BASMU

Name
nameBASMU
slot1
tags
Array
(
    [0] => Sentient
)
typeRifle
noiseALARMING
damage39.0 electricity
flight???
triggerAUTO
accuracy20
categoryPrimary
fireRate12.000001
tradablefalse
buildTime86400
multishot1
patchlogs
[
    {
        "url": "https://forums.warframe.com/topic/1193593-nightwave-series-3-glassmaker-hotfix-2753/",
        "date": "2020-05-15T18:04:23Z",
        "name": "Nightwave Series 3: Glassmaker: Hotfix 27.5.3",
        "fixes": "Fixed the Basmu reload not providing Health if you’re the Client.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1189247-warframe-revised-railjack-revisited-part-1-update-274/",
        "date": "2020-05-01T13:21:46Z",
        "name": "Warframe Revised: Railjack Revisited (Part 1): Update 27.4",
        "fixes": "Fixed inability to equip Flight Speed Mods, such as Terminal Velocity, on the Basmu.",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/e969430fdbe58fef45f62420e448ee81.jpg",
        "changes": "Reduced the Basmu’s firing sound FX from other players. ",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1187202-scarlet-spear-27316/",
        "date": "2020-04-22T17:51:40Z",
        "name": "Scarlet Spear: 27.3.16",
        "fixes": "Fixed the Basmu's healing pulse receiving exponential copies of equipped Mods with each pulse when under the effect of some conditional buffs, which led to unintended amounts of damage.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1182949-scarlet-spear-tennogen-2739/",
        "date": "2020-04-07T13:42:45Z",
        "name": "Scarlet Spear: TennoGen 27.3.9",
        "fixes": "Fixed becoming invincible when interrupting the Basmu reload and Transferring to the Operator and using Unairu Void Spines.\nAnother fix towards all future Basmu damage dealing lifesteal to enemies if the ‘heal on reload’ is interrupted as a Client.",
        "changes": "",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1181462-operation-scarlet-spear-tennogen-2738-27381-27382/",
        "date": "2020-04-02T16:33:08Z",
        "name": "Operation: Scarlet Spear: TennoGen 27.3.8 + 27.3.8.1 + 27.3.8.2",
        "fixes": "Fixed the Shedu and Basmu reload FX being visible while invisible. ",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/76e24c6720e1e3270f3d504ad1192e48.png",
        "changes": "Removed the replication of the Basmu reload Health FX so that only the user will see the FX to aid in performance.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1180787-operation-scarlet-spear-titania-prime-2736/",
        "date": "2020-03-31T17:04:24Z",
        "name": "Operation: Scarlet Spear: Titania Prime 27.3.6",
        "fixes": "",
        "imgUrl": "http://n9e5v4d8.ssl.hwcdn.net/uploads/d4f42bad987304fa3ad425aa3c94bed2.jpg",
        "changes": "Fixed the Basmu Alt Fire mode not healing on reload.",
        "additions": ""
    },
    {
        "url": "https://forums.warframe.com/topic/1179539-operation-scarlet-spear-hotfix-2735/",
        "date": "2020-03-27T18:01:07Z",
        "name": "Operation: Scarlet Spear: Hotfix 27.3.5",
        "fixes": "",
        "changes": "Fixed all future Basmu damage dealing lifesteal to enemies if the ‘heal on reload’ is interrupted. This had to be timed very correctly by actions such as Transferring to the Operator, casting Abilities, etc. ",
        "additions": ""
    }
]
secondary
Array
(
    [name] => Held
    [speed] => 12
    [damage] => 12.0 electricity
    [crit_mult] => 4.8
    [crit_chance] => 2
    [electricity] => 12
    [status_chance] => 0.3
)
areaAttack
Array
(
    [heat] => 19
    [name] => Radial Attack
    [damage] => 19.0 heat
    [falloff] => Array
        (
            [end] => 1.7
            [start] => 0
            [reduction] => 0.2
        )

)
buildPrice25000
masteryReq11
polarities
Array
(
    [0] => Madurai
)
procChance0.28999996
projectileProjectile
reloadTime0.69999999
uniqueName/Lotus/Weapons/Sentients/SentRifleNewWar/SentRifleNewWarGun
codexSecretfalse
damageTypes
Array
(
    [electricity] => 39
)
descriptionThis Sentient war instrument can either barrage targets with explosive bolts, or, draw on its regenerative battery to create twin plasma beams that chain through targets. When fully drained, Health is leached from nearby foes for a short period.
