重力奇點擬成槍

Name
ammo72
name重力奇點擬成槍
slot1
tags
Array
(
    [0] => Cephalon
)
typeRifle
noise引起警戒
damage50.0 magnetic
flight???
trigger手動引爆
accuracy28.571428
categoryPrimary
fireRate3.0000002
tradablefalse
buildTime43200
multishot1
patchlogs
[
    {
        "url": "https://forums.warframe.com/topic/1189425-warframe-revised-railjack-revisited-part-1-hotfix-2741/",
        "date": "2020-05-01T20:16:49Z",
        "name": "Warframe Revised: Railjack Revisited (Part 1): Hotfix 27.4.1",
        "fixes": "",
        "changes": "Returned Simulor vortex lifetime to 5 second duration in Conclave.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1189247-warframe-revised-railjack-revisited-part-1-update-274/",
        "date": "2020-05-01T13:21:46Z",
        "name": "Warframe Revised: Railjack Revisited (Part 1): Update 27.4",
        "fixes": "",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/e969430fdbe58fef45f62420e448ee81.jpg",
        "changes": "We have made the following changes to the Simulor/Synoid Simulor:",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1173118-warframe-revised-hotfix-2722/",
        "date": "2020-03-06T20:01:27Z",
        "name": "Warframe Revised: Hotfix 27.2.2",
        "fixes": "",
        "changes": "Simulor: 60%\nSynoid Simulor: 60%",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1172454-warframe-revised-update-2720/",
        "date": "2020-03-05T15:32:32Z",
        "name": "Warframe Revised: Update 27.2.0",
        "fixes": "",
        "changes": "Simulor\nSynoid Simulor",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1151428-empyrean-update-27/",
        "date": "2019-12-13T02:34:29Z",
        "name": "Empyrean: Update 27",
        "fixes": "",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/c3c80f99d062c0d0f1950fe82d5a60f5.jpg",
        "changes": "Simulor: 1.1->1.2\nSynoid Simulor: 1.1->1.15",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1099109-the-jovian-concord-hotfix-2508/",
        "date": "2019-05-31T20:15:29Z",
        "name": "The Jovian Concord: Hotfix 25.0.8",
        "fixes": "Fixed the Simulor Energy color persisting as default.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1079735-plains-of-eidolon-remaster-hotfix-2461/",
        "date": "2019-04-05T02:00:14Z",
        "name": "Plains of Eidolon Remaster: Hotfix 24.6.1",
        "fixes": "Fixes towards Multishot Mods potentially not working with the Simulor.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1055092-fortuna-hotfix-2429-24291/",
        "date": "2019-01-18T14:16:39Z",
        "name": "Fortuna: Hotfix 24.2.9 + 24.2.9.1",
        "fixes": "Fixed Client Simulors continuously animating and playing shooting FX for Host and other Clients.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1052727-fortuna-hotfix-2427-24271/",
        "date": "2019-01-09T18:37:18Z",
        "name": "Fortuna: Hotfix 24.2.7 + 24.2.7.1",
        "fixes": "Fixed Cephalon Simaris’ Simulor Blueprint Offering displaying a misleading ‘RANK 30’ description.",
        "changes": "Tweaks to Staticor and Simulor FX to try and reduce blowout with brightest Energy colours and Mirage equipped.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1045982-fortuna-hotfix-2424/",
        "date": "2018-12-19T20:35:07Z",
        "name": "Fortuna: Hotfix 24.2.4",
        "fixes": "Fixed non-positional Simulor firing sounds. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1045159-fortuna-mesa-prime-hotfix-2422/",
        "date": "2018-12-18T18:58:36Z",
        "name": "Fortuna: Mesa Prime - Hotfix 24.2.2",
        "fixes": "",
        "changes": "Improved the Staticor and Simulor FX.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/908909-plains-of-eidolon-update-2290/",
        "date": "2018-01-17T18:31:13Z",
        "name": "Plains of Eidolon: Update 22.9.0",
        "fixes": "Fixed the Simulor's Critical Chance displaying 2% instead of 12% in the Arsenal.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/780730-octavias-anthem-hotfix-2008/",
        "date": "2017-03-30T21:56:27Z",
        "name": "Octavia's Anthem: Hotfix 20.0.8",
        "fixes": "",
        "changes": "Simulor now correctly displays 2% Critical Chance and 30% Status Chance in the Arsenal.\nSynoid Simulor now correctly displays 5% Critical Chance and 35% Status Chance in the Arsenal. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/779000-octavias-anthem-hotfix-2004/",
