舍杜

Name
name舍杜
slot1
tags
Array
(
    [0] => Sentient
)
typeArm-Cannon
noise引起警戒
damage71.0 heat
flight???
trigger全自動
accuracy28.571428
categoryPrimary
fireRate2.5000002
tradablefalse
buildTime86400
multishot1
patchlogs
[
    {
        "url": "https://forums.warframe.com/topic/1207002-the-steel-path-inaros-prime-2820-28201/",
        "date": "2020-07-14T18:01:09Z",
        "name": "The Steel Path: Inaros Prime 28.2.0 + 28.2.0.1",
        "fixes": "",
        "changes": "Increased the size of the Shedu explosion FX to better visually represent its radius.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1193593-nightwave-series-3-glassmaker-hotfix-2753/",
        "date": "2020-05-15T18:04:23Z",
        "name": "Nightwave Series 3: Glassmaker: Hotfix 27.5.3",
        "fixes": "Fixed ability to equip the Mending Shot Mod on the Shedu. Mending Shot is a Rifle (no AOE) Mod.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1189247-warframe-revised-railjack-revisited-part-1-update-274/",
        "date": "2020-05-01T13:21:46Z",
        "name": "Warframe Revised: Railjack Revisited (Part 1): Update 27.4",
        "fixes": "",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/e969430fdbe58fef45f62420e448ee81.jpg",
        "changes": "Reduced Shedu’s projectile brightness FX. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1185406-scarlet-spear-27314/",
        "date": "2020-04-15T18:01:47Z",
        "name": "Scarlet Spear: 27.3.14",
        "fixes": "Fixed several script errors that could occur when transitioning to a new area while carrying the Shedu.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/96b0708e90ef7b63f8ab593115b09bd4.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1181462-operation-scarlet-spear-tennogen-2738-27381-27382/",
        "date": "2020-04-02T16:33:08Z",
        "name": "Operation: Scarlet Spear: TennoGen 27.3.8 + 27.3.8.1 + 27.3.8.2",
        "fixes": "Fixed ability to trigger the Shedu’s radial explosion multiple times during its cooldown.\nFixed the Shedu and Basmu reload FX being visible while invisible. \nFixed inability to Chat link Shedu and its parts.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/76e24c6720e1e3270f3d504ad1192e48.png",
        "changes": "The Pox, Acceltra, and Shedu have been given explosion FX tweaks for visual and performance improvement.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1180787-operation-scarlet-spear-titania-prime-2736/",
        "date": "2020-03-31T17:04:24Z",
        "name": "Operation: Scarlet Spear: Titania Prime 27.3.6",
        "fixes": "Fixed weapons losing function until you land if the Shedu is equipped while in Archwing and you attempt to switch weapons.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/d4f42bad987304fa3ad425aa3c94bed2.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1173118-warframe-revised-hotfix-2722/",
        "date": "2020-03-06T20:01:27Z",
        "name": "Warframe Revised: Hotfix 27.2.2",
        "fixes": "",
        "changes": "Shedu: 60%",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1172684-warframe-revised-hotfix-2721/",
        "date": "2020-03-05T23:06:21Z",
        "name": "Warframe Revised: Hotfix 27.2.1",
        "fixes": "",
        "changes": "Decreased the distance to point of impact that Self Stagger is inflicted with the Shedu due to having a large AoE range.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1172454-warframe-revised-update-2720/",
        "date": "2020-03-05T15:32:32Z",
        "name": "Warframe Revised: Update 27.2.0",
        "fixes": "Fixed both Host/Client being unable to see or hear each other’s reload FX on the Shedu. ",
        "changes": "Shedu",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1166021-empyrean-kuva-lich-changes-2710-27101/",
        "date": "2020-02-04T18:58:30Z",
        "name": "Empyrean: Kuva Lich Changes 27.1.0 + 27.1.0.1",
        "fixes": "Fixed Wisp's Agile animation not idling properly when the Shedu is equipped.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/c97de10263a02e8ec156020cd1a4387b.jpg",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1162207-empyrean-ivara-prime-27011-270113/",
        "date": "2020-01-16T18:22:26Z",
        "name": "Empyrean: Ivara Prime 27.0.11 - 27.0.11.3",
        "fixes": "",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/0eb964807a745fb09beee66a192e3913.JPG",
        "changes": "Removed the slight red tint that was always displayed on the Shedu glow, no matter your Energy color choices.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1160887-empyrean-ivara-prime-27010/",
