGameAbilityIndex": "3",
        "GripType": "MELEE_ONE_HAND",
        "PremiumPrice": "375",
        "SellingPrice": "10000",
        "AdditionalItems": [
            "/Lotus/Upgrades/Skins/Rhino/RhinoHelmet"
        ],
        "LocalizeDescTag": "/Lotus/Language/Suits/RhinoDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/RhinoFront.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/Warframes/Rhino.png",
        "ExcludeFromCodex": "0",
        "AvailableOnPvp": "1",
        "Behaviors": [
            {
                "fire:Type": "/EE/Types/Game/WeaponRangedFireBehavior",
                "fire:WeaponRangedFireBehavior": {
                    "AiUsageInfo": {
                        "preferences": {
                            "setAimTarget": "1",
                            "setAimSource": "1",
                            "ignoreNonVisible": "0",
                            "shootAtCover": "1",
                            "controlReload": "1",
                            "allowFireWhileBlocking": "0",
                            "reloadThreshold": "0",
                            "controlAim": "0",
                            "continuousAim": "0",
                            "minimumAimMask": "0.89999998",
                            "ShootOnStaggerProbability": "0.1",
                            "StaggerTimeOut": "1",
                            "minAngleToTurn": "0",
                            "onlyFireWithinRangeMultiplier": "0",
                            "onlyFireAboveMinRangeMultiplier": "0",
                            "aimAtPart": "TORSO",
                            "firingPreferences": {
                                "firingType": "FT_NORMAL",
                                "burstTime": [
                                    "0",
                                    "0"
                                ],
                                "burstPauseTime": [
                                    "0",
                                    "0"
                                ],
                                "chargeTime": [
                                    "0",
                                    "0"
                                ],
                                "fireRate": [
                                    "0",
                                    "0"
                                ]
                            }
                        },
                        "aimError": [
                            "4",
                            "10"
                        ],
                        "aimGraph": "/EE/Types/Npc/WeaponAimGraphs/StandardAimGraph",
                        "desiredAttackState": "AS_SHORT_RANGE",
                        "attackWeight": "1",
                        "desiredAttackRange": [
                            "5",
                            "25"
                        ]
                    },
                    "IgnoreFireIterations": "0",
                    "IsSilenced": "0",
                    "ReportAttack": "1",
                    "UseExplicitNpcPerceptionSoundProperties": "0",
                    "ExplicitNpcPerceptionSoundAttenuationRadius": [
                        "10",
                        "100"
                    ],
                    "ExplicitNpcPerceptionSoundGain": "0",
                    "fireIterations": "1",
                    "UseAmmo": "1",
                    "ammoRequirement": "1",
                    "ScaleAmmoRequirement": "0",
                    "RoundUpAmmoConsumption": "0",
                    "ammoType": "/EE/Types/Game/AmmoEx",
                    "aimMode": "AIM_MODE_IRON_SIGHTS",
                    "IsMeleeBehavior": "0",
                    "ConsumesChargesForFire": "0",
                    "EnergyConsumedPerFire": "0",
                    "LockOnProperties": {
                        "LockOnMaxTargets": "0",
                        "LockOnStyle": "LS_ENEMY",
                        "LockOnMaxAngle": "15",
                        "LockOnDistanceOverride": "0",
                        "LockOnPart": "ANY_PART",
                        "LockOnDistanceWeighting": "0.1",
                        "LockOnAngleWeighting": "1",
                        "LockOnIgnoreEndPointTarget": "0"
                    },
                    "HIP_FIRE_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/DefaultAccuracyInfo",
                    "AIMED_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/DefaultAccuracyInfo",
                    "HIP_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/DefaultRecoilInfo",
                    "AIMED_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/DefaultRecoilInfo",
                    "spreadUniform": "0",
                    "SpreadRatioHorizontal": "0.5",
                    "SpreadInverse": "0",
                    "MultishotUseConeAngle": "0",
                    "AimProperties": {
                        "EyeBasedAimSource": "1",
                        "ScopedPlayerUsesCameraPos": "0",
                        "OverrideLaunchDir": "0",
                        "UseWeaponAttachment": "1",
                        "AttenuateRecoilByChargeAmount": "0"
                    },
                    "AutoTargetChance": "0"
                },
                "impact:Type": "/EE/Types/Game/WeaponImpactBehavior",
                "impact:WeaponImpactBehavior": {
                    "AttackData": {
                        "UseNewFormat": "0",
                        "Type": "DT_PHYSICAL",
                        "DT_IMPACT": "0.33333299",
                        "DT_PUNCTURE": "0.33333299",
                        "DT_SLASH": "0.33333403",
                        "Amount": "10",
                        "ProcChance": "0.1",
                        "ForcedProcs": [
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                        ],