        "date": "2017-03-27T21:42:04Z",
        "name": "Octavia's Anthem: Hotfix 20.0.4",
        "fixes": "Fixed Simulor Orbs not stacking at all. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/776642-octavias-anthem-update-20/",
        "date": "2017-03-24T19:46:02Z",
        "name": "Octavia's Anthem: Update 20",
        "fixes": "",
        "changes": "It will have its Alt-Fire stack similar to the Simulor to make a large Infested Orb that you can shoot through for additional stats.\nThe Simulor's entry into Arsenals marked one of the more unique moments in Weapon history. It's always been a little weird \nThe Simulor has had its max Ammo Capacity reduced to 60.\nConsidering the Simulor was the only Primary Cephalon weapon, it was easy to see a Synoid version entering Arsenals. Like its vanilla counterpart, it's always been a little weird \nThe Synoid Simulor has had its max Ammo Capacity reduced to 75.",
        "additions": "To improve performance, added a small delay between each explosion when activating the alt-fire on certain weapons (e.g. Simulor, Penta)."
    },
    {
        "url": "https://forums.warframe.com/topic/770075-the-pacifism-defect-hotfix-19122/",
        "date": "2017-03-06T22:01:18Z",
        "name": "The Pacifism Defect: Hotfix 19.12.2",
        "fixes": "",
        "changes": "Improved performance of the Simulor.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/767736-banshee-prime-hotfix-19115-19116/",
        "date": "2017-02-28T22:44:49Z",
        "name": "Banshee Prime: Hotfix 19.11.5 + 19.11.6",
        "fixes": "Fixed an issue where Simulor Vortexes will turn invisible when fully stacked and last forever when playing on a Dedicated Server as per: https://forums.warframe.com/topic/752128-simulor-synoid-bugged/#comment-8322988",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/744765-the-glast-gambit-hotfix-1954/",
        "date": "2017-01-03T18:58:02Z",
        "name": "The Glast Gambit: Hotfix 19.5.4",
        "fixes": "",
        "changes": "Reduced volume and cleaned up audio of Synoid Simulor when being used by other players.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/737306-the-war-within-update-1942-19421/",
        "date": "2016-12-20T23:37:56Z",
        "name": "The War Within: Update 19.4.2 + 19.4.2.1",
        "fixes": "",
        "changes": "Simulor",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/731292-the-war-within-hotfix-1931/",
        "date": "2016-12-07T23:58:24Z",
        "name": "The War Within: Hotfix 19.3.1",
        "fixes": "Fixed memory/object leak with Vauban's Vortex and Simulor.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/709888-the-index-preview-hotfix-2/",
        "date": "2016-10-21T15:49:40Z",
        "name": "The Index Preview: Hotfix #2",
        "fixes": "",
        "changes": "Excluded Reactant and Index Point pickups from Simulor, Inaros' Sandstorm, Zephyr Tornado, and Vauban's Vortex. This also fixes the exception lists for the Simulor; it wasn't supposed to be moving  gameplay objects (eg Datamass, Excavation Power Cells, Raptor Cells, etc) but it generally wasn't of a problem because the objects were heavy enough (properly excluding them should run faster too!). As more and more gameplay components rely on pickups, we've addressed this issue as it is commonly discussed by you all.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/637581-hotfix-1882/",
        "date": "2016-04-13T18:53:32Z",
        "name": "Hotfix 18.8.2",
        "fixes": "•    Fixed Client’s seeing disappearing Simulor orbs. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/635136-update-1880/",
        "date": "2016-04-06T20:31:30Z",
        "name": "Update 18.8.0",
        "fixes": "",
        "changes": "•    Tweaked the Stug and Simulor projectiles to properly appear stacked instead of hovering over each other. This also improves the projectiles landing position on objects.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/629210-hotfix-1863/",
        "date": "2016-03-23T21:00:12Z",
        "name": "Hotfix 18.6.3",
        "fixes": "Fixed the Simulor not properly applying multi-shot upgrades when used by a Client.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/618642-update-185-sands-of-inaros-%C2%A0/",
        "date": "2016-03-04T18:20:53Z",
        "name": "Update 18.5: Sands of Inaros",