disposition3
totalDamage58
magazineSize21
buildQuantity1
damagePerShot
  • DT_FIRE: 19
  • DT_ELECTRICITY: 39
  • consumeOnBuild1
    criticalChance0.15000001
    productCategoryLongGuns
    omegaAttenuation1.1
    criticalMultiplier2
    skipBuildTimePrice35

    Details

    {
        "MarketMode": "MM_HIDDEN",
        "ArtifactSlots": [
            "AP_ATTACK",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_UNIVERSAL",
            "AP_ATTACK"
        ],
        "WeaknessBonus": "0.2",
        "ProductCategory": "LongGuns",
        "LocalizeTag": "/Lotus/Language/Weapons/SentRifleNewWarGunName",
        "HitSound": "\"\"",
        "UtilityReq": "/Lotus/Types/Items/MiscItems/WeaponUtilityUnlocker",
        "DefaultCustomization": {
            "LegLeft": [
                "ItemType=/Lotus/Upgrades/Skins/HolsterCustomizations/RifleUpperBack"
            ]
        },
        "SellingPrice": "7500",
        "DisableFireWhileMainHandMeleeing": "0",
        "AimStartSound": "/Lotus/Sounds/Weapons/Generic/GenericWeaponAimTransitionInLocal",
        "AimStopSound": "/Lotus/Sounds/Weapons/Generic/GenericWeaponAimTransitionOutLocal",
        "Behaviors": [
            {
                "fire:Type": "/Lotus/Types/Game/LotusWeaponProjectileFireBehavior",
                "fire:LotusWeaponProjectileFireBehavior": {
                    "AiUsageInfo": {
                        "preferences": {
                            "setAimTarget": "1",
                            "setAimSource": "1",
                            "ignoreNonVisible": "0",
                            "shootAtCover": "1",
                            "controlReload": "1",
                            "allowFireWhileBlocking": "0",
                            "reloadThreshold": "0",
                            "controlAim": "0",
                            "continuousAim": "0",
                            "minimumAimMask": "0.89999998",
                            "ShootOnStaggerProbability": "0.1",
                            "StaggerTimeOut": "1",
                            "minAngleToTurn": "0",
                            "onlyFireWithinRangeMultiplier": "0",
                            "onlyFireAboveMinRangeMultiplier": "0",
                            "aimAtPart": "TORSO",
                            "firingPreferences": {
                                "firingType": "FT_NORMAL",
                                "burstTime": [
                                    "0",
                                    "0"
                                ],
                                "burstPauseTime": [
                                    "0",
                                    "0"
                                ],
                                "chargeTime": [
                                    "0",
                                    "0"
                                ],
                                "fireRate": [
                                    "0",
                                    "0"
                                ]
                            }
                        },
                        "aimError": [
                            "4",
                            "10"
                        ],
                        "aimGraph": "\"\"",
                        "desiredAttackState": "AS_SHORT_RANGE",
                        "attackWeight": "1",
                        "desiredAttackRange": [
                            "5",
                            "25"
                        ]
                    },
                    "IgnoreFireIterations": "0",
                    "IsSilenced": "0",
                    "ReportAttack": "1",
                    "UseExplicitNpcPerceptionSoundProperties": "0",
                    "ExplicitNpcPerceptionSoundAttenuationRadius": [
                        "10",
                        "100"
                    ],
                    "ExplicitNpcPerceptionSoundGain": "0",
                    "fireIterations": "1",
                    "UseAmmo": "1",
                    "ammoRequirement": "1",
                    "ScaleAmmoRequirement": "0",
                    "RoundUpAmmoConsumption": "0",
                    "ammoType": "/Lotus/Weapons/Ammo/BatteryAmmoEx",
                    "aimMode": "AIM_MODE_IRON_SIGHTS",
                    "IsMeleeBehavior": "0",
                    "ConsumesChargesForFire": "0",
                    "EnergyConsumedPerFire": "0",
                    "LockOnProperties": {
                        "LockOnMaxTargets": "0",
                        "LockOnStyle": "LS_ENEMY",
                        "LockOnMaxAngle": "15",
                        "LockOnDistanceOverride": "0",
                        "LockOnPart": "ANY_PART",
                        "LockOnDistanceWeighting": "0.1",
                        "LockOnAngleWeighting": "1",
                        "LockOnIgnoreEndPointTarget": "0"
                    },
                    "HIP_FIRE_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/Weapon/CrpSentAmlgSniperAimAccuracyInfo",
                    "AIMED_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/Weapon/CrpSentAmlgSniperAimAccuracyInfo",