                        "ForcedDeathProcs": [
                            ""
                        ],
                        "HitType": "DHT_NONE",
                        "ProcExtraTime": "0"
                    },
                    "PvpForcedProcs": [
                        ""
                    ],
                    "PvpForcedDeathProcs": [
                        ""
                    ],
                    "DamageUpgradeTypes": [
                        "WEAPON_DAMAGE_AMOUNT"
                    ],
                    "damageFallOff": [
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                        "0"
                    ],
                    "damageFallOffMinDamage": "1",
                    "PlayerDamageMultiplier": "1",
                    "PvpDamageMultiplier": "1",
                    "PlayerScaleDamageMultiplierByMissionLevel": "0",
                    "instantImpulse": "250",
                    "additionalForce": [
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                        "0",
                        "0"
                    ],
                    "impulseFallOff": [
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                    ],
                    "minImpulseFallOff": "1",
                    "applyPushVelocity": "0",
                    "pushMagnitude": [
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                    ],
                    "pushMagnitudeFallOff": [
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                        "100"
                    ],
                    "hitEffect": "\"\"",
                    "hitEffectAlt": "\"\"",
                    "deflectHitEffects": "0",
                    "deflectRange": [
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                        "1"
                    ],
                    "AltEffectHands": [
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                    ],
                    "ragdollChance": "0",
                    "criticalHitChance": "0",
                    "criticalHitDamageMultiplier": "2",
                    "ConsumeAmmoWhenDamageDealt": "0",
                    "AmmoConsumedWhenHitVulnerableTarget": "0",
                    "AmmoConsumedWhenHitInvulnerableTarget": "0",
                    "strength": "0",
                    "radius": "0",
                    "flash": "0",
                    "OnHitScript": [
                        "Script=\"\""
                    ],
                    "UseNextShotDamageBonus": "1",
                    "IgnoreHeadshotBonus": "0",
                    "IgnoreHeadshotBonusPvp": "0"
                },
                "state:Type": "/EE/Types/Game/WeaponStateBehavior",
                "state:WeaponStateBehavior": {
                    "reloadTime": "2",
                    "fireRate": "60",
                    "ApplyNumChargesToDamageMultiplier": "1",
                    "ModeSwitchTime": "0",
                    "IsToggleBehavior": "0",
                    "autoReloadEmptyTime": "0",
                    "AmmoTakenPerReload": "-1",
                    "DoPreFire": "0",
                    "ShouldAutoPreFireToFire": "0",
                    "EnableReloadEmpty": "0",
                    "ForceReloadFromEmpty": "0",
                    "AnimWeaponType": "WEAPONTYPE_NORMAL",
                    "RunCausesReady": "0",
                    "CanFireWhileRunning": "0",
                    "CanChargeWhileRunning": "1",
                    "CanFireWhileInAir": "1",
                    "PreventRunWhileRecharging": "0",
                    "UseReloadTimeBetweenShots": "0",
                    "OnlyGiveAmmoOnReloadCompleteEvent": "0",
                    "IsAlternateFire": "0",
                    "LocTag": "\"\"",
                    "BehaviorTag": "\"\"",
                    "TrackProjectiles": "0",
                    "MaxNumProjectiles": "0",
                    "PvpMaxNumProjectiles": "0",
                    "OverheatStyle": "OS_PLATEAU",
                    "OverheatTime": "0",
                    "OverheatCooldownModifier": "1",
                    "AmmoOverheatSound": "\"\"",
                    "AmmoOverheatSoundResetThreshold": "0.75",
                    "ReplicateAmmoConsumption": "0"
                }
            }
        ],
        "AmmoClipSize": "0",
        "PVPValue": {
            "Range": [
                "300",
                "1500"
            ],
            "RoundTo": "5",
            "DebugPVPValue": "30"
        },
        "DefaultSlottedUpgrades": [
            {
                "ItemType": "RhinoChargeAbilityCard",
                "Slot": "9",
                "RandomUpgradeBuffTags": [
                    ""
                ]
            },
            {
                "ItemType": "IronSkinAbilityCard",
                "Slot": "5",
                "RandomUpgradeBuffTags": [
                    ""
                ]
            },
            {
                "ItemType": "RadialBlastAbilityCard",
                "Slot": "4",
                "RandomUpgradeBuffTags": [
                    ""
                ]
            },
            {
                "ItemType": "RhinoStompAbilityCard",
                "Slot": "0",
                "RandomUpgradeBuffTags": [
                    ""
                ]
            }
        ],
        "AbilityTypes": [
            "/Lotus/Powersuits/PowersuitAbilities/RhinoChargeAbility",
            "/Lotus/Powersuits/PowersuitAbilities/IronSkinAbility",
            "/Lotus/Powersuits/PowersuitAbilities/RhinoRoarAbility",
            "/Lotus/Powersuits/PowersuitAbilities/RhinoStompAbility"
        ],
        "MovementSpeedMultiplier": "0.94999999",
        "PvpBulletJumpSpeedMultiplier": "0.80000001",
        "MaxShieldOverride": "150"
    }