        "fixes": "Increased the AoE of the Simulor series in Conclave.\nRemoved the Headshot damage multiplier from the Simulor series in Conclave.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/605204-hotfix-1847/",
        "date": "2016-02-04T22:43:36Z",
        "name": "Hotfix 18.4.7",
        "fixes": "Fixed Limbo being able to attack enemies with the Simulor while within the Rift.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/603669-hotfix-1846/",
        "date": "2016-02-01T18:17:25Z",
        "name": "Hotfix 18.4.6",
        "fixes": "",
        "changes": "Simulor series AoE radius and damage increased in Conclave.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/601635-hotfix-1844-18441/",
        "date": "2016-01-28T20:33:14Z",
        "name": "Hotfix 18.4.4 + 18.4.4.1",
        "fixes": "Tweaked Audio on the Simulor.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/536207-update-175-the-jordas-precept-hotfix-1751/",
        "date": "2015-10-02T02:05:33Z",
        "name": "Update 17.5: The Jordas Precept. + Hotfix 17.5.1",
        "fixes": "Fixed the Synoid Simulor not properly creating a vortex when used with Hall of Mirrors as a Client as per: https://forums.warframe.com/index.php?/topic/524634-simulorsynoid-simulor-and-mirage-clones/",
        "changes": "Reduced the Simulor’s screen shake effect.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/532623-update-1745/",
        "date": "2015-09-23T22:02:55Z",
        "name": "Update 17.4.5",
        "fixes": "Fixed the Simulor creating too many explosions when used with Mirage’s Hall of Mirrors and fire rate Mods.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/526883-hotfix-1742/",
        "date": "2015-09-11T20:40:57Z",
        "name": "Hotfix 17.4.2",
        "fixes": "",
        "changes": "Slightly altered the Simulor’s reload sounds to prevent audio overlap when firing.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/522855-hotfix-1731/",
        "date": "2015-09-04T15:59:08Z",
        "name": "Hotfix 17.3.1",
        "fixes": "",
        "changes": "Slightly adjusted the visual FX on the Synoid Simulor’s vortexes.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/521781-update-1730/",
        "date": "2015-09-02T20:56:46Z",
        "name": "Update 17.3.0",
        "fixes": "Cephalon Suda: Synoid Simulor \nCephalon Suda’s custom issue Simulor was built to satisfy her curiosity.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/514816-hotfix-1721/",
        "date": "2015-08-20T18:51:40Z",
        "name": "Hotfix 17.2.1",
        "fixes": "",
        "changes": "Adjusted audio FX on the Simulor’s shots.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/514266-update-172/",
        "date": "2015-08-19T21:49:41Z",
        "name": "Update 17.2",
        "fixes": "Fixed Simulor orbs not properly combining with each other when you are at max range.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/481160-hotfix-16101/",
        "date": "2015-06-26T20:53:20Z",
        "name": "Hotfix 16.10.1",
        "fixes": "Information on the Simulor’s radial damage per-projectile stack has been added to the Arsenal.\nFixed crashes related to the Simulor. ",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/480637-update-16100/",
        "date": "2015-06-25T21:50:17Z",
        "name": "Update 16.10.0",
        "fixes": "Simulor Gravitational Singularity Generator available now!\nSend the enemy into oblivion! The Simulor Gravitational Singularity Generator produces miniature Gravitational Singularities that can be used for scientific study or self-defense.\nAdd the Simulor to your Arsenal by visiting the Market or obtain the blueprint from Cephalon Simaris’ Sanctuary today!",
        "changes": "",
        "additions": ""
    }
]
areaAttack
Array
(
    [name] => Orb Explosion
    [damage] => 100.0 magnetic
    [falloff] => Array
        (
            [end] => 5
            [start] => 0
            [reduction] => 0.6
        )

    [magnetic] => 100
    [crit_mult] => 2
    [crit_chance] => 12
    [status_chance] => 0.3
)
buildPrice20000
marketCost210
masteryReq5
polarities
Array
(
    [0] => Vazarin
    [1] => Naramon
)
procChance0.30000001
projectileProjectile
reloadTime3
uniqueName/Lotus/Weapons/Cephalon/Primary/CephPrimary/CephPrimary
codexSecretfalse
damageTypes
Array
(
    [magnetic] => 50
)
description(英文:SIMULOR)能製造出微型的重力奇異點,可用於科學研究或自我防衛。
disposition4