                    "HIP_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/Weapon/SentRifleNewWarAimRecoilInfo",
                    "AIMED_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/Weapon/SentRifleNewWarAimRecoilInfo",
                    "spreadUniform": "0",
                    "SpreadRatioHorizontal": "0.5",
                    "SpreadInverse": "0",
                    "MultishotUseConeAngle": "0",
                    "AimProperties": {
                        "EyeBasedAimSource": "1",
                        "ScopedPlayerUsesCameraPos": "0",
                        "OverrideLaunchDir": "0",
                        "UseWeaponAttachment": "1",
                        "AttenuateRecoilByChargeAmount": "0",
                        "NpcEyeBasedAimSource": "0"
                    },
                    "AutoTargetChance": "0",
                    "AimIgnoresProjectile": "0",
                    "projectileType": "SentRifleProj",
                    "AimIgnoresChargedProjectile": "0",
                    "chargedProjectileType": "\"\"",
                    "projectileLaunchOffset": [
                        "0",
                        "0",
                        "0"
                    ],
                    "SequentialProjectileLaunchDirectionOffsets": [
                        ""
                    ],
                    "UpdateFirePositionPerIteration": "0",
                    "projectileLaunchDirectionOffset": [
                        "0",
                        "0",
                        "0"
                    ],
                    "projectileImpulse": [
                        "0",
                        "0"
                    ],
                    "projectileUpImpulse": [
                        "0",
                        "0"
                    ],
                    "projectileTorque": [
                        "0",
                        "0",
                        "0"
                    ],
                    "chargeSpeedMult": [
                        "1",
                        "1"
                    ],
                    "playerDamageMultiplier": "1",
                    "projectileSequenceList": [
                        ""
                    ],
                    "chargedProjectileSequenceList": [
                        ""
                    ],
                    "advanceProjectileSequenceOnFire": "1",
                    "calculateLobAngle": "0",
                    "useLargerLobAngle": "0",
                    "lobVerticalOffset": "0",
                    "horizontalDeviationAngle": "0",
                    "OwnProjectiles": "0",
                    "AlwaysUseAimEndPoint": "0",
                    "ApplyWeaponMaterialsToProjectile": "0",
                    "ApplyFlightSpeedToLaunchImpulse": "0",
                    "FallbackAgentTargetting": "1",
                    "MultishotAmmoSpread": "1",
                    "MultishotMinSpread": "17",
                    "ChargedProjectileMinSpeed": "-1",
                    "ChargedProjectileMaxSpeed": "-1",
                    "ProjectileChargeScale": [
                        "0",
                        "1"
                    ],
                    "MultiShotProjectileType": "SentRifleProjMS",
                    "MultiShotChargedProjectileType": "\"\"",
                    "PvpProjectileType": "\"\"",
                    "PvpChargedProjectileType": "\"\"",
                    "UseFanSpread": "0",
                    "IgnoreSpreadOnFirstFireIteration": "0",
                    "SpreadRotationOffset": "0",
                    "DrawGrenadeArc": "0",
                    "FudgeAngle": "0",
                    "RaysPerMeter": "0.5",
                    "MaxRays": "0",
                    "DrawCondition": "DC_AIMING",
                    "SplineDrawType": "\"\"",
                    "QuadDrawType": "\"\"",
                    "ArcMaxEffectInstances": "1",
                    "ArcEffectType": "\"\"",
                    "ArcEndEffectType": "\"\"",
                    "SplineSpeed": "1",
                    "AttenuateForCharge": "0",
                    "ConsumeRemainingClip": "0",
                    "AttenuateSpreadForCharge": "0",
                    "MinChargeSpreadAtten": "1",
                    "MaxChargeSpreadAtten": "1",
                    "OverridePunctureDepthForCharge": "0",
                    "MinChargePunctureDepth": "0",
                    "MaxChargePunctureDepth": "1",
                    "SpreadExtraProjectiles": "0",
                    "AttenuateFireIterationsForCharge": "0",
                    "OverrideFiringHand": "0"
                },
                "impact:Type": "/Lotus/Types/Weapon/LotusWeaponImpactBehavior",
                "impact:LotusWeaponImpactBehavior": {
                    "AttackData": {
                        "UseNewFormat": "0",
                        "Type": "DT_PHYSICAL",
                        "DT_IMPACT": "0.34999999",
                        "DT_PUNCTURE": "0.34999999",
                        "DT_SLASH": "0.30000001",
                        "Amount": "28",