        "date": "2020-01-10T21:04:20Z",
        "name": "Empyrean: Ivara Prime 27.0.10",
        "fixes": "",
        "changes": "The Shedu Blueprint has been added to Cephalon Simaris’ Lost & Found Offerings (only after acquisition Quest completion). ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1160497-empyrean-ivara-prime-2709/",
        "date": "2020-01-09T16:43:11Z",
        "name": "Empyrean: Ivara Prime 27.0.9",
        "fixes": "Fixed an issue where the Shedu would get stuck after regenerating ammo. \nFixed the Shedu using the wrong weapon mesh when disarmed. \nFixed the Shedu being unable to use Projectile-based Mods (Speed, etc). ",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/32221b681020ab4ef869f68bb1bd6ec3.jpg",
        "changes": "",
        "additions": ""
    }
]
secondary
Array
(
    [name] => Radial Attack
    [damage] => 87.0 electricity
    [falloff] => Array
        (
            [end] => 6.6
            [start] => 0
            [reduction] => 0.6
        )

    [electricity] => 87
)
buildPrice30000
masteryReq13
polarities
Array
(
    [0] => Madurai
    [1] => Madurai
)
procChance0.23000002
projectileProjectile
reloadTime0.64999998
uniqueName/Lotus/Weapons/Sentients/Shedu/SheduHeavyWeapon
codexSecretfalse
damageTypes
Array
(
    [heat] => 71
)
description(英文:SHEDU)這個從 Sentient 撕裂下來的臂砲能速射電擊爆破的熱能脈衝。其內含一個無彈藥快充電容來放射一道衝擊脈衝並在完全放電時消除 Sentient 的傷害抗性。
disposition2
totalDamage158
magazineSize7
buildQuantity1
damagePerShot
  • DT_FIRE: 71
  • DT_ELECTRICITY: 87
  • consumeOnBuild1
    criticalChance0.25
    productCategoryLongGuns
    omegaAttenuation0.85000002
    criticalMultiplier2.0999999
    skipBuildTimePrice35

    Details

    {
        "MarketMode": "MM_HIDDEN",
        "ArtifactSlots": [
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_ATTACK",
            "AP_UNIVERSAL",
            "AP_ATTACK",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL"
        ],
        "WeaknessBonus": "0.2",
        "ProductCategory": "LongGuns",
        "LocalizeTag": "/Lotus/Language/Weapons/SheduWeaponName",
        "HitSound": "/Lotus/Sounds/Weapons/BulletImpacts/HitNotifications/BulletImpactHitNotification",
        "UtilityReq": "/Lotus/Types/Items/MiscItems/WeaponUtilityUnlocker",
        "DefaultCustomization": {
            "LegLeft": [
                "ItemType=/Lotus/Upgrades/Skins/HolsterCustomizations/ArmGunRoot"
            ]
        },
        "SellingPrice": "5000",
        "DisableFireWhileMainHandMeleeing": "0",
        "AimStartSound": "/Lotus/Sounds/Weapons/Generic/GenericWeaponAimTransitionInLocal",
        "AimStopSound": "/Lotus/Sounds/Weapons/Generic/GenericWeaponAimTransitionOutLocal",
        "Behaviors": [
            {
                "fire:Type": "/Lotus/Types/Game/LotusWeaponProjectileFireBehavior",
                "fire:LotusWeaponProjectileFireBehavior": {
                    "AiUsageInfo": {
                        "preferences": {
                            "setAimTarget": "1",
                            "setAimSource": "1",
                            "ignoreNonVisible": "0",
                            "shootAtCover": "1",
                            "controlReload": "1",
                            "allowFireWhileBlocking": "0",
                            "reloadThreshold": "0",
                            "controlAim": "0",
                            "continuousAim": "0",
                            "minimumAimMask": "0.89999998",
                            "ShootOnStaggerProbability": "0.1",
                            "StaggerTimeOut": "1",
                            "minAngleToTurn": "0",
                            "onlyFireWithinRangeMultiplier": "0",
                            "onlyFireAboveMinRangeMultiplier": "0",
                            "aimAtPart": "TORSO",
                            "firingPreferences": {
                                "firingType": "FT_NORMAL",
                                "burstTime": [
                                    "0",
                                    "0"
                                ],
                                "burstPauseTime": [
                                    "0",
                                    "0"
                                ],
                                "chargeTime": [
                                    "0",
                                    "0"
                                ],
                                "fireRate": [
                                    "0",
                                    "0"
                                ]