totalDamage200
magazineSize8
buildQuantity1
damagePerShot
  • DT_MAGNETIC: 200
  • consumeOnBuild1
    criticalChance0.12
    productCategoryLongGuns
    omegaAttenuation1.2
    criticalMultiplier2
    skipBuildTimePrice35

    Details

    {
        "MarketMode": "MM_VISIBLE",
        "ArtifactSlots": [
            "AP_UNIVERSAL",
            "AP_TACTIC",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_DEFENSE",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_ATTACK"
        ],
        "WeaknessBonus": "0",
        "ProductCategory": "LongGuns",
        "LocalizeTag": "/Lotus/Language/Items/CephPrimaryName",
        "HitSound": "\"\"",
        "UtilityReq": "/Lotus/Types/Items/MiscItems/WeaponUtilityUnlocker",
        "DefaultCustomization": {
            "LegLeft": [
                "ItemType=/Lotus/Upgrades/Skins/HolsterCustomizations/RifleUpperBack"
            ]
        },
        "SellingPrice": "7500",
        "DisableFireWhileMainHandMeleeing": "0",
        "AimStartSound": "/Lotus/Sounds/Weapons/Generic/GenericWeaponAimTransitionInLocal",
        "AimStopSound": "/Lotus/Sounds/Weapons/Generic/GenericWeaponAimTransitionOutLocal",
        "Behaviors": [
            {
                "fire:Type": "/Lotus/Types/Game/LotusWeaponProjectileFireBehavior",
                "fire:LotusWeaponProjectileFireBehavior": {
                    "AiUsageInfo": {
                        "preferences": {
                            "setAimTarget": "1",
                            "setAimSource": "1",
                            "ignoreNonVisible": "0",
                            "shootAtCover": "1",
                            "controlReload": "1",
                            "allowFireWhileBlocking": "0",
                            "reloadThreshold": "0",
                            "controlAim": "0",
                            "continuousAim": "0",
                            "minimumAimMask": "0.89999998",
                            "ShootOnStaggerProbability": "0.1",
                            "StaggerTimeOut": "1",
                            "minAngleToTurn": "0",
                            "onlyFireWithinRangeMultiplier": "0",
                            "onlyFireAboveMinRangeMultiplier": "0",
                            "aimAtPart": "TORSO",
                            "firingPreferences": {
                                "firingType": "FT_NORMAL",
                                "burstTime": [
                                    "0",
                                    "0"
                                ],
                                "burstPauseTime": [
                                    "0",
                                    "0"
                                ],
                                "chargeTime": [
                                    "0",
                                    "0"
                                ],
                                "fireRate": [
                                    "0",
                                    "0"
                                ]
                            }
                        },
                        "aimError": [
                            "4",
                            "10"
                        ],
                        "aimGraph": "\"\"",
                        "desiredAttackState": "AS_SHORT_RANGE",
                        "attackWeight": "1",
                        "desiredAttackRange": [
                            "5",
                            "25"
                        ]
                    },
                    "IgnoreFireIterations": "0",
                    "IsSilenced": "0",
                    "ReportAttack": "1",
                    "UseExplicitNpcPerceptionSoundProperties": "0",
                    "ExplicitNpcPerceptionSoundAttenuationRadius": [
                        "10",
                        "100"
                    ],
                    "ExplicitNpcPerceptionSoundGain": "0",
                    "fireIterations": "1",
                    "UseAmmo": "1",
                    "ammoRequirement": "1",
                    "ScaleAmmoRequirement": "0",
                    "RoundUpAmmoConsumption": "0",
                    "ammoType": "/Lotus/Weapons/Ammo/RifleAmmoEx",
                    "aimMode": "AIM_MODE_IRON_SIGHTS",
                    "IsMeleeBehavior": "0",
                    "ConsumesChargesForFire": "0",