                        "ProcChance": "0.12",
                        "ForcedProcs": [
                            ""
                        ],
                        "ForcedDeathProcs": [
                            ""
                        ],
                        "HitType": "DHT_TRACE",
                        "ProcExtraTime": "0"
                    },
                    "PvpForcedProcs": [
                        ""
                    ],
                    "PvpForcedDeathProcs": [
                        ""
                    ],
                    "DamageUpgradeTypes": [
                        "WEAPON_DAMAGE_AMOUNT"
                    ],
                    "damageFallOff": [
                        "0",
                        "0"
                    ],
                    "damageFallOffMinDamage": "0",
                    "PlayerDamageMultiplier": "1",
                    "PvpDamageMultiplier": "1.0700001",
                    "PlayerScaleDamageMultiplierByMissionLevel": "0",
                    "instantImpulse": "250",
                    "additionalForce": [
                        "0",
                        "0",
                        "0"
                    ],
                    "impulseFallOff": [
                        "10",
                        "1000"
                    ],
                    "minImpulseFallOff": "1",
                    "applyPushVelocity": "0",
                    "pushMagnitude": [
                        "0.5",
                        "1"
                    ],
                    "pushMagnitudeFallOff": [
                        "10",
                        "100"
                    ],
                    "hitEffect": "/Lotus/Fx/Weapons/Basic/Ballistic/Impacts/BallisticHitEffectMedium",
                    "hitEffectAlt": "\"\"",
                    "deflectHitEffects": "0",
                    "deflectRange": [
                        "0",
                        "1"
                    ],
                    "AltEffectHands": [
                        ""
                    ],
                    "ragdollChance": "0",
                    "criticalHitChance": "0.23999999",
                    "criticalHitDamageMultiplier": "2",
                    "ConsumeAmmoWhenDamageDealt": "0",
                    "AmmoConsumedWhenHitVulnerableTarget": "0",
                    "AmmoConsumedWhenHitInvulnerableTarget": "0",
                    "strength": "0",
                    "radius": "0",
                    "flash": "0",
                    "OnHitScript": [
                        "Script=\"\""
                    ],
                    "UseNextShotDamageBonus": "1",
                    "IgnoreHeadshotBonus": "0",
                    "IgnoreHeadshotBonusPvp": "0"
                },
                "state:Type": "/EE/Types/Game/WeaponAutomaticStateBehavior",
                "state:WeaponAutomaticStateBehavior": {
                    "reloadTime": "2",
                    "fireRate": "720",
                    "ModeSwitchTime": "0",
                    "IsToggleBehavior": "0",
                    "autoReloadEmptyTime": "0",
                    "AmmoTakenPerReload": "-1",
                    "DoPreFire": "0",
                    "ShouldAutoPreFireToFire": "0",
                    "EnableReloadEmpty": "0",
                    "ForceReloadFromEmpty": "0",
                    "AnimWeaponType": "WEAPONTYPE_NORMAL",
                    "RunCausesReady": "0",
                    "CanFireWhileRunning": "0",
                    "CanChargeWhileRunning": "1",
                    "CanFireWhileInAir": "1",
                    "PreventRunWhileRecharging": "1",
                    "UseReloadTimeBetweenShots": "0",
                    "OnlyGiveAmmoOnReloadCompleteEvent": "0",
                    "IsAlternateFire": "0",
                    "LocTag": "/Lotus/Language/Menu/Loadout_TriggerAuto",
                    "BehaviorTag": "/Lotus/Language/Menu/Loadout_TriggerAuto",
                    "TrackProjectiles": "0",
                    "MaxNumProjectiles": "0",
                    "PvpMaxNumProjectiles": "0",
                    "OverheatStyle": "OS_PLATEAU",
                    "OverheatTime": "0",
                    "OverheatCooldownModifier": "1",
                    "AmmoOverheatSound": "\"\"",
                    "AmmoOverheatSoundResetThreshold": "0.75",
                    "ReplicateAmmoConsumption": "0",
                    "ContinuousFireRateAtten": [
                        "0.2",
                        "1"
                    ],
                    "ContinuousMaxShots": "0",
                    "Overspin": "0",
                    "SpindownTime": "0"
                }
            },
            {
                "fire:Type": "/Lotus/Types/Game/LotusBeamFireBehavior",
                "fire:LotusBeamFireBehavior": {
                    "AiUsageInfo": {
                        "preferences": {
                            "setAimTarget": "1",
                            "setAimSource": "1",
                            "ignoreNonVisible": "0",
                            "shootAtCover": "1",
                            "controlReload": "1",