                            }
                        },
                        "aimError": [
                            "4",
                            "10"
                        ],
                        "aimGraph": "\"\"",
                        "desiredAttackState": "AS_SHORT_RANGE",
                        "attackWeight": "1",
                        "desiredAttackRange": [
                            "5",
                            "25"
                        ]
                    },
                    "IgnoreFireIterations": "0",
                    "IsSilenced": "0",
                    "ReportAttack": "1",
                    "UseExplicitNpcPerceptionSoundProperties": "0",
                    "ExplicitNpcPerceptionSoundAttenuationRadius": [
                        "10",
                        "100"
                    ],
                    "ExplicitNpcPerceptionSoundGain": "0",
                    "fireIterations": "1",
                    "UseAmmo": "1",
                    "ammoRequirement": "1",
                    "ScaleAmmoRequirement": "0",
                    "RoundUpAmmoConsumption": "0",
                    "ammoType": "/Lotus/Weapons/Ammo/BatteryAmmoEx",
                    "aimMode": "AIM_MODE_IRON_SIGHTS",
                    "IsMeleeBehavior": "0",
                    "ConsumesChargesForFire": "0",
                    "EnergyConsumedPerFire": "0",
                    "LockOnProperties": {
                        "LockOnMaxTargets": "0",
                        "LockOnStyle": "LS_ENEMY",
                        "LockOnMaxAngle": "15",
                        "LockOnDistanceOverride": "0",
                        "LockOnPart": "ANY_PART",
                        "LockOnDistanceWeighting": "0.1",
                        "LockOnAngleWeighting": "1",
                        "LockOnIgnoreEndPointTarget": "0"
                    },
                    "HIP_FIRE_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/Weapon/SemiAutoRifleAimAccuracyInfo",
                    "AIMED_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/Weapon/SemiAutoRifleAimAccuracyInfo",
                    "HIP_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/Weapon/SheduAimRecoilInfo",
                    "AIMED_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/Weapon/SheduAimRecoilInfo",
                    "spreadUniform": "0",
                    "SpreadRatioHorizontal": "0.5",
                    "SpreadInverse": "0",
                    "MultishotUseConeAngle": "0",
                    "AimProperties": {
                        "EyeBasedAimSource": "1",
                        "ScopedPlayerUsesCameraPos": "0",
                        "OverrideLaunchDir": "0",
                        "UseWeaponAttachment": "1",
                        "AttenuateRecoilByChargeAmount": "0",
                        "NpcEyeBasedAimSource": "0"
                    },
                    "AutoTargetChance": "0",
                    "AimIgnoresProjectile": "0",
                    "projectileType": "SheduProj",
                    "AimIgnoresChargedProjectile": "0",
                    "chargedProjectileType": "\"\"",
                    "projectileLaunchOffset": [
                        "0",
                        "0",
                        "0"
                    ],
                    "SequentialProjectileLaunchDirectionOffsets": [
                        ""
                    ],
                    "UpdateFirePositionPerIteration": "0",
                    "projectileLaunchDirectionOffset": [
                        "0",
                        "0",
                        "0"
                    ],
                    "projectileImpulse": [
                        "0",
                        "0"
                    ],
                    "projectileUpImpulse": [
                        "0",
                        "0"
                    ],
                    "projectileTorque": [
                        "0",
                        "0",
                        "0"
                    ],
                    "chargeSpeedMult": [
                        "1",
                        "1"
                    ],
                    "playerDamageMultiplier": "1",
                    "projectileSequenceList": [
                        ""
                    ],
                    "chargedProjectileSequenceList": [
                        ""
                    ],
                    "advanceProjectileSequenceOnFire": "1",
                    "calculateLobAngle": "0",
                    "useLargerLobAngle": "0",