                    "EnergyConsumedPerFire": "0",
                    "LockOnProperties": {
                        "LockOnMaxTargets": "0",
                        "LockOnStyle": "LS_ENEMY",
                        "LockOnMaxAngle": "15",
                        "LockOnDistanceOverride": "0",
                        "LockOnPart": "ANY_PART",
                        "LockOnDistanceWeighting": "0.1",
                        "LockOnAngleWeighting": "1",
                        "LockOnIgnoreEndPointTarget": "0"
                    },
                    "HIP_FIRE_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/Weapon/SemiAutoRifleAimAccuracyInfo",
                    "AIMED_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/Weapon/SemiAutoRifleAimAccuracyInfo",
                    "HIP_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/Weapon/TnSMGAimRecoilInfo",
                    "AIMED_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/Weapon/TnSMGAimRecoilInfo",
                    "spreadUniform": "0",
                    "SpreadRatioHorizontal": "0.5",
                    "SpreadInverse": "0",
                    "MultishotUseConeAngle": "0",
                    "AimProperties": {
                        "EyeBasedAimSource": "1",
                        "ScopedPlayerUsesCameraPos": "0",
                        "OverrideLaunchDir": "0",
                        "UseWeaponAttachment": "0",
                        "OverrideLaunchBone": "0",
                        "LocalPos": [
                            "0",
                            "0",
                            "0"
                        ],
                        "LocalRot": [
                            "0",
                            "0",
                            "0",
                            "1"
                        ],
                        "UsePrevResults": "0",
                        "AttenuateRecoilByChargeAmount": "0",
                        "NpcEyeBasedAimSource": "0"
                    },
                    "AutoTargetChance": "0",
                    "AimIgnoresProjectile": "0",
                    "projectileType": "CephPrimaryProjectile",
                    "AimIgnoresChargedProjectile": "0",
                    "chargedProjectileType": "\"\"",
                    "projectileLaunchOffset": [
                        "0",
                        "0",
                        "0"
                    ],
                    "SequentialProjectileLaunchDirectionOffsets": [
                        ""
                    ],
                    "UpdateFirePositionPerIteration": "0",
                    "projectileLaunchDirectionOffset": [
                        "0",
                        "0",
                        "0"
                    ],
                    "projectileImpulse": [
                        "0",
                        "0"
                    ],
                    "projectileUpImpulse": [
                        "0",
                        "0"
                    ],
                    "projectileTorque": [
                        "0",
                        "0",
                        "0"
                    ],
                    "chargeSpeedMult": [
                        "1",
                        "1"
                    ],
                    "playerDamageMultiplier": "1",
                    "projectileSequenceList": [
                        ""
                    ],
                    "chargedProjectileSequenceList": [
                        ""
                    ],
                    "advanceProjectileSequenceOnFire": "1",
                    "calculateLobAngle": "0",
                    "useLargerLobAngle": "0",
                    "lobVerticalOffset": "0",
                    "horizontalDeviationAngle": "0",
                    "OwnProjectiles": "0",
                    "AlwaysUseAimEndPoint": "0",
                    "ApplyWeaponMaterialsToProjectile": "0",
                    "ApplyFlightSpeedToLaunchImpulse": "0",
                    "FallbackAgentTargetting": "1",
                    "MultishotAmmoSpread": "1",
                    "MultishotMinSpread": "20",
                    "ChargedProjectileMinSpeed": "-1",
                    "ChargedProjectileMaxSpeed": "-1",
                    "ProjectileChargeScale": [
                        "0",
                        "1"
                    ],