                            "allowFireWhileBlocking": "0",
                            "reloadThreshold": "0",
                            "controlAim": "0",
                            "continuousAim": "0",
                            "minimumAimMask": "0.89999998",
                            "ShootOnStaggerProbability": "0.1",
                            "StaggerTimeOut": "1",
                            "minAngleToTurn": "0",
                            "onlyFireWithinRangeMultiplier": "0",
                            "onlyFireAboveMinRangeMultiplier": "0",
                            "aimAtPart": "TORSO",
                            "firingPreferences": {
                                "firingType": "FT_NORMAL",
                                "burstTime": [
                                    "0",
                                    "0"
                                ],
                                "burstPauseTime": [
                                    "0",
                                    "0"
                                ],
                                "chargeTime": [
                                    "0",
                                    "0"
                                ],
                                "fireRate": [
                                    "0",
                                    "0"
                                ]
                            }
                        },
                        "aimError": [
                            "4",
                            "10"
                        ],
                        "aimGraph": "\"\"",
                        "desiredAttackState": "AS_SHORT_RANGE",
                        "attackWeight": "1",
                        "desiredAttackRange": [
                            "5",
                            "25"
                        ]
                    },
                    "IgnoreFireIterations": "0",
                    "IsSilenced": "0",
                    "ReportAttack": "1",
                    "UseExplicitNpcPerceptionSoundProperties": "0",
                    "ExplicitNpcPerceptionSoundAttenuationRadius": [
                        "10",
                        "100"
                    ],
                    "ExplicitNpcPerceptionSoundGain": "0",
                    "fireIterations": "2",
                    "UseAmmo": "1",
                    "ammoRequirement": "1",
                    "ScaleAmmoRequirement": "0",
                    "RoundUpAmmoConsumption": "0",
                    "ammoType": "/Lotus/Weapons/Ammo/BatteryAmmoEx",
                    "aimMode": "AIM_MODE_IRON_SIGHTS",
                    "IsMeleeBehavior": "0",
                    "ConsumesChargesForFire": "0",
                    "EnergyConsumedPerFire": "0",
                    "LockOnProperties": {
                        "LockOnMaxTargets": "2",
                        "LockOnStyle": "LS_ENEMY",
                        "LockOnMaxAngle": "30",
                        "LockOnDistanceOverride": "0",
                        "LockOnPart": "TORSO",
                        "LockOnDistanceWeighting": "0.1",
                        "LockOnAngleWeighting": "20",
                        "LockOnIgnoreEndPointTarget": "0"
                    },
                    "HIP_FIRE_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/Weapon/AkimboShotGunHipAccuracyInfo",
                    "AIMED_ACCURACY": "/Lotus/Types/Game/WeaponProperties/Accuracy/Weapon/AkimboShotGunHipAccuracyInfo",
                    "HIP_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/Weapon/SentRifleNewWarBeamRecoilInfo",
                    "AIMED_CAMERA_RECOIL": "/Lotus/Types/Game/WeaponProperties/Recoil/Weapon/SentRifleNewWarBeamRecoilInfo",
                    "spreadUniform": "0",
                    "SpreadRatioHorizontal": "0.5",
                    "SpreadInverse": "0",
                    "MultishotUseConeAngle": "0",
                    "AimProperties": {
                        "EyeBasedAimSource": "1",
                        "ScopedPlayerUsesCameraPos": "0",
                        "OverrideLaunchDir": "0",
                        "UseWeaponAttachment": "1",
                        "AttenuateRecoilByChargeAmount": "0"
                    },
                    "AutoTargetChance": "1",
                    "traceDistance": "9",
                    "PvpTraceDistance": "9",
                    "punctureHitEffect": "\"\"",
                    "InfinitePunctureDepth": "0",
                    "tracePunctureDepth": "0",
                    "PunchthroughIgnoresAvatars": "0",
                    "ForceCameraAimForLocalPlayer": "1",
                    "AimTranslationOffset": [
                        "0",
                        "0",
                        "0"
                    ],
                    "AimDirOverride": [
                        "0",
                        "0",
                        "0"
                    ],
                    "UseVisibilityRaycast": "0",
                    "IgnorePickups": "1",
                    "CollectorTargetTag": "\"\"",