                    "lobVerticalOffset": "0",
                    "horizontalDeviationAngle": "0",
                    "OwnProjectiles": "0",
                    "AlwaysUseAimEndPoint": "0",
                    "ApplyWeaponMaterialsToProjectile": "0",
                    "ApplyFlightSpeedToLaunchImpulse": "0",
                    "FallbackAgentTargetting": "1",
                    "MultishotAmmoSpread": "1",
                    "MultishotMinSpread": "3",
                    "ChargedProjectileMinSpeed": "-1",
                    "ChargedProjectileMaxSpeed": "-1",
                    "ProjectileChargeScale": [
                        "0",
                        "1"
                    ],
                    "MultiShotProjectileType": "\"\"",
                    "MultiShotChargedProjectileType": "\"\"",
                    "PvpProjectileType": "\"\"",
                    "PvpChargedProjectileType": "\"\"",
                    "UseFanSpread": "0",
                    "IgnoreSpreadOnFirstFireIteration": "0",
                    "SpreadRotationOffset": "0",
                    "DrawGrenadeArc": "0",
                    "FudgeAngle": "0",
                    "RaysPerMeter": "0.5",
                    "MaxRays": "0",
                    "DrawCondition": "DC_AIMING",
                    "SplineDrawType": "\"\"",
                    "QuadDrawType": "\"\"",
                    "ArcMaxEffectInstances": "1",
                    "ArcEffectType": "\"\"",
                    "ArcEndEffectType": "\"\"",
                    "SplineSpeed": "1",
                    "AttenuateForCharge": "0",
                    "ConsumeRemainingClip": "0",
                    "AttenuateSpreadForCharge": "0",
                    "MinChargeSpreadAtten": "1",
                    "MaxChargeSpreadAtten": "1",
                    "OverridePunctureDepthForCharge": "0",
                    "MinChargePunctureDepth": "0",
                    "MaxChargePunctureDepth": "1",
                    "SpreadExtraProjectiles": "0",
                    "AttenuateFireIterationsForCharge": "0",
                    "OverrideFiringHand": "0"
                },
                "impact:Type": "/Lotus/Types/Weapon/LotusWeaponImpactBehavior",
                "impact:LotusWeaponImpactBehavior": {
                    "AttackData": {
                        "UseNewFormat": "0",
                        "Type": "DT_PHYSICAL",
                        "DT_IMPACT": "0.40000001",
                        "DT_PUNCTURE": "0.34999999",
                        "DT_SLASH": "0.25",
                        "Amount": "40",
                        "ProcChance": "0.050000001",
                        "ForcedProcs": [
                            ""
                        ],
                        "ForcedDeathProcs": [
                            ""
                        ],
                        "HitType": "DHT_NONE",
                        "ProcExtraTime": "0"
                    },
                    "PvpForcedProcs": [
                        ""
                    ],
                    "PvpForcedDeathProcs": [
                        ""
                    ],
                    "DamageUpgradeTypes": [
                        "WEAPON_DAMAGE_AMOUNT"
                    ],
                    "damageFallOff": [
                        "100",
                        "350"
                    ],
                    "damageFallOffMinDamage": "0",
                    "PlayerDamageMultiplier": "1",
                    "PvpDamageMultiplier": "1",
                    "PlayerScaleDamageMultiplierByMissionLevel": "0",
                    "instantImpulse": "250",
                    "additionalForce": [
                        "0",
                        "0",
                        "0"
                    ],
                    "impulseFallOff": [
                        "10",
                        "1000"
                    ],
                    "minImpulseFallOff": "1",
                    "applyPushVelocity": "0",
                    "pushMagnitude": [
                        "0.5",
                        "1"
                    ],
                    "pushMagnitudeFallOff": [
                        "10",
                        "100"
                    ],
                    "hitEffect": "/Lotus/Fx/Weapons/Basic/Ballistic/Impacts/BallisticHitEffectLarge",
                    "hitEffectAlt": "\"\"",
                    "deflectHitEffects": "0",
                    "deflectRange": [
                        "0",
                        "1"
                    ],
                    "AltEffectHands": [