                    "MultiShotProjectileType": "\"\"",
                    "MultiShotChargedProjectileType": "\"\"",
                    "PvpProjectileType": "CephPrimaryProjectilePvP",
                    "PvpChargedProjectileType": "\"\"",
                    "UseFanSpread": "0",
                    "IgnoreSpreadOnFirstFireIteration": "0",
                    "SpreadRotationOffset": "0",
                    "DrawGrenadeArc": "0",
                    "FudgeAngle": "0",
                    "RaysPerMeter": "0.5",
                    "MaxRays": "0",
                    "DrawCondition": "DC_AIMING",
                    "SplineDrawType": "\"\"",
                    "QuadDrawType": "\"\"",
                    "ArcMaxEffectInstances": "1",
                    "ArcEffectType": "\"\"",
                    "ArcEndEffectType": "\"\"",
                    "SplineSpeed": "1",
                    "AttenuateForCharge": "1",
                    "ConsumeRemainingClip": "0",
                    "AttenuateSpreadForCharge": "0",
                    "MinChargeSpreadAtten": "1",
                    "MaxChargeSpreadAtten": "1",
                    "OverridePunctureDepthForCharge": "0",
                    "MinChargePunctureDepth": "0",
                    "MaxChargePunctureDepth": "1",
                    "SpreadExtraProjectiles": "0",
                    "AttenuateFireIterationsForCharge": "0",
                    "OverrideFiringHand": "0"
                },
                "impact:Type": "/EE/Types/Game/WeaponImpactBehavior",
                "impact:WeaponImpactBehavior": {
                    "AttackData": {
                        "UseNewFormat": "0",
                        "Type": "DT_PHYSICAL",
                        "DT_IMPACT": "0.33333299",
                        "DT_PUNCTURE": "0.33333299",
                        "DT_SLASH": "0.33333403",
                        "Amount": "0",
                        "ProcChance": "0",
                        "ForcedProcs": [
                            ""
                        ],
                        "ForcedDeathProcs": [
                            ""
                        ],
                        "HitType": "DHT_NONE",
                        "ProcExtraTime": "0"
                    },
                    "PvpForcedProcs": [
                        ""
                    ],
                    "PvpForcedDeathProcs": [
                        ""
                    ],
                    "DamageUpgradeTypes": [
                        "WEAPON_DAMAGE_AMOUNT"
                    ],
                    "damageFallOff": [
                        "0",
                        "0"
                    ],
                    "damageFallOffMinDamage": "1",
                    "PlayerDamageMultiplier": "1",
                    "PvpDamageMultiplier": "1",
                    "PlayerScaleDamageMultiplierByMissionLevel": "0",
                    "instantImpulse": "250",
                    "additionalForce": [
                        "0",
                        "0",
                        "0"
                    ],
                    "impulseFallOff": [
                        "10",
                        "1000"
                    ],
                    "minImpulseFallOff": "1",
                    "applyPushVelocity": "0",
                    "pushMagnitude": [
                        "0.5",
                        "1"
                    ],
                    "pushMagnitudeFallOff": [
                        "10",
                        "100"
                    ],
                    "hitEffect": "\"\"",
                    "hitEffectAlt": "\"\"",
                    "deflectHitEffects": "0",
                    "deflectRange": [
                        "0",
                        "1"
                    ],
                    "AltEffectHands": [
                        ""
                    ],
                    "ragdollChance": "0",
                    "criticalHitChance": "0",
                    "criticalHitDamageMultiplier": "0",
                    "ConsumeAmmoWhenDamageDealt": "0",
                    "AmmoConsumedWhenHitVulnerableTarget": "0",
                    "AmmoConsumedWhenHitInvulnerableTarget": "0",
                    "strength": "0",
                    "radius": "0",
                    "flash": "0",
                    "OnHitScript": [
                        "Script=\"\""
                    ],