    RHINO

    Rhino 是最重型的戰甲,同時兼具攻擊與防禦能力。

    PREMIUM 375
    ARTIFACT
    TAGWARFRAME
    精通段位

    RHINO

    Rhino 是最重型的戰甲,同時兼具攻擊與防禦能力。

    Passive AbilityEmit a shockwave after landing from a great height.
    Health100
    Shield150
    Armour225
    Power100
    Sprint Speed0.95
    ARTIFACT
    PREMIUM 375

    Rhino Charge

    Rhino charges towards a target, clobbering any in his path and goring his victim.

    Energy 25
    Key1

    Iron Skin

    Rhino hardens his skin, insulating himself from all damage.

    Energy 50
    Key2

    Roar

    Grants all nearby Warframes increased damage for a short duration.

    Energy 75
    Key3

    Rhino Stomp

    Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.

    Energy
    Key4

    Mod /4

    NameRarityPolarityRankCompatStatsNote
    踐踏加固*
    Reinforcing Stomp
    RARE3WARFRAMEAugment
    佩蘭數列
    鋼鐵防線
    RHINO
    鐵甲衝鋒*
    Ironclad Charge
    RARE3WARFRAMEAugment
    佩蘭數列
    鋼鐵防線
    RHINO
    刺骨戰吼*
    Piercing Roar
    RARE3WARFRAMEAugment
    佩蘭數列
    鋼鐵防線
    RHINO
    碎鐵彈片*
    Iron Shrapnel
    RARE3WARFRAMEAugment
    武形秘儀
    佩蘭數列
    鋼鐵防線
    RHINO

    Blueprint

    NameDesc
    RHINO來源: 金星 (Fossa)
  • 藍圖價格: 35,000
  • RHINO 頭部神經光元 (1)
  • RHINO 機體 (1)
  • RHINO 系統 (1)
  • (1)
  • 建造價格: 25,000
  • RHINO CHASSIS
    RHINO 機體
  • 非晶態合金 (1)
  • 鐵氧體 (1000)
  • 紅化結晶 (300)
  • 建造價格: 15,000
  • RHINO NEUROPTICS
    RHINO 頭部神經光元
  • 合金板 (150)
  • 非晶態合金 (1)
  • 聚合物束 (150)
  • 紅化結晶 (500)
  • 建造價格: 15,000
  • RHINO PRIME來源: 遺物
  • 藍圖價格: 25,000 (HIDDEN)
  • RHINO PRIME 頭部神經光元 (1)
  • RHINO PRIME 機體 (1)
  • RHINO PRIME 系統 (1)
  • OROKIN 電池 (3)
  • 建造價格: 25,000
  • RHINO PRIME CHASSIS
    RHINO PRIME 機體
  • 非晶態合金 (3)
  • 鐵氧體 (1000)
  • 生物質 (400)
  • 建造價格: 15,000
  • RHINO PRIME NEUROPTICS
    RHINO PRIME 頭部神經光元
  • 合金板 (150)
  • 神經感測器 (2)
  • 聚合物束 (150)
  • 紅化結晶 (750)
  • 建造價格: 15,000
  • RHINO PRIME SYSTEMS
    RHINO PRIME 系統
  • 控制模塊 (3)
  • 非晶態合金 (1)
  • 鐵氧體 (500)
  • 生物質 (500)
  • 建造價格: 15,000
  • RHINO SYSTEMS
    RHINO 系統
  • 控制模塊 (1)
  • 非晶態合金 (1)
  • 回收金屬 (500)
  • 生物質 (600)
  • 建造價格: 15,000
  • RHINO THRAK HELMET
    RHINO 震擊頭盔
  • 藍圖價格: 1,000
  • 震擊 秘奧頭盔 (1)
  • RHINO THRAK HELMET
    RHINO 震擊頭盔
  • 回收金屬 (500)
  • 合金板 (350)
  • OROKIN 電池 (1)
  • 神經元 (2)
  • 建造價格: 20,000
  • RHINO VANGUARD HELMET
    RHINO 先鋒頭盔
  • 藍圖價格: 1,000
  • 先鋒 秘奧頭盔 (1)
  • RHINO VANGUARD HELMET
    RHINO 先鋒頭盔
  • 回收金屬 (500)
  • 合金板 (350)
  • OROKIN 電池 (1)
  • 神經元 (2)
  • 建造價格: 20,000
  • NameDesc
    RHINO來源: 金星 (Fossa)
  • 藍圖價格: 35,000
  • RHINO 頭部神經光元 (1)
  • RHINO 機體 (1)
  • RHINO 系統 (1)
  • (1)
  • 建造價格: 25,000
  • RHINO

    Details

    {
        "MarketMode": "MM_NONE",
        "ProductCategory": "Suits",
        "LocalizeTag": "/Lotus/Language/Suits/RhinoName",
        "LevelUpgrades": [
            {
                "UpgradeType": "NONE",
                "OperationType": "ADD",
                "Value": "0",
                "DamageType": "DT_ANY",
                "AutoType": "0",
                "ValidType": "\"\"",
                "SymbolFilter": "\"\"",
                "UpgradeObject": "\"\"",
                "ValidPostures": [
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