                        ""
                    ],
                    "ragdollChance": "0",
                    "criticalHitChance": "0.1",
                    "criticalHitDamageMultiplier": "2",
                    "ConsumeAmmoWhenDamageDealt": "0",
                    "AmmoConsumedWhenHitVulnerableTarget": "0",
                    "AmmoConsumedWhenHitInvulnerableTarget": "0",
                    "strength": "0",
                    "radius": "0",
                    "flash": "0",
                    "OnHitScript": [
                        "Script=\"\""
                    ],
                    "UseNextShotDamageBonus": "1",
                    "IgnoreHeadshotBonus": "0",
                    "IgnoreHeadshotBonusPvp": "0"
                },
                "state:Type": "/EE/Types/Game/WeaponAutomaticStateBehavior",
                "state:WeaponAutomaticStateBehavior": {
                    "reloadTime": "2",
                    "fireRate": "150",
                    "ModeSwitchTime": "0",
                    "IsToggleBehavior": "0",
                    "autoReloadEmptyTime": "0",
                    "AmmoTakenPerReload": "-1",
                    "DoPreFire": "0",
                    "ShouldAutoPreFireToFire": "0",
                    "EnableReloadEmpty": "0",
                    "ForceReloadFromEmpty": "0",
                    "AnimWeaponType": "WEAPONTYPE_NORMAL",
                    "RunCausesReady": "0",
                    "CanFireWhileRunning": "0",
                    "CanChargeWhileRunning": "1",
                    "CanFireWhileInAir": "1",
                    "PreventRunWhileRecharging": "0",
                    "UseReloadTimeBetweenShots": "0",
                    "OnlyGiveAmmoOnReloadCompleteEvent": "0",
                    "IsAlternateFire": "0",
                    "LocTag": "/Lotus/Language/Menu/Loadout_TriggerAuto",
                    "BehaviorTag": "\"\"",
                    "TrackProjectiles": "0",
                    "MaxNumProjectiles": "0",
                    "PvpMaxNumProjectiles": "0",
                    "OverheatStyle": "OS_PLATEAU",
                    "OverheatTime": "0",
                    "OverheatCooldownModifier": "1",
                    "AmmoOverheatSound": "\"\"",
                    "AmmoOverheatSoundResetThreshold": "0.75",
                    "ReplicateAmmoConsumption": "0",
                    "ContinuousFireRateAtten": [
                        "1",
                        "1"
                    ],
                    "ContinuousMaxShots": "0",
                    "Overspin": "0",
                    "SpindownTime": "0"
                }
            }
        ],
        "HolsterCategory": "ARM_MOUNTED",
        "StealthXpMultiplier": [
            "1",
            "2"
        ],
        "CompatibilityTags": [
            "ASSAULT_AMMO",
            "PROJECTILE",
            "AOE"
        ],
        "HitHeadSound": "/Lotus/Sounds/Weapons/BulletImpacts/HitNotifications/BulletImpactHeadHitNotification",
        "PickUpMesh": "SheduClip.fbx",
        "EquipTime": "1.6",
        "InventorySlot": "SLOT_2",
        "THIRD_PERSON_ATTACHMENT": {
            "EXTRA1": {
                "BoneName": "GAME_C1_ROOT",
                "Type": "SheduHWAttachment"
            }
        },
        "ForceHolster": "1",
        "HolsterBone1Name": "GAME_C1_ROOT",
        "GripType": "ARM_GUN_ONE_HAND",
        "PickUpText": "/Lotus/Language/Items/RiflePickup",
        "LocalizeDescTag": "/Lotus/Language/Weapons/SheduWeaponDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/Shedu.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/PrimaryWeapons/Weapons/Shedu.png",
        "ExcludeFromCodex": "0",
        "GripBone": "GAME_C1_ROOT",
        "ZoomLevels": [
            {
                "OverrideCameraShake": "0",
                "zoomShake": {
                    "ShakeFactorPos": "0.039999999",
                    "ShakeFactorRot": [
                        "0.079999998",
                        "0.079999998",
                        "0.079999998"
                    ],
                    "ShakeSpeed": "2",
                    "ShakeAmbient": "0",
                    "ShakeDampening": "1.5",
                    "SwaySpeed": "1",
                    "SwayAmplitude": "0.1"
                },
                "aimFOVMultiplier": "1.4",
                "Upgrades": [
                    ""
                ],
                "LocOverrides": [
                    ""
                ],
                "Sound": "\"\""
            }
        ],
        "DefaultUpgrades": [
            "SheduInnateUpgrade"