                    "UseNextShotDamageBonus": "1",
                    "IgnoreHeadshotBonus": "0",
                    "IgnoreHeadshotBonusPvp": "0"
                },
                "state:Type": "/Lotus/Types/Weapon/RemoteMineStateBehavior",
                "state:RemoteMineStateBehavior": {
                    "reloadTime": "3",
                    "fireRate": "180",
                    "ModeSwitchTime": "0",
                    "IsToggleBehavior": "0",
                    "autoReloadEmptyTime": "0",
                    "AmmoTakenPerReload": "-1",
                    "DoPreFire": "0",
                    "ShouldAutoPreFireToFire": "0",
                    "EnableReloadEmpty": "0",
                    "ForceReloadFromEmpty": "0",
                    "AnimWeaponType": "WEAPONTYPE_NORMAL",
                    "RunCausesReady": "0",
                    "CanFireWhileRunning": "0",
                    "CanChargeWhileRunning": "1",
                    "CanFireWhileInAir": "1",
                    "PreventRunWhileRecharging": "0",
                    "UseReloadTimeBetweenShots": "0",
                    "OnlyGiveAmmoOnReloadCompleteEvent": "0",
                    "IsAlternateFire": "0",
                    "LocTag": "/Lotus/Language/Menu/Loadout_TriggerActivated",
                    "BehaviorTag": "\"\"",
                    "TrackProjectiles": "1",
                    "MaxNumProjectiles": "4",
                    "PvpMaxNumProjectiles": "0",
                    "OverheatStyle": "OS_PLATEAU",
                    "OverheatTime": "0",
                    "OverheatCooldownModifier": "1",
                    "AmmoOverheatSound": "\"\"",
                    "AmmoOverheatSoundResetThreshold": "0.75",
                    "ReplicateAmmoConsumption": "0",
                    "ResetRefireWhenActiveProjectiles": "1",
                    "IsAutomatic": "1",
                    "FireDetonatesActiveProjectiles": "0",
                    "PostExplosionZoomDelay": "0.5",
                    "DestroyDelay": "0.050000001"
                }
            }
        ],
        "HolsterCategory": "RIFLE",
        "StealthXpMultiplier": [
            "1",
            "2"
        ],
        "CompatibilityTags": [
            "ASSAULT_AMMO",
            "AOE",
            "PROJECTILE"
        ],
        "HitHeadSound": "\"\"",
        "PickUpMesh": "CephPrimary_skel.fbx",
        "EquipTime": "1.1",
        "InventorySlot": "SLOT_2",
        "FIRST_PERSON_ATTACHMENT": {
            "MAIN_HAND": [
                "BoneName=GAME_C1_RIFLEATTACH"
            ]
        },
        "THIRD_PERSON_ATTACHMENT": {
            "MAIN_HAND": {
                "LocalRotation": [
                    "-0.00076099997",
                    "0.017436",
                    "-0.043613002",
                    "0.998896"
                ],
                "BoneName": "GAME_R1_WEAPON1",
                "Type": "CephPrimaryAttachment"
            }
        },
        "HolsterBone1Name": "GAME_C1_RIFLEATTACH",
        "HolsterBone1Position": [
            "0.050000001",
            "0.035",
            "0"
        ],
        "HolsterBone1Rotation": [
            "0.70710677",
            "0.70710677",
            "0",
            "0"
        ],
        "PickUpText": "/Lotus/Language/Items/RiflePickup",
        "RemovedWithOwnerAfterDrop": "0",
        "PremiumPrice": "210",
        "LocalizeDescTag": "/Lotus/Language/Items/CephPrimaryDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/CephPrimary.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/PrimaryWeapons/Weapons/Simulor.png",
        "FeaturedTexture": "/Lotus/Interface/Graphics/Store/Banners/CephalonPrimary.png",
        "ExcludeFromCodex": "0",
        "RecipeHelpText": "/Lotus/Language/Weapons/BlueprintHintSimulor",
        "AvailableOnPvp": "1",
        "UseWeaponHandForAim": "1",
        "WeaponHandAimOffset": [
            "0",
            "0",
            "0.40000001"
        ],
        "UseGripOffset": "1",
        "GripPositionOffset": [
            "-0.079999998",
            "-0.035",
            "0.16"
        ],
        "GripRotationOffset": [
            "0",
            "0.70667601",
            "-0.70710677",
            "0.024677999"
        ],
        "ZoomLevels": [
            {
                "OverrideCameraShake": "0",
                "zoomShake": {
                    "ShakeFactorPos": "0.039999999",