                    "CollectorWeaponType": "\"\"",
                    "CollectorScanTargetType": "\"\"",
                    "WhizSound": "\"\"",
                    "WhizRadius": [
                        "3",
                        "50"
                    ],
                    "WhizDeviation": "1",
                    "WhizChance": "0",
                    "WhizzByRemoteMinDistance": "15",
                    "TraceRadius": "0",
                    "PvpTraceRadius": "0",
                    "AffectedByStasis": "1",
                    "AdjustAimWithAvatarUp": "0",
                    "RiftStasisWeight": "1",
                    "CloakShieldType": "/Lotus/Upgrades/Focus/Defense/Objects/CloakShieldDeco",
                    "MaxTraceDistanceTime": "0",
                    "RetractTime": "0.0099999998",
                    "AttachToWeapon": "1",
                    "UseWeaponAttachmentFirePos": "0",
                    "MultiBeam": "1",
                    "BeamChildren": [
                        {
                            "LocalPosition": [
                                "0.035",
                                "0",
                                "-0.2"
                            ],
                            "LocalRotation": [
                                "0",
                                "0",
                                "0",
                                "1"
                            ],
                            "PositionDeviation": [
                                "0",
                                "0"
                            ],
                            "RotationDeviation": [
                                "0",
                                "0"
                            ],
                            "BoneName": "GAME_C1_LASER1",
                            "Type": "/Lotus/Fx/Weapons/Sentients/SentRifleNewWar/SentRifleNewWarBeamWild",
                            "Chance": "1",
                            "RelativeToBounds": "0",
                            "Attach": "1",
                            "DestroyWithOwner": "1",
                            "DestroyParentOnDeath": "0",
                            "FadeOutOnDestruction": "0",
                            "Scale": "1",
                            "InventoryHand": "MAIN_HAND"
                        },
                        {
                            "LocalPosition": [
                                "-0.035",
                                "0",
                                "-0.2"
                            ],
                            "LocalRotation": [
                                "0",
                                "0",
                                "0",
                                "1"
                            ],
                            "PositionDeviation": [
                                "0",
                                "0"
                            ],
                            "RotationDeviation": [
                                "0",
                                "0"
                            ],
                            "BoneName": "GAME_C1_LASER3",
                            "Type": "/Lotus/Fx/Weapons/Sentients/SentRifleNewWar/SentRifleNewWarBeamWild",
                            "Chance": "1",
                            "RelativeToBounds": "0",
                            "Attach": "1",
                            "DestroyWithOwner": "1",
                            "DestroyParentOnDeath": "0",
                            "FadeOutOnDestruction": "0",
                            "Scale": "1",
                            "InventoryHand": "MAIN_HAND"
                        }
                    ],
                    "CentralBeam": "0",
                    "BeamFirstPersonAttachOffset": [
                        "0",
                        "0",
                        "0"
                    ],
                    "ChargeUp": {
                        "ChargingUpBeamType": {
                            "LocalPosition": [
                                "0",
                                "0",
                                "0"
                            ],
                            "LocalRotation": [
                                "0",
                                "0",
                                "0",
                                "1"
                            ],
                            "PositionDeviation": [
                                "0",
                                "0"
                            ],
                            "RotationDeviation": [
                                "0",
                                "0"
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                "localizedTag": "/Lotus/Language/Menu/Loadout_TriggerContinous",
                "behaviorIndex": "1"
            }
        ]
    }

    BASMU

    This Sentient war instrument can either barrage targets with explosive bolts, or, draw on its regenerative battery to create twin plasma beams that chain through targets. When fully drained, Health is leached from nearby foes for a short period.