        ],
        "AmmoClipSize": "7",
        "PVPAmmoClipSize": "7",
        "InfiniteClipsForPlayers": "1",
        "HeavyWeaponAttachments": {
            "EXTRA1": {
                "BoneName": "GAME_C1_ROOT",
                "Type": "SheduHWAttachment"
            }
        },
        "HeavyAmmoCapacity": "800",
        "HeavyPvpAmmoCapacity": "800",
        "HeavyAmmoClipSize": "200",
        "HeavyPvpAmmoClipSize": "200",
        "HeavyStateAnimations": [
            {
                "state": "WS_RELOAD",
                "animation": "/Lotus/Animations/Tenno/Movement/HeavyWeapon/CoolDown_anim.fbx",
                "behaviorIndex": "0"
            }
        ],
        "HeavyEquipTime": "3.23",
        "AttachmentsToCreate": [
            "EXTRA1=1"
        ],
        "UsesExtraHandAttachments": "1",
        "RequiredLevel": "13",
        "AuxiliaryAttachmentFiringIndex": "0",
        "DefaultEnergyColor": [
            "255",
            "45",
            "38",
            "255"
        ],
        "DefaultEnergyColor1": [
            "81",
            "0",
            "0",
            "255"
        ],
        "ClipIsBattery": "1",
        "PreventFireUntilBatteryIsFullyRecharged": "1",
        "BatteryRegenDelay": "0.40000001",
        "BatteryRegenRate": "28",
        "HolsterDuringAbility": "0",
        "OmegaAttenuation": "0.85000002",
        "DisableReachIkDuringReload": "0",
        "InstantHolsteredEffect": "\"\""
    }

    舍杜

    (英文:SHEDU)這個從 Sentient 撕裂下來的臂砲能速射電擊爆破的熱能脈衝。其內含一個無彈藥快充電容來放射一道衝擊脈衝並在完全放電時消除 Sentient 的傷害抗性。

    彈夾容量7
    ARTIFACT
    TAG電擊, HEAT, 突擊步槍, 步槍
    精通段位13
    DT_PHYSICAL (40)
    切割10
    穿刺14
    衝擊16
    狀態觸發5%
    暴擊機率10%
    暴擊倍率2x
    噪音引起警戒
    攻擊速度2.5
    裝填速度2
    射擊模式全自動
    NameDesc
    SHEDU
    舍杜
  • 藍圖價格: 20,000 (HIDDEN)
  • 舍杜 槍管 (1)
  • 舍杜 機架 (1)
  • 舍杜 槍把 (1)
  • 舍杜 槍機 (1)
  • 建造價格: 30,000
  • SHEDU, 舍杜

    Details

    {
        "BackgroundIcon": "/Lotus/Interface/Icons/Store/BlueprintOverlay.png",
        "ProductCategory": "Recipes",
        "LocalizeTag": "/Lotus/Language/Weapons/SheduWeaponName",
        "LocalizeDescTag": "/Lotus/Language/Weapons/SheduWeaponDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/Shedu.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/PrimaryWeapons/Weapons/Shedu.png",
        "TypeName": "/Lotus/Types/Recipes/Weapons/SheduHeavyWeaponBlueprint",
        "RegularPrice": "20000",
        "ShowInMarket": "0",
        "DateAddedToManifest": "1575669837",
        "RequiredLevel": "13",
        "Giftable": "0",
        "KeyChain": "/Lotus/Types/Keys/NewWarIntroQuest/NewWarIntroKeyChain",
        "ExcludeFromCodex": "0",
        "UseAlternateItemDisplay": "1",
        "ResultItem": "/Lotus/StoreItems/Weapons/Sentients/Shedu/SheduHeavyWeapon",
        "Ingredients": [
            {
                "ItemType": "/Lotus/Types/Recipes/Weapons/WeaponParts/SheduHeavyWeaponBarrel",
                "ItemCount": "1"
            },
            {
                "ItemType": "/Lotus/Types/Recipes/Weapons/WeaponParts/SheduHeavyWeaponChassis",
                "ItemCount": "1"
            },
            {
                "ItemType": "/Lotus/Types/Recipes/Weapons/WeaponParts/SheduHeavyWeaponHandle",
                "ItemCount": "1"
            },
            {
                "ItemType": "/Lotus/Types/Recipes/Weapons/WeaponParts/SheduHeavyWeaponReceiver",
                "ItemCount": "1"
            }
        ],
        "BuildTime": "86400",
        "BuildPrice": "30000",
        "SkipBuildTimePrice": "35"
    }
    {
        "ProductCategory": "LongGuns",
        "LocalizeTag": "/Lotus/Language/Weapons/SheduWeaponName",
        "LocalizeDescTag": "/Lotus/Language/Weapons/SheduWeaponDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/Shedu.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/PrimaryWeapons/Weapons/Shedu.png",
        "TypeName": "/Lotus/Weapons/Sentients/Shedu/SheduHeavyWeapon",
        "SellingPrice": "5000",
        "ShowInMarket": "0",
        "DateAddedToManifest": "1567755676",
        "RequiredLevel": "13",
        "Giftable": "0",
        "SearchTags": [
            "/Lotus/Language/Game/DT_ELECTRICITY_NoIcon",
            "/Lotus/Language/Game/DT_FIRE_NoIcon",
            "/Lotus/Language/Items/AssaultRifleCategoryName",
            "/Lotus/Language/Items/RifleCategoryName"
        ],
        "DisplayRecipe": "/Lotus/Types/Recipes/Weapons/SheduHeavyWeaponBlueprint",
        "ExcludeFromCodex": "0",
        "GripType": "ARM_GUN_ONE_HAND"
    }

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