                    "ShakeFactorRot": [
                        "0.079999998",
                        "0.079999998",
                        "0.079999998"
                    ],
                    "ShakeSpeed": "2",
                    "ShakeAmbient": "0",
                    "ShakeDampening": "1.5",
                    "SwaySpeed": "1",
                    "SwayAmplitude": "0.1"
                },
                "aimFOVMultiplier": "1.6",
                "Upgrades": [
                    ""
                ],
                "LocOverrides": [
                    ""
                ],
                "Sound": "\"\""
            }
        ],
        "InfiniteClipSizeForNpcs": "1",
        "AmmoCapacity": "72",
        "PVPAmmoCapacity": "16",
        "AmmoClipSize": "8",
        "PVPAmmoClipSize": "8",
        "UIReticuleScale": "0.5",
        "UIReticuleAim": "0",
        "StateAnimations": [
            {
                "state": "WS_RELOAD",
                "animation": "/Lotus/Animations/Tenno/Movement/Rifle/ReloadCephPrimary_anim.fbx",
                "behaviorIndex": "0"
            }
        ],
        "RequiredLevel": "5",
        "PVPValue": {
            "Range": [
                "300",
                "300"
            ],
            "RoundTo": "5",
            "DebugPVPValue": "30"
        },
        "OmegaAttenuation": "1.2",
        "ArcaneApertureType": "/Lotus/Types/Items/ArcaneApertures/RifleArcaneAperture"
    }

    重力奇點擬成槍

    (英文:SIMULOR)能製造出微型的重力奇異點,可用於科學研究或自我防衛。

    PREMIUM 210
    彈夾容量8
    ARTIFACT
    TAGMAGNETIC, 突擊步槍, 步槍
    精通段位5
    DT_PHYSICAL (0)
    切割0
    穿刺0
    衝擊0
    狀態觸發0%
    噪音引起警戒
    攻擊速度3
    裝填速度3
    射擊模式手動引爆
    NameDesc
    SIMULOR
    重力奇點擬成槍
    來源: 中樞 Simaris [精通段位:5]
  • 藍圖價格: 20,000
  • 鐵氧體 (1200)
  • 聚合物束 (850)
  • OROKIN 電池 (1)
  • 氬結晶 (1)
  • 建造價格: 20,000
  • SIMULOR, 重力奇點擬成槍

    Details

    {
        "BackgroundIcon": "/Lotus/Interface/Icons/Store/BlueprintOverlay.png",
        "ProductCategory": "Recipes",
        "LocalizeTag": "/Lotus/Language/Items/CephPrimaryName",
        "LocalizeDescTag": "/Lotus/Language/Items/CephPrimaryDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/CephPrimary.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/PrimaryWeapons/Weapons/Simulor.png",
        "TypeName": "/Lotus/Types/Recipes/Weapons/CephPrimaryBlueprint",
        "RegularPrice": "20000",
        "SellingPrice": "2500",
        "ShowInMarket": "0",
        "RequiredLevel": "5",
        "Giftable": "0",
        "ExcludeFromCodex": "0",
        "UseAlternateItemDisplay": "1",
        "ResultItem": "/Lotus/StoreItems/Weapons/Cephalon/Primary/CephPrimary/CephPrimary",
        "Ingredients": [
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/Ferrite",
                "ItemCount": "1200"
            },
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/PolymerBundle",
                "ItemCount": "850"
            },
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/OrokinCell",
                "ItemCount": "1"
            },
            {
                "ItemType": "/Lotus/Types/Items/MiscItems/ArgonCrystal",
                "ItemCount": "1"
            }
        ],
        "BuildTime": "43200",
        "BuildPrice": "20000",
        "SkipBuildTimePrice": "35"
    }
    {
        "ProductCategory": "LongGuns",
        "LocalizeTag": "/Lotus/Language/Items/CephPrimaryName",
        "LocalizeDescTag": "/Lotus/Language/Items/CephPrimaryDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/CephPrimary.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/PrimaryWeapons/Weapons/Simulor.png",
        "TypeName": "/Lotus/Weapons/Cephalon/Primary/CephPrimary/CephPrimary",
        "PremiumPrice": "210",
        "SellingPrice": "7500",
        "RequiredLevel": "5",
        "AvailableOnPvp": "1",
        "SearchTags": [
            "/Lotus/Language/Game/DT_MAGNETIC_NoIcon",
            "/Lotus/Language/Items/AssaultRifleCategoryName",
            "/Lotus/Language/Items/RifleCategoryName"
        ],
        "RecipeHelpText": "/Lotus/Language/Weapons/BlueprintHintSimulor",
        "DisplayRecipe": "/Lotus/Types/Recipes/Weapons/CephPrimaryBlueprint",
        "FeaturedTexture": "/Lotus/Interface/Graphics/Store/Banners/CephalonPrimary.png",
        "ExcludeFromCodex": "0",
        "GripType": "GUN_TWO_HAND"
    }

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