    PREMIUM 230
    MAGAZINE21
    ARTIFACT
    TAGELECTRICITY, HEAT, ASSAULT RIFLE, RIFLE
    MASTERY LEVEL11
    DT_PHYSICAL (28)
    SLASH8.4
    PUNCTURE9.8
    IMPACT9.8
    STATUS / SEC12%
    CRITICAL CHANCE24%
    CRITICAL MULTIPLIER2x
    NOISEALARMING
    FIRE RATE12
    RELOAD2
    TRIGGERAUTO
    DT_ELECTRICITY (24)
    ELECTRICITY24
    STATUS / SEC60%
    CRITICAL CHANCE2%
    CRITICAL MULTIPLIER4.8000002x
    NOISEALARMING
    PELLET COUNT2
    FIRE RATE12
    RELOAD2
    TRIGGERHELD
    NameDesc
    BASMU
  • Blueprint Price: 20,000 (HIDDEN)
  • COPERNICS (1500)
  • PUSTRELS (800)
  • ISOS (450)
  • NULLSTONES (1)
  • Build Price: 25,000
  • BASMU

    Details

    {
        "BackgroundIcon": "/Lotus/Interface/Icons/Store/BlueprintOverlay.png",
        "ProductCategory": "Recipes",
        "LocalizeTag": "/Lotus/Language/Weapons/SentRifleNewWarGunName",
        "LocalizeDescTag": "/Lotus/Language/Weapons/SentRifleNewWarGunDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/SentRifleNewWarGun.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/PrimaryWeapons/Weapons/SentRifleNewWarGun.png",
        "TypeName": "/Lotus/Types/Recipes/Weapons/SentRifleNewWarGunBlueprint",
        "RegularPrice": "20000",
        "SellingPrice": "2500",
        "ShowInMarket": "0",
        "DateAddedToManifest": "1583397099",
        "RequiredLevel": "11",
        "Giftable": "0",
        "ExcludeFromCodex": "0",
        "UseAlternateItemDisplay": "1",
        "ResultItem": "/Lotus/StoreItems/Weapons/Sentients/SentRifleNewWar/SentRifleNewWarGun",
        "Ingredients": [
            {
                "ItemType": "/Lotus/Types/Items/RailjackMiscItems/CopernicsRailjackItem",
                "ItemCount": "1500"
            },
            {
                "ItemType": "/Lotus/Types/Items/RailjackMiscItems/PustrelsRailjackItem",
                "ItemCount": "800"
            },
            {
                "ItemType": "/Lotus/Types/Items/RailjackMiscItems/IsosRailjackItem",
                "ItemCount": "450"
            },
            {
                "ItemType": "/Lotus/Types/Items/RailjackMiscItems/NullstonesRailjackItem",
                "ItemCount": "1"
            }
        ],
        "BuildTime": "86400",
        "BuildPrice": "25000",
        "SkipBuildTimePrice": "35"
    }
    {
        "ProductCategory": "LongGuns",
        "LocalizeTag": "/Lotus/Language/Weapons/SentRifleNewWarGunName",
        "LocalizeDescTag": "/Lotus/Language/Weapons/SentRifleNewWarGunDesc",
        "IconTexture": "/Lotus/Interface/Icons/Store/SentRifleNewWarGun.png",
        "ThemeIconTexture": "/Lotus/Interface/Icons/StoreIcons/PrimaryWeapons/Weapons/SentRifleNewWarGun.png",
        "TypeName": "/Lotus/Weapons/Sentients/SentRifleNewWar/SentRifleNewWarGun",
        "PremiumPrice": "230",
        "SellingPrice": "7500",
        "ShowInMarket": "0",
        "RequiredLevel": "11",
        "StatsCount": "2",
        "SearchTags": [
            "/Lotus/Language/Game/DT_ELECTRICITY_NoIcon",
            "/Lotus/Language/Game/DT_FIRE_NoIcon",
            "/Lotus/Language/Items/AssaultRifleCategoryName",
            "/Lotus/Language/Items/RifleCategoryName"
        ],
        "DisplayRecipe": "/Lotus/Types/Recipes/Weapons/SentRifleNewWarGunBlueprint",
        "ExcludeFromCodex": "0",
        "GripType": "GUN_TWO_HAND"
    }

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